Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
<<cacheaudio "hearthstone"
"http://media.blizzard.com/hearthstone/audio/pull-up-a-chair.mp3">>
<<cacheaudio "hearthstone1" "http://media.blizzard.com/hearthstone/audio/tricks-of-the-trade.mp3">>
<<cacheaudio "hearthstone2"
"http://media.blizzard.com/hearthstone/audio/two-rogues-one-mark.mp3">>
<<cacheaudio "hearthstone3"
"http://media.blizzard.com/hearthstone/audio/awash-in-ale-but-nary-a-mug.mp3">>
<<cacheaudio "hearthstone4"
"http://media.blizzard.com/hearthstone/audio/tabletop-battles.mp3">>
<<setplaylist "hearthstone" "hearthstone1" "hearthstone2" "hearthstone3" "hearthstone4" "hearthstone1" "hearthstone2" "hearthstone3" "hearthstone4">>
<<playlist volume 0.3 play>>
<<set $music = "on">>
<<set $losses = 0>>
<<set $draws = 0>>
<<set $wins = 0>>
<<set $turnCounter = 0>>
<<set $picked = [ ]>>
<<set $emptySlot = {name: "no card", hp: 0, attack: 0, buffName: " ", attackBuff: 0, hpBuff: 0, spell: -1, value: 0, effect: 0, description: " "}>>
<<set $oppHand = {name: "card back", hp: 0, attack: 0, buffName: "", attackBuff: 0, hpBuff: 0, description: " "}>>
<<set $oppHand1 = $oppHand>>
<<set $oppHand2 = $oppHand>>
<<set $oppHand3 = $oppHand>>
<<set $oppHandSize = 3>>
<<set $oppCard1 = $emptySlot>>
<<set $oppCard2 = $emptySlot>>
<<set $oppCard3 = $emptySlot>>
<<set $playedCard1 = $emptySlot>>
<<set $playedCard2 = $emptySlot>>
<<set $playedCard3 = $emptySlot>>
<<set $playerHand1 = $emptySlot>>
<<set $playerHand2 = $emptySlot>>
<<set $playerHand3 = $emptySlot>>
<<set $playSlot = $emptySlot>>
<<set $numberOfOpenSlots = 3>>
<<set $spellPower = 0>>
<<set $deck = [ ]>>
<<set $currentDeck = [ ]>>
<<set $pickCounter = 0>>
<<set $playerFaceHp = 40>>
<<set $oppFaceHp = 40>>
<<set $threeCardDeck === 0>>
<<set $fatigue = 0>>
<<set $dot = 0>>
<<set $hot = 0>>
<<set $elementalBuff = 0>>
<<set $lastGameWon = 0>>
<<set $keepDeck = 0>>
<<set $randomDeck = 0>>
<<set $oppSlot1 = "">>
<<set $oppSlot2 = "">>
<<set $oppSlot3 = "">>
<<set $trap = "">>
<<set $difficulty = 1>>
<<set $difficultyDescription = "Hurt me plenty">>
<<set $oppName = "Opponent">>
<<set $playerBid = 0>>
<<set $oppBid = 0>>
<<set $prize = $playerBid - $oppBid>>
<<set $tempEnd = 0>>
<<set $wyvern = 0>>
<<set $inoculate = 0>>
<<set $taint = 0>>
<<set $shelob = 0>>
<<set $smaug = 0>>
<<set $mithrandir = 0>>
<<set $elrond = 0>>
<<set $treebeard = 0>>
<<set $eagle = 0>>
<<set $radagast = 0>>
<<set $celebrimbor = 0>>
<<set $galadriel = 0>>
<<set $legolas = 0>>
<<set $aragorn = 0>>
<<set $arwen = 0>>
<<set $gimli = 0>>
<<set $eowyn = 0>>
<<set $orodruin = 0>>
<<set $bruinen = 0>>
<<set $meriadoc = 0>>
<<set $peregrin = 0>>
<<set $samwise = 0>>
<<set $frodo = 0>>
<<set $skip = 0>>
<<set $coins = 3>>
<<set $maxCoins = 3>>
<<set $freeSet = "on">>
<<set $armor = 0>>
<<set $pouch = 0>>
<<set $wand = 0>>
<<set $totem = 0>>
<<set $symbol = 0>>
<<set $armor1 = 0>>
<<set $pouch1 = 0>>
<<set $wand1 = 0>>
<<set $totem1 = 0>>
<<set $symbol1 = 0>>
<<set $armor2 = 0>>
<<set $pouch2 = 0>>
<<set $wand2 = 0>>
<<set $totem2 = 0>>
<<set $symbol2 = 0>>
<<set $armor3 = 0>>
<<set $pouch3 = 0>>
<<set $wand3 = 0>>
<<set $totem3 = 0>>
<<set $symbol3 = 0>>
<<set $armor4 = 0>>
<<set $pouch4 = 0>>
<<set $wand4 = 0>>
<<set $totem4 = 0>>
<<set $symbol4 = 0>>
<<set $armor5 = 0>>
<<set $pouch5 = 0>>
<<set $wand5 = 0>>
<<set $totem5 = 0>>
<<set $symbol5 = 0>>
<<set $armorOnSale = 0>>
<<set $pouchOnSale = 0>>
<<set $wandOnSale = 0>>
<<set $totemOnSale = 0>>
<<set $symbolOnSale = 0>>
<<set $armorRarity = "Common">>
<<set $pouchRarity = "Common">>
<<set $wandRarity = "Common">>
<<set $totemRarity = "Common">>
<<set $symbolRarity = "Common">>
<<set $itemSet = 0>>
<<set $reset = "off">>
<<set $compose = "off">>
<<set $concentrate = "off">>
<<set $aim = 0>>
<<set $tempDeathrattle = "off">>
<<set $redraw = "off">>
<<set $fatigueMessage = "off">>
<<set $drawChoice = "not no">>
<<set $spellsCast = 0>>
<<set $card0 = {name:"Unusable", hp: 0, attack: 0, buffName: "Unusable", attackBuff: 0, hpBuff: 0, spell: 0, value: 0, description: "nothing"}>>
<<set $card1 = {name:"Human", hp: 3, attack: 3, buffName: "Normal", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "No additional effects."}>>
<<set $card2 = {name:"Knight", hp: 6, attack: 1, buffName: "Merciful", attackBuff: 0, hpBuff: 6, spell: 0, value: 1, description: "No additional effects"}>>
<<set $card3 = {name:"Giant", hp: 3, attack: 5, buffName: "Friendly", attackBuff: 1, hpBuff: 3, spell: 0, value: 1, description: "No additional effects."}>>
<<set $card4 = {name:"Gladiator", hp: 3, attack: 4, buffName: "Brutal", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "No additional effects."}>>
<<set $card5 = {name:"Priest", hp: 1, attack: 0, buffName: "Holy", attackBuff: 2, hpBuff: 2, spell: 0, value: 1, description: "When played as a minion, raises the player’s hp by 8."}>>
<<set $card6 = {name:"Hunter", hp: 3, attack: 3, buffName: "Stalked", attackBuff: 1, hpBuff: 2, spell: 0, value: 0, description: "When played as a buff, the buffed minion has a deathrattle: spawn a Hunter's Pet."}>>
<<set $card7 = {name:"Zombie", hp: 1, attack: 1, buffName: "Undead", attackBuff: 4, hpBuff: 4, spell: 0, value: 3, description: "No additional effects."}>>
<<set $card8 = {name:"Sailor", hp: 3, attack: 2, buffName: "Drunken", attackBuff: 6, hpBuff: 0, spell: 0, value: 2, description: "No additional effects."}>>
<<set $card9 = {name:"Gnome", hp: 2, attack: 3, buffName: "Hardy", attackBuff: 2, hpBuff: 4, spell: 0, value: 2, description: "No additional effects."}>>
<<set $card10 = {name:"Elf", hp: 4, attack: 2, buffName: "Agile", attackBuff: 4, hpBuff: 2, spell: 0, value: 1, description: "No additional effects"}>>
<<set $card11 = {name:"Warrior", hp: 2, attack: 4, buffName: "Relentless", attackBuff: 5, hpBuff: 1, spell: 0, value: 1, description: "No additional effects."}>>
<<set $card12 = {name:"Dragon", hp: 3, attack: 3, buffName: "Ancient", attackBuff: 3, hpBuff: 3, spell: 0, value: 0, description: "Gains 3 hp and 3 attack while dealing 3 damage to the player each turn it is in the player's hand."}>>
<<set $card13 = {name:"Wyvern", hp: 4, attack: 4, buffName: "Flying", attackBuff: 1, hpBuff: 2, spell: 0, value: 0, description: "When played as a buff, the buffed card can be moved to a different slot at the end of the turn."}>>
<<set $card14 = {name:"Insect", hp: 1, attack: 1, buffName: "Annoying", attackBuff: 1, hpBuff: 1, spell: 0, value: 1, description: "When drawn, gives the option to draw an additional card."}>>
<<set $card15 = {name:"Werewolf", hp: 2, attack: 4, buffName: "Shifted", attackBuff: 2, hpBuff: 4, spell: 0, value: 1, description: "Alternates between two statlines each turn it is in the player's hand."}>>
<<set $card16 = {name:"Dog", hp: 2, attack: 2, buffName: "Rabid", attackBuff: random(0, 7), hpBuff: random(0, 7), spell: 0, value: random(0, 2), description: "The buff on this card will have RANDOM values from 0 to 7 and the value between 0 and 2."}>>
<<set $card17 = {name:"Warlock", hp: 3, attack: 3, buffName: "Corrupt", attackBuff: -1, hpBuff: 8, spell: 0, value: 1, description: "No additional effects."}>>
<<set $card18 = {name:"Ghost", hp: 2, attack: 2, buffName: "Translucent", attackBuff: 2, hpBuff: 1, spell: 0, value: 1, description: "When played as a buff, the buffed minion has a 50% chance to dodge other minions."}>>
<<set $card19 = {name:"Troll", hp: 2, attack: 2, buffName: "Regenerating", attackBuff: 2, hpBuff: 2, spell: 0, value: 2, description: "When played as a buff, the buffed minion gains 2 hp each turn it stays on the board."}>>
<<set $card20 = {name:"Spirit", hp: 1, attack: 1, buffName: "Possessed", attackBuff: 0, hpBuff: 1, spell: 0, value: 0, description: "When played as a buff, the buffed minion gains deathrattle: summon an Exorcist."}>>
<<set $card21 = {name:"Doll", hp: 2, attack: 2, buffName: "Cursed", attackBuff: random(-1, 1), hpBuff: random(4, 10), spell: 0, value: random(1, 2), description: "The buff on this card will have RANDOM values. The attack buff can range from -1 to 1. The hp buff can range from 4 to 10."}>>
<<set $card22 = {name:"Paladin", hp: 2, attack: 2, buffName: "Blessed", attackBuff: 0, hpBuff: 5, spell: 0, value: 1, description: "When played as a buff, raises the player’s hp by 3 every turn the buffed minion stays on the board."}>>
<<set $card23 = {name:"Summoner", hp: 2, attack: 2, buffName: "Demonic", attackBuff: 2, hpBuff: 2, spell: 0, value: 2, description: "When drawn, randomly shuffles an Imp, Void Walker or Pit Lord into your deck."}>>
<<set $card24 = {name:"Imp", hp: random(1, 3), attack: random(1, 3), buffName: "Mischievous", attackBuff: random(1, 3), hpBuff: random(1, 3), spell: 0, value: 0, description: "Added to deck when Summoner is drawn."}>>
<<set $card25 = {name:"Void Walker", hp: random(3, 6), attack: random(3, 6), buffName: "Enigmatic", attackBuff: random(3, 6), hpBuff: random(3, 6), spell: 0, value: 0, description: "Added to deck when Summoner is drawn."}>>
<<set $card26 = {name:"Pit Lord", hp: random(5, 8), attack: random(5, 8), buffName: "Sadistic", attackBuff: random(5, 8), hpBuff: random(5, 8), spell: 0, value: 0, description: "Added to deck when Summoner is drawn."}>>
<<set $card27 = {name: "Incinerate", effect: 5, spell: 1, buffName: "Blazing", attackBuff: random(2, 3), hpBuff: 1, value: 2, description: "When drawn, shuffles a Flame Elemental into your deck."}>>
<<set $card28 = {name: "Freeze", effect: 3, spell: 1, buffName: "Icy", attackBuff: 3, hpBuff: 4, value: 2, description: "When drawn, shuffles a Frost Elemental into your deck."}>>
<<set $card29 = {name: "Detonate", effect: 2, spell: 2, buffName: "Explosive", attackBuff: 3, hpBuff: 2, value: 2, description: "When played as a buff, the buffed minion has a deathrattle: deals 3 damage to the opponent face."}>>
<<set $card30 = {name: "Terrorise", effect: 1, spell: 2, buffName: "Scared", attackBuff: 1, hpBuff: 1, value: 2, description: "When drawn gives the option to draw an additional card."}>>
<<set $card31 = {name: "Drown", effect: 3, spell: 2, buffName: "Floating", attackBuff: 0, hpBuff: 6, value: 2, description: "No additional effects."}>>
<<set $card32 = {name: "Ram", effect: 0, spell: 3, buffName: "Smart", attackBuff: random(3, 4), hpBuff: random(3, 4), value: 2, description: "When cast on a minion, the minion dies. The player takes damage equal to the attack value of the minion."}>>
<<set $card33 = {name: "Decay", effect: 1, spell: 4, buffName: "Rotting", attackBuff: random(-1, 4), hpBuff: 2, value: 2, description: "When cast as a spell, does 1 damage to the opponent at the end of each turn."}>>
<<set $card34 = {name: "Acid Spray", effect: 4, spell: 2, buffName: "Poisonous", attackBuff: 4, hpBuff: 0, value: 1, description: "No additional effects."}>>
<<set $card35 = {name: "Infect", effect: 2, spell: 4, buffName: "Diseased", attackBuff: random(3, 4), hpBuff: 0, value: 2, description: "When cast as a spell, does 2 damage to the opponent at the end of each turn. When drawn, shuffles a Leper into your deck."}>>
<<set $card36 = {name:"Wand", effect: 1, spell: 1, buffName: "Enchanted", attackBuff: 3, hpBuff: 6, value: 1, description: "No additional effects."}>>
<<set $card37 = {name: "Amazon", spell: 0, hp: 1, attack: 2, buffName: "Mounted", attackBuff: 1, hpBuff: 2, value: 0, description: "When played as a buff, the buffed minion has a deathrattle: spawn a 4/4 Steed."}>>
<<set $card38 = {name:"Hunter's Pet", hp: 2, attack: 2, spell: 0, description: "Summoned by deathrattle on Hunter."}>>
<<set $card39 = {name:"Steed", hp: 4, attack: 4, spell: 0, description: "Summoned by deathrattle on Amazon."}>>
<<set $card40 = {name:"Exorcist", hp: 5, attack: 5, spell: 0, description: "Summoned by deathrattle on Spirit."}>>
<<set $card41 = {name:"Flame Elemental", hp: random(2, 3), attack: random(2, 3), buffName: "Burning", attackBuff: random(2, 3), hpBuff: random(2, 3), spell: 0, value: 0, description: "Shuffled into deck when Incinerate is drawn or each turn a Shaman is in the player's hand."}>>
<<set $card42 = {name:"Frost Elemental", hp: random(3, 4), attack: random(3, 4), buffName: "Chilled", attackBuff: random(3, 4), hpBuff: random(3, 4), spell: 0, value: 0, description: "Shuffled into deck when Freeze is drawn or each turn a Shaman is in the player's hand."}>>
<<set $card43 = {name:"Leper", hp: 1, attack: -1, buffName: "Foul", attackBuff: -1, hpBuff: 1, spell: 0, value: 1, description: "Shuffled into deck when Infect is drawn."}>>
<<set $card44 = {name:"Archer", hp: 2, attack: 2, buffName: "Steady", attackBuff: 3, hpBuff: 1, spell: 0, value: 1, description: "Deals 2 damage to the opponent each turn it is in the player’s hand."}>>
<<set $card45 = {name:"Flame Juglar", hp: 2, attack: 2, buffName: "Burned", attackBuff: 4, hpBuff: 2, spell: 0, value: 1, description: "Deals 3 damage to the opponent and 2 damage to the player each turn it is in the player’s hand."}>>
<<set $card46 = {name:"Chirurgeon", hp: 2, attack: 2, buffName: "Medicated", attackBuff: 0, hpBuff: 4, spell: 0, value: 1, description: "Raises the player’s hp by 4 each turn it is in the player’s hand."}>>
<<set $card47 = {name:"Hortator", hp: 2, attack: 2, buffName: "Inspired", attackBuff: 2, hpBuff: 2, spell: 0, value: 2, description: "When played as a buff, the buffed minion gains deathrattle: raise the stats on the player’s other minions (attack by 1 and hp by 2)."}>>
<<set $card48 = {name:"Boost", effect: 2, spell: 2, buffName: "Overdosed", attackBuff: 1, hpBuff: 2, value: 2, description: "Raises the hp of all the player’s minions by 1 each turn it is in the player’s hand."}>>
<<set $card49 = {name:"Leech", effect: 1, spell: 5, buffName: "Fanged", attackBuff: 2, hpBuff: 1, value: 2, description: "When cast as a spell, raises the player’s hp by 1 at the end of each turn."}>>
<<set $card50 = {name:"Overload", effect: 3, spell: 1, buffName: "Burst", attackBuff: 5, hpBuff: 0, value: 2, description: "The spell effect is raised by 2 for each turn it is in the player’s hand."}>>
<<set $card51 = {name:"Rally", effect: 0, spell: 6, buffName: "Dismissed", attackBuff: 1, hpBuff: 1, value: 2, description: "When played as a spell, summons three Partisans onto the board, replacing the player's minions and cards in hand."}>>
<<set $card52 = {name:"Partisan", hp: 5, attack: 2, buffName: "Biased", attackBuff: 0, hpBuff: 4, spell: 0, value: 1, description: "Summoned by Rally."}>>
<<set $card53 = {name:"Scorch", effect: 1, spell: 1, buffName: "Blistered", attackBuff: 3, hpBuff: 3, value: 1, description: "For each card in the opponent’s hand, when cast as a spell, deals 1 damage to a minion and 3 damage to the opponent. Unaffected by spell power."}>>
<<set $card54 = {name:"Sniper", hp: 2, attack: 2, buffName: "Precise", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "When played as a minion, does double its damage when it attacks the opponent."}>>
<<set $card55 = {name:"Shaman", hp: 1, attack: 1, buffName: "Natural", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "Shuffles a random elemental into your deck each turn it is in the player’s hand."}>>
<<set $card56 = {name:"Cloud", hp: 3, attack: 2, buffName: "Fluid", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "Shuffles a Water Elemental into your deck each turn it is on the board."}>>
<<set $card57 = {name:"Coil", hp: 2, attack: 2, buffName: "Static", attackBuff: 2, hpBuff: 2, spell: 0, value: 1, description: "Shuffles a Lightning Elemental into your deck each turn it is on the board."}>>
<<set $card58 = {name:"Boulder", hp: 1, attack: 2, buffName: "Hardened", attackBuff: 2, hpBuff: 1, spell: 0, value: 1, description: "Shuffles a Stone Elemental into your deck each turn it is on the board."}>>
<<set $card59 = {name:"Water Elemental", hp: random(4, 5), attack: random(4, 5), buffName: "Liquid", attackBuff: random(4, 5), hpBuff: random(4, 5), spell: 0, value: 0, description: "Shuffled into the deck, each turn a ‘Well’ is on the board or a Shaman is in the player's hand."}>>
<<set $card60 = {name:"Lightning Elemental", hp: random(5, 6), attack: random(5, 6), buffName: "Charged", attackBuff: random(5, 6), hpBuff: random(5, 6), spell: 0, value: 0, description: "Shuffled into the deck, each turn a ‘Coil’ is on the board or a Shaman is in the player's hand."}>>
<<set $card61 = {name:"Stone Elemental", hp: random(6, 7), attack: random(6, 7), buffName: "Petrified", attackBuff: random(6, 7), hpBuff: random(6, 7), spell: 0, value: 0, description: "Shuffled into the deck, each turn a ‘Quarry’ is on the board or a Shaman is in the player's hand."}>>
<<set $card62 = {name:"Shapeshifter", hp: 1, attack: 1, buffName: "Altered", attackBuff: 5, hpBuff: 5, spell: 0, value: 1, description: "Alternates between two statlines each turn it is in the player's hand."}>>
<<set $card63 = {name:"Chameleon", hp: 1, attack: 1, buffName: "Camouflaged", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "Alternates between two statlines each turn it is in the player's hand. When played as a buff, the buffed minion has a 50% chance to dodge other minions."}>>
<<set $card64 = {name:"Wendigo", hp: 1, attack: 1, buffName: "Morphed", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "Alternates between two statlines each turn it is in the player's hand. When played as a buff, the buffed minion gains 2 hp every turn it stays on the board."}>>
<<set $card65 = {name:"Phoenix", hp: 1, attack: 1, buffName: "Dark", attackBuff: 5, hpBuff: 5, spell: 0, value: 1, description: "Alternates between two statlines each turn it is in the player's hand. Randomly either raises or lowers the player’s hp by 4 each turn it is in the player’s hand."}>>
<<set $card66 = {name:"Barbarian", hp: 2, attack: 2, buffName: "Raging", attackBuff: 0, hpBuff: 4, spell: 0, value: 1, description: "When played as a buff, the buffed minion gains 3 attack every turn it stays on the board."}>>
<<set $card67 = {name:"Healing Wave", effect: 6, spell: 7, buffName: "Healthy", attackBuff: 0, hpBuff: 6, value: 2, description: "When cast as a spell, raises the hp of minions in a lane by 6."}>>
<<set $card68 = {name:"Tidal Wave", effect: 5, spell: 7, buffName: "Surging", attackBuff: 5, hpBuff: 2, value: 2, description: "When cast as a spell, raises the hp of minions in a lane by 5. Alternating buff statline each turn it is in the player's hand."}>>
<<set $card69 = {name:"Sonic Wave", effect: 3, spell: 7, buffName: "Loud", attackBuff: 3, hpBuff: 3, value: 2, description: "When drawn, shuffles an Air Elemental into your deck. Raises the hp of minions in a lane by 3 (effect)."}>>
<<set $card70 = {name:"Air Elemental", hp: random(3, 4), attack: random(3, 4), buffName: "Turbulent", attackBuff: random(3, 4), hpBuff: random(3, 4), spell: 0, value: 0, description: "Shuffled into the deck, when a Sonic Wave is drawn or each turn a Shaman is in the player's hand."}>>
<<set $card71 = {name:"Onryo", hp: 2, attack: 2, buffName: "Vengeful", attackBuff: 4, hpBuff: 5, spell: 0, value: 1, description: "When played as a buff, the buffed minion gains deathrattle: deal 1 damage to the player’s other minions."}>>
<<set $card72 = {name:"Marter", hp: 3, attack: 1, buffName: "Forgiving", attackBuff: 1, hpBuff: 5, spell: 0, value: 1, description: "This minion has a deathrattle: raise the player's hp by 5."}>>
<<set $card73 = {name:"Mine", effect: 0, spell: 8, buffName: "Unstable", attackBuff: random(2, 4), hpBuff: random(2, 4), value: 2, description: "Play on an empty opposing slot. Deals 4 damage to the next minion played there. The buff on this card will have RANDOM values from 2 to 4."}>>
<<set $card74 = {name:"Thorns", effect: 0, spell: 8, buffName: "Spiked", attackBuff: 4, hpBuff: 1, value: 2, description: "Play on an empty opposing slot. Deals 1 damage to any minion played there at the end of each turn."}>>
<<set $card75 = {name:"Judge", effect: 0, spell: 8, buffName: "Righteous", attackBuff: 1, hpBuff: 5, value: 2, description: "Play on an empty opposing slot. Sets the attack of the next minion played there to 1."}>>
<<set $card76 = {name:"Copy", effect: 0, spell: 8, buffName: "Duplicated", attackBuff: 0, hpBuff: 0, value: 2, description: "Play on an empty opposing slot. Copies any minion played there into the player's slot in that lane. When played as a buff, it doubles the health of the minion it buffs."}>>
<<set $card77 = {name:"Life Elemental", hp: random(1, 2), attack: random(1, 2), buffName: "Vigorous", attackBuff: random(1, 2), hpBuff: random(1, 2), spell: 0, value: 0, description: "Shuffled into the deck, when a Quicken is drawn or each turn a Shaman is in the player's hand. When drawn, gives the option to draw an additional card."}>>
<<set $card78 = {name:"Quicken", effect: 6, spell: 6, buffName: "Strengthened", attackBuff: 3, hpBuff: 3, value: 2, description: "When drawn into the hand, shuffles a Life Elemental into your deck. When cast as a spell, raises the player's hp by 6."}>>
<<set $card79 = {name: "Smash", effect: 0, spell: 3, buffName: "Intelligent", attackBuff: 1, hpBuff: 1, value: 2, description: "When cast on a minion, the minion dies. The player takes damage equal to the attack value of the minion. When drawn, gives the option to draw an additional card."}>>
<<set $card80 = {name: "Stomp", effect: 0, spell: 3, buffName: "Bright", attackBuff: 3, hpBuff: 3, value: 2, description: "When cast on a minion, the minion dies. The player takes damage equal to the attack value of the minion. Raises the player’s hp by 2 each turn it is in the player’s hand."}>>
<<set $card81 = {name: "Drain", effect: 5, spell: 1, buffName: "Pale", attackBuff: 1, hpBuff: 5, value: 1, description: "When cast as a spell, the opponent discards a card from his hand."}>>
<<set $card82 = {name: "Swipe", effect: 2, spell: 2, buffName: "Vicious", attackBuff: 1, hpBuff: 3, value: 1, description: "When cast as a spell, the opponent discards a card from his hand."}>>
<<set $card83 = {name: "Assassin", attack: 5, hp: 4, buffName: "Stealty", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 2 or higher."}>>
<<set $card84 = {name: "Mercenary", attack: 4, hp: 5, buffName: "Greedy", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 2 or higher."}>>
<<set $card85 = {name: "Hireling", attack: 6, hp: 5, buffName: "Avaricious", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 3 or higher."}>>
<<set $card86 = {name: "Golddigger", attack: 3, hp: 1, buffName: "Rapacious", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 3 or higher. Gains 2 HP each turn it stays on the board. Deathrattle: Spawn a Metal Elemental."}>>
<<set $card87 = {name: "Swashbuckler", attack: 4, hp: 7, buffName: "Surly", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 3 or higher."}>>
<<set $card88 = {name: "Privateer", attack: 3, hp: 8, buffName: "Pernicious", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 3 or higher."}>>
<<set $card89 = {name: "Coin pouch", buffName: "Affluent", attackBuff: 3, hpBuff: 3, effect: 0, spell: 6, value: 5, description: "Has a value of 5!"}>>
<<set $card90 = {name: "Rob", effect: 1, spell: 1, buffName: "Thieving", attackBuff: 2, hpBuff: 4, value: 5, description: "When cast as a spell, steal 2 coins from your opponent's bid."}>>
<<set $card91 = {name: "Philantropist", attack: 3, hp: 2, buffName: "Magnanimous", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When drawn, shuffles a Coin pouch into your deck."}>>
<<set $card92 = {name: "Purloiner", attack: 2, hp: 2, buffName: "Professional", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "When drawn, shuffles a Rob spell into your deck."}>>
<<set $card93 = {name: "Burglar", attack: 1, hp: 3, buffName: "Notorious", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "When played as a minion, steals 1 coin from your opponent's bid."}>>
<<set $card94 = {name: "Accountant", attack: 2, hp: 1, buffName: "Stringent", attackBuff: 0, hpBuff: 3, spell: 0, value: 1, description: "Raises the players bid by 1 each turn it is in the players hand."}>>
<<set $card95 = {name: "Bribe", effect: 0, spell: 1, buffName: "Nefarious", attackBuff: 2, hpBuff: 2, value: 1, description: "Cost 3 bid to play as a spell. Persuades an opposing minion to swap sides."}>>
<<set $card96 = {name: "Gambler", attack: 3, hp: 6, buffName: "Compulsive", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 2 or higher."}>>
<<set $card97 = {name: "Raider", attack: 6, hp: 3, buffName: "Infamous", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 2 or higher."}>>
<<set $card98 = {name: "Quack", attack: 4, hp: 5, buffName: "Licenced", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 2 or higher. Randomly either raises or lowers the player’s hp by 4 each turn it is in the player’s hand."}>>
<<set $card99 = {name: "Auxiliary", attack: 4, hp: 3, buffName: "Ardent", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 2 or higher. Deals 2 damage to the opponent each turn it is in the player’s hand."}>>
<<set $card100 = {name: "Hoodwinker", attack: 5, hp: 2, buffName: "Bamboozled", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 2 or higher. This minion has a 50% chance to dodge other minions."}>>
<<set $card101 = {name:"Healing Potion", effect: 12, spell: 6, buffName: "Mystic", attackBuff: 1, hpBuff: 5, value: 2, description: "Can only be cast if the current prize is 3 or higher. When cast as a spell, raises the player's hp by 12."}>>
<<set $card102 = {name:"Lesser Healing Potion", effect: 9, spell: 6, buffName: "Soothing", attackBuff: 3, hpBuff: 3, value: 2, description: "Can only be played if the current prize is 2 or higher. When cast as a spell, raises the player's hp by 9."}>>
<<set $card103 = {name:"Philtre", effect: 2, spell: 1, buffName: "Bound", attackBuff: 2, hpBuff: 3, value: 2, description: "Can only be cast if the current prize is 2 or higher. Summons an Elemental Bond in the opposing slot."}>>
<<set $card104 = {name: "Elemental Bond", hp: random(5, 6), attack: random(2, 3), buffName: "Yearning", attackBuff: random(2, 3), hpBuff: random(2, 3), spell: 0, value: 0, description: "Spawns when a Philtre is played. Taps into the players health, stealing 2 hp from the player each turn it stays on the board."}>>
<<set $card105 = {name: "Tonic", effect: 3, spell: 2, buffName: "Primordial", attackBuff: 3, hpBuff: 3, value: 2, description: "Can only be cast if the current prize is 3 or higher. Summons a Time Elemental in the opposing slot."}>>
<<set $card106 = {name: "Time Elemental", hp: random(4, 5), attack: random(2, 3), buffName: "Eternal", attackBuff: random(2, 4), hpBuff: random(3, 4), spell: 0, value: 0, description: "Spawns when a Tonic is played. Freezes time around the opponent, so that he can no longer cast spells as long as this minion stays on the board."}>>
<<set $card107 = {name: "Insect Swarm", hp: 1, attack: 1, buffName: "Big", attackBuff: 1, hpBuff: 1, spell: 0, value: 1, description: "When drawn, gives the option to draw an additional card. When played as an UNBUFFED minion, deathrattle: spawn an insect."}>>
<<set $card108 = {name: "Hive", hp: 2, attack: 2, buffName: "Busy", attackBuff: 2, hpBuff: 4, spell: 0, value: 1, description: "When drawn, shuffles two Insects into the deck."}>>
<<set $card109 = {name: "Scarecrow", hp: 2, attack: 2, buffName: "Epic", attackBuff: 4, hpBuff: 2, spell: 0, value: 1, description: "When drawn, shuffles two Terrorise into the deck."}>>
<<set $card110 = {name: "Charger", hp: 2, attack: 2, buffName: "Turbo", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played this minion deals 1 damage to all opposing minions."}>>
<<set $card111 = {name: "Gunslinger", hp: 1, attack: 1, buffName: "Lone", attackBuff: 2, hpBuff: 2, spell: 0, value: 1, description: "When played this minion deals 2 damage to all opposing minions."}>>
<<set $card112 = {name: "Shieldmaiden", hp: 3, attack: 2, buffName: "Courageous", attackBuff: 2, hpBuff: 4, spell: 0, value: 1, description: "When played this minion lowers the attack of all opposing minions by 1."}>>
<<set $card113 = {name: "Retiarius", hp: 1, attack: 2, buffName: "Renouned", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "When played this minion lowers the attack of all opposing minions by 2."}>>
<<set $card114 = {name: "Jester", hp: 1, attack: 1, buffName: "Mischievous", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played this minion recieves a random buff."}>>
<<set $card115 = {name: "Benefactor", hp: 2, attack: 1, buffName: "Careless", attackBuff: 3, hpBuff: 4, spell: 0, value: 0, description: "When played drops two coins for either the player or the opponent."}>>
<<set $card116 = {name: "Investor", hp: 7, attack: 1, buffName: "Shrewd", attackBuff: 2, hpBuff: 2, spell: 0, value: 1, description: "When played this minion raises the bid by 4, but takes 1 coin each turn it stays on the board."}>>
<<set $card117 = {name: "Witcher", hp: 4, attack: 4, buffName: "Contracted", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 3 or higher. When played this minion kills all the opposing MONSTERS on the board."}>>
<<set $card118 = {name: "Tame", effect: 0, spell: 1, buffName: "Domesticated", attackBuff: 3, hpBuff: 3, value: 2, description: "Persuades an opposing BEAST to swap sides."}>>
<<set $card119 = {name: "Banner", effect: 1, buffName: "Roused", attackBuff: 5, hpBuff: 3, spell: 1, value: 2, description: "When used to raise the bid this magical artifact raises the attack of any minions in the player's hand by 2."}>>
<<set $card120 = {name: "Aegis", effect: 1, buffName: "Tough", attackBuff: 3, hpBuff: 5, spell: 1, value: 2, description: "When used to raise the bid this magical artifact raises the hp of any minions in the player's hand by 2."}>>
<<set $card121 = {name: "Andvaranaut", effect: 1, buffName: "Valuable", attackBuff: 4, hpBuff: 4, spell: 1, value: 2, description: "When used to raise the bid this magical artifact raises the value of any cards in the player's hand by 2."}>>
<<set $card122 = {name: "Matryoshka", effect: 1, buffName: "Elderly", attackBuff: 4, hpBuff: 4, spell: 1, value: 3, description: "When used to raise the bid this magical artifact has a 75% chance to spawn a smaller version of it in the player's hand."}>>
<<set $card123 = {name: "Matryoshka", effect: 1, buffName: "Mature", attackBuff: 3, hpBuff: 3, spell: 1, value: 2, description: "When used to raise the bid this magical artifact has a 25% chance to spawn a smaller version of it in the player's hand."}>>
<<set $card124 = {name: "Matryoshka", effect: 1, buffName: "Young", attackBuff: 2, hpBuff: 2, spell: 1, value: 1, description: "Magical artifact with no additional effect."}>>
<<set $card125 = {name: "Beguile", effect: 2, spell: 1, buffName: "Flabbergasted", attackBuff: 3, hpBuff: 3, spell: 1, value: 2, description: "Swap the attack and hp of an opposing minion, then deal 2 damage to it."}>>
<<set $card126 = {name:"Wolverine", hp: 1, attack: 4, buffName: "Renascent", attackBuff: 4, hpBuff: 1, spell: 0, value: 1, description: "Can only be played if the current prize is 3 or higher. When either played as a minion or a buff gains 3 hp each turn it stays on the board."}>>
<<set $card127 = {name:"Mage", hp: 2, attack: 2, buffName: "Arch", attackBuff: 2, hpBuff: 4, spell: 0, value: 1, description: "When played as a buff, raises the hp of all minions in the hand by 2 each turn the buffed minion stays on the board."}>>
<<set $card128 = {name:"Wizard", hp: 1, attack: 3, buffName: "Spellbound", attackBuff: 2, hpBuff: 4, spell: 0, value: 1, description: "When played as a buff, raises the attack of all minions in the hand by 2 each turn the buffed minion stays on the board."}>>
<<set $card129 = {name:"Enchanter", hp: 3, attack: 1, buffName: "Uncanny", attackBuff: 1, hpBuff: 5, spell: 0, value: 1, description: "When played as a buff, raises the value of all cards in the hand by 1 each turn the buffed minion stays on the board."}>>
<<set $card130 = {name:"Sorceress", hp: 2, attack: 2, buffName: "Otherworldly", attackBuff: 0, hpBuff: 6, spell: 0, value: 1, description: "When played as a buff, raises the hp and attack of all minions in the hand by 1 each turn the buffed minion stays on the board."}>>
<<set $card131 = {name: "Saint", hp: 2, attack: -2, buffName: "Secular", attackBuff: 2, hpBuff: 2, spell: 0, value: 1, description: "When played this minion sets the player's hp to 20."}>>
<<set $card132 = {name: "Fencer", hp: 4, attack: 2, buffName: "Sinistral", attackBuff: 3, hpBuff: 1, spell: 0, value: 1, description: "When played as a buff, the buffed minion gains 4 hp when played in the left lane."}>>
<<set $card133 = {name: "Duelist", hp: 2, attack: 4, buffName: "Dextral", attackBuff: 1, hpBuff: 3, spell: 0, value: 1, description: "When played as a buff, the buffed minion gains 4 attack when played in the right lane."}>>
<<set $card134 = {name: "Brawler", hp: 3, attack: 3, buffName: "Equipoised", attackBuff: 2, hpBuff: 2, spell: 0, value: 1, description: "When played as a buff, the buffed minion gains 2 attack and 2 hp when played in the middle lane."}>>
<<set $card135 = {name: "Loan Shark", hp: 3, attack: 1, buffName: "Savvy", attackBuff: 0, hpBuff: 4, spell: 0, value: 1, description: "When played this minion raises the bid by 4, but takes 1 coin each turn it stays on the board. It also has a 50% chance to dodge other minions."}>>
<<set $card136 = {name:"Sawbones", hp: 2, attack: 2, buffName: "Soothing", attackBuff: 2, hpBuff: 4, spell: 0, value: 1, description: "When played as a buff, raises the player’s hp by 1 for every card in the opponent's hand every turn the buffed minion stays on the board."}>>
<<set $card137 = {name:"Bequeather", hp: 2, attack: 2, buffName: "Inherited", attackBuff: 2, hpBuff: 2, spell: 0, value: 1, description: "When played as a buff, the buffed minion has a deathrattle: raise the bid by 3."}>>
<<set $card138 = {name:"Chest", hp: 4, attack: 0, buffName: "Secure", attackBuff: 0, hpBuff: 4, spell: 0, value: 1, description: "When played as a buff, the buffed minion has a deathrattle: raise the bid by 3."}>>
<<set $card139 = {name:"Robber", hp: 1, attack: 2, buffName: "Vindictive", attackBuff: 2, hpBuff: 1, spell: 0, value: 1, description: "When played, this minion steals 1 coin from your opponent's bid. When played as a buff, the buffed minion has a deathrattle: the opponent discards a card from his hand."}>>
<<set $card140 = {name:"Physician", hp: 2, attack: 2, buffName: "Deceitful", attackBuff: 4, hpBuff: 5, spell: 0, value: 1, description: "When played as a buff, the buffed minion has a deathrattle: raise the opponent's hp by 4."}>>
<<set $card141 = {name:"Forger", hp: 4, attack: 1, buffName: "Counterfeit", attackBuff: 3, hpBuff: 6, spell: 0, value: 1, description: "When played as a buff, the buffed minion has a deathrattle: raise the opponent's bid by 2."}>>
<<set $card142 = {name: "Time Traveler", hp: 2, attack: 2, buffName: "Perpetual", attackBuff: 1, hpBuff: 3, spell: 0, value: 0, description: "When played as a buff, the buffed minion freezes time around the opponent, so that he can no longer cast spells as long as this minion stays on the board."}>>
<<set $card143 = {name: "Manbear", hp: 4, attack: 6, buffName: "Pigheaded", attackBuff: 4, hpBuff: 2, spell: 0, value: 0, description: "This minion decides for itself where it wants to be played. It cannot be buffed."}>>
<<set $card144 = {name: "Minotaur", hp: 6, attack: 4, buffName: "Bullheaded", attackBuff: 2, hpBuff: 4, spell: 0, value: 0, description: "This minion decides for itself where it wants to be played. It cannot be buffed."}>>
<<set $card145 = {name: "Erupt", effect: 4, spell: 1, buffName: "Volatile", attackBuff: 2, hpBuff: 2, value: 2, description: "When played as a buff, the buffed minion has a deathrattle: deals 3 damage to the opponent face."}>>
<<set $card146 = {name: "Bullet", effect: 1, buffName: "Silver", attackBuff: 3, hpBuff: 3, spell: 1, value: 2, description: "Deals damage equal to the prize to the target and the opponent simultaniously."}>>
<<set $card147 = {name: "Dart", effect: 4, spell: 1, buffName: "Piercing", attackBuff: 4, hpBuff: 3, spell: 1, value: 2, description: "When aimed at the middle lane the damage will also be dealt to the opponent."}>>
<<set $card148 = {name: "Condemn", effect: 5, buffName: "Resurrecting", attackBuff: 1, hpBuff: 1, spell: 1, value: 2, description: "When used as a buff, as long as the buffed minion is on the board your other minions have deathrattle: spawn a Zombie."}>>
<<set $card149 = {name: "Necromancer", hp: 1, attack: 1, buffName: "Deadly", attackBuff: 5, hpBuff: 1, spell: 0, value: 1, description: "While this minion is on the board your other minions have deathrattle: spawn a Zombie"}>>
<<set $card150 = {name:"Medium", hp: 1, attack: 1, buffName: "Esoteric", attackBuff: 1, hpBuff: 5, spell: 0, value: 1, description: "When played as a BUFFED minion, drops a lanebuff in the hand in the lane it was played in."}>>
<<set $card151 = {name:"Alghoul", hp: 2, attack: 2, buffName: "Resuscitating", attackBuff: 0, hpBuff: 4, spell: 0, value: 1, description: "When played as a buff, the buffed minion gains 2 hp each turn it stays on the board."}>>
<<set $card152 = {name:"Ent", hp: 1, attack: 3, buffName: "Sprouting", attackBuff: 1, hpBuff: 3, spell: 0, value: 1, description: "When played as a buff, the buffed minion gains 1 hp and 1 attack each turn it stays on the board."}>>
<<set $card153 = {name:"Shylock", hp: 2, attack: 4, buffName: "Advanced", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "When played as a buff, your bid is raised by 3 and the buffed minion gains deathrattle: lower your bid by 3."}>>
<<set $card154 = {name:"Leader", hp: 2, attack: 2, buffName: "Charismatic", attackBuff: 2, hpBuff: 5, spell: 0, value: 1, description: "When played as a buff on a minion in the middle lane, this minion spawns two Followers in the other two lanes."}>>
<<set $card155 = {name:"Follower", hp: 4, attack: 2, buffName: "Faithfull", attackBuff: 0, hpBuff: 0, spell: 0, value: 0, description: "Spawned by a 'charismatic' minion. Deals its damage to the player each turn it remains on the battleground without it."}>>
<<set $card156 = {name:"Ouroboros", hp: 2, attack: 2, buffName: "Ceaseless", attackBuff: 1, hpBuff: 5, spell: 0, value: 1, description: "When played as an UNBUFFED minion, deathrattle: return to the hand in the current lane."}>>
<<set $card157 = {name: "Cure", effect: 3, buffName: "Rugged", attackBuff: 2, hpBuff: 4, spell: 6, value: 2, description: "Raise the hp of your minions by 3."}>>
<<set $card158 = {name:"Bigwig", hp: 3, attack: 3, buffName: "Undisputed", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played as a buff on a minion in the middle lane, this minion spawns two Henchmen in the other two lanes."}>>
<<set $card159 = {name:"Henchman", hp: 1, attack: 1, buffName: "Loyal", attackBuff: 0, hpBuff: 0, spell: 0, value: 0, description: "Spawned by an 'undisputed' minion. Deathrattle: Deal two damage to the player or the opponent."}>>
<<set $card160 = {name:"Kingpin", hp: 2, attack: 4, buffName: "Prominent", attackBuff: 4, hpBuff: 2, spell: 0, value: 1, description: "When played as a buff on a minion in the middle lane, this minion spawns two Cronies in the other two lanes."}>>
<<set $card161 = {name: "Favour", effect: 2, spell: 1, buffName: "Unjust", attackBuff: 2, hpBuff: 2, value: 2, description: "Raise the hp of all friendly targets in a lane, including the player's hand, by 2 and deal 2 damage to any opposing minion."}>>
<<set $card162 = {name: "Rouse", effect: 4, spell: 1, buffName: "Generous", attackBuff: 1, hpBuff: 5, value: 2, description: "Raise the hp of all targets in a lane, including the player's hand, by 4."}>>
<<set $card163 = {name: "Ignite", effect: 4, spell: 1, buffName: "Altruistic", attackBuff: 5, hpBuff: 1, value: 2, description: "Raise the attack of all targets in a lane, including the player's hand, by 4."}>>
<<set $card164 = {name: "Inspire", effect: 2, spell: 1, buffName: "Bounteous", attackBuff: 3, hpBuff: 3, value: 2, description: "Raise the attack and hp of all targets in a lane, including the player's hand, by 2."}>>
<<set $card165 = {name: "Veteran", hp: 5, attack: 1, buffName: "Spiteful", attackBuff: 2, hpBuff: 8, spell: 0, value: 1, description: "When played as a buff, the buffed minion gains deathrattle: deal 5 damage to the player."}>>
<<set $card166 = {name: "Centurion", hp: 4, attack: 2, buffName: "Malicious", attackBuff: 4, hpBuff: 6, spell: 0, value: 1, description: "When played as a buff, the buffed minion gains deathrattle: deal 5 damage to the player."}>>
<<set $card167 = {name: "Dwarf", hp: 3, attack: 1, buffName: "Female", attackBuff: 1, hpBuff: 7, spell: 0, value: 1, description: "No additional effects."}>>
<<set $card168 = {name: "Cataphract", hp: 1, attack: 2, buffName: "Armored", attackBuff: 3, hpBuff: 6, spell: 0, value: 1, description: "No additional effects."}>>
<<set $card169 = {name: "Traveler", hp: 2, attack: 2, buffName: "Homesick", attackBuff: 1, hpBuff: 8, spell: 0, value: 1, description: "When played as a buff, at the end of each turn the buffed minion has a 33% chance to return to the hand as a 'Traveler' in the current lane."}>>
<<set $card170 = {name:"Cockatrice", hp: 2, attack: 2, buffName: "Archaic", attackBuff: 2, hpBuff: 2, spell: 0, value: 2, description: "Gains 2 hp, attack and value while dealing 2 damage to the player each turn it is in the player's hand."}>>
<<set $card171 = {name:"Drake", hp: 4, attack: 0, buffName: "Primordial", attackBuff: 4, hpBuff: 0, spell: 0, value: 2, description: "Gains 2 hp, attack and value while dealing 2 damage to the player each turn it is in the player's hand."}>>
<<set $card172 = {name:"Cerberus", hp: 2, attack: 2, buffName: "Three-headed", attackBuff: 3, hpBuff: 1, spell: 0, value: 1, description: "When played as a buff, the buffed minion will need to be killed three times."}>>
<<set $card173 = {name:"Two-headed Cerberus", hp: 1, attack: 2, buffName: " ", attackBuff: 0, hpBuff: 0, spell: 0, value: 0, description: "Needs to be killed twice."}>>
<<set $card174 = {name:"Cerberus", hp: 1, attack: 1, buffName: " ", attackBuff: 0, hpBuff: 0, spell: 0, value: 0, description: "No additional effects."}>>
<<set $card175 = {name:"Overcharge", effect: 1, spell: 2, buffName: "Crackling", attackBuff: 3, hpBuff: 3, value: 2, description: "The spell effect is raised by 3 for each turn it is in the player’s hand."}>>
<<set $card176 = {name: "Tome", effect: 1, buffName: "Sacred", attackBuff: 3, hpBuff: 5, spell: 1, value: 1, description: "When used to raise the bid this magical artifact raises spell power by 1."}>>
<<set $card177 = {name: "Grimoire", effect: 1, buffName: "Blackened", attackBuff: 4, hpBuff: 4, spell: 1, value: 1, description: "When used to raise the bid this magical artifact raises spell power by 2 at a cost of 6 hp."}>>
<<set $card178 = {name: "Scroll", effect: 1, buffName: "Cryptic", attackBuff: 1, hpBuff: 2, spell: 1, value: 1, description: "When used to raise the bid this magical artifact raises spell power by 1 or 2."}>>
<<set $card179 = {name:"Instructor", hp: 1, attack: 2, buffName: "Arcane", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played this minion raises spell power by 1."}>>
<<set $card180 = {name:"Golem", hp: 3, attack: 1, buffName: "Imbued", attackBuff: 1, hpBuff: 5, spell: 0, value: 1, description: "This minion has a deathrattle: raise spell power by 1."}>>
<<set $card181 = {name:"Bum", hp: 2, attack: 1, buffName: "Jealous", attackBuff: 3, hpBuff: 2, spell: 0, value: 0, description: "When played as a minion it's stats are raised by the number of cards in the opponent's hand."}>>
<<set $card182 = {name:"Vagabond", hp: 3, attack: 2, buffName: "Covetous", attackBuff: 1, hpBuff: 2, spell: 0, value: 1, description: "When played as a buff, its stats are raised by the number of cards in the opponent's hand."}>>
<<set $card183 = {name:"Panhandler", hp: 1, attack: 2, buffName: "Envious", attackBuff: 4, hpBuff: 2, spell: 0, value: 0, description: "When used to raise the bid, the value is equal to the number of cards on the opponent's hand."}>>
<<set $card184 = {name: "Plata o plomo", effect: 0, spell: 1, buffName: "Blackmailed", attackBuff: 3, hpBuff: 0, value: 0, description: "This spell presents an opposing minion with a choice: take two coins and swap sides or die."}>>
<<set $card185 = {name: "Jinx", effect: 0, spell: 1, buffName: "Frenzied", attackBuff: 6, hpBuff: 0, value: 1, description: "This spell changes the stats of the targeted opposing minion to 0 attack and 1 hp."}>>
<<set $card186 = {name:"Rejuvenation Potion", effect: 3, spell: 6, buffName: "Sweet", attackBuff: 1, hpBuff: 5, value: 2, description: "When cast as a spell, raises the player's hp by 3 and the spell power by 1."}>>
<<set $card187 = {name:"Concoction", effect: 3, spell: 6, buffName: "Spiked", attackBuff: 3, hpBuff: 2, value: 2, description: "When cast as a spell, raises the player's hp by 3 for every friendly, open slot on the board."}>>
<<set $card188 = {name:"Remedy", effect: 3, spell: 6, buffName: "Pleasing", attackBuff: 1, hpBuff: 5, value: 2, description: "When cast as a spell, raises the player's hp by 3 or 9 if the player has 1 or less minions on the board."}>>
<<set $card189 = {name: "D'ivers Insect", hp: 1, attack: 1, buffName: "Stung", attackBuff: 1, hpBuff: 1, spell: 0, value: 1, description: "When drawn, gives the option to draw an additional card. When played this minion fills your hand with 'Insect Swarms'."}>>
<<set $card190 = {name: "Tapuat", effect: 1, buffName: "Virile", attackBuff: 2, hpBuff: 6, spell: 1, value: 2, description: "When used to raise the bid this artifact raises the player's hp by 4."}>>
<<set $card191 = {name: "Ankh", effect: 1, buffName: "Gold", attackBuff: 1, hpBuff: 2, spell: 1, value: 2, description: "When used to raise the bid this artifact raises the player's hp by one each turn. When played as a buff, the buffed minion gains 2 hp each turn it stays on the board."}>>
<<set $card192 = {name: "Scout", hp: 2, attack: 1, buffName: "Intrepid", attackBuff: 3, hpBuff: 4, spell: 0, value: 1, description: "When played this minion buffs the minion in the hand in the lane it is played in."}>>
<<set $card193 = {name: "Pathfinder", hp: 1, attack: 2, buffName: "Audacious", attackBuff: 2, hpBuff: 5, spell: 0, value: 1, description: "When played this minion buffs the minion in the hand in the lane it is played in."}>>
<<set $card194 = {name: "Trailblazer", hp: 3, attack: 0, buffName: "Undaunted", attackBuff: 1, hpBuff: 6, spell: 0, value: 1, description: "When played this minion buffs the minion in the hand in the lane it is played in."}>>
<<set $card195 = {name: "Doppelganger", hp: 1, attack: 1, buffName: "Shadowy", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played in either the left or right slot, this minion copies the stats of the minion in the middle slot."}>>
<<set $card196 = {name:"Wolpertinger", hp: 3, attack: 2, buffName: "Playful", attackBuff: 2, hpBuff: 4, spell: 0, value: 1, description: "When played as a buff, the buffed card can be placed in a different slot at the end of the turn."}>>
<<set $card197 = {name:"Roc", hp: 3, attack: 3, buffName: "Soaring", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "When played as a buff, the buffed card can be placed in a different slot at the end of the turn."}>>
<<set $card198 = {name:"Prophet", hp: 3, attack: 1, buffName: "Appeasing", attackBuff: -1, hpBuff: 3, spell: 0, value: 0, description: "When played as a buff, the buffed minion has a deathrattle: spawn a 3/6 Apostle."}>>
<<set $card199 = {name:"Apostle", hp: 6, attack: 3, spell: 0, description: "Summoned by deathrattle on Prophet."}>>
<<set $card200 = {name:"Scaremonger", hp: 1, attack: 1, buffName: "Gloomy", attackBuff: 1, hpBuff: 3, spell: 0, value: 1, description: "When played this minion sets the hp of ALL minions to 1."}>>
<<set $card201 = {name:"Inoculate", effect: 0, spell: 6, buffName: "Vaccinated", attackBuff: 1, hpBuff: 3, value: 2, description: "After casting this spell, the player takes 3 damage once, but gains 3 hp each time a buff is used. When used as a buff, the buffed minion has a 50% chance to dodge other minions."}>>
<<set $card202 = {name:"Taint", effect: 0, spell: 6, buffName: "Blighted", attackBuff: random(-1, 4), hpBuff: 1, value: 2, description: "After casting this spell, the opponent loses 2 hp each time a buff is used. When used as a buff, the buffed minion has a deathrattle: the opponent loses 1 hp at the end of each turn."}>>
<<set $card203 = {name:"Call on Shelob", effect: 0, spell: 6, buffName: "Arachnid", attackBuff: 0, hpBuff: 8, value: 0, description: "After casting this spell a Spider will spawn in your hand in the middle lane each time you press <i>skip turn</i>."}>>
<<set $card204 = {name:"Spider", hp: 2, attack: 1, buffName: "Minute", attackBuff: 1, hpBuff: 2, spell: 0, value: 0, description: "Summoned by Shelob."}>>
<<set $card205 = {name:"Call on Smaug", effect: 0, spell: 6, buffName: "Impenetrable", attackBuff: 0, hpBuff: 4, value: 0, description: "After casting this spell a coin will be added to your bid each time you press <i>skip turn</i>. When used as a buff, the buffed minion has a 50% chance to dodge other minions."}>>
<<set $card206 = {name:"Call on Mithrandir", effect: 0, spell: 6, buffName: "Grey", attackBuff: 4, hpBuff: 4, value: 0, description: "After casting this spell your spell power will be raised by 1 each time you press <i>skip turn</i>."}>>
<<set $card207 = {name:"Call on Elrond", effect: 0, spell: 6, buffName: "Patient", attackBuff: 0, hpBuff: 4, value: 0, description: "After casting this spell, your hp will be raised by 2 each time you press <i>skip turn</i>. When played as a buff, raises the player’s hp by 2 every turn the buffed minion stays on the board."}>>
<<set $card208 = {name:"Call on Treebeard", effect: 0, spell: 6, buffName: "Ponderous", attackBuff: 3, hpBuff: 3, value: 0, description: "After casting this spell a Nature Elemental will be shuffled into the deck each time you press <i>skip turn</i>. When played as a buff, the buffed minion gains 1 hp and 1 attack each turn it stays on the board."}>>
<<set $card209 = {name:"Nature Elemental", hp: random(1, 2), attack: random(1, 2), buffName: "Charged", attackBuff: random(1, 2), hpBuff: random(1, 2), spell: 0, value: 0, description: "Shuffled into the deck, each time <i>skip turn</i> is pressed after casting Call on Treebeard or a Shaman is in the player's hand or a Green minion is on the board. Gains 1 hp and 1 attack each turn it stays on the board."}>>
<<set $card210 = {name:"Call on Gwaihir", effect: 0, spell: 6, buffName: "Avian", attackBuff: 3, hpBuff: 3, value: 0, description: "After casting this spell any minion in the middle slot in the hand will get the Avian tag when you press <i>skip turn</i>. When played as a buff, the buffed card can be placed in a different slot at the end of the turn."}>>
<<set $card211 = {name:"Call on Radagast", effect: 0, spell: 6, buffName: "Brown", attackBuff: 1, hpBuff: 7, value: 0, description: "After casting this spell the attack of any opposing beasts will be set to 2 when you press <i>skip turn</i>."}>>
<<set $card212 = {name: "Menace", effect: 2, spell: 1, buffName: "Spooked", attackBuff: 1, hpBuff: 1, value: 2, description: "When drawn, gives the option to draw an additional card."}>>
<<set $card213 = {name: "Burn", effect: 2, spell: 1, buffName: "Smoldering", attackBuff: 3, hpBuff: 3, value: 1, description: "Casting this spell will leave a Brand in the slot it was cast from."}>>
<<set $card214 = {name: "Brand", effect: 2, spell: 1, buffName: "Marked", attackBuff: 2, hpBuff: 2, value: 1, description: "Spawned by casting Burn."}>>
<<set $card215 = {name: "Singe", effect: 3, spell: 1, buffName: "Glowing", attackBuff: 2, hpBuff: 2, value: 1, description: "Casting this spell will leave a Scald in the slot it was cast from."}>>
<<set $card216 = {name: "Scald", effect: 2, spell: 1, buffName: "Seared", attackBuff: 3, hpBuff: 1, value: 1, description: "Spawned by casting Singe."}>>
<<set $card217 = {name: "Torch", effect: 1, spell: 2, buffName: "Seething", attackBuff: 3, hpBuff: 3, value: 1, description: "Casting this spell will leave a Melt in the slot it was cast from."}>>
<<set $card218 = {name: "Melt", effect: 2, spell: 1, buffName: "Sparkling", attackBuff: 1, hpBuff: 2, value: 1, description: "Spawned by casting Torch. When played as a buff, the buffed minion has a deathrattle: deals 3 damage to the opponent face."}>>
<<set $card219 = {name: "Char", effect: 2, spell: 1, buffName: "Radiating", attackBuff: 3, hpBuff: 3, value: 1, description: "Casting this spell will leave a Combust in the slot it was cast from."}>>
<<set $card220 = {name: "Combust", effect: 1, spell: 2, buffName: "Fiery", attackBuff: 2, hpBuff: 2, value: 1, description: "Spawned by casting Char."}>>
<<set $card221 = {name:"Call on Celebrimbor", effect: 0, spell: 6, buffName: "Forged", attackBuff: 4, hpBuff: 4, value: 0, description: "After casting this spell the one ring will be shuffled into the deck each time you press <i>skip turn</i>."}>>
<<set $card222 = {name:"The ONE ring", effect: 1, spell: 1, buffName: "Ruling", attackBuff: 1, hpBuff: 1, value: 1, description: "Shuffled into the deck, each time <i>skip turn</i> is pressed after casting Call on Celebrimbor. When drawn, gives the option to draw 1 additional card. When played as a buff, raises the bid and spell power by 1 and the buffed minion gains 1 hp and 1 attack each turn it is on the board."}>>
<<set $card223 = {name: "Cauterise", effect: 4, spell: 6, buffName: "Cleansed", attackBuff: 2, hpBuff: 4, value: 1, description: "When cast as a spell, raises the player's hp and leaves a Blast in the slot it was cast from."}>>
<<set $card224 = {name: "Blast", effect: 2, spell: 1, buffName: "Blistering", attackBuff: 0, hpBuff: 4, value: 1, description: "Spawned by casting Cauterise."}>>
<<set $card225 = {name: "Stir", effect: 6, spell: 1, buffName: "Charitable", attackBuff: 2, hpBuff: 4, value: 2, description: "Raise the hp of all targets in a lane by 6 and lower the attack by 1, including the player's hand."}>>
<<set $card226 = {name: "Awaken", effect: 2, spell: 1, buffName: "Philanthropic", attackBuff: 2, hpBuff: 2, value: 2, description: "When drawn, gives the option to draw an additional card. Raise the attack of all targets in a lane, including the player's hand, by 2."}>>
<<set $card227 = {name: "Excite", effect: 3, spell: 1, buffName: "Benevolent", attackBuff: 0, hpBuff: 6, value: 2, description: "Raise the hp of all targets in a lane, including the player's hand and the player himself, by 3."}>>
<<set $card228 = {name: "Prod", effect: 0, spell: 6, buffName: "Slick", attackBuff: 2, hpBuff: 4, value: 2, description: "When cast, moves all the minions on the board to the left, killing any minions in the left lane."}>>
<<set $card229 = {name: "Nudge", effect: 0, spell: 6, buffName: "Slippery", attackBuff: 4, hpBuff: 2, value: 2, description: "When cast, moves all the minions on the board to the right, killing any minions in the right lane."}>>
<<set $card230 = {name:"Crony", hp: 1, attack: 1, buffName: "Devoted", attackBuff: 0, hpBuff: 0, spell: 0, value: 0, description: "Spawned by an 'prominent' minion. Deathrattle: Raise the bid of the player or the opponent by two."}>>
<<set $card231 = {name: "Headbutt", effect: 9, spell: 6, buffName: "Genius", attackBuff: 4, hpBuff: 0, value: 2, description: "When cast, end your turn and both the player and the opponent take 9 damage. Unaffected by spell power."}>>
<<set $card232 = {name: "Whisper", effect: 6, spell: 6, buffName: "Dissonant", attackBuff: 0, hpBuff: 4, value: 2, description: "When cast, end your turn and the opponent takes 6 damage. Unaffected by spell power."}>>
<<set $card233 = {name:"Whelp", hp: 1, attack: 1, buffName: "Erratic", attackBuff: 1, hpBuff: 1, spell: 0, value: 1, description: "Each turn it is in the hand, this minion gains 4 hp, 4 attack and 4 value, but also has a 50% chance to explode dealing its damage to the player."}>>
<<set $card234 = {name:"Hatchling", hp: 1, attack: 1, buffName: "Defiant", attackBuff: 1, hpBuff: 1, spell: 0, value: 1, description: "Each turn it is in the hand, this minion gains 4 hp, 4 attack and 4 value, but also has a 50% chance to destroy all cards in the player's hand."}>>
<<set $card235 = {name:"Tortoise", hp: 7, attack: 0, buffName: "Shielded", attackBuff: 0, hpBuff: 7, spell: 0, value: 1, description: "No additional effects."}>>
<<set $card236 = {name:"Corsair", hp: 3, attack: 3, buffName: "Mad", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "While in the hand steals a coin from the opponent each turn, but has a 50% chance to take the bid if the prize is 4 or lower."}>>
<<set $card237 = {name:"Marauder", hp: 4, attack: 2, buffName: "Unbalanced", attackBuff: 2, hpBuff: 4, spell: 0, value: 1, description: "While in the hand steals a coin from the opponent each turn, but has a 50% chance to take the bid if the prize is 4 or lower."}>>
<<set $card238 = {name:"Rebel", hp: 6, attack: 0, buffName: "Free", attackBuff: 0, hpBuff: 6, spell: 0, value: 1, description: "While in the hand steals a coin from the opponent each turn, but has a 33% chance to give the bid to the opponent if the prize is 6 or lower."}>>
<<set $card239 = {name: "Revolve", effect: 0, spell: 6, buffName: "Spinning", attackBuff: 3, hpBuff: 3, value: 2, description: "When cast, rotates all the minions on the board clockwise."}>>
<<set $card240 = {name: "Rotate", effect: 0, spell: 6, buffName: "Spiraling", attackBuff: 3, hpBuff: 3, value: 2, description: "When cast, rotates all the minions on the board counter clockwise."}>>
<<set $card241 = {name: "Twist", effect: 0, spell: 6, buffName: "Contorted", attackBuff: random(0,6), hpBuff: random(0,6), value: 2, description: "When cast, swaps the minions on the left aswell as on the right. The buff on this card will have RANDOM values between 0 to 6."}>>
<<set $card242 = {name:"Clergyman", hp: 2, attack: 3, buffName: "August", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "While in the hand in the middle lane, raises the hp of other minions in the hand by 2 at the end of each turn."}>>
<<set $card243 = {name:"Monk", hp: 3, attack: 2, buffName: "Revered", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "While in the hand in the middle lane, raises the attack of other minions in the hand by 2 at the end of each turn."}>>
<<set $card244 = {name:"Vicar", hp: 4, attack: 1, buffName: "Venerable", attackBuff: 4, hpBuff: 1, spell: 0, value: 1, description: "While in the hand in the middle lane, raises the hp and attack of other minions in the hand by 1 at the end of each turn."}>>
<<set $card245 = {name:"Chaplain", hp: 1, attack: 4, buffName: "Honorable", attackBuff: 1, hpBuff: 4, spell: 0, value: 1, description: "While in the hand in the middle lane, raises the hp of a minion on the board in its lane by 3 at the end of each turn."}>>
<<set $card246 = {name:"Instigator", hp: 1, attack: 2, buffName: "Malcontent", attackBuff: 2, hpBuff: 4, spell: 0, value: 0, description: "While in the hand rotates all the minions on the board clockwise at the end of each turn."}>>
<<set $card247 = {name:"Inciter", hp: 2, attack: 1, buffName: "Rebellious", attackBuff: 4, hpBuff: 2, spell: 0, value: 0, description: "While in the hand rotates all the minions on the board counter clockwise at the end of each turn."}>>
<<set $card248 = {name:"Tinker", hp: 1, attack: 1, buffName: "Deft", attackBuff: 4, hpBuff: 2, spell: 0, value: 1, description: "When played as a BUFFED minion, drops an artifact in the hand in the lane it was played in."}>>
<<set $card249 = {name: "Gyroscope", effect: 1, buffName: "Whirling", attackBuff: 2, hpBuff: 2, spell: 1, value: 2, description: "When used to raise the bid this artifact rotates all the minions on the board clockwise."}>>
<<set $card250 = {name:"Seraphim", hp: 3, attack: 3, buffName: "Compassionate", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played as a minion, raises the hp of both the player and the opponent by 6."}>>
<<set $card251 = {name:"Cherubim", hp: 4, attack: 1, buffName: "Lenient", attackBuff: 1, hpBuff: 4, spell: 0, value: 1, description: "While in the hand, raises the hp of both the player and the opponent by 4 at the end of each turn."}>>
<<set $card252 = {name:"Malakim", hp: 2, attack: 2, buffName: "Stern", attackBuff: 2, hpBuff: 2, spell: 0, value: 1, description: "When played as a BUFFED minion, deals 4 damage to the opposing minion."}>>
<<set $card253 = {name:"Apiary", hp: 1, attack: 1, buffName: "Buzzing", attackBuff: 1, hpBuff: 1, spell: 0, value: 1, description: "While in the hand, spawns a 1/1 insect on the board in its lane at the end of each turn."}>>
<<set $card254 = {name:"Insectarium", hp: 2, attack: 0, buffName: "Droning", attackBuff: 0, hpBuff: 2, spell: 0, value: 1, description: "While in the hand, shuffles an insect into the deck at the end of each turn."}>>
<<set $card255 = {name: "Bedevil", effect: 0, spell: 1, buffName: "Frantic", attackBuff: 7, hpBuff: 0, value: 1, description: "This spell changes the stats of the targeted opposing minion to 1 attack and 2 hp."}>>
<<set $card256 = {name:"Egg", hp: 4, attack: 0, buffName: "Surprised", attackBuff: 0, hpBuff: 4, spell: 0, value: 1, description: "When played as a minion gains deathrattle: spawn a Tortoise in the hand in this lane."}>>
<<set $card257 = {name: "Sink", effect: 2, spell: 2, buffName: "Roughshod", attackBuff: 2, hpBuff: 2, value: 2, description: "Lowers both the hp and attack of all opposing minions by 2."}>>
<<set $card258 = {name:"Spellweaver", hp: 1, attack: 1, buffName: "Mysterious", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played as a BUFFED minion, drops an AOE spell in the hand in the lane it was played in."}>>
<<set $card259 = {name:"Turtle", hp: 1, attack: 1, buffName: "Duplicitous", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played as a BUFFED minion, drops an Egg in the hand in the lane it was played in."}>>
<<set $card260 = {name: "Elixir", effect: 2, spell: 9, buffName: "Marginal", attackBuff: 0, hpBuff: 1, value: 0, description: "Raises the hp of the targeted minion by 2."}>>
<<set $card261 = {name: "Arm", effect: 2, spell: 9, buffName: "Marginal", attackBuff: 0, hpBuff: 1, value: 0, description: "Raises the attack of the targeted minion by 2."}>>
<<set $card262 = {name: "Equip", effect: 1, spell: 9, buffName: "Marginal", attackBuff: 0, hpBuff: 1, value: 0, description: "Raises the hp and attack of the targeted minion by 1."}>>
<<set $card263 = {name: "Enlighten", effect: 0, spell: 6, buffName: "Marginal", attackBuff: 0, hpBuff: 1, value: 0, description: "Raises spell power by 1."}>>
<<set $card264 = {name: "Mint", effect: 0, spell: 6, buffName: "Marginal", attackBuff: 0, hpBuff: 1, value: 1, description: "No additional effects."}>>
<<set $card265 = {name: "Volley", effect: 1, spell: 2, buffName: "Marginal", attackBuff: 0, hpBuff: 1, value: 0, description: "No additional effects."}>>
<<set $card266 = {name:"Silversmith", hp: 4, attack: 1, buffName: "Diligent", attackBuff: 4, hpBuff: 1, spell: 0, value: 1, description: "When played as a BUFFED minion, drops a $card264.name in the hand in the lane it was played in."}>>
<<set $card267 = {name:"Armourer", hp: 1, attack: 4, buffName: "Industrious", attackBuff: 1, hpBuff: 4, spell: 0, value: 1, description: "When played as a BUFFED minion, drops a $card262.name in the hand in the lane it was played in."}>>
<<set $card268 = {name:"Blacksmith", hp: 3, attack: 2, buffName: "Zealous", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "When played as a BUFFED minion, drops a $card261.name in the hand in the lane it was played in."}>>
<<set $card269 = {name:"Bowyer", hp: 2, attack: 3, buffName: "Tense", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "When played as a BUFFED minion, drops a $card265.name in the hand in the lane it was played in."}>>
<<set $card270 = {name:"Scribe", hp: 2, attack: 2, buffName: "Literate", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played as a BUFFED minion, drops a $card263.name in the hand in the lane it was played in."}>>
<<set $card271 = {name:"Apothecary", hp: 5, attack: 0, buffName: "Brewing", attackBuff: 5, hpBuff: 0, spell: 0, value: 1, description: "When played as a BUFFED minion, drops a $card260.name in the hand in the lane it was played in."}>>
<<set $card272 = {name:"Artisan", hp: 4, attack: 1, buffName: "Master", attackBuff: 4, hpBuff: 2, spell: 0, value: 1, description: "When played as a BUFFED minion, drops a RANDOM Minor Buff in the hand in the lane it was played in."}>>
<<set $card273 = {name:"Craftsman", hp: 1, attack: 4, buffName: "Accomplished", attackBuff: 2, hpBuff: 4, spell: 0, value: 1, description: "When played as a BUFFED minion, drops a RANDOM Minor Buff in the hand in the lane it was played in."}>>
<<set $card274 = {name:"Journeyman", hp: 2, attack: 3, buffName: "Sponsored", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played as a BUFFED minion, drops a RANDOM Minor Buff in the hand in the lane it was played in."}>>
<<set $card275 = {name: "Fool", hp: 3, attack: 3, buffName: "Sly", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "Can only be played if the current prize is 2 or higher. When played this minion recieves a random buff."}>>
<<set $card276 = {name: "Harlequin", hp: 5, attack: 4, buffName: "Impish", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "Can only be played if the current prize is 3 or higher. When played this minion recieves a random buff."}>>
<<set $card277 = {name:"Champion", hp: 1, attack: 1, buffName: "Victorious", attackBuff: 1, hpBuff: 1, spell: 0, value: 1, description: "When played this minion deals 1 damage to all opposing minions. Raises the hp of all the player’s minions by 1 each turn it is in the player’s hand."}>>
<<set $card278 = {name:"Defender", hp: 1, attack: 3, buffName: "Triumphant", attackBuff: 4, hpBuff: 1, spell: 0, value: 1, description: "Raises the hp of all the player’s minions by 1 each turn it is in the player’s hand."}>>
<<set $card279 = {name:"Hero", hp: 3, attack: 1, buffName: "Dauntless", attackBuff: 2, hpBuff: 1, spell: 0, value: 1, description: "Raises the hp of all the player’s minions by 1 each turn it is in the player’s hand. When played as a buff, the buffed minion gains deathrattle: summon a 2/1 Devotee."}>>
<<set $card280 = {name:"Devotee", hp: 1, attack: 2, spell: 0, description: "Summoned by deathrattle on Hero."}>>
<<set $card281 = {name:"Lich", hp: 1, attack: 0, buffName: "Elite", attackBuff: 5, hpBuff: 1, spell: 0, value: 1, description: "When played as a BUFFED minion, drops a $card49.name in the hand in the lane it was played in."}>>
<<set $card282 = {name:"Longbowman", hp: 1, attack: 2, buffName: "Unflinching", attackBuff: 1, hpBuff: 2, spell: 0, value: 1, description: "Deals 1 damage to any opposing minions each turn it is in the player’s hand."}>>
<<set $card283 = {name:"Arsonist", hp: 3, attack: 3, buffName: "Unpredictatble", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "While in the hand, has a 50% chance to deal 1 damage to all minions."}>>
<<set $card284 = {name:"Pyrotech", hp: 2, attack: 4, buffName: "Fluky", attackBuff: 4, hpBuff: 2, spell: 0, value: 1, description: "While in the hand, has a 50% chance to deal 2 damage to all characters."}>>
<<set $card285= {name: "Replicate", effect: 0, spell: 10, buffName: "Single", attackBuff: 0, hpBuff: 5, value: 2, description: "Cast to fill your hand with a card in your hand."}>>
<<set $card286 = {name: "Reset", effect: 0, spell: 6, buffName: "Fresh", attackBuff: 2, hpBuff: 2, value: 2, description: "Discard your hand, draw three cards and end your turn."}>>
<<set $card287 = {name:"Call on Legolas", effect: 0, spell: 6, buffName: "Keen", attackBuff: 2, hpBuff: 6, value: 0, description: "After casting this spell deal 2 damage to the opponent each time you press <i>skip turn</i>."}>>
<<set $card288 = {name:"Call on Galadriel", effect: 0, spell: 6, buffName: "Immaculate", attackBuff: 2, hpBuff: 6, value: 0, description: "After casting this spell a Phial will spawn in your hand in the middle lane each time you press <i>skip turn</i>."}>>
<<set $card289 = {name: "Phial", effect: 2, spell: 1, buffName: "Indomitable", attackBuff: 2, hpBuff: 1, value: 0, description: "Only damages BEASTS and MONSTERS."}>>
<<set $card290 = {name:"Trampoline", effect: 0, spell: 8, buffName: "Bouncing", attackBuff: 3, hpBuff: 3, value: 2, description: "Play on an empty opposing slot. Bounces a minion back into the opponent's hand."}>>
<<set $card291 = {name: "Bounce", effect: 0, spell: 1, buffName: "Recycled", attackBuff: 4, hpBuff: 2, value: 2, description: "Bounces the targeted minion back into the opponent's hand."}>>
<<set $card292 = {name: "Elemental surge", effect: 0, spell: 6, buffName: "Overwhelmed", attackBuff: 5, hpBuff: 1, value: 2, description: "Cast to shuffle three random elementals into the deck."}>>
<<set $card293 = {name: "Bleed", effect: 0, spell: 6, buffName: "Sanguine", attackBuff: 3, hpBuff: 3, value: 2, description: "Cast to shuffle three Blood Elementals into the deck at the cost of 3 hp."}>>
<<set $card294 = {name: "Blood Elemental", hp: random(3, 4), attack: random(3, 4), buffName: "Rubicund", attackBuff: random(3, 4), hpBuff: random(3, 4), spell: 0, value: 0, description: "Shuffled into deck when Bleed is played or each turn a Shaman is in the player's hand."}>>
<<set $card295 = {name: "Evanesce", effect: 0, spell: 1, buffName: "Hollow", attackBuff: 1, hpBuff: 1, value: 2, description: "When drawn, shuffles a Void Elemental into the deck. Cast to banish the targeted minion into the void."}>>
<<set $card296 = {name: "Void Elemental", hp: random(2, 4), attack: random(2, 4), buffName: "Vacuous", attackBuff: random(2, 4), hpBuff: random(2, 4), spell: 0, value: 0, description: "Shuffled into the deck when Evanesce is drawn. Also has a random chance to be shuffled into deck from out of the void."}>>
<<set $card297 = {name:"Call on Aragorn", effect: 0, spell: 6, buffName: "Striding", attackBuff: 5, hpBuff: 3, value: 0, description: "After casting this spell your minions on the board will gain 1 attack each time you press <i>skip turn</i>."}>>
<<set $card298 = {name:"Call on Gimli", effect: 0, spell: 6, buffName: "Persistent", attackBuff: 4, hpBuff: 4, value: 0, description: "After casting this spell deal 1 damage to any opposing minions each time you press <i>skip turn</i>."}>>
<<set $card299 = {name:"Call on Arwen", effect: 0, spell: 6, buffName: "Noble", attackBuff: 3, hpBuff: 5, value: 0, description: "After casting this spell your minions on the board will gain 1 hp each time you press <i>skip turn</i>."}>>
<<set $card300 = {name:"Call on Waters of Bruinen", effect: 0, spell: 6, buffName: "Wet", attackBuff: 2, hpBuff: 2, value: 0, description: "After casting this spell shuffle a Water Elemental into the deck each time you press <i>skip turn</i>."}>>
<<set $card301 = {name:"Call on Fires of Orodruin", effect: 0, spell: 6, buffName: "Hot", attackBuff: 3, hpBuff: 3, value: 0, description: "After casting this spell shuffle a Flame Elemental into the deck each time you press <i>skip turn</i>."}>>
<<set $card302 = {name:"Call on Eowyn", effect: 0, spell: 6, buffName: "Protective", attackBuff: 0, hpBuff: 8, value: 0, description: "After casting this spell shuffle an Inspired Shieldmaiden into the deck each time you press <i>skip turn</i>."}>>
<<set $card303 = {name: "Erase", effect: 1, spell: 1, buffName: "Illiterate", attackBuff: 1, hpBuff: 3, value: 2, description: "Cast to kill a minion with added text."}>>
<<set $card304 = {name:"Bard", hp: 2, attack: 3, buffName: "Resentful", attackBuff: 4, hpBuff: 1, spell: 0, value: 1, description: "When played as a minion all added text on opposing minions is erased."}>>
<<set $card305 = {name:"Stalker", hp: 2, attack: 1, buffName: "Careful", attackBuff: 2, hpBuff: 4, spell: 0, value: 1, description: "When played as a minion and if the total attack of the opponent's minions is 9 or higher, gains 3 hp and 3 attack."}>>
<<set $card306 = {name:"Rogue", hp: 1, attack: 2, buffName: "Heedful", attackBuff: 1, hpBuff: 5, spell: 0, value: 1, description: "When played as a minion and if the total attack of the opponent's minions is 9 or higher, gains 6 hp."}>>
<<set $card307 = {name:"Ninja", hp: 1, attack: 0, buffName: "Sneaky", attackBuff: 4, hpBuff: 2, spell: 0, value: 1, description: "When played as a minion and if the total attack of the opponent's minions is 9 or higher, gains 4 hp and 4 attack and deals 4 damage to the opponent."}>>
<<set $card308 = {name:"Spellbender", hp: 4, attack: 1, buffName: "Artful", attackBuff: 4, hpBuff: 2, spell: 0, value: 1, description: "While this minion is on the board, deal 3 damage to the opponent any time a targeting spell is cast."}>>
<<set $card309 = {name:"Warper", hp: 4, attack: 1, buffName: "Warped", attackBuff: 2, hpBuff: 4, spell: 0, value: 1, description: "While this minion is on the board, deal 3 damage to the opponent any time a buff is used."}>>
<<set $card310 = {name:"Witchhunter", hp: 5, attack: 0, buffName: "Grim", attackBuff: 2, hpBuff: 3, spell: 0, value: 1, description: "When played as a minion all added text on opposing minions is erased."}>>
<<set $card311 = {name:"Sleepwalker", hp: 4, attack: 1, buffName: "Awoken", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "Alternates between a Sleepwalker and a Dream each turn it's in the players hand. When played as a BUFFED minion, deals 2 damage to the opposing minion."}>>
<<set $card312 = {name: "Dream", effect: 1, spell: 1, buffName: "Rested", attackBuff: 1, hpBuff: 1, value: 2, description: "Alternates between a Dream and a Sleepwalker each turn it's in the players hand. Cast to draw an additional card from your deck into the lane it was cast from."}>>
<<set $card313 = {name: "Aim", effect: 0, spell: 6, buffName: "Culled", attackBuff: 3, hpBuff: 3, value: 2, description: "After casting this spell all AOE spells do 3 extra damage in the targeted lane."}>>
<<set $card314 = {name:"Spotter", hp: 2, attack: 3, buffName: "Marked", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "After playing this minion all AOE spells do 1 extra damage in the targeted lane."}>>
<<set $card315 = {name: "Concentrate", effect: 0, spell: 6, buffName: "Mindful", attackBuff: 2, hpBuff: 4, value: 2, description: "Shuffle 3 AOE spells into your deck. After casting this spell all AOE spells do 2 extra damage in the targeted lane."}>>
<<set $card316 = {name: "Meditate", effect: 0, spell: 6, buffName: "Blissful", attackBuff: 1, hpBuff: 5, value: 2, description: "Raises spell power by 1. After casting this spell all AOE spells do 2 extra damage in the targeted lane."}>>
<<set $card317 = {name:"Minefield", effect: 0, spell: 8, buffName: "Precarious", attackBuff: random(2, 4), hpBuff: random(2, 4), value: 2, description: "Can only be played on an empty board. When triggered deals 4 damage to all opposing minions. The buff on this card will have RANDOM values from 2 to 4."}>>
<<set $card318 = {name: "Compose", effect: 0, spell: 6, buffName: "Calming", attackBuff: 1, hpBuff: 5, value: 2, description: "Alternates between Compose and a Songsmith each turn it's in the players hand. Cast to shuffle 4 random cards into the deck and raise your hp by 4."}>>
<<set $card319 = {name:"Songsmith", hp: 5, attack: 1, buffName: "Inebriated", attackBuff: 5, hpBuff: 1, spell: 0, value: 1, description: "Alternates between a Songsmith and Compose each turn it's in the players hand."}>>
<<set $card320 = {name:"Prowler", hp: 1, attack: 0, buffName: "Devious", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played as a minion and if the total hp of the opponent's minions is 9 or higher, gains 2 hp and 6 attack and deals 4 damage to the opponent."}>>
<<set $card321 = {name:"Hydra", hp: 1, attack: 1, buffName: "Lucent", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "This minion's attack and hp are raised by your spell power."}>>
<<set $card322 = {name:"Manticore", hp: 4, attack: 2, buffName: "Incandescent", attackBuff: 1, hpBuff: 1, spell: 0, value: 1, description: "When played as a buff, the buffed minion gains hp equal to your spell power each turn it stays on the board."}>>
<<set $card323 = {name:"Unicorn", hp: 1, attack: 3, buffName: "Lambent", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played as an UNBUFFED minion, deathrattle: deal damage equal to your spell power to the opposing minion and the opponent."}>>
<<set $card324 = {name: "Lapidate", effect: 2, spell: 6, buffName: "Wealthy", attackBuff: 2, hpBuff: 2, value: 2, description: "Can only be cast if the current prize is 1 or higher and costs 1 coin to cast. Deal 2 damage to the opponent and drop a $card324.name in the hand in the lane it was played in. Can not be used as the killing blow."}>>
<<set $card325 = {name: "Enhance", effect: 2, spell: 6, buffName: "Superiour", attackBuff: 0, hpBuff: 4, value: 2, description: "Can only be cast if the current prize is 1 or higher and costs 1 coin to cast. Raises your hp by 2 and drop an $card325.name in the hand in the lane it was played in."}>>
<<set $card326 = {name: "Muster", effect: 0, spell: 6, buffName: "Disciplined", attackBuff: 3, hpBuff: 3, value: 2, description: "When played as a spell, summons 3 Spartan Hoplites onto the board, replacing the player's minions and cards in hand."}>>
<<set $card327 = {name:"Hoplite", hp: 3, attack: 2, buffName: "Spartan", attackBuff: 4, hpBuff: 3, spell: 0, value: 1, description: "Summoned by Muster. As long as there are 3 hoplites on the board, they have a chance to dodge other minions."}>>
<<set $card328 = {name:"Adventurer", hp: 3, attack: 3, buffName: "Ta'vern", attackBuff: 1, hpBuff: 1, spell: 0, value: 1, description: "When played as a buff, gain taunt. With a taunt minion on the board, the opponent is forced to play his minions opposing it."}>>
<<set $card329 = {name:"Djinn", hp: 3, attack: 3, buffName: "Fantastical", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played as a minion, grants you <b>3</b> wishes or curses in the middle lane in your hand."}>>
<<set $card330 = {name:"Leprechaun", hp: 2, attack: 4, buffName: "Free", attackBuff: 4, hpBuff: 2, spell: 0, value: 1, description: "Alternates between a Leprechaun and Pot of gold each turn it's in the players hand. When played as a minion, grants you <b>3</b> wishes or curses in the middle lane in your hand."}>>
<<set $card331 = {name: "Pot of gold", buffName: "Plentiful", attackBuff: 1, hpBuff: 5, effect: 0, spell: 6, value: 5, description: "Alternates between a Pot of gold and a Leprechaun each turn it's in the players hand. Has a value of 5!"}>>
<<set $card332 = {name: "Wish I", buffName: "Bestowed", attackBuff: 1, hpBuff: 2, effect: 2, spell: 6, value: 1, description: "Raise your HP by 2 and grant another wish or curse."}>>
<<set $card333 = {name: "Wish II", buffName: "Bestowed", attackBuff: 0, hpBuff: 3, effect: 1, spell: 6, value: 1, description: "Raise the HP of your minions by 1 and grant another wish or curse."}>>
<<set $card334 = {name: "Wish III", buffName: "Bestowed", attackBuff: 2, hpBuff: 1, effect: 1, spell: 6, value: 1, description: "Raise the attack of your minions by 1 and grant another wish or curse."}>>
<<set $card335 = {name: "Wish IV", buffName: "Bestowed", attackBuff: 1, hpBuff: 2, effect: 1, spell: 6, value: 1, description: "Raise spell power by 1 and grant another wish or curse."}>>
<<set $card336 = {name: "Wish V", buffName: "Bestowed", attackBuff: 1, hpBuff: 2, effect: 3, spell: 6, value: 1, description: "Raise your HP by 3 and grant another wish or curse."}>>
<<set $card337 = {name: "Wish VI", buffName: "Bestowed", attackBuff: 1, hpBuff: 2, effect: 2, spell: 6, value: 1, description: "Raise the HP of your minions by 2 and grant another wish or curse."}>>
<<set $card338 = {name: "Wish VII", buffName: "Bestowed", attackBuff: 1, hpBuff: 2, effect: 2, spell: 6, value: 1, description: "Raise the attack of your minions by 2 and grant another wish or curse."}>>
<<set $card339 = {name: "Wish VIII", buffName: "Bestowed", attackBuff: 1, hpBuff: 2, effect: 2, spell: 6, value: 1, description: "Raise spell power by 2 and grant another wish or curse."}>>
<<set $card340 = {name: "Wish IX", buffName: "Bestowed", attackBuff: 1, hpBuff: 2, effect: 5, spell: 6, value: 1, description: "Raise your HP by 5 and spell power by 2."}>>
<<set $card341 = {name: "Wish X", buffName: "Bestowed", attackBuff: 1, hpBuff: 2, effect: 3, spell: 6, value: 1, description: "Raise the HP of your minions by 3 and your HP by 5."}>>
<<set $card342 = {name: "Wish XI", buffName: "Bestowed", attackBuff: 1, hpBuff: 2, effect: 3, spell: 6, value: 1, description: "Raise the attack of your minions by 3 and your HP by 5."}>>
<<set $card343 = {name: "Wish XII", buffName: "Bestowed", attackBuff: 1, hpBuff: 2, effect: 3, spell: 6, value: 1, description: "Raise spell power by 3 and your HP by 5."}>>
<<set $card344 = {name: "Curse I", buffName: "Cursed", attackBuff: 0, hpBuff: 0, effect: 2, spell: 6, value: 0, description: "Raise the opponent's HP by 2 and grant another wish or curse."}>>
<<set $card345 = {name: "Curse II", buffName: "Cursed", attackBuff: 0, hpBuff: 0, effect: 1, spell: 6, value: 0, description: "Raise the HP of the opponent's minions by 1 and grant another wish or curse."}>>
<<set $card346 = {name: "Curse III", buffName: "Cursed", attackBuff: 0, hpBuff: 0, effect: 1, spell: 6, value: 0, description: "Raise the attack of the opponent's minions by 1 and grant another wish or curse."}>>
<<set $card347 = {name: "Curse IV", buffName: "Cursed", attackBuff: 0, hpBuff: 0, effect: 1, spell: 6, value: 0, description: "Raise the opponent's bid by 1 and grant another wish or curse."}>>
<<set $card348 = {name: "Curse V", buffName: "Cursed", attackBuff: 0, hpBuff: 0, effect: 3, spell: 6, value: 0, description: "Raise the opponent's HP by 3 and grant another wish or trigger a curse."}>>
<<set $card349 = {name: "Curse VI", buffName: "Cursed", attackBuff: 0, hpBuff: 0, effect: 2, spell: 6, value: 0, description: "Raise the HP of the opponent's minions by 2 and grant another wish or trigger a curse."}>>
<<set $card350 = {name: "Curse VII", buffName: "Cursed", attackBuff: 0, hpBuff: 0, effect: 2, spell: 6, value: 0, description: "Raise the attack of the opponent's minions by 2 and grant another wish or trigger a curse."}>>
<<set $card351 = {name: "Curse VIII", buffName: "Cursed", attackBuff: 0, hpBuff: 0, effect: 2, spell: 6, value: 0, description: "Raise the opponent's bid by 2 and grant another wish or trigger a curse."}>>
<<set $card352 = {name: "Curse IX", buffName: "Cursed", attackBuff: 0, hpBuff: 0, effect: 2, spell: 6, value: 0, description: "Triggers a curse."}>>
<<set $card353 = {name:"Druid", hp: 2, attack: 2, buffName: "Versatile", attackBuff: 2, hpBuff: 2, spell: 0, value: 1, description: "Shifts into Bearform, Catform or Treeform randomly each turn it's in the players hand."}>>
<<set $card354 = {name:"Choreographer", hp: 3, attack: 2, buffName: "Pushy", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "When played as a minion, shuffle a random combination of three Prod, Shove, Rotate, Revolve and Twist spells into your deck."}>>
<<set $card355 = {name:"Bearform", hp: 1, attack: 0, buffName: "Sturdy", attackBuff: 1, hpBuff: 5, spell: 0, value: 1, description: "Taunt. With a taunt minion on the board, the opponent is forced to play his minions opposing it. Shifts into Catform or Treeform randomly each turn it's in the players hand."}>>
<<set $card356 = {name:"Catform", hp: 3, attack: 3, buffName: "Graceful", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "Shifts into Bearform or Treeform randomly each turn it's in the players hand. When played as a minion, deals its damage to the opponent."}>>
<<set $card357 = {name:"Treeform", hp: 3, attack: 3, buffName: "Barkskinned", attackBuff: 2, hpBuff: 4, spell: 0, value: 1, description: "Shifts into Bearform or Catform randomly each turn it's in the players hand. When played as a minion, raises your hp by its attack power."}>>
<<set $card358 = {name:"Twin", hp: 1, attack: 1, buffName: "Conjoined", attackBuff: 2, hpBuff: 2, spell: 0, value: 0, description: "When played this minion spawns a Twin in the hand in the middle lane."}>>
<<set $card359 = {name:"Toreodor", hp: 5, attack: 1, buffName: "Mocking", attackBuff: 0, hpBuff: 2, spell: 0, value: 1, description: "When played as a buff, the buffed minion gains taunt. With a taunt minion on the board, the opponent is forced to play his minions opposing it."}>>
<<set $card360 = {name:"Call on Meriadoc", effect: 0, spell: 6, buffName: "Fed", attackBuff: 4, hpBuff: 4, value: 0, description: "After casting this spell an Ent-draught will spawn in your hand in the middle lane each time you press <i>skip turn</i>."}>>
<<set $card361 = {name: "Ent-draught", effect: 2, spell: 6, buffName: "Indomitable", attackBuff: 2, hpBuff: 1, value: 0, description: "Cast to heal for 2 HP."}>>
<<set $card362 = {name:"Call on Peregrin", effect: 0, spell: 6, buffName: "Curious", attackBuff: 3, hpBuff: 5, value: 0, description: "After casting this spell a Sprouting Ent is shuffled into the deck each time you press <i>skip turn</i>."}>>
<<set $card363 = {name:"Call on Samwise", effect: 0, spell: 6, buffName: "Selfless", attackBuff: 2, hpBuff: 2, value: 0, description: "After casting this spell a Selfless Hobbit is shuffled into the deck each time you press <i>skip turn</i>. When played as a buff, gain taunt. With a taunt minion on the board, the opponent is forced to play his minions opposing it."}>>
<<set $card364 = {name:"Hobbit", hp: 3, attack: 2, buffName: "Tricksy", attackBuff: 3, hpBuff: 2, spell: 0, value: 1, description: "Gains 1 HP each turn it is in the player's hand."}>>
<<set $card365 = {name:"Call on Frodo", effect: 0, spell: 6, buffName: "Invisible", attackBuff: 1, hpBuff: 3, value: 0, description: "After casting this spell an Invisible Hobbit is shuffled into the deck each time you press <i>skip turn</i>. When played as a buff, the buffed minion has a 50% chance to dodge other minions."}>>
<<set $card366 = {name: "Abacus", effect: 1, buffName: "Antiquated", attackBuff: random(3,5), hpBuff: random(3,5), spell: 1, value: 1, description: "The buff on this card will have <b>random</b> values from 3 to 5. When used to raise the bid, this magical artifact shuffles <b>up to</b> three Chance Elementals into the deck."}>>
<<set $card367 = {name:"Chance Elemental", hp: 6, attack: 0, buffName: "Average", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played as a minion, grants you <b>three</b> wishes or curses in the middle lane in your hand."}>>
<<set $card368 = {name:"Firefly", hp: 1, attack: 2, buffName: "Radiant", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "This minion gains 1 hp for each time you have cast a targeting spell."}>>
<<set $card369 = {name:"Metal Elemental", hp: 1, attack: 3, spell: 0, description: "Summoned by deathrattle on Golddigger."}>>
<<set $card370 = {name:"Hypnotise", effect: 1, spell: 2, buffName: "Mesmerizing", attackBuff: 1, hpBuff: 2, value: 2, description: "Cast to lower both the hp and attack of all opposing minions by 1 and cause the opponent to fatigue 3 turns early."}>>
<<set $card371 = {name:"Lightning bug", hp: 4, attack: 2, buffName: "Luminescent", attackBuff: 3, hpBuff: 0, spell: 0, value: 1, description: "When played as a buff, the buffed minion gains 1 hp for each time you have cast a targeting spell."}>>
<<set $card372 = {name:"Nag", effect: 0, spell: 6, buffName: "Tiresome", attackBuff: 2, hpBuff: 4, value: 2, description: "Casting this spell will cause the opponent to fatigue 4 turns early."}>>
<<set $card373 = {name: "Pelt", effect: 5, spell: 6, buffName: "Loaded", attackBuff: 2, hpBuff: 2, value: 2, description: "Can only be cast if the current prize is 2 or higher and costs 2 coin to cast. Deal 5 damage to the opponent and drop a $card373.name in the hand in the lane it was played in. Can not be used as the killing blow."}>>
<<set $card374 = {name: "Lamp", buffName: "Oily", attackBuff: 3, hpBuff: 3, effect: 1, spell: 1, value: 2, description: "When used to raise the bid this artifact spawns a Djinn in the hand in the middle lane."}>>
<<set $card375 = {name:"Teacher", hp: 2, attack: 2, buffName: "Engaging", attackBuff: 1, hpBuff: 1, spell: 0, value: 1, description: "When played this minion will cause the opponent to fatigue 3 turns early. When played as a buff, gain taunt. With a taunt minion on the board, the opponent is forced to play his minions opposing it."}>>
<<set $card376 = {name:"Exhaust", effect: 0, spell: 6, buffName: "Slumbering", attackBuff: 3, hpBuff: 2, value: 2, description: "Casting this spell will cause the opponent to fatigue 1 turns early for each time you have cast a targeting spell. Shifts into Bearform after one turn in the players hand."}>>
<<set $card377 = {name:"Sapling", hp: 1, attack: 4, buffName: "Green", attackBuff: 1, hpBuff: 4, spell: 0, value: 1, description: "When played as a buff, shuffles a Nature Elemental into your deck each turn the buffed minion is on the board. Shifts into Treeform after one turn in the players hand."}>>
<<set $card378 = {name:"Kitten", hp: 5, attack: 0, buffName: "Headstrong", attackBuff: 3, hpBuff: 3, spell: 0, value: 1, description: "When played as a buff, deals 2 damage to either the player or the opponent each turn is on the board. Shifts into Catform after one turn in the players hand."}>>
<<set $card379 = {name: "Routier", attack: 0, hp: 4, buffName: "Lawless", attackBuff: 3, hpBuff: 1, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 2 or higher. When played this minion spawns a Routier in the hand in the middle lane."}>>
<<set $card380 = {name:"Landsknecht", hp: 4, attack: 5, buffName: "Fervent", attackBuff: 4, hpBuff: 1, spell: 0, value: 1, description: "Can only be played as a minion if the current prize is 3 or higher. Deals 4 damage to the opponent each turn it is in the player’s hand as long as there is a friendly minion on the board in its lane."}>>
<<set $card381 = {name:"Arbalest", hp: 4, attack: 0, buffName: "Footsure", attackBuff: 1, hpBuff: 4, spell: 0, value: 1, description: "Deals 2 damage to any opposing minion in its lane each turn it is in the player’s hand."}>>
<<include"initialCards">>
<<include"tips">>
<<set $oppCardPlayed1 = {name: "Griffin", hp: 5, attack: 4, descript: "Monster"}>>
<<set $oppCardPlayed2 = {name: "Cultist", hp: 4, attack: 4, descript: "Humanoid. +1 bid each turn."}>>
<<set $oppCardPlayed3 = {name: "Kobold", hp: 6, attack: 2, descript: "Humanoid"}>>
<<set $oppCardPlayed4 = {name: "Crocodile", hp: 4, attack: 5, descript: "Beast"}>>
<<set $oppCardPlayed5 = {name: "Wolf", hp: 6, attack: 2, descript: "Beast"}>>
<<set $oppCardPlayed6 = {name: "Hobgoblin", hp: 3, attack: 5, descript: "Humanoid. Grants its master +1 HP each turn."}>>
<<set $oppCardPlayed7 = {name: "Satyr", hp: 2, attack: 6, descript: "Monster"}>>
<<set $oppCardPlayed8 = {name: "Worg", hp: 6, attack: 2, descript: "Beast"}>>
<<set $oppCardPlayed9 = {name: "Ghoul", hp: 3, attack: 4, descript: "Monster"}>>
<<set $oppCardPlayed10 = {name: "Harpy", hp: 4, attack: 3, descript: "Monster"}>>
<<set $oppCardPlayed11 = {name: "Specter", hp: 3, attack: 4, descript: "Monster"}>>
<<set $oppCardPlayed12 = {name: "Centaur", hp: 5, attack: 3, descript: "Monster"}>>
<<set $oppCardPlayed13 = {name: "Gargoyle", hp: 2, attack: 5, descript: "Monster"}>>
<<set $oppCardPlayed14 = {name: "Berserker", hp: 5, attack: 2, descript: "Monster. +1 attack each turn."}>>
<<set $oppCardPlayed15 = {name: "Ogre", hp: 2, attack: 4, descript: "Humanoid. +2 HP each turn."}>>
<<set $oppCardPlayed16 = {name: "Hag", hp: 3, attack: 3, descript: "Humanoid. +1 card each turn for the OPPONENT only."}>>
<<set $oppCardPlayed17 = {name: "Mammoth", hp: 5, attack: 5, descript: "Beast"}>>
<<set $oppCardPlayed18 = {name: "Sabertooth", hp: 4, attack: 2, descript: "Beast"}>>
<<set $fellbeast = {name: "Fellbeast", hp: 3, attack: 3, descript: "Monster"}>>
<<set $crebain = {name: "Crebain", hp: 1, attack: 3, descript: "Beast"}>>
<<set $oppDeck = [ ]>><<nobr>><<include"Check for death">>
<<set $skip = 0>>
<<set $prize = $playerBid - $oppBid>>
<<if $prize < 1>>
<<set $prize = 0>>
<</if>>
<<include"setOppHandSize">>
<<if $elementalSurge === "on">>
<<include"randomElemental">>
<</if>>
<<if $elementalSurge === "on">>
<<include"randomElemental">>
<</if>>
<<if $elementalSurge === "on">>
<<include"randomElemental">>
<</if>>
<<set $elementalSurge = "off">>
<<set $numberOfOpenSlots = 0>>
<<if $bleed === "on">>
<<set $deck.push($card294)>>
<<set $deck.push($card294)>>
<<set $deck.push($card294)>>
Three $card294.name were added to your deck.
<<set $bleed = "off">>
<</if>>
<<if $concentrate === "on">>
<<include"randomAOE">>
<<include"randomAOE">>
<<include"randomAOE">>
<<set $concentrate = "off">>
<</if>>
<<if $compose === "on">>
<<include"compose">>
<</if>>
<<set $redraw = "off">>
<<if $playerHand2.name === "Curse IX">>
<<include"curse">>
<</if>>
<<include"wishes">>
<<if $drawChoice === "no">>
<<include"endTurnEffects">>
<<set $drawChoice = "not no">>
<</if>>
<<set $drawChoice = "not no">>
<<if $abacus === "on">>
<<set $abacus = "off">>
<<set $abacusRandom = random(0,2)>>
<<if $abacusRandom === 0>>
<<set $deck.push($card367)>>
<<elseif $abacusRandom === 1>>
<<set $deck.push($card367)>>
<<set $deck.push($card367)>>
<<else>>
<<set $deck.push($card367)>>
<<set $deck.push($card367)>>
<<set $deck.push($card367)>>
<</if>>
<</if>>
<<if $playedCard1 === $emptySlot>>
<<set $numberOfOpenSlots++>>
<</if>>
<<if $playedCard2 === $emptySlot>>
<<set $numberOfOpenSlots++>>
<</if>>
<<if $playedCard3 === $emptySlot>>
<<set $numberOfOpenSlots++>>
<</if>>
<<if $oppCard1.descript === undefined>>
<<set $oppCard1.descript = "">>
<<elseif $oppCard2.descript === undefined>>
<<set $oppCard2.descript = "">>
<<elseif $oppCard3.descript === undefined>>
<<set $oppCard3.descript = "">>
<</if>>
<</nobr>><table>
<tr>
<td class="oppFace">Handsize: <<if $oppHandVisible === "on">>$oppHandSize<<else>>???<</if>></td>
<td class="oppFace">HP: <<if $oppHpVisible === "on">>$oppFaceHp<<else>>???<</if>></td>
<td class="oppFace">Bid: <<if $oppBidVisible === "on">>$oppBid<<else>>???<</if>></td>
</tr>
<tr>
<td class="noBottom oppMinion"><<if $oppCard1.hp < 1>><<set $oppCard1 = $emptySlot>><</if>><<if $oppCard1.name != "no card">>$oppCard1.name<</if>></td>
<td class="noBottom oppMinion"><<if $oppCard2.hp < 1>><<set $oppCard2 = $emptySlot>><</if>><<if $oppCard2.name != "no card">>$oppCard2.name<</if>></td>
<td class="noBottom oppMinion"><<if $oppCard3.hp < 1>><<set $oppCard3 = $emptySlot>><</if>><<if $oppCard3.name != "no card">>$oppCard3.name<</if>></td>
</tr>
<tr>
<td class="noCurve oppMinion"> <<if $oppCard1.name != $emptySlot.name>>$oppCard1.attack ⚔ $oppCard1.hp ⛨<</if>></td>
<td class="noCurve oppMinion"> <<if $oppCard2.name != $emptySlot.name>>$oppCard2.attack ⚔ $oppCard2.hp ⛨<</if>></td>
<td class="noCurve oppMinion"> <<if $oppCard3.name != $emptySlot.name>>$oppCard3.attack ⚔ $oppCard3.hp ⛨<</if>></td>
</tr>
<tr>
<td class="noTop oppMinion"><<if $oppCard1.name != $emptySlot.name>>$oppCard1.descript<</if>></td>
<td class="noTop oppMinion"><<if $oppCard2.name != $emptySlot.name>>$oppCard2.descript<</if>></td>
<td class="noTop oppMinion"><<if $oppCard3.name != $emptySlot.name>>$oppCard3.descript<</if>></td>
</tr>
<tr>
<td class="noBottom playerMinion"><<if $playedCard1.name != "no card">>$playedCard1.name<</if>></td>
<td class="noBottom playerMinion"><<if $playedCard2.name != "no card">>$playedCard2.name<</if>></td>
<td class="noBottom playerMinion"><<if $playedCard3.name != "no card">>$playedCard3.name<</if>></td>
</tr>
<tr>
<td class="noTop playerMinion"><<if $playedCard1.name != $emptySlot.name>>$playedCard1.attack ⚔ $playedCard1.hp ⛨<</if>></td>
<td class="noTop playerMinion"><<if $playedCard2.name != $emptySlot.name>>$playedCard2.attack ⚔ $playedCard2.hp ⛨<</if>></td>
<td class="noTop playerMinion"><<if $playedCard3.name != $emptySlot.name>>$playedCard3.attack ⚔ $playedCard3.hp ⛨<</if>></td>
</tr>
<tr>
<td class="empty"></td>
<td class="playSlot">added spell power: $spellPower</td>
</tr>
<tr>
<td class="noBottom playerHand"><<if $playerHand1.name != "no card">>$playerHand1.name<</if>> <<nobr>>
<<if $playerHand1.name != $emptySlot.name>><<include"startPlayerHand1">>
<</if>><</nobr>>
</td>
<td class="noBottom playerHand"><<if $playerHand2.name != "no card">>$playerHand2.name<</if>> <<nobr>>
<<if $playerHand2.name != $emptySlot.name>><<include"startPlayerHand2">>
<</if>><</nobr>>
</td>
<td class="noBottom playerHand"><<if $playerHand3.name != "no card">>$playerHand3.name<</if>> <<nobr>>
<<if $playerHand3.name != $emptySlot.name>><<include"startPlayerHand3">>
<</if>><</nobr>>
</td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $playerHand1.spell === 0>>$playerHand1.attack ⚔ $playerHand1.hp ⛨<<elseif $playerHand1.spell > 0>><<if $playerHand1.spell === 2>>AOE<</if>> ✨ $playerHand1.effect<</if>></td>
<td class="noCurve playerHand"><<if $playerHand2.spell === 0>>$playerHand2.attack ⚔ $playerHand2.hp ⛨<<elseif $playerHand2.spell > 0>><<if $playerHand2.spell === 2>>AOE<</if>> ✨ $playerHand2.effect<</if>></td>
<td class="noCurve playerHand"><<if $playerHand3.spell === 0>>$playerHand3.attack ⚔ $playerHand3.hp ⛨<<elseif $playerHand3.spell > 0>><<if $playerHand3.spell === 2>>AOE<</if>> ✨ $playerHand3.effect<</if>></td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.buffName $playerHand1.attackBuff ⚔ $playerHand1.hpBuff ⛨<</if>></td>
<td class="noCurve playerHand"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.buffName $playerHand2.attackBuff ⚔ $playerHand2.hpBuff ⛨<</if>></td>
<td class="noCurve playerHand"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.buffName $playerHand3.attackBuff ⚔ $playerHand3.hpBuff ⛨<</if>></td>
</tr>
<tr>
<td class="noCurve playerHand"><<nobr>>
<<if $playerHand1.name != $emptySlot.name>>
Value: $playerHand1.value
<<if $playerHand1.name === "Banner">>
<<if $playerHand2 != $emptySlot and $playerHand3 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $playerHand2.attack = $playerHand2.attack + 2, $playerHand3.attack = $playerHand3.attack + 2]]
<<elseif $playerHand2 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $playerHand2.attack = $playerHand2.attack + 2]]
<<elseif $playerHand3 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $playerHand3.attack = $playerHand3.attack + 2]]
<</if>>
<<elseif $playerHand1.name === "Aegis">>
<<if $playerHand2 != $emptySlot and $playerHand3 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $playerHand2.hp = $playerHand2.hp + 2, $playerHand3.hp = $playerHand3.hp + 2]]
<<elseif $playerHand2 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $playerHand2.hp = $playerHand2.hp + 2]]
<<elseif $playerHand3 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $playerHand3.hp = $playerHand3.hp + 2]]
<</if>>
<<elseif $playerHand1.name === "Andvaranaut">>
<<if $playerHand2 != $emptySlot and $playerHand3 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $playerHand2.value = $playerHand2.value + 2, $playerHand3.value = $playerHand3.value + 2]]
<<elseif $playerHand2 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $playerHand2.value = $playerHand2.value + 2]]
<<elseif $playerHand3 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $playerHand3.value = $playerHand3.value + 2]]
<</if>>
<<elseif $playerHand1.buffName === "Elderly">>
<<set $matryoshkaRandom = random(1, 4)>>
<<if $matryoshkaRandom === 1>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot]]
<<else>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $card123]]
<</if>>
<<elseif $playerHand1.buffName === "Mature">>
<<set $matryoshkaRandom = random(1, 2)>>
<<if $matryoshkaRandom === 1>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot]]
<<else>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $card124]]
<</if>>
<<elseif $playerHand1.name === "Tapuat">>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $playerFaceHp = $playerFaceHp + 4]]
<<elseif $playerHand1.name === "Ankh">>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $hot = $hot + 1]]
<<elseif $playerHand1.name === "Tome">>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $spellPower = $spellPower + 1]]
<<elseif $playerHand1.name === "Grimoire">>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $spellPower = $spellPower + 2, $playerFaceHp = $playerFaceHp - 6]]
<<elseif $playerHand1.name === "Scroll">>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot, $spellPower = $spellPower + random(1, 2)]]
<<elseif $playerHand1.name === "Panhandler">>
[[Bid|Start][$playerBid = $playerBid + $oppHandSize, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Gyroscope">>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $tempCard = $playedCard1, $playedCard1 = $playedCard2, $playedCard2 = $playedCard3, $playedCard3 = $oppCard3, $oppCard3 = $oppCard2, $oppCard2 = $oppCard1, $oppCard1 = $tempCard, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Abacus">>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $abacus = "on", $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Lamp">>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand2 = $card329, $playerHand1 = $emptySlot]]
<<else>>
[[Bid|Start][$playerBid = $playerBid + $playerHand1.value, $playerHand1 = $emptySlot]]
<</if>>
<</if>><</nobr>>
</td>
<td class="noCurve playerHand"><<nobr>>
<<if $playerHand2.name != $emptySlot.name>>
Value: $playerHand2.value
<<if $playerHand2.name === "Banner">>
<<if $playerHand1 != $emptySlot and $playerHand3 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $playerHand1.attack = $playerHand1.attack + 2, $playerHand3.attack = $playerHand3.attack + 2]]
<<elseif $playerHand1 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $playerHand1.attack = $playerHand1.attack + 2]]
<<elseif $playerHand3 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $playerHand3.attack = $playerHand3.attack + 2]]
<</if>>
<<elseif $playerHand2.name === "Aegis">>
<<if $playerHand1 != $emptySlot and $playerHand3 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $playerHand1.hp = $playerHand1.hp + 2, $playerHand3.hp = $playerHand3.hp + 2]]
<<elseif $playerHand1 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $playerHand1.hp = $playerHand1.hp + 2]]
<<elseif $playerHand3 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $playerHand3.hp = $playerHand3.hp + 2]]
<</if>>
<<elseif $playerHand2.name === "Andvaranaut">>
<<if $playerHand1 != $emptySlot and $playerHand3 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $playerHand1.value = $playerHand1.value + 2, $playerHand3.value = $playerHand3.value + 2]]
<<elseif $playerHand1 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $playerHand1.value = $playerHand1.value + 2]]
<<elseif $playerHand3 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $playerHand3.value = $playerHand3.value + 2]]
<</if>>
<<elseif $playerHand2.buffName === "Elderly">>
<<set $matryoshkaRandom = random(1, 4)>>
<<if $matryoshkaRandom === 1>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot]]
<<else>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $card123]]
<</if>>
<<elseif $playerHand2.buffName === "Mature">>
<<set $matryoshkaRandom = random(1, 2)>>
<<if $matryoshkaRandom === 1>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot]]
<<else>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $card124]]
<</if>>
<<elseif $playerHand2.name === "Tapuat">>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $playerFaceHp = $playerFaceHp + 4]]
<<elseif $playerHand2.name === "Ankh">>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $hot = $hot + 1]]
<<elseif $playerHand2.name === "Tome">>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $spellPower = $spellPower + 1]]
<<elseif $playerHand2.name === "Grimoire">>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $spellPower = $spellPower + 2, $playerFaceHp = $playerFaceHp - 6]]
<<elseif $playerHand2.name === "Scroll">>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot, $spellPower = $spellPower + random(1, 2)]]
<<elseif $playerHand2.name === "Panhandler">>
[[Bid|Start][$playerBid = $playerBid + $oppHandSize, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Gyroscope">>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $tempCard = $playedCard1, $playedCard1 = $playedCard2, $playedCard2 = $playedCard3, $playedCard3 = $oppCard3, $oppCard3 = $oppCard2, $oppCard2 = $oppCard1, $oppCard1 = $tempCard, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Abacus">>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $abacus = "on", $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Lamp">>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $card329]]
<<else>>
[[Bid|Start][$playerBid = $playerBid + $playerHand2.value, $playerHand2 = $emptySlot]]
<</if>>
<</if>><</nobr>>
</td>
<td class="noCurve playerHand"><<nobr>>
<<if $playerHand3.name != $emptySlot.name>>
Value: $playerHand3.value
<<if $playerHand3.name === "Banner">>
<<if $playerHand1 != $emptySlot and $playerHand2 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $playerHand1.attack = $playerHand1.attack + 2, $playerHand2.attack = $playerHand2.attack + 2]]
<<elseif $playerHand2 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $playerHand2.attack = $playerHand2.attack + 2]]
<<elseif $playerHand1 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $playerHand1.attack = $playerHand1.attack + 2]]
<</if>>
<<elseif $playerHand3.name === "Aegis">>
<<if $playerHand1 != $emptySlot and $playerHand2 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $playerHand1.hp = $playerHand1.hp + 2, $playerHand2.hp = $playerHand2.hp + 2]]
<<elseif $playerHand2 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $playerHand2.hp = $playerHand2.hp + 2]]
<<elseif $playerHand1 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $playerHand1.hp = $playerHand1.hp + 2]]
<</if>>
<<elseif $playerHand3.name === "Andvaranaut">>
<<if $playerHand1 != $emptySlot and $playerHand2 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $playerHand1.value = $playerHand1.value + 2, $playerHand2.value = $playerHand2.value + 2]]
<<elseif $playerHand2 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $playerHand2.value = $playerHand2.value + 2]]
<<elseif $playerHand1 != $emptySlot>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $playerHand1.value = $playerHand1.value + 2]]
<</if>>
<<elseif $playerHand3.buffName === "Elderly">>
<<set $matryoshkaRandom = random(1, 4)>>
<<if $matryoshkaRandom === 1>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot]]
<<else>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $card123]]
<</if>>
<<elseif $playerHand3.buffName === "Mature">>
<<set $matryoshkaRandom = random(1, 2)>>
<<if $matryoshkaRandom === 1>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot]]
<<else>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $card124]]
<</if>>
<<elseif $playerHand3.name === "Tapuat">>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $playerFaceHp = $playerFaceHp + 4]]
<<elseif $playerHand3.name === "Ankh">>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $hot = $hot + 1]]
<<elseif $playerHand3.name === "Tome">>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $spellPower = $spellPower + 1]]
<<elseif $playerHand3.name === "Grimoire">>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $spellPower = $spellPower + 2, $playerFaceHp = $playerFaceHp - 6]]
<<elseif $playerHand3.name === "Scroll">>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot, $spellPower = $spellPower + random(1, 2)]]
<<elseif $playerHand3.name === "Panhandler">>
[[Bid|Start][$playerBid = $playerBid + $oppHandSize, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Gyroscope">>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $tempCard = $playedCard1, $playedCard1 = $playedCard2, $playedCard2 = $playedCard3, $playedCard3 = $oppCard3, $oppCard3 = $oppCard2, $oppCard2 = $oppCard1, $oppCard1 = $tempCard, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Abacus">>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $abacus = "on", $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Lamp">>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand2 = $card329, $playerHand3 = $emptySlot]]
<<else>>
[[Bid|Start][$playerBid = $playerBid + $playerHand3.value, $playerHand3 = $emptySlot]]
<</if>>
<</if>><</nobr>>
</td>
</tr>
<tr>
<td class="noTop playerHand"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.description<</if>></td>
<td class="noTop playerHand"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.description<</if>></td>
<td class="noTop playerHand"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.description<</if>></td>
</tr>
<tr>
<td class="playerFace"><<if $prize < 0>>Current prize: 0<<else>>Current prize: $prize<</if>></td>
<td class="playerFace">HP: $playerFaceHp</td>
<td class="playerFace">Bid: $playerBid</td>
</tr>
<tr>
<td class="empty"><<nobr>>
<<if $playerFaceHp > 0 and $oppFaceHp > 0>>
[[Skip turn|End turn][$skip = 1]]
<<else>>
<<include "Board reset">>
[[MAIN MENU]]
<</if>><</nobr>></td>
<td class="empty"></td>
<td class="empty"><<if $playerFaceHp > 0 and $oppFaceHp > 0>>[[Concede]]<</if>></td>
</tr>
</table>Toggle <<link '♫'>><<include"Toggle music">><</link>>
<<include"showDeck">>Toggle <<link '♫'>><<include"Toggle music">><</link>>
<<nobr>>
<<set $plucked = $allCards.pluck()>>
<<set $plucked1 = $allCards.pluck()>>
<<set $plucked2 = $allCards.pluck()>>
<<set $plucked3 = $allCards.pluck()>>
<<set $plucked4 = $allCards.pluck()>>
<<set $plucked5 = $allCards.pluck()>><</nobr>>
[[Discard none|MAIN MENU][$allCards.push($plucked), $allCards.push($plucked1), $allCards.push($plucked2), $allCards.push($plucked3), $allCards.push($plucked4), $allCards.push($plucked5)]]
<table>
<tr>
<td class="playerMinion noBottom">[[Discard|MAIN MENU][$allCards.push($plucked1), $allCards.push($plucked2), $allCards.push($plucked3), $allCards.push($plucked4), $allCards.push($plucked5)]] $plucked.name</td>
<td class="playerMinion noBottom">[[Discard|MAIN MENU][$allCards.push($plucked), $allCards.push($plucked2), $allCards.push($plucked3), $allCards.push($plucked4), $allCards.push($plucked5)]] $plucked1.name</td>
<td class="playerMinion noBottom">[[Discard|MAIN MENU][$allCards.push($plucked), $allCards.push($plucked1), $allCards.push($plucked3), $allCards.push($plucked4), $allCards.push($plucked5)]] $plucked2.name</td>
</tr>
<tr>
<td class="playerMinion noCurve"><<if $plucked.name != $emptySlot.name>><<if $plucked.spell === 0>>$plucked.attack ⚔ $plucked.hp ⛨<<else>> $plucked.effect ✨<<if $plucked.spell === 2>> AOE<</if>><</if>><</if>></td>
<td class="playerMinion noCurve"><<if $plucked1.name != $emptySlot.name>><<if $plucked1.spell === 0>>$plucked1.attack ⚔ $plucked1.hp ⛨<<else>> $plucked1.effect ✨<<if $plucked1.spell === 2>> AOE<</if>><</if>><</if>></td>
<td class="playerMinion noCurve"><<if $plucked2.name != $emptySlot.name>><<if $plucked2.spell === 0>>$plucked2.attack ⚔ $plucked2.hp ⛨<<else>> $plucked2.effect ✨<<if $plucked2.spell === 2>> AOE<</if>><</if>><</if>></td>
</tr>
<tr>
<td class="playerMinion noCurve"><<if $plucked.name != $emptySlot.name>>$plucked.buffName $plucked.attackBuff ⚔ $plucked.hpBuff ⛨<</if>></td>
<td class="playerMinion noCurve"><<if $plucked1.name != $emptySlot.name>>$plucked1.buffName $plucked1.attackBuff ⚔ $plucked1.hpBuff ⛨<</if>></td>
<td class="playerMinion noCurve"><<if $plucked2.name != $emptySlot.name>>$plucked2.buffName $plucked2.attackBuff ⚔ $plucked2.hpBuff ⛨<</if>></td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $plucked.name != $emptySlot.name>>Value: $plucked.value<</if>></td>
<td class="noCurve playerHand"><<if $plucked1.name != $emptySlot.name>>Value: $plucked1.value<</if>></td>
<td class="noCurve playerHand"><<if $plucked2.name != $emptySlot.name>>Value: $plucked2.value<</if>></td>
</tr>
<tr>
<td class="playerMinion noTop"><<if $plucked.name != $emptySlot.name>>$plucked.description<</if>></td>
<td class="playerMinion noTop"><<if $plucked1.name != $emptySlot.name>>$plucked1.description<</if>></td>
<td class="playerMinion noTop"><<if $plucked2.name != $emptySlot.name>>$plucked2.description<</if>></td>
</tr>
<tr>
<td class="playerMinion noBottom">[[Discard|MAIN MENU][$allCards.push($plucked), $allCards.push($plucked1), $allCards.push($plucked2), $allCards.push($plucked4), $allCards.push($plucked5)]] $plucked3.name</td>
<td class="playerMinion noBottom">[[Discard|MAIN MENU][$allCards.push($plucked), $allCards.push($plucked1), $allCards.push($plucked2), $allCards.push($plucked3), $allCards.push($plucked5)]] $plucked4.name</td>
<td class="playerMinion noBottom">[[Discard|MAIN MENU][$allCards.push($plucked), $allCards.push($plucked1), $allCards.push($plucked2), $allCards.push($plucked3), $allCards.push($plucked4)]] $plucked5.name</td>
</tr>
<tr>
<td class="playerMinion noCurve"><<if $plucked.name != $emptySlot.name>><<if $plucked3.spell === 0>>$plucked3.attack ⚔ $plucked3.hp ⛨<<else>> $plucked3.effect ✨<<if $plucked3.spell === 2>> AOE<</if>><</if>><</if>></td>
<td class="playerMinion noCurve"><<if $plucked4.name != $emptySlot.name>><<if $plucked4.spell === 0>>$plucked4.attack ⚔ $plucked4.hp ⛨<<else>> $plucked4.effect ✨<<if $plucked4.spell === 2>> AOE<</if>><</if>><</if>></td>
<td class="playerMinion noCurve"><<if $plucked5.name != $emptySlot.name>><<if $plucked5.spell === 0>>$plucked5.attack ⚔ $plucked5.hp ⛨<<else>> $plucked5.effect ✨<<if $plucked5.spell === 2>> AOE<</if>><</if>><</if>></td>
</tr>
<tr>
<td class="playerMinion noCurve"><<if $plucked3.name != $emptySlot.name>>$plucked3.buffName $plucked.attackBuff ⚔ $plucked3.hpBuff ⛨<</if>></td>
<td class="playerMinion noCurve"><<if $plucked1.name != $emptySlot.name>>$plucked4.buffName $plucked4.attackBuff ⚔ $plucked4.hpBuff ⛨<</if>></td>
<td class="playerMinion noCurve"><<if $plucked2.name != $emptySlot.name>>$plucked5.buffName $plucked5.attackBuff ⚔ $plucked5.hpBuff ⛨<</if>></td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $plucked3.name != $emptySlot.name>>Value: $plucked3.value<</if>></td>
<td class="noCurve playerHand"><<if $plucked4.name != $emptySlot.name>>Value: $plucked4.value<</if>></td>
<td class="noCurve playerHand"><<if $plucked5.name != $emptySlot.name>>Value: $plucked5.value<</if>></td>
</tr>
<tr>
<td class="playerMinion noTop"><<if $plucked3.name != $emptySlot.name>>$plucked3.description<</if>></td>
<td class="playerMinion noTop"><<if $plucked4.name != $emptySlot.name>>$plucked4.description<</if>></td>
<td class="playerMinion noTop"><<if $plucked5.name != $emptySlot.name>>$plucked5.description<</if>></td>
</tr>
</table>Are you proud of yourself?
<<include"Board reset">>
[[MAIN MENU]]<<nobr>>
<<if $playerHand1.name.includes("Shaman")>>
<<include"randomElemental">>
<</if>>
<<if $playerHand2.name.includes("Shaman")>>
<<include"randomElemental">>
<</if>>
<<if $playerHand3.name.includes("Shaman")>>
<<include"randomElemental">>
<</if>>
<<if $playedCard1.name.includes("Cloud")>>
<<set $deck.push($card59)>>A $card59.name was added to your deck.
<</if>>
<<if $playedCard2.name.includes("Cloud")>>
<<set $deck.push($card59)>>A $card59.name was added to your deck.
<</if>>
<<if $playedCard3.name.includes("Cloud")>>
<<set $deck.push($card59)>>A $card59.name was added to your deck.
<</if>>
<<if $playedCard1.name.includes("Coil")>>
<<set $deck.push($card60)>>A $card60.name was added to your deck.
<</if>>
<<if $playedCard2.name.includes("Coil")>>
<<set $deck.push($card60)>>A $card60.name was added to your deck.
<</if>>
<<if $playedCard3.name.includes("Coil")>>
<<set $deck.push($card60)>>A $card60.name was added to your deck.
<</if>>
<<if $playedCard1.name.includes("Boulder")>>
<<set $deck.push($card61)>>A $card61.name was added to your deck.
<</if>>
<<if $playedCard2.name.includes("Boulder")>>
<<set $deck.push($card61)>>A $card61.name was added to your deck.
<</if>>
<<if $playedCard3.name.includes("Boulder")>>
<<set $deck.push($card61)>>A $card61.name was added to your deck.
<</if>>
<<if $playerHand1.name.includes("Insectarium")>>
<<set $deck.push($card14)>>A $card14.name was added to your deck.
<</if>>
<<if $playerHand2.name.includes("Insectarium")>>
<<set $deck.push($card14)>>A $card14.name was added to your deck.
<</if>>
<<if $playerHand3.name.includes("Insectarium")>>
<<set $deck.push($card14)>>A $card14.name was added to your deck.
<</if>>
<<if $playedCard1.name.includes("Elemental") or $playedCard2.name.includes("Elemental") or $playedCard3.name.includes("Elemental")>>
<<set $elementalBuff = $elementalBuff + 1>>
<</if>>
<<if $playedCard1.name.includes("Elemental Bond")>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $playedCard2.name.includes("Elemental Bond")>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $playedCard3.name.includes("Elemental Bond")>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $playerHand1.name.includes("Shapeshifter") or $playerHand1.name.includes("Phoenix")>>
<<if $playerHand1.hp === 1>>
<<set $playerHand1.hp = 5>>
<<set $playerHand1.attack = 5>>
<<set $playerHand1.hpBuff = 1>>
<<set $playerHand1.attackBuff = 1>>
<<elseif $playerHand1.hp === 5>>
<<set $playerHand1.hp = 1>>
<<set $playerHand1.attack = 1>>
<<set $playerHand1.hpBuff = 5>>
<<set $playerHand1.attackBuff = 5>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Shapeshifter") or $playerHand2.name.includes("Phoenix")>>
<<if $playerHand2.hp === 1>>
<<set $playerHand2.hp = 5>>
<<set $playerHand2.attack = 5>>
<<set $playerHand2.hpBuff = 1>>
<<set $playerHand2.attackBuff = 1>>
<<elseif $playerHand2.hp === 5>>
<<set $playerHand2.hp = 1>>
<<set $playerHand2.attack = 1>>
<<set $playerHand2.hpBuff = 5>>
<<set $playerHand2.attackBuff = 5>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Shapeshifter") or $playerHand3.name.includes("Phoenix")>>
<<if $playerHand3.hp === 1>>
<<set $playerHand3.hp = 5>>
<<set $playerHand3.attack = 5>>
<<set $playerHand3.hpBuff = 1>>
<<set $playerHand3.attackBuff = 1>>
<<elseif $playerHand3.hp === 5>>
<<set $playerHand3.hp = 1>>
<<set $playerHand3.attack = 1>>
<<set $playerHand3.hpBuff = 5>>
<<set $playerHand3.attackBuff = 5>>
<</if>>
<</if>>
<<if $playerHand1.name.includes("Chameleon") or $playerHand1.name.includes("Wendigo")>>
<<if $playerHand1.hp === 1>>
<<set $playerHand1.hp = 3>>
<<set $playerHand1.attack = 3>>
<<set $playerHand1.hpBuff = 1>>
<<set $playerHand1.attackBuff = 1>>
<<elseif $playerHand1.hp === 3>>
<<set $playerHand1.hp = 1>>
<<set $playerHand1.attack = 1>>
<<set $playerHand1.hpBuff = 3>>
<<set $playerHand1.attackBuff = 3>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Chameleon") or $playerHand2.name.includes("Wendigo")>>
<<if $playerHand2.hp === 1>>
<<set $playerHand2.hp = 3>>
<<set $playerHand2.attack = 3>>
<<set $playerHand2.hpBuff = 1>>
<<set $playerHand2.attackBuff = 1>>
<<elseif $playerHand2.hp === 3>>
<<set $playerHand2.hp = 1>>
<<set $playerHand2.attack = 1>>
<<set $playerHand2.hpBuff = 3>>
<<set $playerHand2.attackBuff = 3>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Chameleon") or $playerHand3.name.includes("Wendigo")>>
<<if $playerHand3.hp === 1>>
<<set $playerHand3.hp = 3>>
<<set $playerHand3.attack = 3>>
<<set $playerHand3.hpBuff = 1>>
<<set $playerHand3.attackBuff = 1>>
<<elseif $playerHand3.hp === 3>>
<<set $playerHand3.hp = 1>>
<<set $playerHand3.attack = 1>>
<<set $playerHand3.hpBuff = 3>>
<<set $playerHand3.attackBuff = 3>>
<</if>>
<</if>>
<<if $playerHand1.name.includes("Werewolf")>>
<<if $playerHand1.hp === 2>>
<<set $playerHand1.hp = 4>>
<<set $playerHand1.attack = 2>>
<<set $playerHand1.hpBuff = 2>>
<<set $playerHand1.attackBuff = 4>>
<<elseif $playerHand1.hp === 4>>
<<set $playerHand1.hp = 2>>
<<set $playerHand1.attack = 4>>
<<set $playerHand1.hpBuff = 4>>
<<set $playerHand1.attackBuff = 2>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Werewolf")>>
<<if $playerHand2.hp === 2>>
<<set $playerHand2.hp = 4>>
<<set $playerHand2.attack = 2>>
<<set $playerHand2.hpBuff = 2>>
<<set $playerHand2.attackBuff = 4>>
<<elseif $playerHand2.hp === 4>>
<<set $playerHand2.hp = 2>>
<<set $playerHand2.attack = 4>>
<<set $playerHand2.hpBuff = 4>>
<<set $playerHand2.attackBuff = 2>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Werewolf")>>
<<if $playerHand3.hp === 2>>
<<set $playerHand3.hp = 4>>
<<set $playerHand3.attack = 2>>
<<set $playerHand3.hpBuff = 2>>
<<set $playerHand3.attackBuff = 4>>
<<elseif $playerHand3.hp === 4>>
<<set $playerHand3.hp = 2>>
<<set $playerHand3.attack = 4>>
<<set $playerHand3.hpBuff = 4>>
<<set $playerHand3.attackBuff = 2>>
<</if>>
<</if>>
<<if $playerHand1.name.includes("Tidal Wave")>>
<<if $playerHand1.hpBuff === 5>>
<<set $playerHand1.hpBuff = 2>>
<<set $playerHand1.attackBuff = 5>>
<<elseif $playerHand1.hpBuff === 2>>
<<set $playerHand1.hpBuff = 5>>
<<set $playerHand1.attackBuff = 2>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Tidal Wave")>>
<<if $playerHand2.hpBuff === 5>>
<<set $playerHand2.hpBuff = 2>>
<<set $playerHand2.attackBuff = 5>>
<<elseif $playerHand2.hpBuff === 2>>
<<set $playerHand2.hpBuff = 5>>
<<set $playerHand2.attackBuff = 2>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Tidal Wave")>>
<<if $playerHand3.hpBuff === 5>>
<<set $playerHand3.hpBuff = 2>>
<<set $playerHand3.attackBuff = 5>>
<<elseif $playerHand3.hpBuff === 2>>
<<set $playerHand3.hpBuff = 5>>
<<set $playerHand3.attackBuff = 2>>
<</if>>
<</if>>
<<if $oppSlot1 === "Thorns">>
<<set $oppCard1.hp = $oppCard1.hp - (1 + $spellPower)>>
<</if>>
<<if $oppSlot2 === "Thorns">>
<<set $oppCard2.hp = $oppCard2.hp - (1 + $spellPower)>>
<</if>>
<<if $oppSlot3 === "Thorns">>
<<set $oppCard3.hp = $oppCard3.hp - (1 + $spellPower)>>
<</if>>
<<if $playedCard1.name.includes("Investor") or $playedCard1.name.includes("Loan Shark")>>
<<set $playerBid = $playerBid - 1>>
<</if>>
<<if $playedCard2.name.includes("Investor") or $playedCard2.name.includes("Loan Shark")>>
<<set $playerBid = $playerBid - 1>>
<</if>>
<<if $playedCard3.name.includes("Investor") or $playedCard3.name.includes("Loan Shark")>>
<<set $playerBid = $playerBid - 1>>
<</if>>
<<if $playedCard1.name.includes("Arch ")>>
<<set $playerHand1.hp = $playerHand1.hp + 2>>
<<set $playerHand2.hp = $playerHand2.hp + 2>>
<<set $playerHand3.hp = $playerHand3.hp + 2>>
<</if>>
<<if $playedCard2.name.includes("Arch ")>>
<<set $playerHand1.hp = $playerHand1.hp + 2>>
<<set $playerHand2.hp = $playerHand2.hp + 2>>
<<set $playerHand3.hp = $playerHand3.hp + 2>>
<</if>>
<<if $playedCard3.name.includes("Arch ")>>
<<set $playerHand1.hp = $playerHand1.hp + 2>>
<<set $playerHand2.hp = $playerHand2.hp + 2>>
<<set $playerHand3.hp = $playerHand3.hp + 2>>
<</if>>
<<if $playedCard1.name.includes("Spellbound")>>
<<set $playerHand1.attack = $playerHand1.attack + 2>>
<<set $playerHand2.attack = $playerHand2.attack + 2>>
<<set $playerHand3.attack = $playerHand3.attack + 2>>
<</if>>
<<if $playedCard2.name.includes("Spellbound")>>
<<set $playerHand1.attack = $playerHand1.attack + 2>>
<<set $playerHand2.attack = $playerHand2.attack + 2>>
<<set $playerHand3.attack = $playerHand3.attack + 2>>
<</if>>
<<if $playedCard3.name.includes("Spellbound")>>
<<set $playerHand1.attack = $playerHand1.attack + 2>>
<<set $playerHand2.attack = $playerHand2.attack + 2>>
<<set $playerHand3.attack = $playerHand3.attack + 2>>
<</if>>
<<if $playedCard1.name.includes("Magical")>>
<<set $playerHand1.value = $playerHand1.value + 1>>
<<set $playerHand2.value = $playerHand2.value + 1>>
<<set $playerHand3.value = $playerHand3.value + 1>>
<</if>>
<<if $playedCard2.name.includes("Magical")>>
<<set $playerHand1.value = $playerHand1.value + 1>>
<<set $playerHand2.value = $playerHand2.value + 1>>
<<set $playerHand3.value = $playerHand3.value + 1>>
<</if>>
<<if $playedCard3.name.includes("Magical")>>
<<set $playerHand1.value = $playerHand1.value + 1>>
<<set $playerHand2.value = $playerHand2.value + 1>>
<<set $playerHand3.value = $playerHand3.value + 1>>
<</if>>
<<if $playedCard1.name.includes("Otherworldly")>>
<<set $playerHand1.attack = $playerHand1.attack + 1>>
<<set $playerHand2.attack = $playerHand2.attack + 1>>
<<set $playerHand3.attack = $playerHand3.attack + 1>>
<<set $playerHand1.hp = $playerHand1.hp + 1>>
<<set $playerHand2.hp = $playerHand2.hp + 1>>
<<set $playerHand3.hp = $playerHand3.hp + 1>>
<</if>>
<<if $playedCard2.name.includes("Otherworldly")>>
<<set $playerHand1.attack = $playerHand1.attack + 1>>
<<set $playerHand2.attack = $playerHand2.attack + 1>>
<<set $playerHand3.attack = $playerHand3.attack + 1>>
<<set $playerHand1.hp = $playerHand1.hp + 1>>
<<set $playerHand2.hp = $playerHand2.hp + 1>>
<<set $playerHand3.hp = $playerHand3.hp + 1>>
<</if>>
<<if $playedCard3.name.includes("Otherworldly")>>
<<set $playerHand1.attack = $playerHand1.attack + 1>>
<<set $playerHand2.attack = $playerHand2.attack + 1>>
<<set $playerHand3.attack = $playerHand3.attack + 1>>
<<set $playerHand1.hp = $playerHand1.hp + 1>>
<<set $playerHand2.hp = $playerHand2.hp + 1>>
<<set $playerHand3.hp = $playerHand3.hp + 1>>
<</if>>
<<if $oppCard1.descript.includes(".")>>
<<if $oppCard1.name.includes("Berserker")>>
<<set $oppCard1.attack = $oppCard1.attack + 1>>
<<elseif $oppCard1.name.includes("Ogre")>>
<<set $oppCard1.hp = $oppCard1.hp + 2>>
<<elseif $oppCard1.name.includes("Hag")>>
<<set $oppHandSize = $oppHandSize + 1>>
<<elseif $oppCard1.name.includes("Cultist")>>
<<set $oppBid = $oppBid + 1>>
<<elseif $oppCard1.name.includes("Hobgoblin")>>
<<set $oppFaceHp = $oppFaceHp + 1>>
<</if>>
<</if>>
<<if $oppCard2.descript.includes(".")>>
<<if $oppCard2.name.includes("Berserker")>>
<<set $oppCard2.attack = $oppCard2.attack + 1>>
<<elseif $oppCard2.name.includes("Ogre")>>
<<set $oppCard2.hp = $oppCard2.hp + 2>>
<<elseif $oppCard2.name.includes("Hag")>>
<<set $oppHandSize = $oppHandSize + 1>>
<<elseif $oppCard2.name.includes("Cultist")>>
<<set $oppBid = $oppBid + 1>>
<<elseif $oppCard2.name.includes("Hobgoblin")>>
<<set $oppFaceHp = $oppFaceHp + 1>>
<</if>>
<</if>>
<<if $oppCard3.descript.includes(".")>>
<<if $oppCard3.name.includes("Berserker")>>
<<set $oppCard3.attack = $oppCard3.attack + 1>>
<<elseif $oppCard3.name.includes("Ogre")>>
<<set $oppCard3.hp = $oppCard3.hp + 2>>
<<elseif $oppCard3.name.includes("Hag")>>
<<set $oppHandSize = $oppHandSize + 1>>
<<elseif $oppCard3.name.includes("Cultist")>>
<<set $oppBid = $oppBid + 1>>
<<elseif $oppCard3.name.includes("Hobgoblin")>>
<<set $oppFaceHp = $oppFaceHp + 1>>
<</if>>
<</if>>
<<if $playedCard1.name.includes("Berserker")>>
<<set $playedCard1.attack = $playedCard1.attack + 1>>
<<elseif $playedCard1.name.includes("Ogre")>>
<<set $playedCard1.hp = $playedCard1.hp + 2>>
<<elseif $playedCard1.name.includes("Cultist")>>
<<set $playerBid = $playerBid + 1>>
<<elseif $playedCard1.name.includes("Hobgoblin")>>
<<set $playerFaceHp = $playerFaceHp + 1>>
<</if>>
<<if $playedCard2.name.includes("Berserker")>>
<<set $playedCard2.attack = $playedCard2.attack + 1>>
<<elseif $playedCard2.name.includes("Ogre")>>
<<set $playedCard2.hp = $playedCard2.hp + 2>>
<<elseif $playedCard2.name.includes("Cultist")>>
<<set $playerBid = $playerBid + 1>>
<<elseif $playedCard2.name.includes("Hobgoblin")>>
<<set $playerFaceHp = $playerFaceHp + 1>>
<</if>>
<<if $playedCard3.name.includes("Berserker")>>
<<set $playedCard3.attack = $playedCard3.attack + 1>>
<<elseif $playedCard3.name.includes("Ogre")>>
<<set $playedCard3.hp = $playedCard3.hp + 2>>
<<elseif $playedCard3.name.includes("Cultist")>>
<<set $playerBid = $playerBid + 1>>
<<elseif $playedCard3.name.includes("Hobgoblin")>>
<<set $playerFaceHp = $playerFaceHp + 1>>
<</if>>
<<if $playedCard1.name.includes("Homesick")>>
<<set $homesickRandom = random(0,2)>>
<<if $homesickRandom === 0>>
<<set $playedCard1 = $emptySlot>>
<<set $playerHand1 = $card169>>
<</if>>
<</if>>
<<if $playedCard2.name.includes("Homesick")>>
<<set $homesickRandom = random(0,2)>>
<<if $homesickRandom === 0>>
<<set $playedCard2 = $emptySlot>>
<<set $playerHand2 = $card169>>
<</if>>
<</if>>
<<if $playedCard3.name.includes("Homesick")>>
<<set $homesickRandom = random(0,2)>>
<<if $homesickRandom === 0>>
<<set $playedCard3 = $emptySlot>>
<<set $playerHand3 = $card169>>
<</if>>
<</if>>
<<if $playerHand1.name.includes("Whelp")>>
<<set $whelpRandom = random(0,1)>>
<<if $whelpRandom === 0>>
<<set $playerFaceHp = $playerFaceHp - $playerHand1.attack>>
<<set $playerHand1 = $emptySlot>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Whelp")>>
<<set $whelpRandom = random(0,1)>>
<<if $whelpRandom === 0>>
<<set $playerFaceHp = $playerFaceHp - $playerHand2.attack>>
<<set $playerHand2 = $emptySlot>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Whelp")>>
<<set $whelpRandom = random(0,1)>>
<<if $whelpRandom === 0>>
<<set $playerFaceHp = $playerFaceHp - $playerHand3.attack>>
<<set $playerHand3 = $emptySlot>>
<</if>>
<</if>>
<<if $playerHand1.name.includes("Hatchling")>>
<<set $randomHatchling = random(0,1)>>
<<if $randomHatchling === 0>>
<<set $playerHand1 = $emptySlot>>
<<set $playerHand2 = $emptySlot>>
<<set $playerHand3 = $emptySlot>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Hatchling")>>
<<set $randomHatchling = random(0,1)>>
<<if $randomHatchling === 0>>
<<set $playerHand1 = $emptySlot>>
<<set $playerHand2 = $emptySlot>>
<<set $playerHand3 = $emptySlot>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Hatchling")>>
<<set $randomHatchling = random(0,1)>>
<<if $randomHatchling === 0>>
<<set $playerHand1 = $emptySlot>>
<<set $playerHand2 = $emptySlot>>
<<set $playerHand3 = $emptySlot>>
<</if>>
<</if>>
<<if $playerHand1.name.includes("Corsair")>>
<<set $playerBid++>>
<<if $prize < 4>>
<<set $randomCorsair = random(0,2)>>
<<if $randomCorsair === 0>>
<<set $playerBid = 0>>
<</if>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Corsair")>>
<<set $playerBid++>>
<<if $prize < 4>>
<<set $randomCorsair = random(0,2)>>
<<if $randomCorsair === 0>>
<<set $playerBid = 0>>
<</if>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Corsair")>>
<<set $playerBid++>>
<<if $prize < 4>>
<<set $randomCorsair = random(0,2)>>
<<if $randomCorsair === 0>>
<<set $playerBid = 0>>
<</if>>
<</if>>
<</if>>
<<if $playerHand1.name.includes("Marauder")>>
<<set $playerBid++>>
<<set $oppBid-->>
<<if $prize < 5>>
<<set $randomMarauder = random(0,1)>>
<<if $randomMarauder === 0>>
<<set $playerBid = 0>>
<</if>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Marauder")>>
<<set $playerBid++>>
<<set $oppBid-->>
<<if $prize < 5>>
<<set $randomMarauder = random(0,1)>>
<<if $randomMarauder === 0>>
<<set $playerBid = 0>>
<</if>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Marauder")>>
<<set $playerBid++>>
<<set $oppBid-->>
<<if $prize < 5>>
<<set $randomMarauder = random(0,1)>>
<<if $randomMarauder === 0>>
<<set $playerBid = 0>>
<</if>>
<</if>>
<</if>>
<<if $playerHand1.name.includes("Rebel")>>
<<set $playerBid++>>
<<set $oppBid-->>
<<if $prize < 5>>
<<set $randomRebel = random(0,2)>>
<<if $randomRebel === 0>>
<<set $oppBid = $oppBid + $playerBid>>
<<set $playerBid = 0>>
<</if>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Rebel")>>
<<set $playerBid++>>
<<set $oppBid-->>
<<if $prize < 5>>
<<set $randomRebel = random(0,2)>>
<<if $randomRebel === 0>>
<<set $oppBid = $oppBid + $playerBid>>
<<set $playerBid = 0>>
<</if>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Rebel")>>
<<set $playerBid++>>
<<set $oppBid-->>
<<if $prize < 5>>
<<set $randomRebel = random(0,2)>>
<<if $randomRebel === 0>>
<<set $oppBid = $oppBid + $playerBid>>
<<set $playerBid = 0>>
<</if>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Clergyman")>>
<<set $playerHand1.hp = $playerHand1.hp + 2>>
<<set $playerHand3.hp = $playerHand3.hp + 2>>
<</if>>
<<if $playerHand2.name.includes("Monk")>>
<<set $playerHand1.attack = $playerHand1.attack + 2>>
<<set $playerHand3.attack = $playerHand3.attack + 2>>
<</if>>
<<if $playerHand2.name.includes("Vicar")>>
<<set $playerHand1.hp++>>
<<set $playerHand3.hp++>>
<<set $playerHand1.attack++>>
<<set $playerHand3.attack++>>
<</if>>
<<if $playerHand2.name.includes("Chaplain")>>
<<set $playedCard2.hp = $playedCard2.hp + 3>>
<</if>>
<<if $playerHand1.name.includes("Instigator")>>
<<set $tempCard = $playedCard1, $playedCard1 = $playedCard2, $playedCard2 = $playedCard3, $playedCard3 = $oppCard3, $oppCard3 = $oppCard2, $oppCard2 = $oppCard1, $oppCard1 = $tempCard>>
<</if>>
<<if $playerHand2.name.includes("Instigator")>>
<<set $tempCard = $playedCard1, $playedCard1 = $playedCard2, $playedCard2 = $playedCard3, $playedCard3 = $oppCard3, $oppCard3 = $oppCard2, $oppCard2 = $oppCard1, $oppCard1 = $tempCard>>
<</if>>
<<if $playerHand3.name.includes("Instigator")>>
<<set $tempCard = $playedCard1, $playedCard1 = $playedCard2, $playedCard2 = $playedCard3, $playedCard3 = $oppCard3, $oppCard3 = $oppCard2, $oppCard2 = $oppCard1, $oppCard1 = $tempCard>>
<</if>>
<<if $playerHand1.name.includes("Inciter")>>
<<set $tempCard = $playedCard1, $playedCard1 = $oppCard1, $oppCard1 = $oppCard2, $oppCard2 = $oppCard3, $oppCard3 = $playedCard3, $playedCard3 = $playedCard2, $playedCard2 = $tempCard>>
<</if>>
<<if $playerHand2.name.includes("Inciter")>>
<<set $tempCard = $playedCard1, $playedCard1 = $oppCard1, $oppCard1 = $oppCard2, $oppCard2 = $oppCard3, $oppCard3 = $playedCard3, $playedCard3 = $playedCard2, $playedCard2 = $tempCard>>
<</if>>
<<if $playerHand3.name.includes("Inciter")>>
<<set $tempCard = $playedCard1, $playedCard1 = $oppCard1, $oppCard1 = $oppCard2, $oppCard2 = $oppCard3, $oppCard3 = $playedCard3, $playedCard3 = $playedCard2, $playedCard2 = $tempCard>>
<</if>>
<<if $playerHand1.name.includes("Apiary")>>
<<set $playedCard1 = $card14>>
<</if>>
<<if $playerHand2.name.includes("Apiary")>>
<<set $playedCard2 = $card14>>
<</if>>
<<if $playerHand3.name.includes("Apiary")>>
<<set $playedCard3 = $card14>>
<</if>>
<<if $playerHand1.name.includes("Dragon")>>
<<set $playerFaceHp = $playerFaceHp - 3>>
<</if>>
<<if $playerHand2.name.includes("Dragon")>>
<<set $playerFaceHp = $playerFaceHp - 3>>
<</if>>
<<if $playerHand3.name.includes("Dragon")>>
<<set $playerFaceHp = $playerFaceHp - 3>>
<</if>>
<<if $playerHand1.name.includes("Cockatrice")>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $playerHand2.name.includes("Cockatrice")>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $playerHand3.name.includes("Cockatrice")>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $playerHand1.name.includes("Drake")>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $playerHand2.name.includes("Drake")>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $playerHand3.name.includes("Drake")>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $playerHand1.name.includes("Dream")>>
<<set $playerHand1 = $card311>>
<<elseif $playerHand1.name.includes("Sleepwalker")>>
<<set $playerHand1 = $card312>>
<</if>>
<<if $playerHand2.name.includes("Dream")>>
<<set $playerHand2 = $card311>>
<<elseif $playerHand2.name.includes("Sleepwalker")>>
<<set $playerHand2 = $card312>>
<</if>>
<<if $playerHand3.name.includes("Dream")>>
<<set $playerHand3 = $card311>>
<<elseif $playerHand3.name.includes("Sleepwalker")>>
<<set $playerHand3 = $card312>>
<</if>>
<<if $playerHand1.name.includes("Compose")>>
<<set $playerHand1 = $card319>>
<<elseif $playerHand1.name.includes("Songsmith")>>
<<set $playerHand1 = $card318>>
<</if>>
<<if $playerHand2.name.includes("Compose")>>
<<set $playerHand2 = $card319>>
<<elseif $playerHand2.name.includes("Songsmith")>>
<<set $playerHand2 = $card318>>
<</if>>
<<if $playerHand3.name.includes("Compose")>>
<<set $playerHand3 = $card319>>
<<elseif $playerHand3.name.includes("Songsmith")>>
<<set $playerHand3 = $card318>>
<</if>>
<<if $playerHand1.name.includes("Leprechaun")>>
<<set $playerHand1 = $card331>>
<<elseif $playerHand1.name.includes("Pot of gold")>>
<<set $playerHand1 = $card330>>
<</if>>
<<if $playerHand2.name.includes("Leprechaun")>>
<<set $playerHand2 = $card331>>
<<elseif $playerHand2.name.includes("Pot of gold")>>
<<set $playerHand2 = $card330>>
<</if>>
<<if $playerHand3.name.includes("Leprechaun")>>
<<set $playerHand3 = $card331>>
<<elseif $playerHand3.name.includes("Pot of gold")>>
<<set $playerHand3 = $card330>>
<</if>>
<<if $playerHand1.name.includes("Druid")>>
<<set $druidRandom = [ $card355, $card356, $card357 ]>>
<<set $playerHand1 = $druidRandom.pluck()>>
<<elseif $playerHand1.name.includes("Bearform")>>
<<set $druidRandom = [ $card356, $card357 ]>>
<<set $playerHand1 = $druidRandom.pluck()>>
<<elseif $playerHand1.name.includes("Catform")>>
<<set $druidRandom = [ $card355, $card357 ]>>
<<set $playerHand1 = $druidRandom.pluck()>>
<<elseif $playerHand1.name.includes("Treeform")>>
<<set $druidRandom = [ $card355, $card356 ]>>
<<set $playerHand1 = $druidRandom.pluck()>>
<</if>>
<<if $playerHand2.name.includes("Druid")>>
<<set $druidRandom = [ $card355, $card356, $card357 ]>>
<<set $playerHand2 = $druidRandom.pluck()>>
<<elseif $playerHand2.name.includes("Bearform")>>
<<set $druidRandom = [ $card356, $card357 ]>>
<<set $playerHand2 = $druidRandom.pluck()>>
<<elseif $playerHand2.name.includes("Catform")>>
<<set $druidRandom = [ $card355, $card357 ]>>
<<set $playerHand2 = $druidRandom.pluck()>>
<<elseif $playerHand2.name.includes("Treeform")>>
<<set $druidRandom = [ $card355, $card356 ]>>
<<set $playerHand2 = $druidRandom.pluck()>>
<</if>>
<<if $playerHand3.name.includes("Druid")>>
<<set $druidRandom = [ $card355, $card356, $card357 ]>>
<<set $playerHand3 = $druidRandom.pluck()>>
<<elseif $playerHand3.name.includes("Bearform")>>
<<set $druidRandom = [ $card356, $card357 ]>>
<<set $playerHand3 = $druidRandom.pluck()>>
<<elseif $playerHand3.name.includes("Catform")>>
<<set $druidRandom = [ $card355, $card357 ]>>
<<set $playerHand3 = $druidRandom.pluck()>>
<<elseif $playerHand3.name.includes("Treeform")>>
<<set $druidRandom = [ $card355, $card356 ]>>
<<set $playerHand3 = $druidRandom.pluck()>>
<</if>>
<<if $playerHand1.name.includes("Exhaust")>>
<<set $playerHand1 = $card355>>
<</if>>
<<if $playerHand2.name.includes("Exhaust")>>
<<set $playerHand2 = $card355>>
<</if>>
<<if $playerHand3.name.includes("Exhaust")>>
<<set $playerHand3 = $card355>>
<</if>>
<<if $playerHand1.name.includes("Kitten")>>
<<set $playerHand1 = $card356>>
<</if>>
<<if $playerHand2.name.includes("Kitten")>>
<<set $playerHand2 = $card356>>
<</if>>
<<if $playerHand3.name.includes("Kitten")>>
<<set $playerHand3 = $card356>>
<</if>>
<<if $playerHand1.name.includes("Sapling")>>
<<set $playerHand1 = $card357>>
<</if>>
<<if $playerHand2.name.includes("Sapling")>>
<<set $playerHand2 = $card357>>
<</if>>
<<if $playerHand3.name.includes("Sapling")>>
<<set $playerHand3 = $card357>>
<</if>>
<<if $playerHand1.name.includes("Hobbit")>>
<<set $playerHand1.hp++>>
<</if>>
<<if $playerHand2.name.includes("Hobbit")>>
<<set $playerHand2.hp++>>
<</if>>
<<if $playerHand3.name.includes("Hobbit")>>
<<set $playerHand3.hp++>>
<</if>>
<<if $playedCard1.name.includes("Regenerating")>>
<<set $playedCard1.hp = $playedCard1.hp + 2>>
<</if>>
<<if $playedCard1.name.includes("Morphed")>>
<<set $playedCard1.hp = $playedCard1.hp + 2>>
<</if>>
<<if $playedCard1.name.includes("Elemental Bond")>>
<<set $playedCard1.hp = $playedCard1.hp + 2>>
<</if>>
<<if $playedCard1.name.includes("Resuscitating")>>
<<set $playedCard1.hp = $playedCard1.hp + 2>>
<</if>>
<<if $playedCard1.name.includes("Gold")>>
<<set $playedCard1.hp = $playedCard1.hp + 2>>
<</if>>
<<if $playedCard1.name.includes("Incandescent")>>
<<set $playedCard1.hp = $playedCard1.hp + $spellPower>>
<</if>>
<<if $playedCard2.name.includes("Regenerating")>>
<<set $playedCard2.hp = $playedCard2.hp + 2>>
<</if>>
<<if $playedCard2.name.includes("Morphed")>>
<<set $playedCard2.hp = $playedCard2.hp + 2>>
<</if>>
<<if $playedCard2.name.includes("Elemental Bond")>>
<<set $playedCard2.hp = $playedCard2.hp + 2>>
<</if>>
<<if $playedCard2.name.includes("Resuscitating")>>
<<set $playedCard2.hp = $playedCard2.hp + 2>>
<</if>>
<<if $playedCard2.name.includes("Gold")>>
<<set $playedCard2.hp = $playedCard2.hp + 2>>
<</if>>
<<if $playedCard2.name.includes("Incandescent")>>
<<set $playedCard2.hp = $playedCard2.hp + $spellPower>>
<</if>>
<<if $playedCard3.name.includes("Regenerating")>>
<<set $playedCard3.hp = $playedCard3.hp + 2>>
<</if>>
<<if $playedCard3.name.includes("Morphed")>>
<<set $playedCard3.hp = $playedCard3.hp + 2>>
<</if>>
<<if $playedCard3.name.includes("Elemental Bond")>>
<<set $playedCard3.hp = $playedCard3.hp + 2>>
<</if>>
<<if $playedCard3.name.includes("Resuscitating")>>
<<set $playedCard3.hp = $playedCard3.hp + 2>>
<</if>>
<<if $playedCard3.name.includes("Gold")>>
<<set $playedCard3.hp = $playedCard3.hp + 2>>
<</if>>
<<if $playedCard3.name.includes("Incandescent")>>
<<set $playedCard3.hp = $playedCard3.hp + $spellPower>>
<</if>>
<<if $playedCard1.name.includes("Sprouting")>>
<<set $playedCard1.hp = $playedCard1.hp + 1>>
<<set $playedCard1.attack = $playedCard1.attack + 1>>
<</if>>
<<if $playedCard1.name.includes("Ponderous")>>
<<set $playedCard1.hp = $playedCard1.hp + 1>>
<<set $playedCard1.attack = $playedCard1.attack + 1>>
<</if>>
<<if $playedCard1.name.includes("Ruling")>>
<<set $playedCard1.hp = $playedCard1.hp + 1>>
<<set $playedCard1.attack = $playedCard1.attack + 1>>
<</if>>
<<if $playedCard2.name.includes("Sprouting")>>
<<set $playedCard2.hp = $playedCard2.hp + 1>>
<<set $playedCard2.attack = $playedCard2.attack + 1>>
<</if>>
<<if $playedCard2.name.includes("Ponderous")>>
<<set $playedCard2.hp = $playedCard2.hp + 1>>
<<set $playedCard2.attack = $playedCard2.attack + 1>>
<</if>>
<<if $playedCard2.name.includes("Ruling")>>
<<set $playedCard2.hp = $playedCard2.hp + 1>>
<<set $playedCard2.attack = $playedCard2.attack + 1>>
<</if>>
<<if $playedCard3.name.includes("Sprouting")>>
<<set $playedCard3.hp = $playedCard3.hp + 1>>
<<set $playedCard3.attack = $playedCard3.attack + 1>>
<</if>>
<<if $playedCard3.name.includes("Ponderous")>>
<<set $playedCard3.hp = $playedCard3.hp + 1>>
<<set $playedCard3.attack = $playedCard3.attack + 1>>
<</if>>
<<if $playedCard3.name.includes("Ruling")>>
<<set $playedCard3.hp = $playedCard3.hp + 1>>
<<set $playedCard3.attack = $playedCard3.attack + 1>>
<</if>>
<<if $playedCard1.name.includes("Renascent")>>
<<set $playedCard1.hp = $playedCard1.hp + 3>>
<</if>>
<<if $playedCard2.name.includes("Renascent")>>
<<set $playedCard2.hp = $playedCard2.hp + 3>>
<</if>>
<<if $playedCard3.name.includes("Renascent")>>
<<set $playedCard3.hp = $playedCard3.hp + 3>>
<</if>>
<<if $playedCard1.name.includes("Wolverine")>>
<<set $playedCard1.hp = $playedCard1.hp + 3>>
<</if>>
<<if $playedCard2.name.includes("Wolverine")>>
<<set $playedCard2.hp = $playedCard2.hp + 3>>
<</if>>
<<if $playedCard3.name.includes("Wolverine")>>
<<set $playedCard3.hp = $playedCard3.hp + 3>>
<</if>>
<<if $playedCard1.name.includes("Raging")>>
<<set $playedCard1.attack = $playedCard1.attack + 3>>
<</if>>
<<if $playedCard2.name.includes("Raging")>>
<<set $playedCard2.attack = $playedCard2.attack + 3>>
<</if>>
<<if $playedCard3.name.includes("Raging")>>
<<set $playedCard3.attack = $playedCard3.attack + 3>>
<</if>>
<<if $playedCard1.name.includes("Green")>>
<<set $deck.push($card209)>>A $card14.name was added to your deck.
<</if>>
<<if $playedCard2.name.includes("Green")>>
<<set $deck.push($card209)>>A $card14.name was added to your deck.
<</if>>
<<if $playedCard3.name.includes("Green")>>
<<set $deck.push($card209)>>A $card14.name was added to your deck.
<</if>>
<<if $playerHand1.name.includes("Arbalest")>>
<<set $oppCard1.hp = $oppCard1.hp - 2>>
<</if>>
<<if $playerHand2.name.includes("Arbalest")>>
<<set $oppCard2.hp = $oppCard2.hp - 2>>
<</if>>
<<if $playerHand3.name.includes("Arbalest")>>
<<set $oppCard3.hp = $oppCard3.hp - 2>>
<</if>>
<<if $playerHand1.name.includes("Landsknecht") and $playedCard1.name != $emptySlot.name>>
<<set $oppFaceHp = $oppFaceHp - 4>>
<</if>>
<<if $playerHand2.name.includes("Landsknecht") and $playedCard2.name != $emptySlot.name>>
<<set $oppFaceHp = $oppFaceHp - 4>>
<</if>>
<<if $playerHand3.name.includes("Landsknecht") and $playedCard3.name != $emptySlot.name>>
<<set $oppFaceHp = $oppFaceHp - 4>>
<</if>>
<<set $turnCounter = $turnCounter + 1>>
<<set $oppHandSize = $oppHandSize + 1>>
<<set $randomOppDraw = random(1, 4)>>
<<if $randomOppDraw === 1>>
<<set $oppHandSize = $oppHandSize + 1>>
<</if>>
<<if $oppHandSize > 3>>
<<set $oppHandSize = 3>>
<</if>>
<<if $turnCounter > 24>>
<<set $fatigue = $fatigue + 1>>
<<if $oppName === "Sauron">>
<<else>>
<<set $oppFaceHp = $oppFaceHp - $fatigue>>
<<set $fatigueMessage = "on">>
<</if>>
<</if>>
<<if $oppName === "Manawraith">>
<<set $oppFaceHp = $oppFaceHp + $spellPower>>
<</if>>
<<if $oppName === "Thief">>
<<if $oppCard1.descript.includes(".")>>
<<if $oppCard1.descript.includes("Monster")>>
<<set $thiefRandom = random(0, 2)>>
<<if $thiefRandom === 0>>
<<set $oppCard1.hp++>>
<<set $playerFaceHp-->>
<</if>>
<<elseif $oppCard1.descript.includes("Humanoid")>>
<<set $thiefRandom = random(0, 2)>>
<<if $thiefRandom === 0>>
<<set $deck.pluck()>>
<</if>>
<<elseif $oppCard1.descript.includes("Beast")>>
<<set $thiefRandom = random(0, 2)>>
<<if $thiefRandom === 0>>
<<set $playerBid = $playerBid - 1>>
<<set $oppBid = $oppBid + 1>>
<</if>>
<</if>>
<</if>>
<<if $oppCard2.descript.includes(".")>>
<<if $oppCard2.descript.includes("Monster")>>
<<set $thiefRandom = random(0, 2)>>
<<if $thiefRandom === 0>>
<<set $oppCard2.hp++>>
<<set $playerFaceHp-->>
<</if>>
<<elseif $oppCard2.descript.includes("Humanoid")>>
<<set $thiefRandom = random(0, 2)>>
<<if $thiefRandom === 0>>
<<set $deck.pluck()>>
<</if>>
<<elseif $oppCard2.descript.includes("Beast")>>
<<set $thiefRandom = random(0, 2)>>
<<if $thiefRandom === 0>>
<<set $playerBid = $playerBid - 1>>
<<set $oppBid = $oppBid + 1>>
<</if>>
<</if>>
<</if>>
<<if $oppCard3.descript.includes(".")>>
<<if $oppCard3.descript.includes("Monster")>>
<<set $thiefRandom = random(0, 2)>>
<<if $thiefRandom === 0>>
<<set $oppCard3.hp++>>
<<set $playerFaceHp-->>
<</if>>
<<set $oppCard3.hp++>>
<<set $playerFaceHp-->>
<<elseif $oppCard3.descript.includes("Humanoid")>>
<<set $thiefRandom = random(0, 2)>>
<<if $thiefRandom === 0>>
<<set $deck.pluck()>>
<</if>>
<<elseif $oppCard3.descript.includes("Beast")>>
<<set $thiefRandom = random(0, 2)>>
<<if $thiefRandom === 0>>
<<set $playerBid = $playerBid - 1>>
<<set $oppBid = $oppBid + 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $oppName === "Sauron">>
<<if $oppCard1.name === $emptySlot.name and $oppCard2.name === $emptySlot.name and $oppCard3.name === $emptySlot.name>>
<<set $crebainRandom = random(0,1)>>
<<if $crebainRandom === 0>>
<<set $oppCard1 = $crebain>>
<<set $oppCard2 = $crebain>>
<<set $oppCard3 = $crebain>>
<</if>>
<</if>>
<</if>>
<<include"Check for death">>
<</nobr>><<nobr>>
<<set $slotRandom = random(1, 3)>>
<<set $buffRandom = random(1, 8)>>
<<set $banishRandom = random(1, 12)>>
<<set $floodRandom = random(1, 9)>>
<<set $healingRandom = random(1, 4)>>
<<set $bidRandom = random (1, 12)>>
<<set $spellPowerRandom = random (1, 5)>>
<<set $elementalRandom = random (1, 5)>>
<<if $playedCard1.attack >= $oppFaceHp>>
<<set $slotRandom = 1>>
<<elseif $playedCard2.attack >= $oppFaceHp>>
<<set $slotRandom = 2>>
<<elseif $playedCard3.attack >= $oppFaceHp>>
<<set $slotRandom = 3>>
<</if>>
<<if $playedCard1.name.includes("Ta'vern") or $playedCard1.name.includes("Bearform") or $playedCard1.name.includes("Mocking") or $playedCard1.name.includes("Selfless") or $playedCard1.name.includes("Engaging")>>
<<set $slotRandom = 1>>
<<set $oppCard1 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Ta'vern") or $playedCard2.name.includes("Bearform")or $playedCard2.name.includes("Mocking") or $playedCard2.name.includes("Selfless") or $playedCard2.name.includes("Engaging")>>
<<set $slotRandom = 2>>
<<set $oppCard2 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Ta'vern") or $playedCard3.name.includes("Bearform")or $playedCard3.name.includes("Mocking") or $playedCard3.name.includes("Selfless") or $playedCard3.name.includes("Engaging")>>
<<set $slotRandom = 3>>
<<set $oppCard3 = $emptySlot>>
<</if>>
<<if $slotRandom === 1>>
<<if $oppHandSize > 0 and $oppCard1.name === $emptySlot.name>>
<<set $oppCard1 = $oppDeck.pluck()>>
<<if $oppSlot1 === "Mine">>
<<set $oppCard1.hp = $oppCard1.hp - (4 + $spellPower)>>
<<set $trap = "A mine was triggered in lane 1.">>
<<set $oppSlot1 = "">>
<<elseif $oppSlot1 === "Judge">>
<<set $oppCard1.attack = 1>>
<<set $trap = "A judgement was passed in lane 1.">>
<<set $oppSlot1 = "">>
<<elseif $oppSlot1 === "Copy">>
<<set $playedCard1 = $oppCard1>>
<<set $oppSlot1 = "">>
<<elseif $oppSlot1 === "Trampoline">>
<<set $oppCard1 = $emptySlot>>
<<set $oppHandSize++>>
<<set $trap = "A minion was bounced back from lane 1.">>
<<set $oppSlot1 = "">>
<</if>>
<<set $oppHandSize = $oppHandSize - 1>>
<<elseif $oppHandSize > 0 and $oppCard2.name === $emptySlot.name>>
<<set $oppCard2 = $oppDeck.pluck()>>
<<if $oppSlot2 === "Mine">>
<<set $oppCard2.hp = $oppCard2.hp - (4 + $spellPower)>>
<<set $trap = "A mine was triggered in lane 2.">>
<<set $oppSlot2 = "">>
<<elseif $oppSlot2 === "Judge">>
<<set $oppCard2.attack = 1>>
<<set $trap = "A judgement was passed in lane 2.">>
<<set $oppSlot2 = "">>
<<elseif $oppSlot2 === "Copy">>
<<set $playedCard2 = $oppCard2>>
<<set $oppSlot2 = "">>
<<elseif $oppSlot2 === "Trampoline">>
<<set $oppCard2 = $emptySlot>>
<<set $oppHandSize++>>
<<set $tramp = "A minion was bounced back from lane 2.">>
<<set $oppSlot2 = "">>
<</if>>
<<set $oppHandSize = $oppHandSize - 1>>
<<elseif $oppHandSize > 0 and $oppCard3.name === $emptySlot.name>>
<<set $oppCard3 = $oppDeck.pluck()>>
<<if $oppSlot3 === "Mine">>
<<set $oppCard3.hp = $oppCard3.hp - (4 + $spellPower)>>
<<set $trap = "A mine was triggered in lane 3.">>
<<set $oppSlot3 = "">>
<<elseif $oppSlot3 === "Judge">>
<<set $oppCard3.attack = 1>>
<<set $trap = "A judgement was passed in lane 3.">>
<<set $oppSlot3 = "">>
<<elseif $oppSlot3 === "Copy">>
<<set $playedCard3 = $oppCard3>>
<<set $oppSlot3 = "">>
<<elseif $oppSlot3 === "Trampoline">>
<<set $oppCard3 = $emptySlot>>
<<set $oppHandSize++>>
<<set $tramp = "A minion was bounced back from lane 3.">>
<<set $oppSlot3 = "">>
<</if>>
<<set $oppHandSize = $oppHandSize - 1>>
<</if>>
<<elseif $slotRandom === 2>>
<<if $oppHandSize > 0 and $oppCard2.name === $emptySlot.name>>
<<set $oppCard2 = $oppDeck.pluck()>>
<<if $oppSlot2 === "Mine">>
<<set $oppCard2.hp = $oppCard2.hp - (4 + $spellPower)>>
<<set $trap = "A mine was triggered in lane 2.">>
<<set $oppSlot2 = "">>
<<elseif $oppSlot2 === "Judge">>
<<set $oppCard2.attack = 1>>
<<set $trap = "A judgement was passed in lane 2.">>
<<set $oppSlot2 = "">>
<<elseif $oppSlot2 === "Copy">>
<<set $playedCard2 = $oppCard2>>
<<set $oppSlot2 = "">>
<<elseif $oppSlot2 === "Trampoline">>
<<set $oppCard2 = $emptySlot>>
<<set $oppHandSize++>>
<<set $trap = "A minion was bounced back from lane 2.">>
<<set $oppSlot2 = "">>
<</if>>
<<set $oppHandSize = $oppHandSize - 1>>
<<elseif $oppHandSize > 0 and $oppCard3.name === $emptySlot.name>>
<<set $oppCard3 = $oppDeck.pluck()>>
<<if $oppSlot3 === "Mine">>
<<set $oppCard3.hp = $oppCard3.hp - (4 + $spellPower)>>
<<set $trap = "A mine was triggered in lane 3.">>
<<set $oppSlot3 = "">>
<<elseif $oppSlot3 === "Judge">>
<<set $oppCard3.attack = 1>>
<<set $trap = "A judgement was passed in lane 3.">>
<<set $oppSlot3 = "">>
<<elseif $oppSlot3 === "Copy">>
<<set $playedCard3 = $oppCard3>>
<<set $oppSlot3 = "">>
<<elseif $oppSlot3 === "Trampoline">>
<<set $oppCard3 = $emptySlot>>
<<set $oppHandSize++>>
<<set $trap = "A minion was bounced back from lane 3.">>
<<set $oppSlot3 = "">>
<</if>>
<<set $oppHandSize = $oppHandSize - 1>>
<<elseif $oppHandSize > 0 and $oppCard1.name === $emptySlot.name>>
<<set $oppCard1 = $oppDeck.pluck()>>
<<if $oppSlot1 === "Mine">>
<<set $oppCard1.hp = $oppCard1.hp - (4 + $spellPower)>>
<<set $trap = "A mine was triggered in lane 1.">>
<<set $oppSlot1 = "">>
<<elseif $oppSlot1 === "Judge">>
<<set $oppCard1.attack = 1>>
<<set $trap = "A judgement was passed in lane 1.">>
<<set $oppSlot1 = "">>
<<elseif $oppSlot1 === "Copy">>
<<set $playedCard1 = $oppCard1>>
<<set $oppSlot1 = "">>
<<elseif $oppSlot1 === "Trampoline">>
<<set $oppCard1 = $emptySlot>>
<<set $oppHandSize++>>
<<set $trap = "A minion was bounced back from lane 1.">>
<<set $oppSlot1 = "">>
<</if>>
<<set $oppHandSize = $oppHandSize - 1>>
<</if>>
<<elseif $slotRandom === 3>>
<<if $oppHandSize > 0 and $oppCard3.name === $emptySlot.name>>
<<set $oppCard3 = $oppDeck.pluck()>>
<<if $oppSlot3 === "Mine">>
<<set $oppCard3.hp = $oppCard3.hp - (4 + $spellPower)>>
<<set $trap = "A mine was triggered in lane 3.">>
<<set $oppSlot3 = "">>
<<elseif $oppSlot3 === "Judge">>
<<set $oppCard3.attack = 1>>
<<set $trap = "A judgement was passed in lane 3.">>
<<set $oppSlot3 = "">>
<<elseif $oppSlot3 === "Copy">>
<<set $playedCard3 = $oppCard3>>
<<set $oppSlot3 = "">>
<<elseif $oppSlot3 === "Trampoline">>
<<set $oppCard3 = $emptySlot>>
<<set $oppHandSize++>>
<<set $trap = "A minion was bounced back from lane 3.">>
<<set $oppSlot3 = "">>
<</if>>
<<set $oppHandSize = $oppHandSize - 1>>
<<elseif $oppHandSize > 0 and $oppCard1.name === $emptySlot.name>>
<<set $oppCard1 = $oppDeck.pluck()>>
<<if $oppSlot1 === "Mine">>
<<set $oppCard1.hp = $oppCard1.hp - (4 + $spellPower)>>
<<set $trap = "A mine was triggered in lane 1.">>
<<set $oppSlot1 = "">>
<<elseif $oppSlot1 === "Judge">>
<<set $oppCard1.attack = 1>>
<<set $trap = "A judgement was passed in lane 1.">>
<<set $oppSlot1 = "">>
<<elseif $oppSlot1 === "Copy">>
<<set $playedCard1 = $oppCard1>>
<<set $oppSlot1 = "">>
<<elseif $oppSlot1 === "Trampoline">>
<<set $oppCard1 = $emptySlot>>
<<set $oppHandSize++>>
<<set $trap = "A minion was bounced back from lane 1.">>
<<set $oppSlot1 = "">>
<</if>>
<<set $oppHandSize = $oppHandSize - 1>>
<<elseif $oppHandSize > 0 and $oppCard2.name === $emptySlot.name>>
<<set $oppCard2 = $oppDeck.pluck()>>
<<if $oppSlot2 === "Mine">>
<<set $oppCard2.hp = $oppCard2.hp - (4 + $spellPower)>>
<<set $trap = "A mine was triggered in lane 2.">>
<<set $oppSlot2 = "">>
<<elseif $oppSlot2 === "Judge">>
<<set $oppCard2.attack = 1>>
<<set $trap = "A judgement was passed in lane 2.">>
<<set $oppSlot2 = "">>
<<elseif $oppSlot2 === "Copy">>
<<set $playedCard2 = $oppCard2>>
<<set $oppSlot2 = "">>
<<elseif $oppSlot2 === "Trampoline">>
<<set $oppCard2 = $emptySlot>>
<<set $oppHandSize++>>
<<set $trap = "A minion was bounced back from lane 2.">>
<<set $oppSlot2 = "">>
<</if>>
<<set $oppHandSize = $oppHandSize - 1>>
<</if>>
<</if>>
<<if $playedCard1.name === "Time Elemental" or $playedCard2.name === "Time Elemental" or $playedCard3.name === "Time Elemental" or $playedCard1.name.includes("Perpetual") or $playedCard2.name.includes("Perpetual") or $playedCard3.name.includes("Perpetual")>>
<<else>>
<<if $oppHandSize > 1>>
<<if $oppCard1.name != $emptySlot.name and $oppCard2.name != $emptySlot.name>>
<<if $buffRandom === 1>>
<<set $oppCard1.hp = $oppCard1.hp + 1>>
<<set $oppCard2.hp = $oppCard2.hp + 1>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent buffed his minions.");
Dialog.open();
<</script>>
<<elseif $buffRandom === 2>>
<<set $oppCard1.attack = $oppCard1.attack + 1>>
<<set $oppCard2.attack = $oppCard2.attack + 1>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent buffed his minions.");
Dialog.open();
<</script>>
<</if>>
<</if>>
<<if $oppCard2. name != $emptySlot.name and $oppCard3.name != $emptySlot.name>>
<<if $buffRandom === 1>>
<<set $oppCard2.hp = $oppCard2.hp + 1>>
<<set $oppCard3.hp = $oppCard3.hp + 1>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent buffed his minions.");
Dialog.open();
<</script>>
<<elseif $buffRandom === 2>>
<<set $oppCard2.attack = $oppCard2.attack + 1>>
<<set $oppCard3.attack = $oppCard3.attack + 1>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent buffed his minions.");
Dialog.open();
<</script>>
<</if>>
<</if>>
<<if $oppCard1. name != $emptySlot.name and $oppCard3.name != $emptySlot.name>>
<<if $buffRandom === 1>>
<<set $oppCard1.hp = $oppCard1.hp + 1>>
<<set $oppCard3.hp = $oppCard3.hp + 1>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent buffed his minions.");
Dialog.open();
<</script>>
<<elseif $buffRandom === 2>>
<<set $oppCard1.attack = $oppCard1.attack + 1>>
<<set $oppCard3.attack = $oppCard3.attack + 1>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent buffed his minions.");
Dialog.open();
<</script>>
<</if>>
<</if>>
<</if>>
<<if $oppHandSize > 1>>
<<if $floodRandom === 1>>
<<if $playedCard1.name != $emptySlot.name and $playedCard2.name != $emptySlot.name>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent flooded your board dealing 2 damage to all your minions.");
Dialog.open();
<</script>>
<<set $oppHandSize = $oppHandSize - 1>>
<<set $playedCard1.hp = $playedCard1.hp -2>>
<<set $playedCard2.hp = $playedCard2.hp -2>>
<<set $playedCard3.hp = $playedCard3.hp -2>>
<<include"Deathrattle card1">>
<<include"Deathrattle card2">>
<<include"Deathrattle card3">>
<</if>>
<<elseif $floodRandom === 2>>
<<if $playedCard1.name != $emptySlot.name and $playedCard3.name != $emptySlot.name>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent flooded your board dealing 2 damage to all your minions.");
Dialog.open();
<</script>>
<<set $oppHandSize = $oppHandSize - 1>>
<<set $playedCard1.hp = $playedCard1.hp -2>>
<<set $playedCard2.hp = $playedCard2.hp -2>>
<<set $playedCard3.hp = $playedCard3.hp -2>>
<<include"Deathrattle card1">>
<<include"Deathrattle card2">>
<<include"Deathrattle card3">>
<</if>>
<<elseif $floodRandom === 3>>
<<if $playedCard2.name != $emptySlot.name and $playedCard3.name != $emptySlot.name>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent flooded your board dealing 2 damage to all your minions.");
Dialog.open();
<</script>>
<<set $oppHandSize = $oppHandSize - 1>>
<<set $playedCard1.hp = $playedCard1.hp -2>>
<<set $playedCard2.hp = $playedCard2.hp -2>>
<<set $playedCard3.hp = $playedCard3.hp -2>>
<<include"Deathrattle card1">>
<<include"Deathrattle card2">>
<<include"Deathrattle card3">>
<</if>>
<</if>>
<</if>>
<<if $oppHandSize > 1>>
<<if $banishRandom === 1>>
<<if $playedCard1.name != $emptySlot.name>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent dealt 6 damage to your $playedCard1.name.");
Dialog.open();
<</script>>
<<set $oppHandSize = $oppHandSize - 1>>
<<set $playedCard1.hp = $playedCard1.hp - 6>>
<<include"Deathrattle card1">>
<</if>>
<<elseif $banishRandom === 2>>
<<if $playedCard2.name != $emptySlot.name>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent dealt 6 damage to your $playedCard2.name.");
Dialog.open();
<</script>>
<<set $oppHandSize = $oppHandSize - 1>>
<<set $playedCard2.hp = $playedCard2.hp - 6>>
<<include"Deathrattle card2">>
<</if>>
<<elseif $banishRandom === 3>>
<<if $playedCard3.name != $emptySlot.name>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent dealt 6 damage to your $playedCard3.name.");
Dialog.open();
<</script>>
<<set $oppHandSize = $oppHandSize - 1>>
<<set $playedCard3.hp = $playedCard3.hp - 6>>
<<include"Deathrattle card3">>
<</if>>
<</if>>
<</if>>
<<if $oppHandSize > 1>>
<<if $playerBid - $oppBid > 2>>
<<if $bidRandom > 10>>
<<set $oppBid = $oppBid + 2>>
<<set $oppHandSize = $oppHandSize - 1>>
<<elseif $bidRandom === 9 or $bidRandom === 10>>
<<set $oppBid = $oppBid + 1>>
<<set $oppHandSize = $oppHandSize - 1>>
<</if>>
<<else>>
<<if $bidRandom === 12>>
<<set $oppBid = $oppBid + 2>>
<<set $oppHandSize = $oppHandSize - 1>>
<<elseif $bidRandom === 11>>
<<set $oppBid = $oppBid + 1>>
<<set $oppHandSize = $oppHandSize - 1>>
<</if>>
<</if>>
<</if>>
<<if $spellPower > 1>>
<<if $oppHandSize > 1>>
<<if $spellPowerRandom === 5>>
<<set $spellPower = $spellPower -1>>
<<set $oppHandSize = $oppHandSize - 1>>
<</if>>
<</if>>
<</if>>
<<if $elementalBuff > 2>>
<<if $oppHandSize > 1>>
<<if $elementalRandom === 5>>
<<set $elementalBuff = $elementalBuff -1>>
<<set $oppHandSize = $oppHandSize - 1>>
<</if>>
<</if>>
<</if>>
<<if $oppFaceHp < 15 and $oppHandSize > 1 and $healingRandom === 1>>
<<set $oppFaceHp = $oppFaceHp + 10>>
<<set $oppHandSize = $oppHandSize -1>>
<<script>>
Dialog.setup("Spell warning!");
Dialog.wiki("The opponent healed himself for 10 hp.");
Dialog.open();
<</script>>
<</if>>
<</if>>
<<if $oppHandSize > 3>>
<<set $oppHandSize = 3>>
<</if>>
<<if $oppCard1.hp < 1>><<set $oppCard1 = $emptySlot>><</if>>
<<if $oppCard2.hp < 1>><<set $oppCard2 = $emptySlot>><</if>>
<<if $oppCard3.hp < 1>><<set $oppCard3 = $emptySlot>><</if>>
<<if $playedCard1.hp < 1>><<set $playedCard1 = $emptySlot>><</if>>
<<if $playedCard2.hp < 1>><<set $playedCard2 = $emptySlot>><</if>>
<<if $playedCard3.hp < 1>><<set $playedCard3 = $emptySlot>><</if>>
<</nobr>><<nobr>><<include"oppCards">><</nobr>>
[[MAIN MENU][$deck = [], $picked = [], $pickCounter = 0, $currentDeck = []]]
<<if $pickCounter < 27>>
Construct a new deck.
<<nobr>><<set $card16.attackBuff = random(0, 7)>><<set $card16.hpBuff = random(0, 7)>><<set $card21.attackBuff = random(-1, 0)>><<set $card21.hpBuff = random(4, 10)>>
<<set $choice1 = $allCards.pluck()>><<set $allCards.push($choice1)>>
<<set $choice2 = $allCards.pluck()>><<set $allCards.push($choice2)>>
<<set $choice3 = $allCards.pluck()>><<set $allCards.push($choice3)>><</nobr>>
<table>
<tr>
<td class="playerMinion noBottom">[[Pick|Deck builder][$deck.push($choice1), $picked.push($choice1.name), $currentDeck.push($choice1)]] $choice1.name</td>
<td class="playerMinion noBottom">[[Pick|Deck builder][$deck.push($choice2), $picked.push($choice2.name), $currentDeck.push($choice2)]] $choice2.name</td>
<td class="playerMinion noBottom">[[Pick|Deck builder][$deck.push($choice3), $picked.push($choice3.name), $currentDeck.push($choice3)]] $choice3.name</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $choice1.spell === 0>>$choice1.attack ⚔ $choice1.hp ⛨<<else>>$choice1.effect ✨<<if $choice1.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $choice2.spell === 0>>$choice2.attack ⚔ $choice2.hp ⛨<<else>>$choice2.effect ✨<<if $choice2.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $choice3.spell === 0>>$choice3.attack ⚔ $choice3.hp ⛨<<else>>$choice3.effect ✨<<if $choice3.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$choice1.buffName $choice1.attackBuff ⚔ $choice1.hpBuff ⛨</td>
<td class="noCurve playerMinion">$choice2.buffName $choice2.attackBuff ⚔ $choice2.hpBuff ⛨</td>
<td class="noCurve playerMinion">$choice3.buffName $choice3.attackBuff ⚔ $choice3.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $choice1.value</td>
<td class="noCurve playerMinion">Value: $choice2.value</td>
<td class="noCurve playerMinion">Value: $choice3.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$choice1.description</td>
<td class="noTop playerMinion">$choice2.description</td>
<td class="noTop playerMinion">$choice3.description</td>
</tr>
</table> <<set $pickCounter = $pickCounter + 1>>
<<else>>
<<set $deck = Array.from($currentDeck)>>
<<set $playerHand1 = $deck.pluck()>>
<<set $playerHand2 = $deck.pluck()>>
<<set $playerHand3 = $deck.pluck()>>
[[Finish deck]]
<</if>>Picked: $picked<<nobr>>
<<if $redraw != "on">>
<<include "endTurnEffects">>
<</if>>
<<set $drawnCard = $deck.pluck()>>
<<if $drawnCard != undefined>>
<<if $drawnCard.name === "Dog" or $drawnCard.name === "Doll" or $drawnCard.buffName === "Unstable" or $drawnCard.buffName === "Contorted" or $drawnCard.buffName === "Antiquated">>
<<include"randomSet">>
<</if>>
<<elseif $deck.pluck() === undefined>>
<<set $joker = {name:"Joker", hp: random(1, 3), attack: random(-1, 4), buffName: "Fooled", attackBuff: random(-1, 4), hpBuff: random(1, 3), spell: 0, value: 0, description: "Funny guy."}>>
<<set $drawnCard = $joker>>
<</if>>
<<if $drawnCard.name.includes("Elemental")>>
<<set $drawnCard.hp = $drawnCard.hp + $elementalBuff>>
<<set $drawnCard.attack = $drawnCard.attack + $elementalBuff>>
<</if>>
<<if $drawnCard.name.includes("Shieldmaiden") and $eowyn > 0>>
<<set $drawnCard.name = "Inspired Shieldmaiden">>
<</if>>
<<if $drawnCard.name.includes("Ent") and $peregrin > 0>>
<<set $drawnCard.name = "Sprouting Ent">>
<</if>>
<<if $drawnCard.name.includes("Hobbit") and $samwise > 0>>
<<set $drawnCard.name = "Selfless Hobbit">>
<</if>>
<<if $drawnCard.name.includes("Hobbit") and $frodo > 0>>
<<set $drawnCard.name = "Invisible Hobbit">>
<</if>>
<<set $voidRandom = random(0,60)>>
<<if $drawnCard.name === "Summoner">>
<<set $demonRoll = random (1, 3)>>
<<if $demonRoll === 1>>
<<set $deck.push($card24)>>$card24.name was added to your deck.
<<elseif $demonRoll === 2>>
<<set $deck.push($card25)>>$card25.name was added to your deck.
<<elseif $demonRoll === 3>>
<<set $deck.push($card26)>>$card26.name was added to your deck.
<</if>>
<<elseif $drawnCard.name === "Incinerate">>Flame Elemental was added to your deck.
<<set $deck.push($card41)>>
<<elseif $drawnCard.name === "Freeze">>Frost Elemental was added to your deck.
<<set $deck.push($card42)>>
<<elseif $drawnCard.name === "Sonic Wave">>$card70.name was added to your deck.
<<set $deck.push($card70)>>
<<elseif $drawnCard.name === "Infect">>Leper was added to your deck.
<<set $deck.push($card43)>>
<<elseif $drawnCard.name === "Quicken">>$card77.name was added to your deck.
<<set $deck.push($card77)>>
<<elseif $drawnCard.name === "Philantropist">>$card89.name was added to your deck.
<<set $deck.push($card89)>>
<<elseif $drawnCard.name === "Purloiner">>$card90.name was added to your deck.
<<set $deck.push($card90)>>
<<elseif $drawnCard.name === "Hive">>
<<set $deck.push($card14)>>
<<set $deck.push($card14)>>Two Insects were added to your deck.
<<elseif $drawnCard.name === "Scarecrow">>
<<set $deck.push($card30)>>
<<set $deck.push($card30)>>Two Terrorise were added to your deck.
<<elseif $drawnCard.name === "Evanesce" or $voidRandom === 0>>
<<set $deck.push($card296)>>$card296.name was added to your deck.
<</if>>
<</nobr>>
You drew:
<table class="draw">
<tr>
<td class="playerMinion noBottom">$drawnCard.name</td>
</tr>
<tr>
<td class="playerMinion noCurve"><<if $drawnCard.spell === 0>>$drawnCard.attack ⚔ $drawnCard.hp ⛨<<else>> $drawnCard.effect ✨<<if $drawnCard.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="playerMinion noCurve">$drawnCard.buffName $drawnCard.attackBuff ⚔ $drawnCard.hpBuff ⛨</td>
</tr>
<tr>
<td class="playerMinion noTop draw">$drawnCard.description</td>
</tr>
</table><<if $drawnCard.name.includes("Insect") or $drawnCard.name === "Terrorise" or $drawnCard.name === "Life Elemental" or $drawnCard.name === "Smash" or $drawnCard.name === "Menace" or $drawnCard.name === "The ONE ring" or $drawnCard.name === "Awaken">>
<table><tr>
<td class="playerFace"><<if $playerFaceHp < 1 or $oppFaceHp < 1>><<else>>[[Replace|yes][$playerHand1 = $drawnCard, $redraw = "on"]]<</if>></td>
<td class="playerFace"><<if $playerFaceHp < 1 or $oppFaceHp < 1>><<else>>[[Replace|yes][$playerHand2 = $drawnCard, $redraw = "on"]]<</if>></td>
<td class="playerFace"><<if $playerFaceHp < 1 or $oppFaceHp < 1>><<else>>[[Replace|yes][$playerHand3 = $drawnCard, $redraw = "on"]]<</if>></td>
</tr>
<tr>
<td class="playerMinion noBottom"><<if $playerHand1.name != "no card">>$playerHand1.name<</if>></td>
<td class="playerMinion noBottom"><<if $playerHand2.name != "no card">>$playerHand2.name<</if>></td>
<td class="playerMinion noBottom"><<if $playerHand3.name != "no card">>$playerHand3.name<</if>></td>
</tr>
<tr>
<td class="playerMinion noCurve"><<if $playerHand1.name != $emptySlot.name>><<if $playerHand1.spell === 0>>$playerHand1.attack ⚔ $playerHand1.hp ⛨<<else>> $playerHand1.effect ✨<<if $playerHand1.spell === 2>> AOE<</if>><</if>><</if>></td>
<td class="playerMinion noCurve"><<if $playerHand2.name != $emptySlot.name>><<if $playerHand2.spell === 0>>$playerHand2.attack ⚔ $playerHand2.hp ⛨<<else>> $playerHand2.effect ✨<<if $playerHand2.spell === 2>> AOE<</if>><</if>><</if>></td>
<td class="playerMinion noCurve"><<if $playerHand3.name != $emptySlot.name>><<if $playerHand3.spell === 0>>$playerHand3.attack ⚔ $playerHand3.hp ⛨<<else>> $playerHand3.effect ✨<<if $playerHand3.spell === 2>> AOE<</if>><</if>><</if>></td>
</tr>
<tr>
<td class="playerMinion noCurve"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.buffName $playerHand1.attackBuff ⚔ $playerHand1.hpBuff ⛨<</if>></td>
<td class="playerMinion noCurve"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.buffName $playerHand2.attackBuff ⚔ $playerHand2.hpBuff ⛨<</if>></td>
<td class="playerMinion noCurve"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.buffName $playerHand3.attackBuff ⚔ $playerHand3.hpBuff ⛨<</if>></td>
</tr>
<tr>
<td class="playerMinion noTop"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.description<</if>></td>
<td class="playerMinion noTop"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.description<</if>></td>
<td class="playerMinion noTop"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.description<</if>></td>
</tr>
</table>
<<else>><table><tr>
<td class="playerFace"><<if $playerFaceHp < 1 or $oppFaceHp < 1>><<else>>[[Replace|Start][$playerHand1 = $drawnCard]]<</if>></td>
<td class="playerFace"><<if $playerFaceHp < 1 or $oppFaceHp < 1>><<else>>[[Replace|Start][$playerHand2 = $drawnCard]]<</if>></td>
<td class="playerFace"><<if $playerFaceHp < 1 or $oppFaceHp < 1>><<else>>[[Replace|Start][$playerHand3 = $drawnCard]]<</if>></td>
</tr>
<tr>
<td class="playerMinion noBottom"><<if $playerHand1.name != "no card">>$playerHand1.name<</if>></td>
<td class="playerMinion noBottom"><<if $playerHand2.name != "no card">>$playerHand2.name<</if>></td>
<td class="playerMinion noBottom"><<if $playerHand3.name != "no card">>$playerHand3.name<</if>></td>
</tr>
<tr>
<td class="playerMinion noCurve"><<if $playerHand1.name != $emptySlot.name>><<if $playerHand1.spell === 0>>$playerHand1.attack ⚔ $playerHand1.hp ⛨<<else>> $playerHand1.effect ✨<<if $playerHand1.spell === 2>> AOE<</if>><</if>><</if>></td>
<td class="playerMinion noCurve"><<if $playerHand2.name != $emptySlot.name>><<if $playerHand2.spell === 0>>$playerHand2.attack ⚔ $playerHand2.hp ⛨<<else>> $playerHand2.effect ✨<<if $playerHand2.spell === 2>> AOE<</if>><</if>><</if>></td>
<td class="playerMinion noCurve"><<if $playerHand3.name != $emptySlot.name>><<if $playerHand3.spell === 0>>$playerHand3.attack ⚔ $playerHand3.hp ⛨<<else>> $playerHand3.effect ✨<<if $playerHand3.spell === 2>> AOE<</if>><</if>><</if>></td>
</tr>
<tr>
<td class="playerMinion noCurve"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.buffName $playerHand1.attackBuff ⚔ $playerHand1.hpBuff ⛨<</if>></td>
<td class="playerMinion noCurve"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.buffName $playerHand2.attackBuff ⚔ $playerHand2.hpBuff ⛨<</if>></td>
<td class="playerMinion noCurve"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.buffName $playerHand3.attackBuff ⚔ $playerHand3.hpBuff ⛨<</if>></td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $playerHand1.name != $emptySlot.name>>Value: $playerHand1.value<</if>></td>
<td class="noCurve playerHand"><<if $playerHand2.name != $emptySlot.name>>Value: $playerHand2.value<</if>></td>
<td class="noCurve playerHand"><<if $playerHand3.name != $emptySlot.name>>Value: $playerHand3.value<</if>></td>
</tr>
<tr>
<td class="playerMinion noTop"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.description<</if>></td>
<td class="playerMinion noTop"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.description<</if>></td>
<td class="playerMinion noTop"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.description<</if>></td>
</tr>
</table>
<</if>>
<<if $fatigueMessage === "on">>
The opponent took $fatigue fatigue damage.
<</if>><<if $playerFaceHp < 1 or $oppFaceHp < 1>><<include"Check for death">><<include "Board reset">>[[MAIN MENU]]<</if>><<nobr>><<include "battlecries">><<set $playSlot.effect = $playSlot.effect + $spellPower>><<include"onSpell">><</nobr>><table>
<tr>
<td class="oppFace">Handsize: <<if $oppHandVisible === "on">>$oppHandSize<<else>>???<</if>></td>
<td class="oppFace">HP: <<if $oppHpVisible === "on">>$oppFaceHp<<else>>???<</if>></td>
<td class="oppFace">Bid: <<if $oppBidVisible === "on">>$oppBid<<else>>???<</if>></td>
</tr>
<tr>
<td class="noBottom oppMinion"><<nobr>>
<<if $playSlot.spell === 1>>
<<if $playSlot.name === "Scorch">>
<<set $playSlot.effect = 0>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $oppHandSize, $oppFaceHp = $oppFaceHp - 3 * $oppHandSize, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Drain">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $oppHandSize = $oppHandSize -1, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Bribe">>
<<set $playSlot.effect = 0>>
[[Target|Start][$playedCard1 = $oppCard1, $oppCard1 = $emptySlot, $playerBid = $playerBid - 3, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Plata o plomo">>
<<set $playSlot.effect = 0>>
<<set $plataRandom = random(0, 1)>>
<<if $plataRandom === 0>>
[[Target|Start][$playedCard1 = $oppCard1, $oppCard1 = $emptySlot, $playerBid = $playerBid - 2, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard1 = $emptySlot, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Rob">>
[[Target|Start][$playerBid = $playerBid + 2, $oppBid = $oppBid - 2, $oppCard1.hp = $oppCard1.hp - $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Philtre">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $playedCard1 = $card104, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Tame">>
<<set $playSlot.effect = 0>>
<<if $oppCard1.descript.includes("Beast")>>
[[Target|Start][$playedCard1 = $oppCard1, $oppCard1 = $emptySlot, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Beguile">>
[[Target|Start][$oppCard1.hpTemp = $oppCard1.hp, $oppCard1.hp = $oppCard1.attack - $playSlot.effect, $oppCard1.attack = $oppCard1.hpTemp, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Bullet">>
<<set $playSlot.effect = $prize + $spellPower>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $oppFaceHp = $oppFaceHp - $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Jinx">>
[[Target|Start][$oppCard1.hp = 1, $oppCard1.attack = 0, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Bedevil">>
[[Target|Start][$oppCard1.hp = 2, $oppCard1.attack = 1, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Rouse">>
<<if $playerHand1.spell === 0>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp + $playSlot.effect, $playedCard1.hp = $playedCard1.hp + $playSlot.effect, $playerHand1.hp = $playerHand1.hp + $playSlot.effect, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp + $playSlot.effect, $playedCard1.hp = $playedCard1.hp + $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Excite">>
<<if $playerHand1.spell === 0>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp + $playSlot.effect, $playedCard1.hp = $playedCard1.hp + $playSlot.effect, $playerHand1.hp = $playerHand1.hp + $playSlot.effect, $playerFaceHp = $playerFaceHp + $playSlot.effect, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp + $playSlot.effect, $playedCard1.hp = $playedCard1.hp + $playSlot.effect, $playerFaceHp = $playerFaceHp + $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Ignite" or $playSlot.name === "Awaken">>
<<if $playerHand1.spell === 0>>
[[Target|Start][$oppCard1.attack = $oppCard1.attack + $playSlot.effect, $playedCard1.attack = $playedCard1.attack + $playSlot.effect, $playerHand1.attack = $playerHand1.attack + $playSlot.effect, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard1.attack = $oppCard1.attack + $playSlot.effect, $playedCard1.attack = $playedCard1.attack + $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Inspire">>
<<if $playerHand1.spell === 0>>
[[Target|Start][$oppCard1.attack = $oppCard1.attack + $playSlot.effect, $playedCard1.attack = $playedCard1.attack + $playSlot.effect, $playerHand1.attack = $playerHand1.attack + $playSlot.effect, $oppCard1.hp = $oppCard1.hp + $playSlot.effect, $playedCard1.hp = $playedCard1.hp + $playSlot.effect, $playerHand1.hp = $playerHand1.hp + $playSlot.effect, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard1.attack = $oppCard1.attack + $playSlot.effect, $playedCard1.attack = $playedCard1.attack + $playSlot.effect, $oppCard1.hp = $oppCard1.hp + $playSlot.effect, $playedCard1.hp = $playedCard1.hp, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Stir">>
<<if $playerHand1.spell === 0>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp + $playSlot.effect, $playedCard1.hp = $playedCard1.hp + $playSlot.effect, $playerHand1.hp = $playerHand1.hp + $playSlot.effect, $oppCard1.attack = $oppCard1.attack - 1, $playedCard1.attack = $playedCard1.attack - 1, $playerHand1.attack = $playerHand1.attack -1, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp + $playSlot.effect, $playedCard1.hp = $playedCard1.hp + $playSlot.effect, $oppCard1.attack = $oppCard1.attack - 1, $playedCard1.attack = $playedCard1.attack - 1, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Favour">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $playedCard1.hp = $playedCard1.hp + $playSlot.effect, $playerHand1.hp = $playerHand1.hp + $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Phial">>
<<set $playSlot.effect = 2>>
<<if $oppCard1.descript.includes("Monster") or $oppCard1.descript.includes("Beast")>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - 2, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Bounce">>
<<if $oppCard1 != $emptySlot>>
[[Target|Start][$oppCard1 = $emptySlot, $oppHandSize++, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Evanesce">>
[[Target|Start][$oppCard1 = $emptySlot, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Erase" and $oppCard1.descript != "Humanoid" and $oppCard1.descript != "Monster" and $oppCard1.descript != "Beast">>
[[Target|Start][$oppCard1 = $emptySlot, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.spell === 2>>
<<if $playSlot.name === "Swipe">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - ($playSlot.effect + $aim), $oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppCard3.hp = $oppCard3.hp - $playSlot.effect, $playSlot = $emptySlot, $oppHandSize = $oppHandSize -1]]
<<elseif $playSlot.name === "Tonic">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - ($playSlot.effect + $aim), $oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppCard3.hp = $oppCard3.hp - $playSlot.effect, $playSlot = $emptySlot, $playedCard1 = $card106]]
<<elseif $playSlot.name === "Sink">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - ($playSlot.effect + $aim), $oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppCard3.hp = $oppCard3.hp - $playSlot.effect, $oppCard1.attack = $oppCard1.attack - $playSlot.effect, $oppCard2.attack = $oppCard2.attack - $playSlot.effect, $oppCard3.attack = $oppCard3.attack - $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Hypnotise">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - ($playSlot.effect + $aim), $oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppCard3.hp = $oppCard3.hp - $playSlot.effect, $oppCard1.attack = $oppCard1.attack - $playSlot.effect, $oppCard2.attack = $oppCard2.attack - $playSlot.effect, $oppCard3.attack = $oppCard3.attack - $playSlot.effect, $turnCounter = $turnCounter + 3, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - ($playSlot.effect + $aim), $oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppCard3.hp = $oppCard3.hp - $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.spell === 3>>
<<set $playSlot.effect = 0>>
<<if $playerFaceHp > $oppCard1.attack>>
[[Target|Start][$playerFaceHp = $playerFaceHp - $oppCard1.attack, $oppCard1 = $emptySlot, $playSlot = $emptySlot]]
<<else>>
[[Me smart. Me smash!|Proud][$losses = $losses + 1, $lastGameWon = 0]]
<</if>>
<<elseif $playSlot.spell === 4>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $dot = $dot + $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.spell === 5>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $hot = $hot + $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.spell === 7>>
[[Target|Start][$playedCard1.hp = $playedCard1.hp + $playSlot.effect, $oppCard1.hp = $oppCard1.hp + $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.spell === 8 and $oppCard1.name === $emptySlot.name>>
<<set $playSlot.effect = 0>>
[[Target|Start][$oppSlot1 = $playSlot.name, $playSlot = $emptySlot]]
<</if>><</nobr>> <<if $oppCard1.name != "no card">>$oppCard1.name<</if>>
</td>
<td class="noBottom oppMinion"><<nobr>>
<<if $playSlot.spell === 1>>
<<if $playSlot.name === "Scorch">>
<<set $playSlot.effect = 0>>
[[Target|Start][$oppCard2.hp = $oppCard2.hp - $oppHandSize, $oppFaceHp = $oppFaceHp - 3 * $oppHandSize, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Drain">>
[[Target|Start][$oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppHandSize = $oppHandSize -1, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Bribe">>
<<set $playSlot.effect = 0>>
[[Target|Start][$playedCard2 = $oppCard2, $oppCard2 = $emptySlot, $playerBid = $playerBid - 3, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Plata o plomo">>
<<set $playSlot.effect = 0>>
<<set $plataRandom = random(0, 1)>>
<<if $plataRandom === 0>>
[[Target|Start][$playedCard2 = $oppCard2, $oppCard2 = $emptySlot, $playerBid = $playerBid - 2, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard2 = $emptySlot, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name ==="Rob">>
[[Target|Start][$playerBid = $playerBid + 2, $oppBid = $oppBid - 2, $oppCard2.hp = $oppCard2.hp - $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Philtre">>
[[Target|Start][$oppCard2.hp = $oppCard2.hp - $playSlot.effect, $playedCard2 = $card104, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Tame">>
<<set $playSlot.effect = 0>>
<<if $oppCard2.descript.includes("Beast")>>
[[Target|Start][$playedCard2 = $oppCard2, $oppCard2 = $emptySlot, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Beguile">>
[[Target|Start][$oppCard2.hpTemp = $oppCard2.hp, $oppCard2.hp = $oppCard2.attack - $playSlot.effect, $oppCard2.attack = $oppCard2.hpTemp, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Bullet">>
<<set $playSlot.effect = $prize + $spellPower>>
[[Target|Start][$oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppFaceHp = $oppFaceHp - $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Jinx">>
[[Target|Start][$oppCard2.hp = 1, $oppCard2.attack = 0, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Bedevil">>
[[Target|Start][$oppCard2.hp = 2, $oppCard2.attack = 1, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Dart">>
[[Target|Start][$oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppFaceHp = $oppFaceHp - $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Rouse">>
<<if $playerHand2.spell === 0>>
[[Target|Start][$oppCard2.hp = $oppCard2.hp + $playSlot.effect, $playedCard2.hp = $playedCard2.hp + $playSlot.effect, $playerHand2.hp = $playerHand2.hp + $playSlot.effect, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard2.hp = $oppCard2.hp + $playSlot.effect, $playedCard2.hp = $playedCard2.hp + $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Excite">>
<<if $playerHand2.spell === 0>>
[[Target|Start][$oppCard2.hp = $oppCard2.hp + $playSlot.effect, $playedCard2.hp = $playedCard2.hp + $playSlot.effect, $playerHand2.hp = $playerHand2.hp + $playSlot.effect, $playerFaceHp = $playerFaceHp + $playSlot.effect, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard2.hp = $oppCard2.hp + $playSlot.effect, $playedCard2.hp = $playedCard2.hp + $playSlot.effect, $playerFaceHp = $playerFaceHp + $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Ignite" or $playSlot.name === "Awaken">>
<<if $playerHand2.spell === 0>>
[[Target|Start][$oppCard2.attack = $oppCard2.attack + $playSlot.effect, $playedCard2.attack = $playedCard2.attack + $playSlot.effect, $playerHand2.attack = $playerHand2.attack + $playSlot.effect, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard2.attack = $oppCard2.attack + $playSlot.effect, $playedCard2.attack = $playedCard2.attack + $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Inspire">>
<<if $playerHand2.spell === 0>>
[[Target|Start][$oppCard2.attack = $oppCard2.attack + $playSlot.effect, $playedCard2.attack = $playedCard2.attack + $playSlot.effect, $playerHand2.attack = $playerHand2.attack + $playSlot.effect, $oppCard2.hp = $oppCard2.hp + $playSlot.effect, $playedCard2.hp = $playedCard2.hp + $playSlot.effect, $playerHand2.hp = $playerHand2.hp + $playSlot.effect, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard2.attack = $oppCard2.attack + $playSlot.effect, $playedCard2.attack = $playedCard2.attack + $playSlot.effect, $oppCard2.hp = $oppCard2.hp + $playSlot.effect, $playedCard2.hp = $playedCard2.hp, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Stir">>
<<if $playerHand2.spell === 0>>
[[Target|Start][$oppCard2.hp = $oppCard2.hp + $playSlot.effect, $playedCard2.hp = $playedCard2.hp + $playSlot.effect, $playerHand2.hp = $playerHand2.hp + $playSlot.effect, $oppCard2.attack = $oppCard2.attack - 1, $playedCard2.attack = $playedCard2.attack - 1, $playerHand2.attack = $playerHand2.attack -1, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard2.hp = $oppCard2.hp + $playSlot.effect, $playedCard2.hp = $playedCard2.hp + $playSlot.effect, $oppCard2.attack = $oppCard2.attack - 1, $playedCard2.attack = $playedCard2.attack - 1, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Favour">>
[[Target|Start][$oppCard2.hp = $oppCard2.hp - $playSlot.effect, $playedCard2.hp = $playedCard2.hp + $playSlot.effect, $playerHand2.hp = $playerHand2.hp + $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Phial">>
<<set $playSlot.effect = 2>>
<<if $oppCard2.descript.includes("Monster") or $oppCard2.descript.includes("Beast")>>
[[Target|Start][$oppCard2.hp = $oppCard2.hp - 2, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Bounce">>
<<if $oppCard2 != $emptySlot>>
[[Target|Start][$oppCard2 = $emptySlot, $oppHandSize++, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Evanesce">>
[[Target|Start][$oppCard2 = $emptySlot, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Erase" and $oppCard2.descript != "Humanoid" and $oppCard2.descript != "Monster" and $oppCard2.descript != "Beast">>
[[Target|Start][$oppCard2 = $emptySlot, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard2.hp = $oppCard2.hp - $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.spell === 2>>
<<if $playSlot.name === "Swipe">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $oppCard2.hp = $oppCard2.hp - ($playSlot.effect + $aim), $oppCard3.hp = $oppCard3.hp - $playSlot.effect, $playSlot = $emptySlot, $oppHandSize = $oppHandSize -1]]
<<elseif $playSlot.name === "Tonic">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $oppCard2.hp = $oppCard2.hp - ($playSlot.effect + $aim), $oppCard3.hp = $oppCard3.hp - $playSlot.effect, $playSlot = $emptySlot, $playedCard2 = $card106]]
<<elseif $playSlot.name === "Sink">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $oppCard2.hp = $oppCard2.hp - ($playSlot.effect + $aim), $oppCard3.hp = $oppCard3.hp - $playSlot.effect, $oppCard1.attack = $oppCard1.attack - $playSlot.effect, $oppCard2.attack = $oppCard2.attack - $playSlot.effect, $oppCard3.attack = $oppCard3.attack - $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Hypnotise">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $oppCard2.hp = $oppCard2.hp - ($playSlot.effect + $aim), $oppCard3.hp = $oppCard3.hp - $playSlot.effect, $oppCard1.attack = $oppCard1.attack - $playSlot.effect, $oppCard2.attack = $oppCard2.attack - $playSlot.effect, $oppCard3.attack = $oppCard3.attack - $playSlot.effect, $turnCounter = $turnCounter + 3, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $oppCard2.hp = $oppCard2.hp - ($playSlot.effect + $aim), $oppCard3.hp = $oppCard3.hp - $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.spell === 3>>
<<set $playSlot.effect = 0>>
<<if $playerFaceHp > $oppCard2.attack>>
[[Target|Start][$playerFaceHp = $playerFaceHp - $oppCard2.attack, $oppCard2 = $emptySlot, $playSlot = $emptySlot]]
<<else>>
[[Me smart. Me smash!|Proud][$losses = $losses + 1, $lastGameWon = 0]]
<</if>>
<<elseif $playSlot.spell === 4>>
[[Target|Start][$oppCard2.hp = $oppCard2.hp - $playSlot.effect, $dot = $dot + $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.spell === 5>>
[[Target|Start][$oppCard2.hp = $oppCard2.hp - $playSlot.effect, $hot = $hot + $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.spell === 7>>
[[Target|Start][$playedCard2.hp = $playedCard2.hp + $playSlot.effect, $oppCard2.hp = $oppCard2.hp + $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.spell === 8 and $oppCard2.name === $emptySlot.name>>
<<set $playSlot.effect = 0>>
[[Target|Start][$oppSlot2 = $playSlot.name, $playSlot = $emptySlot]]
<</if>><</nobr>> <<if $oppCard2.name != "no card">>$oppCard2.name<</if>>
</td>
<td class="noBottom oppMinion"><<nobr>>
<<if $playSlot.spell === 1>>
<<if $playSlot.name === "Scorch">>
<<set $playSlot.effect = 0>>
[[Target|Start][$oppCard3.hp = $oppCard3.hp - $oppHandSize, $oppFaceHp = $oppFaceHp - 3 * $oppHandSize, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Drain">>
[[Target|Start][$oppCard3.hp = $oppCard3.hp - $playSlot.effect, $oppHandSize = $oppHandSize -1, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Bribe">>
<<set $playSlot.effect = 0>>
[[Target|Start][$playedCard3 = $oppCard3, $oppCard3 = $emptySlot, $playerBid = $playerBid - 3, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Plata o plomo">>
<<set $playSlot.effect = 0>>
<<set $plataRandom = random(0, 1)>>
<<if $plataRandom === 0>>
[[Target|Start][$playedCard3 = $oppCard3, $oppCard3 = $emptySlot, $playerBid = $playerBid - 2, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard3 = $emptySlot, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name ==="Rob">>
[[Target|Start][$playerBid = $playerBid + 2, $oppBid = $oppBid - 2, $oppCard3.hp = $oppCard3.hp - $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Philtre">>
[[Target|Start][$oppCard3.hp = $oppCard3.hp - $playSlot.effect, $playedCard3 = $card104, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Tame">>
<<set $playSlot.effect = 0>>
<<if $oppCard3.descript.includes("Beast")>>
[[Target|Start][$playedCard3 = $oppCard3, $oppCard3 = $emptySlot, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Beguile">>
[[Target|Start][$oppCard3.hpTemp = $oppCard3.hp, $oppCard3.hp = $oppCard3.attack - $playSlot.effect, $oppCard3.attack = $oppCard3.hpTemp, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Bullet">>
<<set $playSlot.effect = $prize + $spellPower>>
[[Target|Start][$oppCard3.hp = $oppCard3.hp - $playSlot.effect, $oppFaceHp = $oppFaceHp - $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Jinx">>
[[Target|Start][$oppCard3.hp = 1, $oppCard3.attack = 0, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Bedevil">>
[[Target|Start][$oppCard3.hp = 2, $oppCard3.attack = 1, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Rouse">>
<<if $playerHand3.spell === 0>>
[[Target|Start][$oppCard3.hp = $oppCard3.hp + $playSlot.effect, $playedCard3.hp = $playedCard3.hp + $playSlot.effect, $playerHand3.hp = $playerHand3.hp + $playSlot.effect, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard3.hp = $oppCard3.hp + $playSlot.effect, $playedCard3.hp = $playedCard3.hp + $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Excite">>
<<if $playerHand3.spell === 0>>
[[Target|Start][$oppCard3.hp = $oppCard3.hp + $playSlot.effect, $playedCard3.hp = $playedCard3.hp + $playSlot.effect, $playerHand3.hp = $playerHand3.hp + $playSlot.effect, $playerFaceHp = $playerFaceHp + $playSlot.effect, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard3.hp = $oppCard3.hp + $playSlot.effect, $playedCard3.hp = $playedCard3.hp + $playSlot.effect, $playerFaceHp = $playerFaceHp + $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Ignite" or $playSlot.name === "Awaken">>
<<if $playerHand3.spell === 0>>
[[Target|Start][$oppCard3.attack = $oppCard3.attack + $playSlot.effect, $playedCard3.attack = $playedCard3.attack + $playSlot.effect, $playerHand3.attack = $playerHand3.attack + $playSlot.effect, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard3.attack = $oppCard3.attack + $playSlot.effect, $playedCard3.attack = $playedCard3.attack + $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Inspire">>
<<if $playerHand3.spell === 0>>
[[Target|Start][$oppCard3.attack = $oppCard3.attack + $playSlot.effect, $playedCard3.attack = $playedCard3.attack + $playSlot.effect, $playerHand3.attack = $playerHand3.attack + $playSlot.effect, $oppCard3.hp = $oppCard3.hp + $playSlot.effect, $playedCard3.hp = $playedCard3.hp + $playSlot.effect, $playerHand3.hp = $playerHand3.hp + $playSlot.effect, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard3.attack = $oppCard3.attack + $playSlot.effect, $playedCard3.attack = $playedCard3.attack + $playSlot.effect, $oppCard3.hp = $oppCard3.hp + $playSlot.effect, $playedCard3.hp = $playedCard3.hp, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Stir">>
<<if $playerHand3.spell === 0>>
[[Target|Start][$oppCard3.hp = $oppCard3.hp + $playSlot.effect, $playedCard3.hp = $playedCard3.hp + $playSlot.effect, $playerHand3.hp = $playerHand3.hp + $playSlot.effect, $oppCard3.attack = $oppCard3.attack - 1, $playedCard3.attack = $playedCard3.attack - 1, $playerHand3.attack = $playerHand3.attack -1, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard3.hp = $oppCard3.hp + $playSlot.effect, $playedCard3.hp = $playedCard3.hp + $playSlot.effect, $oppCard3.attack = $oppCard3.attack - 1, $playedCard3.attack = $playedCard3.attack - 1, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Favour">>
[[Target|Start][$oppCard3.hp = $oppCard3.hp - $playSlot.effect, $playedCard3.hp = $playedCard3.hp + $playSlot.effect, $playerHand3.hp = $playerHand3.hp + $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Phial">>
<<set $playSlot.effect = 2>>
<<if $oppCard3.descript.includes("Monster") or $oppCard3.descript.includes("Beast")>>
[[Target|Start][$oppCard3.hp = $oppCard3.hp - 2, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Bounce">>
<<if $oppCard3 != $emptySlot>>
[[Target|Start][$oppCard3 = $emptySlot, $oppHandSize++, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name === "Evanesce">>
[[Target|Start][$oppCard3 = $emptySlot, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Erase" and $oppCard3.descript != "Humanoid" and $oppCard3.descript != "Monster" and $oppCard3.descript != "Beast">>
[[Target|Start][$oppCard3 = $emptySlot, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard3.hp = $oppCard3.hp - $playSlot.effect, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.spell === 2>>
<<if $playSlot.name === "Swipe">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppCard3.hp = $oppCard3.hp - ($playSlot.effect + $aim), $playSlot = $emptySlot, $oppHandSize = $oppHandSize -1]]
<<elseif $playSlot.name === "Tonic">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppCard3.hp = $oppCard3.hp - ($playSlot.effect + $aim), $playSlot = $emptySlot, $playedCard3 = $card106]]
<<elseif $playSlot.name === "Sink">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppCard3.hp = $oppCard3.hp - ($playSlot.effect + $aim), $oppCard1.attack = $oppCard1.attack - $playSlot.effect, $oppCard2.attack = $oppCard2.attack - $playSlot.effect, $oppCard3.attack = $oppCard3.attack - $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Hypnotise">>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppCard3.hp = $oppCard3.hp - ($playSlot.effect + $aim), $oppCard1.attack = $oppCard1.attack - $playSlot.effect, $oppCard2.attack = $oppCard2.attack - $playSlot.effect, $oppCard3.attack = $oppCard3.attack - $playSlot.effect, $turnCounter = $turnCounter + 3, $playSlot = $emptySlot]]
<<else>>
[[Target|Start][$oppCard1.hp = $oppCard1.hp - $playSlot.effect, $oppCard2.hp = $oppCard2.hp - $playSlot.effect, $oppCard3.hp = $oppCard3.hp - ($playSlot.effect + $aim), $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.spell === 3>>
<<set $playSlot.effect = 0>>
<<if $playerFaceHp > $oppCard3.attack>>
[[Target|Start][$playerFaceHp = $playerFaceHp - $oppCard3.attack, $oppCard3 = $emptySlot, $playSlot = $emptySlot]]
<<else>>
[[Me smart. Me smash!|Proud][$losses = $losses + 1, $lastGameWon = 0]]
<</if>>
<<elseif $playSlot.spell === 4>>
[[Target|Start][$oppCard3.hp = $oppCard3.hp - $playSlot.effect, $dot = $dot + $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.spell === 5>>
[[Target|Start][$oppCard3.hp = $oppCard3.hp - $playSlot.effect, $hot = $hot + $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.spell === 7>>
[[Target|Start][$playedCard3.hp = $playedCard3.hp + $playSlot.effect, $oppCard3.hp = $oppCard3.hp + $playSlot.effect, $playSlot = $emptySlot]]
<<elseif $playSlot.spell === 8 and $oppCard3.name === $emptySlot.name>>
<<set $playSlot.effect = 0>>
[[Target|Start][$oppSlot3 = $playSlot.name, $playSlot = $emptySlot]]
<</if>><</nobr>> <<if $oppCard3.name != "no card">>$oppCard3.name<</if>>
</td>
</tr>
<tr>
<td class="noCurve oppMinion"> <<if $oppCard1.name != $emptySlot.name>>$oppCard1.attack ⚔ $oppCard1.hp ⛨<</if>></td>
<td class="noCurve oppMinion"> <<if $oppCard2.name != $emptySlot.name>>$oppCard2.attack ⚔ $oppCard2.hp ⛨<</if>></td>
<td class="noCurve oppMinion"> <<if $oppCard3.name != $emptySlot.name>>$oppCard3.attack ⚔ $oppCard3.hp ⛨<</if>></td>
</tr>
<tr>
<td class="noTop oppMinion"><<if $oppCard1.name != $emptySlot.name>>$oppCard1.descript<</if>></td>
<td class="noTop oppMinion"><<if $oppCard2.name != $emptySlot.name>>$oppCard2.descript<</if>></td>
<td class="noTop oppMinion"><<if $oppCard3.name != $emptySlot.name>>$oppCard3.descript<</if>></td>
</tr>
<tr>
<td class="noBottom playerMinion"><<if $playedCard1.name != "no card">>$playedCard1.name<</if>> <<nobr>>
<<if $playSlot.spell === 0>>
<<if $playSlot.name.includes("Scout") or $playSlot.name.includes("Pathfinder") or $playSlot.name.includes("Trailblazer")>>
[[play|End turn][$playedCard1 = $playSlot, $playerHand1.attack = $playerHand1.attack + $playSlot.attackBuff, $playerHand1.hp = $playerHand1.hp + $playSlot.hpBuff, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Doppelganger")>>
<<if $playedCard2.name != $emptySlot.name>>
[[play|End turn][$playSlot.hp = $playedCard2.hp, $playSlot.attack = $playedCard2.attack, $playedCard1 = $playSlot, $playSlot = $emptySlot]]
<<else>>
[[play|End turn][$playedCard1 = $playSlot, $playSlot = $emptySlot]]
<</if>>
<<else>>
[[play|End turn][$playedCard1 = $playSlot, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.spell === 9 and $playedCard1 != $emptySlot>>
<<if $playSlot.name === "Equip">>
<<set $playSlot.effect = 0>>
[[play|Start][$playedCard1.attack = $playedCard1.attack + 1, $playedCard1.hp = $playedCard1.hp + 1, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Arm">>
<<set $playSlot.effect = 0>>
[[play|Start][$playedCard1.attack = $playedCard1.attack + 2, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Elixir">>
<<set $playSlot.effect = 0>>
[[play|Start][$playedCard1.hp = $playedCard1.hp + 2, $playSlot = $emptySlot]]
<<else>>
[[play|Start][$playedCard1 = $playSlot, $playSlot = $emptySlot]]
<</if>>
<</if>><</nobr>>
</td>
<td class="noBottom playerMinion"><<if $playedCard2.name != "no card">>$playedCard2.name<</if>> <<nobr>>
<<if $playSlot.spell === 0>>
<<if $playSlot.name.includes("Scout") or $playSlot.name.includes("Pathfinder") or $playSlot.name.includes("Trailblazer")>>
[[play|End turn][$playedCard2 = $playSlot, $playerHand2.attack = $playerHand2.attack + $playSlot.attackBuff, $playerHand2.hp = $playerHand2.hp + $playSlot.hpBuff, $playSlot = $emptySlot]]
<<else>>
[[play|End turn][$playedCard2 = $playSlot, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.spell === 9 and $playedCard2 != $emptySlot>>
<<if $playSlot.name === "Equip">>
<<set $playSlot.effect = 0>>
[[play|Start][$playedCard2.attack = $playedCard2.attack + 1, $playedCard2.hp = $playedCard2.hp + 1, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Arm">>
<<set $playSlot.effect = 0>>
[[play|Start][$playedCard2.attack = $playedCard2.attack + 2, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Elixir">>
<<set $playSlot.effect = 0>>
[[play|Start][$playedCard2.hp = $playedCard2.hp + 2, $playSlot = $emptySlot]]
<<else>>
[[play|Start][$playedCard2 = $playSlot, $playSlot = $emptySlot]]
<</if>>
<</if>><</nobr>>
</td>
<td class="noBottom playerMinion"><<if $playedCard3.name != "no card">>$playedCard3.name<</if>> <<nobr>>
<<if $playSlot.spell === 0>>
<<if $playSlot.name.includes("Scout") or $playSlot.name.includes("Pathfinder") or $playSlot.name.includes("Trailblazer")>>
[[play|End turn][$playedCard3 = $playSlot, $playerHand3.attack = $playerHand3.attack + $playSlot.attackBuff, $playerHand3.hp = $playerHand3.hp + $playSlot.hpBuff, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Doppelganger")>>
<<if $playedCard2.name != $emptySlot.name>>
[[play|End turn][$playSlot.hp = $playedCard2.hp, $playSlot.attack = $playedCard2.attack, $playedCard3 = $playSlot, $playSlot = $emptySlot]]
<<else>>
[[play|End turn][$playedCard3 = $playSlot, $playSlot = $emptySlot]]
<</if>>
<<else>>
[[play|End turn][$playedCard3 = $playSlot, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.spell === 9 and $playedCard3 != $emptySlot>>
<<if $playSlot.name === "Equip">>
<<set $playSlot.effect = 0>>
[[play|Start][$playedCard3.attack = $playedCard3.attack + 1, $playedCard3.hp = $playedCard3.hp + 1, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Arm">>
<<set $playSlot.effect = 0>>
[[play|Start][$playedCard3.attack = $playedCard3.attack + 2, $playSlot = $emptySlot]]
<<elseif $playSlot.name === "Elixir">>
<<set $playSlot.effect = 0>>
[[play|Start][$playedCard3.hp = $playedCard3.hp + 2, $playSlot = $emptySlot]]
<<else>>
[[play|Start][$playedCard3 = $playSlot, $playSlot = $emptySlot]]
<</if>>
<</if>><</nobr>>
</td>
</tr>
<tr>
<td class="noTop playerMinion"><<if $playedCard1.name != $emptySlot.name>>$playedCard1.attack ⚔ $playedCard1.hp ⛨<</if>></td>
<td class="noTop playerMinion"><<if $playedCard2.name != $emptySlot.name>>$playedCard2.attack ⚔ $playedCard2.hp ⛨<</if>></td>
<td class="noTop playerMinion"><<if $playedCard3.name != $emptySlot.name>>$playedCard3.attack ⚔ $playedCard3.hp ⛨<</if>></td>
</tr>
<tr>
<td class="empty"></td>
<td class="playSlot noBottom"><<if $playSlot.name === "no card">>added spell power: $spellPower<<else>>$playSlot.name<</if>></td>
<td class="empty"></td>
</tr>
<tr>
<td class="empty"></td>
<td class="playSlot noTop"><<if $playSlot.spell === 0>> $playSlot.attack ⚔ $playSlot.hp ⛨<<else>>✨ $playSlot.effect<</if>></td>
<td class="empty"></td>
</tr>
<tr>
<td class="playerHand noBottom"><<if $playerHand1.name != "no card">>$playerHand1.name<</if>> <<nobr>>
<<if $playerHand1.name != $emptySlot.name and $playSlot.spell === 0>>
<<if $playerHand1.description.includes("buff if the current prize is 3")>>
<<if $prize > 2>>
[[buff|buff][$playSlot.name = $playerHand1.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand1.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand1.hpBuff, $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.buffName === "Duplicated">>
[[buff|buff][$playSlot.name = $playerHand1.buffName+ " " + $playSlot.name, $playSlot.hp = $playSlot.hp * 2, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.buffName === "Covetous">>
[[buff|buff][$playSlot.name = $playerHand1.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand1.attackBuff + $oppHandSize, $playSlot.hp = $playSlot.hp + $playerHand1.hpBuff + $oppHandSize, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.buffName === "Ruling">>
[[buff|buff][$playSlot.name = $playerHand1.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand1.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand1.hpBuff, $spellPower = $spellPower + 1, $playerBid = $playerBid + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.buffName === "Luminescent">>
[[buff|buff][$playSlot.name = $playerHand1.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand1.attackBuff, $playSlot.hp = $playSlot.hp + $spellsCast, $playerHand1 = $emptySlot]]
<<else>>
[[buff|buff][$playSlot.name = $playerHand1.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand1.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand1.hpBuff, $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playSlot.spell === 10>>
<<if $playerHand1.name != $emptySlot.name and $playSlot.name === "Replicate">>
[[Target|Start][$playerHand2 = $playerHand1, $playerHand3 = $playerHand1, $playSlot = $emptySlot]]
<</if>>
<</if>><</nobr>>
</td>
<td class="playerHand noBottom"><<if $playerHand2.name != "no card">>$playerHand2.name<</if>> <<nobr>>
<<if $playerHand2.name != $emptySlot.name and $playSlot.spell === 0>>
<<if $playerHand2.description.includes("buff if the current prize is 3")>>
<<if $prize > 2>>
[[buff|buff][$playSlot.name = $playerHand2.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand2.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand2.hpBuff, $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.buffName === "Duplicated">>
[[buff|buff][$playSlot.name = $playerHand2.buffName+ " " + $playSlot.name, $playSlot.hp = $playSlot.hp * 2, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.buffName === "Covetous">>
[[buff|buff][$playSlot.name = $playerHand2.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand2.attackBuff + $oppHandSize, $playSlot.hp = $playSlot.hp + $playerHand2.hpBuff + $oppHandSize, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.buffName === "Ruling">>
[[buff|buff][$playSlot.name = $playerHand2.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand2.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand2.hpBuff, $spellPower = $spellPower + 1, $playerBid = $playerBid + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.buffName === "Luminescent">>
[[buff|buff][$playSlot.name = $playerHand2.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand2.attackBuff, $playSlot.hp = $playSlot.hp + $spellsCast, $playerHand2 = $emptySlot]]
<<else>>
[[buff|buff][$playSlot.name = $playerHand2.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand2.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand2.hpBuff, $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playSlot.spell === 10>>
<<if $playerHand2.name != $emptySlot.name and $playSlot.name === "Replicate">>
[[Target|Start][$playerHand1 = $playerHand2, $playerHand3 = $playerHand2, $playSlot = $emptySlot]]
<</if>>
<</if>><</nobr>>
</td>
<td class="playerHand noBottom"><<if $playerHand3.name != "no card">>$playerHand3.name<</if>> <<nobr>>
<<if $playerHand3.name != $emptySlot.name and $playSlot.spell === 0>>
<<if $playerHand3.description.includes("buff if the current prize is 3")>>
<<if $prize > 2>>
[[buff|buff][$playSlot.name = $playerHand3.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand3.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand3.hpBuff, $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.buffName === "Duplicated">>
[[buff|buff][$playSlot.name = $playerHand3.buffName+ " " + $playSlot.name, $playSlot.hp = $playSlot.hp * 2, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.buffName === "Covetous">>
[[buff|buff][$playSlot.name = $playerHand3.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand3.attackBuff + $oppHandSize, $playSlot.hp = $playSlot.hp + $playerHand3.hpBuff + $oppHandSize, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.buffName === "Ruling">>
[[buff|buff][$playSlot.name = $playerHand3.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand3.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand3.hpBuff, $spellPower = $spellPower + 1, $playerBid = $playerBid + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.buffName === "Luminescent">>
[[buff|buff][$playSlot.name = $playerHand3.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand3.attackBuff, $playSlot.hp = $playSlot.hp + $spellsCast, $playerHand3 = $emptySlot]]
<<else>>
[[buff|buff][$playSlot.name = $playerHand3.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand3.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand3.hpBuff, $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playSlot.spell === 10>>
<<if $playerHand3.name != $emptySlot.name and $playSlot.name === "Replicate">>
[[Target|Start][$playerHand1 = $playerHand3, $playerHand2 = $playerHand3, $playSlot = $emptySlot]]
<</if>>
<</if>><</nobr>>
</td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $playerHand1.name != $emptySlot.name>><<if $playerHand1.spell === 0>>$playerHand1.attack ⚔ $playerHand1.hp ⛨<<elseif $playerHand1.spell > 0>> ✨ $playerHand1.effect<</if>><</if>></td>
<td class="noCurve playerHand"><<if $playerHand2.name != $emptySlot.name>><<if $playerHand2.spell === 0>>$playerHand2.attack ⚔ $playerHand2.hp ⛨<<elseif $playerHand2.spell > 0>> ✨ $playerHand2.effect<</if>><</if>></td>
<td class="noCurve playerHand"><<if $playerHand3.name != $emptySlot.name>><<if $playerHand3.spell === 0>>$playerHand3.attack ⚔ $playerHand3.hp ⛨<<elseif $playerHand3.spell > 0>> ✨ $playerHand3.effect<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.buffName $playerHand1.attackBuff ⚔ $playerHand1.hpBuff ⛨<</if>></td>
<td class="noCurve playerHand"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.buffName $playerHand2.attackBuff ⚔ $playerHand2.hpBuff ⛨<</if>></td>
<td class="noCurve playerHand"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.buffName $playerHand3.attackBuff ⚔ $playerHand3.hpBuff ⛨<</if>></td>
</tr>
<tr>
<td class="noTop playerHand"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.description<</if>></td>
<td class="noTop playerHand"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.description<</if>></td>
<td class="noTop playerHand"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.description<</if>></td>
</tr>
<tr>
<td class="playerFace"><<set $prize = $playerBid - $oppBid>><<if $prize < 0>>Current prize: 0<<else>>Current prize: $prize<</if>></td>
<td class="playerFace">HP: $playerFaceHp</td>
<td class="playerFace">Bid: $playerBid</td>
</tr>
</table><<nobr>><<include"showDeck">><</nobr>><<nobr>>
<<include"onBuff">>
<</nobr>><table>
<tr>
<td class="oppFace">Handsize: <<if $oppHandVisible === "on">>$oppHandSize<<else>>???<</if>></td>
<td class="oppFace">HP: <<if $oppHpVisible === "on">>$oppFaceHp<<else>>???<</if>></td>
<td class="oppFace">Bid: <<if $oppBidVisible === "on">>$oppBid<<else>>???<</if>></td>
</tr>
<tr>
<td class="noBottom oppMinion"><<if $oppCard1.name != "no card">>$oppCard1.name<</if>></td>
<td class="noBottom oppMinion"><<if $oppCard2.name != "no card">>$oppCard2.name<</if>></td>
<td class="noBottom oppMinion"><<if $oppCard3.name != "no card">>$oppCard3.name<</if>></td>
</tr>
<tr>
<td class="noCurve oppMinion"> <<if $oppCard1.name != $emptySlot.name>>$oppCard1.attack ⚔ $oppCard1.hp ⛨<</if>></td>
<td class="noCurve oppMinion"> <<if $oppCard2.name != $emptySlot.name>>$oppCard2.attack ⚔ $oppCard2.hp ⛨<</if>></td>
<td class="noCurve oppMinion"> <<if $oppCard3.name != $emptySlot.name>>$oppCard3.attack ⚔ $oppCard3.hp ⛨<</if>></td>
</tr>
<tr>
<td class="noTop oppMinion"><<if $oppCard1.name != $emptySlot.name>>$oppCard1.descript<</if>></td>
<td class="noTop oppMinion"><<if $oppCard2.name != $emptySlot.name>>$oppCard2.descript<</if>></td>
<td class="noTop oppMinion"><<if $oppCard3.name != $emptySlot.name>>$oppCard3.descript<</if>></td>
</tr>
<tr>
<td class="noBottom playerMinion"><<if $playedCard1.name != "no card">>$playedCard1.name<</if>><<nobr>>
<<if $playSlot.name.includes("Sinistral")>>
[[play|End turn][$playedCard1.name = $playSlot.name, $playedCard1.attack = $playSlot.attack, $playedCard1.hp = $playSlot.hp + 4, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Scout") or $playSlot.name.includes("Pathfinder") or $playSlot.name.includes("Trailblazer")>>
[[play|End turn][$playedCard1 = $playSlot, $playerHand1.attack = $playerHand1.attack + $playSlot.attackBuff, $playerHand1.hp = $playerHand1.hp + $playSlot.hpBuff, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Advanced")>>
[[play|End turn][$playerBid = $playerBid + 3, $playedCard1 = $playSlot, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Doppelganger")>>
<<if $playedCard2.name != $emptySlot.name>>
[[play|End turn][$playedCard1.name = $playSlot.name, $playedCard1.attack = $playedCard2.attack, $playedCard1.hp = $playedCard2.hp, $playSlot = $emptySlot]]
<<else>>
[[play|End turn][$playedCard1 = $playSlot, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Tinker")>>
<<set $randomTinker = random(0,12)>>
<<if $randomTinker === 0>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card119, $playSlot = $emptySlot]]
<<elseif $randomTinker === 1>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card120, $playSlot = $emptySlot]]
<<elseif $randomTinker === 2>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card121, $playSlot = $emptySlot]]
<<elseif $randomTinker === 3>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card122, $playSlot = $emptySlot]]
<<elseif $randomTinker === 4>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card123, $playSlot = $emptySlot]]
<<elseif $randomTinker === 5>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card176, $playSlot = $emptySlot]]
<<elseif $randomTinker === 6>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card177, $playSlot = $emptySlot]]
<<elseif $randomTinker === 7>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card178, $playSlot = $emptySlot]]
<<elseif $randomTinker === 8>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card190, $playSlot = $emptySlot]]
<<elseif $randomTinker === 9>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card191, $playSlot = $emptySlot]]
<<elseif $randomTinker === 10>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card249, $playSlot = $emptySlot]]
<<elseif $randomTinker === 11>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card366, $playSlot = $emptySlot]]
<<elseif $randomTinker === 12>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card374, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Spellweaver")>>
<<set $randomSpellweaver = random(0,9)>>
<<if $randomSpellweaver === 0>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card29, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 1>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card30, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 2>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card31, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 3>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card34, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 4>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card48, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 5>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card82, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 6>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card105, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 7>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card175, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 8>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card217, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 9>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card370, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Medium")>>
<<set $randomMedium = random(0,6)>>
<<if $randomMedium === 0>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card161, $playSlot = $emptySlot]]
<<elseif $randomMedium === 1>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card162, $playSlot = $emptySlot]]
<<elseif $randomMedium === 2>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card163, $playSlot = $emptySlot]]
<<elseif $randomMedium === 3>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card164, $playSlot = $emptySlot]]
<<elseif $randomMedium === 4>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card225, $playSlot = $emptySlot]]
<<elseif $randomMedium === 5>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card226, $playSlot = $emptySlot]]
<<elseif $randomMedium === 6>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card227, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Turtle")>>
[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card256, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Malakim")>>
[[play|End turn][$playedCard1 = $playSlot, $oppCard1.hp = $oppCard1.hp - 4, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Silversmith")>>
[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card264, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Armourer")>>
[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card262, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Blacksmith")>>
[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card261, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Bowyer")>>
[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card265, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Scribe")>>
[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card263, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Apothecary")>>
[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card260, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Artisan") or $playSlot.name.includes("Craftsman") or $playSlot.name.includes("Journeyman")>>
<<set $randomArtisan = random(0,5)>>
<<if $randomArtisan === 0>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card260, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 1>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card261, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 2>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card262, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 3>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card263, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 4>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card264, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 5>>[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card265, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Lich")>>
[[play|End turn][$playedCard1 = $playSlot, $playerHand1 = $card49, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Sleepwalker")>>
[[play|End turn][$playedCard1 = $playSlot, $oppCard1.hp = $oppCard1.hp - 2, $playSlot = $emptySlot]]
<<else>>
[[play|End turn][$playedCard1.name = $playSlot.name, $playedCard1.attack = $playSlot.attack, $playedCard1.hp = $playSlot.hp, $playSlot = $emptySlot]]
<</if>><</nobr>>
</td>
<td class="noBottom playerMinion"><<if $playedCard2.name != "no card">>$playedCard2.name<</if>> <<nobr>>
<<if $playSlot.name.includes("Equipoised")>>
[[play|End turn][$playedCard2.name = $playSlot.name, $playedCard2.attack = $playSlot.attack + 2, $playedCard2.hp = $playSlot.hp + 2, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Scout") or $playSlot.name.includes("Pathfinder") or $playSlot.name.includes("Trailblazer")>>
[[play|End turn][$playedCard2 = $playSlot, $playerHand2.attack = $playerHand2.attack + $playSlot.attackBuff, $playerHand2.hp = $playerHand2.hp + $playSlot.hpBuff, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Charismatic")>>
[[play|End turn][$playedCard2 = $playSlot, $playedCard1 = $card155, $playedCard3 = $card155, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Undisputed")>>
[[play|End turn][$playedCard2 = $playSlot, $playedCard1 = $card159, $playedCard3 = $card159, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Prominent")>>
[[play|End turn][$playedCard2 = $playSlot, $playedCard1 = $card230, $playedCard3 = $card230, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Advanced")>>
[[play|End turn][$playerBid = $playerBid + 3, $playedCard2 = $playSlot, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Tinker")>>
<<set $randomTinker = random(0,12)>>
<<if $randomTinker === 0>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card119, $playSlot = $emptySlot]]
<<elseif $randomTinker === 1>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card120, $playSlot = $emptySlot]]
<<elseif $randomTinker === 2>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card121, $playSlot = $emptySlot]]
<<elseif $randomTinker === 3>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card122, $playSlot = $emptySlot]]
<<elseif $randomTinker === 4>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card123, $playSlot = $emptySlot]]
<<elseif $randomTinker === 5>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card176, $playSlot = $emptySlot]]
<<elseif $randomTinker === 6>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card177, $playSlot = $emptySlot]]
<<elseif $randomTinker === 7>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card178, $playSlot = $emptySlot]]
<<elseif $randomTinker === 8>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card190, $playSlot = $emptySlot]]
<<elseif $randomTinker === 9>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card191, $playSlot = $emptySlot]]
<<elseif $randomTinker === 10>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card249, $playSlot = $emptySlot]]
<<elseif $randomTinker === 11>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card366, $playSlot = $emptySlot]]
<<elseif $randomTinker === 12>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card374, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Spellweaver")>>
<<set $randomSpellweaver = random(0,9)>>
<<if $randomSpellweaver === 0>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card29, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 1>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card30, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 2>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card31, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 3>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card34, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 4>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card48, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 5>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card82, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 6>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card105, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 7>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card175, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 8>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card217, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 9>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card370, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Medium")>>
<<set $randomMedium = random(0,6)>>
<<if $randomMedium === 0>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card161, $playSlot = $emptySlot]]
<<elseif $randomMedium === 1>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card162, $playSlot = $emptySlot]]
<<elseif $randomMedium === 2>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card163, $playSlot = $emptySlot]]
<<elseif $randomMedium === 3>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card164, $playSlot = $emptySlot]]
<<elseif $randomMedium === 4>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card225, $playSlot = $emptySlot]]
<<elseif $randomMedium === 5>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card226, $playSlot = $emptySlot]]
<<elseif $randomMedium === 6>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card227, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Turtle")>>
[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card256, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Malakim")>>
[[play|End turn][$playedCard2 = $playSlot, $oppCard2.hp = $oppCard2.hp - 4, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Silversmith")>>
[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card264, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Armourer")>>
[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card262, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Blacksmith")>>
[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card261, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Bowyer")>>
[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card265, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Scribe")>>
[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card263, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Apothecary")>>
[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card260, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Artisan") or $playSlot.name.includes("Craftsman") or $playSlot.name.includes("Journeyman")>>
<<set $randomArtisan = random(0,5)>>
<<if $randomArtisan === 0>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card260, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 1>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card261, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 2>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card262, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 3>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card263, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 4>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card264, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 5>>[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card265, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Lich")>>
[[play|End turn][$playedCard2 = $playSlot, $playerHand2 = $card49, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Sleepwalker")>>
[[play|End turn][$playedCard2 = $playSlot, $oppCard2.hp = $oppCard2.hp - 2, $playSlot = $emptySlot]]
<<else>>
[[play|End turn][$playedCard2.name = $playSlot.name, $playedCard2.attack = $playSlot.attack, $playedCard2.hp = $playSlot.hp, $playSlot = $emptySlot]]
<</if>><</nobr>>
</td>
<td class="noBottom playerMinion"><<if $playedCard3.name != "no card">>$playedCard3.name<</if>><<nobr>>
<<if $playSlot.name.includes("Dextral")>>
[[play|End turn][$playedCard3.name = $playSlot.name, $playedCard3.attack = $playSlot.attack + 4, $playedCard3.hp = $playSlot.hp, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Scout") or $playSlot.name.includes("Pathfinder") or $playSlot.name.includes("Trailblazer")>>
[[play|End turn][$playedCard3 = $playSlot, $playerHand3.attack = $playerHand3.attack + $playSlot.attackBuff, $playerHand3.hp = $playerHand3.hp + $playSlot.hpBuff, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Advanced")>>
[[play|End turn][$playerBid = $playerBid + 3, $playedCard3 = $playSlot, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Doppelganger")>>
<<if $playedCard2.name != $emptySlot.name>>
[[play|End turn][$playedCard3.name = $playSlot.name, $playedCard3.attack = $playedCard2.attack, $playedCard3.hp = $playedCard2.hp, $playSlot = $emptySlot]]
<<else>>
[[play|End turn][$playedCard3 = $playSlot, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Tinker")>>
<<set $randomTinker = random(0,12)>>
<<if $randomTinker === 0>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card119, $playSlot = $emptySlot]]
<<elseif $randomTinker === 1>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card120, $playSlot = $emptySlot]]
<<elseif $randomTinker === 2>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card121, $playSlot = $emptySlot]]
<<elseif $randomTinker === 3>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card122, $playSlot = $emptySlot]]
<<elseif $randomTinker === 4>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card123, $playSlot = $emptySlot]]
<<elseif $randomTinker === 5>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card176, $playSlot = $emptySlot]]
<<elseif $randomTinker === 6>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card177, $playSlot = $emptySlot]]
<<elseif $randomTinker === 7>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card178, $playSlot = $emptySlot]]
<<elseif $randomTinker === 8>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card190, $playSlot = $emptySlot]]
<<elseif $randomTinker === 9>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card191, $playSlot = $emptySlot]]
<<elseif $randomTinker === 10>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card249, $playSlot = $emptySlot]]
<<elseif $randomTinker === 11>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card366, $playSlot = $emptySlot]]
<<elseif $randomTinker === 12>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card374, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Spellweaver")>>
<<set $randomSpellweaver = random(0,9)>>
<<if $randomSpellweaver === 0>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card29, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 1>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card30, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 2>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card31, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 3>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card34, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 4>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card48, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 5>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card82, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 6>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card105, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 7>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card175, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 8>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card217, $playSlot = $emptySlot]]
<<elseif $randomSpellweaver === 9>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card370, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Medium")>>
<<set $randomMedium = random(0,6)>>
<<if $randomMedium === 0>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card161, $playSlot = $emptySlot]]
<<elseif $randomMedium === 1>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card162, $playSlot = $emptySlot]]
<<elseif $randomMedium === 2>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card163, $playSlot = $emptySlot]]
<<elseif $randomMedium === 3>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card164, $playSlot = $emptySlot]]
<<elseif $randomMedium === 4>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card225, $playSlot = $emptySlot]]
<<elseif $randomMedium === 5>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card226, $playSlot = $emptySlot]]
<<elseif $randomMedium === 6>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card227, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Malakim")>>
[[play|End turn][$playedCard3 = $playSlot, $oppCard3.hp = $oppCard3.hp - 4, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Turtle")>>
[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card256, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Silversmith")>>
[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card264, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Armourer")>>
[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card262, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Blacksmith")>>
[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card261, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Bowyer")>>
[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card265, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Scribe")>>
[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card263, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Apothecary")>>
[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card260, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Artisan") or $playSlot.name.includes("Craftsman") or $playSlot.name.includes("Journeyman")>>
<<set $randomArtisan = random(0,5)>>
<<if $randomArtisan === 0>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card260, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 1>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card261, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 2>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card262, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 3>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card263, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 4>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card264, $playSlot = $emptySlot]]
<<elseif $randomArtisan === 5>>[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card265, $playSlot = $emptySlot]]
<</if>>
<<elseif $playSlot.name.includes("Lich")>>
[[play|End turn][$playedCard3 = $playSlot, $playerHand3 = $card49, $playSlot = $emptySlot]]
<<elseif $playSlot.name.includes("Sleepwalker")>>
[[play|End turn][$playedCard3 = $playSlot, $oppCard3.hp = $oppCard3.hp - 2, $playSlot = $emptySlot]]
<<else>>
[[play|End turn][$playedCard3.name = $playSlot.name, $playedCard3.attack = $playSlot.attack, $playedCard3.hp = $playSlot.hp, $playSlot = $emptySlot]]
<</if>><</nobr>>
</td>
</tr>
<tr>
<td class="noTop playerMinion"><<if $playedCard1.name != $emptySlot.name>>$playedCard1.attack ⚔ $playedCard1.hp ⛨<</if>></td>
<td class="noTop playerMinion"><<if $playedCard2.name != $emptySlot.name>>$playedCard2.attack ⚔ $playedCard2.hp ⛨<</if>></td>
<td class="noTop playerMinion"><<if $playedCard3.name != $emptySlot.name>>$playedCard3.attack ⚔ $playedCard3.hp ⛨<</if>></td>
</tr>
<tr>
<td class="empty"></td>
<td class="playSlot noBottom"><<if $playSlot.name === "no card">>added spell power: $spellPower<<else>>$playSlot.name<</if>></td>
</tr>
<tr>
<td class="empty"></td>
<td class="playSlot noTop">$playSlot.attack ⚔ $playSlot.hp ⛨</td>
</tr>
<tr>
<td class="noBottom playerHand"><<if $playerHand1.name != "no card">>$playerHand1.name<</if>> <<nobr>>
<<if $playerHand1.name != "no card">>
<<if $playerHand1.description.includes("buff if the current prize is 3")>>
<<if $prize > 2>>
[[buff|buff][$playSlot.name = $playerHand1.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand1.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand1.hpBuff, $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.buffName === "Duplicated">>
[[buff|buff][$playSlot.name = $playerHand1.buffName+ " " + $playSlot.name, $playSlot.hp = $playSlot.hp * 2, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.buffName === "Covetous">>
[[buff|buff][$playSlot.name = $playerHand1.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand1.attackBuff + $oppHandSize, $playSlot.hp = $playSlot.hp + $playerHand1.hpBuff + $oppHandSize, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.buffName === "Ruling">>
[[buff|buff][$playSlot.name = $playerHand1.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand1.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand1.hpBuff, $spellPower = $spellPower + 1, $playerBid = $playerBid + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.buffName === "Luminescent">>
[[buff|buff][$playSlot.name = $playerHand1.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand1.attackBuff, $playSlot.hp = $playSlot.hp + $spellsCast, $playerHand1 = $emptySlot]]
<<else>>
[[buff|buff][$playSlot.name = $playerHand1.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand1.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand1.hpBuff, $playerHand1 = $emptySlot]]
<</if>>
<</if>><</nobr>>
</td>
<td class="noBottom playerHand"><<if $playerHand2.name != "no card">>$playerHand2.name<</if>> <<nobr>>
<<if $playerHand2.name != "no card">>
<<if $playerHand2.description.includes("buff if the current prize is 3")>>
<<if $prize > 2>>
[[buff|buff][$playSlot.name = $playerHand2.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand2.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand2.hpBuff, $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.buffName === "Duplicated">>
[[buff|buff][$playSlot.name = $playerHand2.buffName+ " " + $playSlot.name, $playSlot.hp = $playSlot.hp * 2, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.buffName === "Covetous">>
[[buff|buff][$playSlot.name = $playerHand2.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand2.attackBuff + $oppHandSize, $playSlot.hp = $playSlot.hp + $playerHand2.hpBuff + $oppHandSize, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.buffName === "Ruling">>
[[buff|buff][$playSlot.name = $playerHand2.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand2.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand1.hpBuff, $spellPower = $spellPower + 1, $playerBid = $playerBid + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.buffName === "Luminescent">>
[[buff|buff][$playSlot.name = $playerHand2.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand2.attackBuff, $playSlot.hp = $playSlot.hp + $spellsCast, $playerHand2 = $emptySlot]]
<<else>>
[[buff|buff][$playSlot.name = $playerHand2.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand2.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand2.hpBuff, $playerHand2 = $emptySlot]]
<</if>>
<</if>><</nobr>>
</td>
<td class="noBottom playerHand"><<if $playerHand3.name != "no card">>$playerHand3.name<</if>> <<nobr>>
<<if $playerHand3.name != "no card">>
<<if $playerHand3.description.includes("buff if the current prize is 3")>>
<<if $prize > 2>>
[[buff|buff][$playSlot.name = $playerHand3.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand3.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand3.hpBuff, $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.buffName === "Duplicated">>
[[buff|buff][$playSlot.name = $playerHand3.buffName+ " " + $playSlot.name, $playSlot.hp = $playSlot.hp * 2, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.buffName === "Covetous">>
[[buff|buff][$playSlot.name = $playerHand3.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand3.attackBuff + $oppHandSize, $playSlot.hp = $playSlot.hp + $playerHand3.hpBuff + $oppHandSize, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.buffName === "Ruling">>
[[buff|buff][$playSlot.name = $playerHand3.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand3.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand3.hpBuff, $spellPower = $spellPower + 1, $playerBid = $playerBid + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.buffName === "Luminescent">>
[[buff|buff][$playSlot.name = $playerHand3.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand3.attackBuff, $playSlot.hp = $playSlot.hp + $spellsCast, $playerHand3 = $emptySlot]]
<<else>>
[[buff|buff][$playSlot.name = $playerHand3.buffName+ " " + $playSlot.name, $playSlot.attack = $playSlot.attack + $playerHand3.attackBuff, $playSlot.hp = $playSlot.hp + $playerHand3.hpBuff, $playerHand3 = $emptySlot]]
<</if>>
<</if>><</nobr>>
</td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $playerHand1.spell === 0>>$playerHand1.attack ⚔ $playerHand1.hp ⛨<<elseif $playerHand1.spell > 0>>✨ $playerHand1.effect<</if>></td>
<td class="noCurve playerHand"><<if $playerHand2.spell === 0>>$playerHand2.attack ⚔ $playerHand2.hp ⛨<<elseif $playerHand2.spell > 0>>✨ $playerHand2.effect<</if>></td>
<td class="noCurve playerHand"><<if $playerHand3.spell === 0>>$playerHand3.attack ⚔ $playerHand3.hp ⛨<<elseif $playerHand3.spell > 0>>✨ $playerHand3.effect<</if>></td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.buffName $playerHand1.attackBuff ⚔ $playerHand1.hpBuff ⛨<</if>></td>
<td class="noCurve playerHand"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.buffName $playerHand2.attackBuff ⚔ $playerHand2.hpBuff ⛨<</if>></td>
<td class="noCurve playerHand"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.buffName $playerHand3.attackBuff ⚔ $playerHand3.hpBuff ⛨<</if>></td>
</tr>
<tr>
<td class="noTop playerHand"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.description<</if>></td>
<td class="noTop playerHand"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.description<</if>></td>
<td class="noTop playerHand"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.description<</if>></td>
</tr>
<tr>
<td class="playerFace"><<set $prize = $playerBid - $oppBid>><<if $prize < 0>>Current prize: 0<<else>>Current prize: $prize<</if>></td>
<td class="playerFace">HP: $playerFaceHp</td>
<td class="playerFace">Bid: $playerBid</td>
</tr>
</table><<include"showDeck">><<nobr>>
<<include "Execute end turn">>
<<include "battlecries">>
<<if $skip === 1>>
<<include "Calls">>
<</if>>
<<if $reset === "on">>
<<include"reset">>
<</if>>
<</nobr>>
<table>
<tr>
<td class="oppFace">Handsize: <<if $oppHandVisible === "on">>$oppHandSize<<else>>???<</if>></td>
<td class="oppFace">HP: <<if $oppHpVisible === "on">>$oppFaceHp<<else>>???<</if>></td>
<td class="oppFace">Bid: <<if $oppBidVisible === "on">>$oppBid<<else>>???<</if>></td>
</tr>
<tr>
<td class="oppMinion noBottom"><<if $oppCard1.name != "no card">>$oppCard1.name<</if>></td>
<td class="oppMinion noBottom"><<if $oppCard2.name != "no card">>$oppCard2.name<</if>></td>
<td class="oppMinion noBottom"><<if $oppCard3.name != "no card">>$oppCard3.name<</if>></td>
</tr>
<tr>
<td class="noCurve oppMinion"> <<if $oppCard1.name != $emptySlot.name>>$oppCard1.attack ⚔ $oppCard1.hp ⛨<</if>></td>
<td class="noCurve oppMinion"> <<if $oppCard2.name != $emptySlot.name>>$oppCard2.attack ⚔ $oppCard2.hp ⛨<</if>></td>
<td class="noCurve oppMinion"> <<if $oppCard3.name != $emptySlot.name>>$oppCard3.attack ⚔ $oppCard3.hp ⛨<</if>></td>
</tr>
<tr>
<td class="noTop oppMinion"><<if $oppCard1.name != $emptySlot.name>>$oppCard1.descript<</if>></td>
<td class="noTop oppMinion"><<if $oppCard2.name != $emptySlot.name>>$oppCard2.descript<</if>></td>
<td class="noTop oppMinion"><<if $oppCard3.name != $emptySlot.name>>$oppCard3.descript<</if>></td>
</tr>
<tr>
<td class="playerMinion noBottom"><<if $playedCard1.name != "no card">>$playedCard1.name<</if>></td>
<td class="playerMinion noBottom"><<if $playedCard2.name != "no card">>$playedCard2.name<</if>></td>
<td class="playerMinion noBottom"><<if $playedCard3.name != "no card">>$playedCard3.name<</if>></td>
</tr>
<tr>
<td class="noTop playerMinion"><<if $playedCard1.name != $emptySlot.name>>$playedCard1.attack ⚔ $playedCard1.hp ⛨<</if>></td>
<td class="noTop playerMinion"><<if $playedCard2.name != $emptySlot.name>>$playedCard2.attack ⚔ $playedCard2.hp ⛨<</if>></td>
<td class="noTop playerMinion"><<if $playedCard3.name != $emptySlot.name>>$playedCard3.attack ⚔ $playedCard3.hp ⛨<</if>></td>
</tr>
<tr>
<td class="empty"></td>
<td class="playSlot"><<if $playSlot.name === "no card">>added spell power: $spellPower<<else>>$playSlot.name<</if>></td>
</tr>
<tr>
<td class="playerHand noBottom"><<if $playerHand1.name != "no card">>$playerHand1.name<</if>></td>
<td class="playerHand noBottom"><<if $playerHand2.name != "no card">>$playerHand2.name<</if>></td>
<td class="playerHand noBottom"><<if $playerHand3.name != "no card">>$playerHand3.name<</if>></td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $playerHand1.spell === 0>>$playerHand1.attack ⚔ $playerHand1.hp ⛨<<elseif $playerHand1.spell > 0>>✨ $playerHand1.effect<</if>></td>
<td class="noCurve playerHand"><<if $playerHand2.spell === 0>>$playerHand2.attack ⚔ $playerHand2.hp ⛨<<elseif $playerHand2.spell > 0>>✨ $playerHand2.effect<</if>></td>
<td class="noCurve playerHand"><<if $playerHand3.spell === 0>>$playerHand3.attack ⚔ $playerHand3.hp ⛨<<elseif $playerHand3.spell > 0>>✨ $playerHand3.effect<</if>></td>
</tr>
<tr>
<td class="noTop playerHand"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.buffName $playerHand1.attackBuff ⚔ $playerHand1.hpBuff ⛨<</if>></td>
<td class="noTop playerHand"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.buffName $playerHand2.attackBuff ⚔ $playerHand2.hpBuff ⛨<</if>></td>
<td class="noTop playerHand"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.buffName $playerHand3.attackBuff ⚔ $playerHand3.hpBuff ⛨<</if>></td>
</tr>
<tr>
<td class="playerFace"><<set $prize = $playerBid - $oppBid>><<if $prize < 0>>Current prize: 0<<else>>Current prize: $prize<</if>></td>
<td class="playerFace">HP: $playerFaceHp</td>
<td class="playerFace">Bid: $playerBid</td>
</tr>
</table><<if $playerFaceHp < 1 or $oppFaceHp < 1>><<include "Board reset">>[[MAIN MENU]]<<else>>[[Minion Combat]]<</if>>
$trap <<set $trap = "">>
<<include"showDeck">><<nobr>>
<<if $playerHand1.name.includes("Archer") or $playerHand1.name.includes("Auxiliary")>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<</if>>
<<if $playerHand2.name.includes("Archer") or $playerHand2.name.includes("Auxiliary")>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<</if>>
<<if $playerHand3.name.includes("Archer") or $playerHand3.name.includes("Auxiliary")>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<</if>>
<<if $playerHand1.name.includes("Flame Juglar")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $playerHand2.name.includes("Flame Juglar")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $playerHand3.name.includes("Flame Juglar")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $playerHand1.name.includes("Phoenix") or $playerHand1.name.includes("Quack")>>
<<set $phoenixRandom = random(1, 2)>>
<<if $phoenixRandom === 1>>
<<set $playerFaceHp = $playerFaceHp - 4>>
<<else>>
<<set $playerFaceHp = $playerFaceHp + 4>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Phoenix") or $playerHand2.name.includes("Quack")>>
<<set $phoenixRandom = random(1, 2)>>
<<if $phoenixRandom === 1>>
<<set $playerFaceHp = $playerFaceHp - 4>>
<<else>>
<<set $playerFaceHp = $playerFaceHp + 4>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Phoenix") or $playerHand3.name.includes("Quack")>>
<<set $phoenixRandom = random(1, 2)>>
<<if $phoenixRandom === 1>>
<<set $playerFaceHp = $playerFaceHp - 4>>
<<else>>
<<set $playerFaceHp = $playerFaceHp + 4>>
<</if>>
<</if>>
<<if $playerHand1.name.includes("Chirurgeon")>>
<<set $playerFaceHp = $playerFaceHp + 4>>
<</if>>
<<if $playerHand2.name.includes("Chirurgeon")>>
<<set $playerFaceHp = $playerFaceHp + 4>>
<</if>>
<<if $playerHand3.name.includes("Chirurgeon")>>
<<set $playerFaceHp = $playerFaceHp + 4>>
<</if>>
<<if $playerHand1.name.includes("Cherubim")>>
<<set $playerFaceHp = $playerFaceHp + 4>>
<<set $oppFaceHp = $oppFaceHp + 4>>
<</if>>
<<if $playerHand2.name.includes("Cherubim")>>
<<set $playerFaceHp = $playerFaceHp + 4>>
<<set $oppFaceHp = $oppFaceHp + 4>>
<</if>>
<<if $playerHand3.name.includes("Cherubim")>>
<<set $playerFaceHp = $playerFaceHp + 4>>
<<set $oppFaceHp = $oppFaceHp + 4>>
<</if>>
<<if $playerHand1.name.includes("Stomp")>>
<<set $playerFaceHp = $playerFaceHp + 2>>
<</if>>
<<if $playerHand2.name.includes("Stomp")>>
<<set $playerFaceHp = $playerFaceHp + 2>>
<</if>>
<<if $playerHand3.name.includes("Stomp")>>
<<set $playerFaceHp = $playerFaceHp + 2>>
<</if>>
<<if $playerHand1.name.includes("Accountant")>>
<<set $playerBid = $playerBid + 1>>
<</if>>
<<if $playerHand2.name.includes("Accountant")>>
<<set $playerBid = $playerBid + 1>>
<</if>>
<<if $playerHand3.name.includes("Accountant")>>
<<set $playerBid = $playerBid + 1>>
<</if>>
<<if $playerHand1.name.includes("Overload")>>
<<set $playerHand1.effect = $playerHand1.effect + 3>>
<</if>>
<<if $playerHand2.name.includes("Overload")>>
<<set $playerHand2.effect = $playerHand2.effect + 3>>
<</if>>
<<if $playerHand3.name.includes("Overload")>>
<<set $playerHand3.effect = $playerHand3.effect + 3>>
<</if>>
<<if $playerHand1.name.includes("Overcharge")>>
<<set $playerHand1.effect = $playerHand1.effect + 3>>
<</if>>
<<if $playerHand2.name.includes("Overcharge")>>
<<set $playerHand2.effect = $playerHand2.effect + 3>>
<</if>>
<<if $playerHand3.name.includes("Overcharge")>>
<<set $playerHand3.effect = $playerHand3.effect + 3>>
<</if>>
<<if $playerHand1.name.includes("Dragon")>>
<<set $playerHand1.hp = $playerHand1.hp + 3>>
<<set $playerHand1.attack = $playerHand1.attack + 3>>
<<set $playerHand1.hpBuff = $playerHand1.hpBuff + 3>>
<<set $playerHand1.attackBuff = $playerHand1.attackBuff + 3>>
<</if>>
<<if $playerHand2.name.includes("Dragon")>>
<<set $playerHand2.hp = $playerHand2.hp + 3>>
<<set $playerHand2.attack = $playerHand2.attack + 3>>
<<set $playerHand2.hpBuff = $playerHand2.hpBuff + 3>>
<<set $playerHand2.attackBuff = $playerHand2.attackBuff + 3>>
<</if>>
<<if $playerHand3.name.includes("Dragon")>>
<<set $playerHand3.hp = $playerHand3.hp + 3>>
<<set $playerHand3.attack = $playerHand3.attack + 3>>
<<set $playerHand3.hpBuff = $playerHand3.hpBuff + 3>>
<<set $playerHand3.attackBuff = $playerHand3.attackBuff + 3>>
<</if>>
<<if $playerHand1.name === "Whelp" or $playerHand1.name === "Hatchling">>
<<set $playerHand1.hp = $playerHand1.hp + 4>>
<<set $playerHand1.attack = $playerHand1.attack + 4>>
<<set $playerHand1.hpBuff = $playerHand1.hpBuff + 4>>
<<set $playerHand1.attackBuff = $playerHand1.attackBuff + 4>>
<<set $playerHand1.value = $playerHand1.value + 4>>
<</if>>
<<if $playerHand2.name === "Whelp" or $playerHand2.name === "Hatchling">>
<<set $playerHand2.hp = $playerHand2.hp + 4>>
<<set $playerHand2.attack = $playerHand2.attack + 4>>
<<set $playerHand2.hpBuff = $playerHand2.hpBuff + 4>>
<<set $playerHand2.attackBuff = $playerHand2.attackBuff + 4>>
<<set $playerHand2.value = $playerHand2.value + 4>>
<</if>>
<<if $playerHand3.name === "Whelp" or $playerHand3.name === "Hatchling">>
<<set $playerHand3.hp = $playerHand3.hp + 4>>
<<set $playerHand3.attack = $playerHand3.attack + 4>>
<<set $playerHand3.hpBuff = $playerHand3.hpBuff + 4>>
<<set $playerHand3.attackBuff = $playerHand3.attackBuff + 4>>
<<set $playerHand3.value = $playerHand3.value + 4>>
<</if>>
<<if $playerHand1.name.includes("Cockatrice") or $playerHand1.name.includes("Drake")>>
<<set $playerHand1.hp = $playerHand1.hp + 2>>
<<set $playerHand1.attack = $playerHand1.attack + 2>>
<<set $playerHand1.hpBuff = $playerHand1.hpBuff + 2>>
<<set $playerHand1.attackBuff = $playerHand1.attackBuff + 2>>
<<set $playerHand1.value = $playerHand1.value + 2>>
<</if>>
<<if $playerHand2.name.includes("Cockatrice") or $playerHand2.name.includes("Drake")>>
<<set $playerHand2.hp = $playerHand2.hp + 2>>
<<set $playerHand2.attack = $playerHand2.attack + 2>>
<<set $playerHand2.hpBuff = $playerHand2.hpBuff + 2>>
<<set $playerHand2.attackBuff = $playerHand2.attackBuff + 2>>
<<set $playerHand2.value = $playerHand2.value + 2>>
<</if>>
<<if $playerHand3.name.includes("Cockatrice") or $playerHand3.name.includes("Drake")>>
<<set $playerHand3.hp = $playerHand3.hp + 2>>
<<set $playerHand3.attack = $playerHand3.attack + 2>>
<<set $playerHand3.hpBuff = $playerHand3.hpBuff + 2>>
<<set $playerHand3.attackBuff = $playerHand3.attackBuff + 2>>
<<set $playerHand3.value = $playerHand3.value + 2>>
<</if>>
<<if $playedCard1.name.includes("Blessed")>>
<<set $playerFaceHp = $playerFaceHp + 3>>
<</if>>
<<if $playedCard2.name.includes("Blessed")>>
<<set $playerFaceHp = $playerFaceHp + 3>>
<</if>>
<<if $playedCard3.name.includes("Blessed")>>
<<set $playerFaceHp = $playerFaceHp + 3>>
<</if>>
<<if $playedCard1.name.includes("Patient")>>
<<set $playerFaceHp = $playerFaceHp + 2>>
<</if>>
<<if $playedCard2.name.includes("Patient")>>
<<set $playerFaceHp = $playerFaceHp + 2>>
<</if>>
<<if $playedCard3.name.includes("Patient")>>
<<set $playerFaceHp = $playerFaceHp + 2>>
<</if>>
<<if $playedCard1.name.includes("Soothing")>>
<<set $playerFaceHp = $playerFaceHp + 1*$oppHandSize>>
<</if>>
<<if $playedCard2.name.includes("Soothing")>>
<<set $playerFaceHp = $playerFaceHp + 1*$oppHandSize>>
<</if>>
<<if $playedCard3.name.includes("Soothing")>>
<<set $playerFaceHp = $playerFaceHp + 1*$oppHandSize>>
<</if>>
<<if $playedCard1.name === "Follower">>
<<if $playedCard2.name.includes("Charismatic")>>
<<else>>
<<set $playerFaceHp = $playerFaceHp - $playedCard1.attack>>
<</if>>
<</if>>
<<if $playedCard3.name === "Follower">>
<<if $playedCard2.name.includes("Charsimatic")>>
<<else>>
<<set $playerFaceHp = $playerFaceHp - $playedCard3.attack>>
<</if>>
<</if>>
<<if $playerHand1.name.includes("Longbowman")>>
<<set $oppCard1.hp = $oppCard1.hp - 1>>
<<set $oppCard2.hp = $oppCard2.hp - 1>>
<<set $oppCard3.hp = $oppCard3.hp - 1>>
<</if>>
<<if $playerHand2.name.includes("Longbowman")>>
<<set $oppCard1.hp = $oppCard1.hp - 1>>
<<set $oppCard2.hp = $oppCard2.hp - 1>>
<<set $oppCard3.hp = $oppCard3.hp - 1>>
<</if>>
<<if $playerHand3.name.includes("Longbowman")>>
<<set $oppCard1.hp = $oppCard1.hp - 1>>
<<set $oppCard2.hp = $oppCard2.hp - 1>>
<<set $oppCard3.hp = $oppCard3.hp - 1>>
<</if>>
<<if $playerHand1.name.includes("Arsonist")>>
<<set $arsonistRandom = random(0,1)>>
<<if $arsonistRandom === 1>>
<<set $oppCard1.hp = $oppCard1.hp - 1>>
<<set $oppCard2.hp = $oppCard2.hp - 1>>
<<set $oppCard3.hp = $oppCard3.hp - 1>>
<<set $playedCard1.hp = $playedCard1.hp - 1>>
<<set $playedCard2.hp = $playedCard2.hp - 1>>
<<set $playedCard3.hp = $playedCard3.hp - 1>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Arsonist")>>
<<set $arsonistRandom = random(0,1)>>
<<if $arsonistRandom === 1>>
<<set $oppCard1.hp = $oppCard1.hp - 1>>
<<set $oppCard2.hp = $oppCard2.hp - 1>>
<<set $oppCard3.hp = $oppCard3.hp - 1>>
<<set $playedCard1.hp = $playedCard1.hp - 1>>
<<set $playedCard2.hp = $playedCard2.hp - 1>>
<<set $playedCard3.hp = $playedCard3.hp - 1>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Arsonist")>>
<<set $arsonistRandom = random(0,1)>>
<<if $arsonistRandom === 1>>
<<set $oppCard1.hp = $oppCard1.hp - 1>>
<<set $oppCard2.hp = $oppCard2.hp - 1>>
<<set $oppCard3.hp = $oppCard3.hp - 1>>
<<set $playedCard1.hp = $playedCard1.hp - 1>>
<<set $playedCard2.hp = $playedCard2.hp - 1>>
<<set $playedCard3.hp = $playedCard3.hp - 1>>
<</if>>
<</if>>
<<if $playerHand1.name.includes("Pyrotech")>>
<<set $pyrotechRandom = random(0,1)>>
<<if $pyrotechRandom === 1>>
<<set $oppCard1.hp = $oppCard1.hp - 2>>
<<set $oppCard2.hp = $oppCard2.hp - 2>>
<<set $oppCard3.hp = $oppCard3.hp - 2>>
<<set $playedCard1.hp = $playedCard1.hp - 2>>
<<set $playedCard2.hp = $playedCard2.hp - 2>>
<<set $playedCard3.hp = $playedCard3.hp - 2>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Pyrotech")>>
<<set $pyrotechRandom = random(0,1)>>
<<if $pyrotechRandom === 1>>
<<set $oppCard1.hp = $oppCard1.hp - 2>>
<<set $oppCard2.hp = $oppCard2.hp - 2>>
<<set $oppCard3.hp = $oppCard3.hp - 2>>
<<set $playedCard1.hp = $playedCard1.hp - 2>>
<<set $playedCard2.hp = $playedCard2.hp - 2>>
<<set $playedCard3.hp = $playedCard3.hp - 2>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Pyrotech")>>
<<set $pyrotechRandom = random(0,1)>>
<<if $pyrotechRandom === 1>>
<<set $oppCard1.hp = $oppCard1.hp - 2>>
<<set $oppCard2.hp = $oppCard2.hp - 2>>
<<set $oppCard3.hp = $oppCard3.hp - 2>>
<<set $playedCard1.hp = $playedCard1.hp - 2>>
<<set $playedCard2.hp = $playedCard2.hp - 2>>
<<set $playedCard3.hp = $playedCard3.hp - 2>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<</if>>
<</if>>
<<if $oppCard1.descript.includes(".")>>
<<if $oppCard1.name === "Balrog">>
<<set $playerFaceHp = $playerFaceHp - 3>>
<<elseif $oppCard1.name === "Siege beast">>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $oppCard2.name === "Balrog">>
<<set $playerFaceHp = $playerFaceHp - 3>>
<<elseif $oppCard2.name === "Siege beast">>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<<if $oppCard3.name === "Balrog">>
<<set $playerFaceHp = $playerFaceHp - 3>>
<<elseif $oppCard3.name === "Siege beast">>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<</if>>
<<if $playedCard1.name.includes("Balrog")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<elseif $playedCard1.name.includes("Siege beast")>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<</if>>
<<if $playedCard2.name.includes("Balrog")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<elseif $playedCard2.name.includes("Siege beast")>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<</if>>
<<if $playedCard3.name.includes("Balrog")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<elseif $playedCard3.name.includes("Siege beast")>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<</if>>
<<if $playedCard1.name != "no card">>
<<if $oppCard1.name != "no card">>
<<if $oppName === "Manawraith" and $oppCard1.descript.includes(".")>>
<<set $manawraithRandom = random (0,1)>>
<<if $manawraithRandom === 0>>
<<set $oppCard1.hp = $oppCard1.hp - $playedCard1.attack>>
<</if>>
<<else>>
<<set $oppCard1.hp = $oppCard1.hp - $playedCard1.attack>>
<</if>>
<<if $playedCard1.name.includes("Camouflaged") or $playedCard1.name.includes("Invisible") or $playedCard1.name.includes("Hoodwinker") or $playedCard1.name.includes("Loan Shark") or $playedCard1.name.includes("Vaccinated") or $playedCard1.name.includes("Impenetrable") or $playedCard1.name.includes("Translucent")>>
<<set $randomInvisible = random(1, 2)>>
<<if $randomInvisible === 1>>
<<set $playedCard1.hp = $playedCard1.hp - $oppCard1.attack>>
<</if>>
<<elseif $playedCard1.name.includes("Hoplite") and $playedCard2.name.includes("Hoplite") and $playedCard3.name.includes("Hoplite")>>
<<set $randomInvisible = random(0,3)>>
<<if $randomInvisible === 0>>
<<set $playedCard1.hp = $playedCard1.hp - $oppCard1.attack>>
<</if>>
<<else>>
<<set $playedCard1.hp = $playedCard1.hp - $oppCard1.attack>>
<</if>>
<<if $oppCard1.hp < 1>>
<<if $oppCard1.name === "Nazgûl" and $oppCard1.descript.includes(".")>>
<<set $oppCard1 = $fellbeast>>
<<else>>
<<set $oppCard1 = $emptySlot>>
<</if>>
<</if>>
<<include"Deathrattle card1">>
<<else>>
<<set $oppFaceHp = $oppFaceHp - $playedCard1.attack>>
<<if $playedCard1.name.includes("Sniper")>>
<<set $oppFaceHp = $oppFaceHp - $playedCard1.attack>>
<</if>>
<</if>>
<<else>>
<<if $oppCard1.name != "no card">>
<<set $playerFaceHp = $playerFaceHp - $oppCard1.attack>>
<</if>>
<</if>>
<<if $playedCard2.name != "no card">>
<<if $oppCard2.name != "no card">>
<<if $oppName === "Manawraith" and $oppCard2.descript.includes(".")>>
<<set $manawraithRandom = random (0,1)>>
<<if $manawraithRandom === 0>>
<<set $oppCard2.hp = $oppCard2.hp - $playedCard2.attack>>
<</if>>
<<else>>
<<set $oppCard2.hp = $oppCard2.hp - $playedCard2.attack>>
<</if>>
<<if $playedCard2.name.includes("Camouflaged") or $playedCard2.name.includes("Invisible") or $playedCard2.name.includes("Hoodwinker") or $playedCard2.name.includes("Loan Shark") or $playedCard2.name.includes("Vaccinated") or $playedCard2.name.includes("Impenetrable") or $playedCard2.name.includes("Translucent")>>
<<set $randomInvisible = random(1, 2)>>
<<if $randomInvisible === 1>>
<<set $playedCard2.hp = $playedCard2.hp - $oppCard2.attack>>
<</if>>
<<elseif $playedCard1.name.includes("Hoplite") and $playedCard2.name.includes("Hoplite") and $playedCard3.name.includes("Hoplite")>>
<<set $randomInvisible = random(0,3)>>
<<if $randomInvisible === 0>>
<<set $playedCard2.hp = $playedCard2.hp - $oppCard2.attack>>
<</if>>
<<else>>
<<set $playedCard2.hp = $playedCard2.hp - $oppCard2.attack>>
<</if>>
<<if $oppCard2.hp < 1>>
<<if $oppCard2.name === "Nazgûl" and $oppCard2.description.includes(".")>>
<<set $oppCard2 = $fellbeast>>
<<else>>
<<set $oppCard2 = $emptySlot>>
<</if>>
<</if>>
<<include"Deathrattle card2">>
<<else>>
<<set $oppFaceHp = $oppFaceHp - $playedCard2.attack>>
<<if $playedCard2.name.includes("Sniper")>>
<<set $oppFaceHp = $oppFaceHp - $playedCard2.attack>>
<</if>>
<</if>>
<<else>>
<<if $oppCard2.name != "no card">>
<<set $playerFaceHp = $playerFaceHp - $oppCard2.attack>>
<</if>>
<</if>>
<<if $playedCard3.name != "no card">>
<<if $oppCard3.name != "no card">>
<<if $oppName === "Manawraith" and $oppCard3.descript.includes(".")>>
<<set $manawraithRandom = random (0,1)>>
<<if $manawraithRandom === 0>>
<<set $oppCard3.hp = $oppCard3.hp - $playedCard3.attack>>
<</if>>
<<else>>
<<set $oppCard3.hp = $oppCard3.hp - $playedCard3.attack>>
<</if>>
<<if $playedCard3.name.includes("Camouflaged") or $playedCard3.name.includes("Invisible") or $playedCard3.name.includes("Hoodwinker") or $playedCard3.name.includes("Loan Shark") or $playedCard3.name.includes("Vaccinated") or $playedCard3.name.includes("Impenetrable") or $playedCard3.name.includes("Translucent")>>
<<set $randomInvisible = random(1, 2)>>
<<if $randomInvisible === 1>>
<<set $playedCard3.hp = $playedCard3.hp - $oppCard3.attack>>
<</if>>
<<elseif $playedCard1.name.includes("Hoplite") and $playedCard2.name.includes("Hoplite") and $playedCard3.name.includes("Hoplite")>>
<<set $randomInvisible = random(0,3)>>
<<if $randomInvisible === 0>>
<<set $playedCard3.hp = $playedCard3.hp - $oppCard3.attack>>
<</if>>
<<else>>
<<set $playedCard3.hp = $playedCard3.hp - $oppCard3.attack>>
<</if>>
<<if $oppCard3.hp < 1>>
<<if $oppCard3.name === "Nazgûl" and $oppCard3.description.includes(".")>>
<<set $oppCard3 = $fellbeast>>
<<else>>
<<set $oppCard3 = $emptySlot>>
<</if>>
<</if>>
<<include"Deathrattle card3">>
<<else>>
<<set $oppFaceHp = $oppFaceHp - $playedCard3.attack>>
<<if $playedCard3.name.includes("Sniper")>>
<<set $oppFaceHp = $oppFaceHp - $playedCard3.attack>>
<</if>>
<</if>>
<<else>>
<<if $oppCard3.name != "no card">>
<<set $playerFaceHp = $playerFaceHp - $oppCard3.attack>>
<</if>>
<</if>>
<<if $playerHand1.name.includes("Boost") or $playerHand1.name.includes("Champion") or $playerHand1.name.includes("Defender") or $playerHand1.name.includes("Hero")>>
<<if $playedCard1.name != $emptySlot.name>>
<<set $playedCard1.hp = $playedCard1.hp + 1>>
<</if>>
<<if $playedCard2.name != $emptySlot.name>>
<<set $playedCard2.hp = $playedCard2.hp + 1>>
<</if>>
<<if $playedCard3.name != $emptySlot.name>>
<<set $playedCard3.hp = $playedCard3.hp + 1>>
<</if>>
<</if>>
<<if $playerHand2.name.includes("Boost") or $playerHand2.name.includes("Champion") or $playerHand2.name.includes("Defender") or $playerHand2.name.includes("Hero")>>
<<if $playedCard1.name != $emptySlot.name>>
<<set $playedCard1.hp = $playedCard1.hp + 1>>
<</if>>
<<if $playedCard2.name != $emptySlot.name>>
<<set $playedCard2.hp = $playedCard2.hp + 1>>
<</if>>
<<if $playedCard3.name != $emptySlot.name>>
<<set $playedCard3.hp = $playedCard3.hp + 1>>
<</if>>
<</if>>
<<if $playerHand3.name.includes("Boost") or $playerHand3.name.includes("Champion") or $playerHand3.name.includes("Defender") or $playerHand3.name.includes("Hero")>>
<<if $playedCard1.name != $emptySlot.name>>
<<set $playedCard1.hp = $playedCard1.hp + 1>>
<</if>>
<<if $playedCard2.name != $emptySlot.name>>
<<set $playedCard2.hp = $playedCard2.hp + 1>>
<</if>>
<<if $playedCard3.name != $emptySlot.name>>
<<set $playedCard3.hp = $playedCard3.hp + 1>>
<</if>>
<</if>>
<<if $playedCard1.name.includes("Headstrong")>>
<<set $randomHeadstrong = random(0,1)>>
<<if $randomHeadstrong === 1>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<<else>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<</if>>
<<if $playedCard2.name.includes("Headstrong")>>
<<set $randomHeadstrong = random(0,1)>>
<<if $randomHeadstrong === 1>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<<else>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<</if>>
<<if $playedCard3.name.includes("Headstrong")>>
<<set $randomHeadstrong = random(0,1)>>
<<if $randomHeadstrong === 1>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<<else>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<</if>>
<</if>>
<<set $oppFaceHp = $oppFaceHp - $dot>>
<<set $playerFaceHp = $playerFaceHp + $hot>>
<</nobr>><<nobr>><<if $wyvern === 0>><<include "Execute minion combat">><</if>><</nobr>><table>
<tr>
<td class="oppFace">Handsize: <<if $oppHandVisible === "on">>$oppHandSize<<else>>???<</if>></td>
<td class="oppFace">HP: <<if $oppHpVisible === "on">>$oppFaceHp<<else>>???<</if>></td>
<td class="oppFace">Bid: <<if $oppBidVisible === "on">>$oppBid<<else>>???<</if>></td>
</tr>
<tr>
<td class="oppMinion noBottom"><<if $oppCard1.name != "no card">>$oppCard1.name<</if>></td>
<td class="oppMinion noBottom"><<if $oppCard2.name != "no card">>$oppCard2.name<</if>></td>
<td class="oppMinion noBottom"><<if $oppCard3.name != "no card">>$oppCard3.name<</if>></td>
</tr>
<tr>
<td class="noCurve oppMinion"> <<if $oppCard1.name != $emptySlot.name>>$oppCard1.attack ⚔ $oppCard1.hp ⛨<</if>></td>
<td class="noCurve oppMinion"> <<if $oppCard2.name != $emptySlot.name>>$oppCard2.attack ⚔ $oppCard2.hp ⛨<</if>></td>
<td class="noCurve oppMinion"> <<if $oppCard3.name != $emptySlot.name>>$oppCard3.attack ⚔ $oppCard3.hp ⛨<</if>></td>
</tr>
<tr>
<td class="noTop oppMinion"><<if $oppCard1.name != $emptySlot.name>>$oppCard1.descript<</if>></td>
<td class="noTop oppMinion"><<if $oppCard2.name != $emptySlot.name>>$oppCard2.descript<</if>></td>
<td class="noTop oppMinion"><<if $oppCard3.name != $emptySlot.name>>$oppCard3.descript<</if>></td>
</tr>
<tr>
<td class="playerMinion noBottom"><<nobr>>
<<if $playedCard2.name.includes("Flying") or $playedCard2.name.includes("Playful") or $playedCard2.name.includes("Soaring") or $playedCard2.name.includes("Avian") and $wyvern === 0 and $playerFaceHp > 0 and $oppFaceHp > 0>>
<<if $playedCard1.name != "no card">>$playedCard1.name<</if>> [[land|Minion Combat][$playedCard1 = $playedCard2, $playedCard2 = $emptySlot, $wyvern = 1]]
<<elseif $playedCard3.name.includes("Flying") or $playedCard3.name.includes("Playful") or $playedCard3.name.includes("Soaring") or $playedCard3.name.includes("Avian") and $wyvern === 0 and $playerFaceHp > 0 and $oppFaceHp > 0>>
<<if $playedCard1.name != "no card">>$playedCard1.name<</if>> [[land|Minion Combat][$playedCard1 = $playedCard3, $playedCard3 = $emptySlot, $wyvern = 1]]
<<else>>
<<if $playedCard1.name != "no card">>$playedCard1.name<</if>>
<</if>><</nobr>>
</td>
<td class="playerMinion noBottom"><<nobr>>
<<if $playedCard1.name.includes("Flying") or $playedCard1.name.includes("Playful") or $playedCard1.name.includes("Soaring") or $playedCard1.name.includes("Avian") and $wyvern === 0 and $playerFaceHp > 0 and $oppFaceHp > 0>>
<<if $playedCard2.name != "no card">>$playedCard2.name<</if>> [[land|Minion Combat][$playedCard2 = $playedCard1, $playedCard1 = $emptySlot, $wyvern = 1]]
<<elseif $playedCard3.name.includes("Flying") or $playedCard3.name.includes("Playful") or $playedCard3.name.includes("Soaring") or $playedCard3.name.includes("Avian") and $wyvern === 0 and $playerFaceHp > 0 and $oppFaceHp > 0>>
<<if $playedCard2.name != "no card">>$playedCard2.name<</if>> [[land|Minion Combat][$playedCard2 = $playedCard3, $playedCard3 = $emptySlot, $wyvern = 1]]
<<else>>
<<if $playedCard2.name != "no card">>$playedCard2.name<</if>>
<</if>><</nobr>>
</td>
<td class="playerMinion noBottom"><<nobr>>
<<if $playedCard1.name.includes("Flying") or $playedCard1.name.includes("Playful") or $playedCard1.name.includes("Soaring") or $playedCard1.name.includes("Avian") and $wyvern === 0 and $playerFaceHp > 0 and $oppFaceHp > 0>>
<<if $playedCard3.name != "no card">>$playedCard3.name<</if>> [[land|Minion Combat][$playedCard3 = $playedCard1, $playedCard1 = $emptySlot, $wyvern = 1]]
<<elseif $playedCard2.name.includes("Flying") or $playedCard2.name.includes("Playful") or $playedCard2.name.includes("Soaring") or $playedCard2.name.includes("Avian") and $wyvern === 0 and $playerFaceHp > 0 and $oppFaceHp > 0>>
<<if $playedCard3.name != "no card">>$playedCard3.name<</if>> [[land|Minion Combat][$playedCard3 = $playedCard2, $playedCard2 = $emptySlot, $wyvern = 1]]
<<else>>
<<if $playedCard3.name != "no card">>$playedCard3.name<</if>>
<</if>><</nobr>>
</td>
</tr>
<tr>
<td class="noTop playerMinion"><<if $playedCard1.name != $emptySlot.name>>$playedCard1.attack ⚔ $playedCard1.hp ⛨<</if>></td>
<td class="noTop playerMinion"><<if $playedCard2.name != $emptySlot.name>>$playedCard2.attack ⚔ $playedCard2.hp ⛨<</if>></td>
<td class="noTop playerMinion"><<if $playedCard3.name != $emptySlot.name>>$playedCard3.attack ⚔ $playedCard3.hp ⛨<</if>></td>
</tr>
<tr>
<td class="empty"></td>
<td class="playSlot"><<if $playSlot.name === "no card">>added spell power: $spellPower<<else>>$playSlot.name<</if>></td>
</tr>
<tr>
<td class="playerHand noBottom"><<if $playerHand1.name != "no card">>$playerHand1.name<</if>></td>
<td class="playerHand noBottom"><<if $playerHand2.name != "no card">>$playerHand2.name<</if>></td>
<td class="playerHand noBottom"><<if $playerHand3.name != "no card">>$playerHand3.name<</if>></td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $playerHand1.spell === 0>>$playerHand1.attack ⚔ $playerHand1.hp ⛨<<elseif $playerHand1.spell > 0>>✨ $playerHand1.effect<</if>></td>
<td class="noCurve playerHand"><<if $playerHand2.spell === 0>>$playerHand2.attack ⚔ $playerHand2.hp ⛨<<elseif $playerHand2.spell > 0>>✨ $playerHand2.effect<</if>></td>
<td class="noCurve playerHand"><<if $playerHand3.spell === 0>>$playerHand3.attack ⚔ $playerHand3.hp ⛨<<elseif $playerHand3.spell > 0>>✨ $playerHand3.effect<</if>></td>
</tr>
<tr>
<td class="noTop playerHand"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.buffName $playerHand1.attackBuff ⚔ $playerHand1.hpBuff ⛨<</if>></td>
<td class="noTop playerHand"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.buffName $playerHand2.attackBuff ⚔ $playerHand2.hpBuff ⛨<</if>></td>
<td class="noTop playerHand"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.buffName $playerHand3.attackBuff ⚔ $playerHand3.hpBuff ⛨<</if>></td>
</tr>
<tr>
<td class="playerFace"><<set $prize = $playerBid - $oppBid>><<if $prize < 0>>Current prize: 0<<else>>Current prize: $prize<</if>></td>
<td class="playerFace">HP: $playerFaceHp</td>
<td class="playerFace">Bid: $playerBid</td>
</tr>
</table>
<<if $playerFaceHp > 0 and $oppFaceHp > 0>>Draw? [[yes][$wyvern = 0]] [[no|Start][$drawChoice = "no", $wyvern = 0]]<<else>><<include"Check for death">><<include "Board reset">>[[MAIN MENU]]<</if>><<include"showDeck">><<nobr>>
<<set $turnCounter = 0>>
<<set $picked = [ ]>>
<<set $emptySlot = {name: "no card", hp: 0, attack: 0, buffName: " ", attackBuff: 0, hpBuff: 0, value: 0, spell: -1, effect: 0}>>
<<set $oppHand = {name: "card back", hp: 0, attack: 0, buffName: "", attackBuff: 0, hpBuff: 0}>>
<<set $oppHand1 = $oppHand>>
<<set $oppHand2 = $oppHand>>
<<set $oppHand3 = $oppHand>>
<<set $oppHandSize = 3>>
<<set $oppCard1 = $emptySlot>>
<<set $oppCard2 = $emptySlot>>
<<set $oppCard3 = $emptySlot>>
<<set $playedCard1 = $emptySlot>>
<<set $playedCard2 = $emptySlot>>
<<set $playedCard3 = $emptySlot>>
<<set $playerHand1 = $emptySlot>>
<<set $playerHand2 = $emptySlot>>
<<set $playerHand3 = $emptySlot>>
<<set $playSlot = $emptySlot>>
<<set $numberOfOpenSlots = 3>>
<<set $spellPower = 0 + $wand>>
<<set $deck = [ ]>>
<<set $pickCounter = 0>>
<<set $playerFaceHp = 40 + $armor>>
<<set $oppFaceHp = 40>>
<<set $dot = 0>>
<<set $hot = 0>>
<<set $elementalBuff = 0>>
<<set $oppSlot1 = "">>
<<set $oppSlot2 = "">>
<<set $oppSlot3 = "">>
<<set $trap = "">>
<<set $playerBid = 0 + $pouch>>
<<set $oppBid = 0>>
<<set $prize = $playerBid - $oppBid>>
<<set $tempEnd = 0>>
<<set $inoculate = 0>>
<<set $taint = 0>>
<<set $shelob = 0>>
<<set $smaug = 0>>
<<set $mithrandir = 0>>
<<set $elrond = 0>>
<<set $treebeard = 0>>
<<set $eagle = 0>>
<<set $radagast = 0>>
<<set $celebrimbor = 0>>
<<set $galadriel = 0>>
<<set $legolas = 0>>
<<set $aragorn = 0>>
<<set $arwen = 0>>
<<set $gimli = 0>>
<<set $eowyn = 0>>
<<set $orodruin = 0>>
<<set $bruinen = 0>>
<<set $meriadoc = 0>>
<<set $peregrin = 0>>
<<set $samwise = 0>>
<<set $frodo = 0>>
<<set $skip = 0>>
<<set $oppName = "">>
<<set $concentrate = "off">>
<<set $aim = 0>>
<<set $tempDeathrattle = "off">>
<<set $wyvern = 0>>
<<set $fatigueMessage = "off">>
<<set $spellsCast = 0>>
<</nobr>><<if $allCards === undefined>>
<<set $allCards = [ $card1, $card2, $card3, $card4, $card5, $card6, $card7, $card8, $card9, $card10, $card11, $card12, $card13, $card14, $card15, $card16, $card17, $card18, $card19, $card20, $card21, $card22, $card23, $card27, $card28, $card29, $card30, $card31, $card32, $card33, $card34, $card35, $card36, $card37, $card1, $card2, $card3, $card4, $card5, $card6, $card7, $card8, $card9, $card10, $card11, $card12, $card13, $card14, $card15, $card16, $card17, $card18, $card19, $card20, $card21, $card22, $card23, $card27, $card28, $card29, $card30, $card31, $card32, $card33, $card34, $card35, $card36, $card37, $card1, $card2, $card3, $card4, $card5, $card6, $card7, $card8, $card9, $card10, $card11, $card12, $card13, $card14, $card15, $card16, $card17, $card18, $card19, $card20, $card21, $card22, $card23, $card27, $card28, $card29, $card30, $card31, $card32, $card33, $card34, $card35, $card36, $card37, $card44, $card44, $card44, $card45, $card45, $card45, $card46, $card46, $card46, $card47, $card47, $card47, $card48, $card48, $card48, $card49, $card49, $card49, $card50, $card50, $card50, $card51, $card51, $card51, $card53, $card53, $card53, $card54, $card54, $card54, $card55, $card55, $card55, $card56, $card56, $card56, $card57, $card57, $card57, $card58, $card58, $card58, $card62, $card62, $card62, $card63, $card63, $card63, $card64, $card64, $card64, $card65, $card65, $card65, $card66, $card66, $card66, $card67, $card67, $card67, $card68, $card68, $card68, $card69, $card69, $card69, $card71, $card71, $card71, $card72, $card72, $card72, $card73, $card73, $card73, $card74, $card74, $card74, $card75, $card75, $card75, $card76, $card76, $card76, $card78, $card78, $card78, $card79, $card79, $card79, $card80, $card80, $card80, $card81, $card81, $card81, $card82, $card82, $card82, $card83, $card83, $card83, $card84, $card84, $card84, $card85, $card85, $card85, $card86, $card86, $card86, $card87, $card87, $card87, $card88, $card88, $card88, $card89, $card89, $card89, $card90, $card90, $card90, $card91, $card91, $card91, $card92, $card92, $card92, $card93, $card93, $card93, $card94, $card94, $card94, $card95, $card95, $card95, $card96, $card96, $card96, $card97, $card97, $card97, $card98, $card98, $card98, $card99, $card99, $card99, $card100, $card100, $card100, $card101, $card101, $card101, $card102, $card102, $card102, $card103, $card103, $card103, $card105, $card105, $card105, $card107, $card107, $card107, $card108, $card108, $card108, $card109, $card109, $card109, $card110, $card110, $card110, $card111, $card111, $card111, $card112, $card112, $card112, $card113, $card113, $card113, $card114, $card114, $card114, $card115, $card115, $card115, $card116, $card116, $card116, $card117, $card117, $card117, $card118, $card118, $card118, $card119, $card119, $card119, $card120, $card120, $card120, $card121, $card121, $card121, $card122, $card122, $card122, $card125, $card125, $card125, $card126, $card126, $card126, $card127, $card127, $card127, $card128, $card128, $card128, $card129, $card129, $card129, $card130, $card130, $card130, $card131, $card131, $card131, $card132, $card132, $card132, $card133, $card133, $card133, $card134, $card134, $card134, $card135, $card135, $card135, $card136, $card136, $card136, $card137, $card137, $card137, $card138, $card138, $card138, $card139, $card139, $card139, $card140, $card140, $card140, $card141, $card141, $card141, $card142, $card142, $card142, $card143, $card143, $card143, $card144, $card144, $card144, $card145, $card145, $card145, $card146, $card146, $card146, $card147, $card147, $card147, $card148, $card148, $card148, $card149, $card149, $card149, $card150, $card150, $card150, $card151, $card151, $card151, $card152, $card152, $card152, $card153, $card153, $card153, $card154, $card154, $card154, $card156, $card156, $card156, $card157, $card157, $card157, $card158, $card158, $card158, $card160, $card160, $card160, $card161, $card161, $card161, $card162, $card162, $card162, $card163, $card163, $card163, $card164, $card164, $card164, $card165, $card165, $card165, $card166, $card166, $card166, $card167, $card167, $card167, $card168, $card168, $card168, $card169, $card169, $card169, $card170, $card170, $card170, $card171, $card171, $card171, $card172, $card172, $card172, $card175, $card175, $card175, $card176, $card176, $card176, $card177, $card177, $card177, $card178, $card178, $card178, $card179, $card179, $card179, $card180, $card180, $card180, $card181, $card181, $card181, $card182, $card182, $card182, $card183, $card183, $card183, $card184, $card184, $card184, $card185, $card185, $card185, $card186, $card186, $card186, $card187, $card187, $card187, $card188, $card188, $card188, $card189, $card189, $card189, $card190, $card190, $card190, $card191, $card191, $card191, $card192, $card192, $card192, $card193, $card193, $card193, $card194, $card194, $card194, $card195, $card195, $card195, $card196, $card196, $card196, $card197, $card197, $card197, $card198, $card198, $card198, $card200, $card200, $card200, $card201, $card201, $card201, $card202, $card202, $card202, $card203, $card203, $card203, $card205, $card205, $card205, $card206, $card206, $card206, $card207, $card207, $card207, $card208, $card208, $card208, $card210, $card210, $card210, $card211, $card211, $card211, $card212, $card212, $card212, $card213, $card213, $card213, $card215, $card215, $card215, $card217, $card217, $card217, $card219, $card219, $card219, $card221, $card221, $card221, $card223, $card223, $card223, $card225, $card225, $card225, $card226, $card226, $card226, $card227, $card227, $card227, $card228, $card228, $card228, $card229, $card229, $card229, $card231, $card231, $card231, $card232, $card232, $card232, $card233, $card233, $card233, $card234, $card234, $card234, $card235, $card235, $card235, $card236, $card236, $card236, $card237, $card237, $card237, $card238, $card238, $card238, $card239, $card239, $card239, $card240, $card240, $card240, $card241, $card241, $card241, $card242, $card242, $card242, $card243, $card243, $card243, $card244, $card244, $card244, $card245, $card245, $card245, $card246, $card246, $card246, $card247, $card247, $card247, $card248, $card248, $card248, $card249, $card249, $card249, $card250, $card250, $card250, $card251, $card251, $card251, $card252, $card252, $card252, $card253, $card253, $card253, $card254, $card254, $card254, $card255, $card255, $card255, $card256, $card256, $card256, $card257, $card257, $card257, $card258, $card258, $card258, $card259, $card259, $card259, $card266, $card266, $card266, $card267, $card267, $card267, $card268, $card268, $card268, $card269, $card269, $card269, $card270, $card270, $card270, $card271, $card271, $card271, $card272, $card272, $card272, $card273, $card273, $card273, $card274, $card274, $card274, $card275, $card275, $card275, $card276, $card276, $card276, $card277, $card277, $card277, $card278, $card278, $card278, $card279, $card279, $card279, $card281, $card281, $card281, $card282, $card282, $card282, $card283, $card283, $card283, $card284, $card284, $card284, $card285, $card285, $card285, $card286, $card286, $card286, $card287, $card287, $card287, $card288, $card288, $card288, $card290, $card290, $card290, $card291, $card291, $card291, $card292, $card292, $card292, $card293, $card293, $card293, $card295, $card295, $card295, $card297, $card297, $card297, $card298, $card298, $card298, $card299, $card299, $card299, $card300, $card300, $card300, $card301, $card301, $card301, $card302, $card302, $card302, $card303, $card303, $card303, $card304, $card304, $card304, $card305, $card305, $card305, $card306, $card306, $card306, $card307, $card307, $card307, $card308, $card308, $card308, $card309, $card309, $card309, $card310, $card310, $card310, $card311, $card311, $card311, $card312, $card312, $card312, $card313, $card313, $card313, $card314, $card314, $card314, $card315, $card315, $card315, $card316, $card316, $card316, $card317, $card317, $card317, $card318, $card318, $card318, $card319, $card319, $card319, $card320, $card320, $card320, $card321, $card321, $card321, $card322, $card322, $card322, $card323, $card323, $card323, $card324, $card324, $card324, $card325, $card325, $card325, $card326, $card326, $card326, $card327, $card327, $card327, $card328, $card328, $card328, $card329, $card329, $card329, $card330, $card330, $card330, $card331, $card331, $card331, $card353, $card353, $card353, $card354, $card354, $card354, $card358, $card358, $card358, $card359, $card359, $card359, $card360, $card360, $card360, $card362, $card362, $card362, $card363, $card363, $card363, $card364, $card364, $card364, $card365, $card365, $card365, $card366, $card366, $card366, $card368, $card368, $card368, $card370, $card370, $card370, $card371, $card371, $card371, $card372, $card372, $card372, $card373, $card373, $card373, $card374, $card374, $card374, $card375, $card375, $card375, $card376, $card376, $card376, $card377, $card377, $card377, $card378, $card378, $card378, $card379, $card379, $card379, $card380, $card380, $card380, $card381, $card381, $card381 ]>>
<</if>>
<<include"wishes">><<nobr>>
<<if $music === "on">>
<<playlist stop>><<set $music = "off">>
<<else>>
<<playlist volume 0.3 play>><<set $music = "on">>
<</if>>
<</nobr>><<nobr>>
<<if $difficulty === 0>>
Current difficulty level is: <b>I'm to young to die</b>.
<<elseif $difficulty === 1>>
Current difficulty level is: <b>Hurt me plenty</b>.
<<else>>
Current difficulty level is: <b>Hard mode</b>.
<</if>>
<</nobr>>
Change difficulty level to:
[[I'm to young to die.|MAIN MENU][$difficulty = 0, $difficultyDescription = "I'm too young to die", $oppName = "Test Dummy"]]
Room for experimentation.
[[Hurt me plenty.|MAIN MENU][$difficulty = 1, $difficultyDescription = "Hurt me plenty", $oppName = "Opponent"]]
The intended difficulty.
[[Hard mode.|MAIN MENU][$difficulty = 2, $difficultyDescription = "Hard mode"]]
Face the Thief, a Manawraith or Sauron himself.
SAURON:
Starts with 50 HP and doesn't take FATIGUE damage.
<b>Flock</b> When he has a clear board, he might summon three Crebains with 3 attack and 1 hp.
<b>Balrog</b> Deals 3 damage to the opponent during each combat stage.
<b>Siege beast</b> Deals 2 damage to the opponent during each combat stage.
<b>Nazgûl</b> Deathrattle: spawn a Fellbeast.
MANAWRAITH:
Starts with 50 HP.
<b>Intangible</b> MONSTERS have a 50% chance to dodge damage done by minions.
<b>Magical affinity</b> Feeds of your spell power, healing for that much hp at the end of each turn.
THIEF:
Starts with 50 HP.
<b>Pickpocket</b> HUMANOIDS have a 33% chance to steal a card from your deck.
<b>Hoard</b> BEASTS have a 33% chance to steal from your bid.
<b>Feed</b> MONSTERS 33% chance to steal 1 hp from your hp pool.You gave up.
The opponent wins.
<<nobr>>
<<set $losses = $losses +1>>
<<set $lastGameWon = 0>>
<<include "Board reset">>
<</nobr>>
[[MAIN MENU]]<<nobr>>
<<set $choice1 = $allCards.pluck()>>
<<set $allCards.push($choice1)>>
<<set $deck.push($choice1)>>
<<set $pickCounter = $pickCounter + 1>>
<<if $pickCounter < 27>>
<<include"randomDeck">>
<<else>>
<<set $currentDeck = Array.from($deck)>>
<<set $playerHand1 = $deck.pluck()>>
<<set $playerHand2 = $deck.pluck()>>
<<set $playerHand3 = $deck.pluck()>>
<<set $randomDeck = 0>>
<</if>>
<</nobr>><<nobr>>
<<set $deck = Array.from($currentDeck)>>
<<set $playerHand1 = $deck.pluck()>>
<<set $playerHand2 = $deck.pluck()>>
<<set $playerHand3 = $deck.pluck()>>
<<set $keepDeck = 0>>
<</nobr>><<nobr>><<if $oppCard1.hp < 1>><<set $oppCard1 = $emptySlot>><</if>>
<<if $oppCard2.hp < 1>><<set $oppCard2 = $emptySlot>><</if>>
<<if $oppCard3.hp < 1>><<set $oppCard3 = $emptySlot>><</if>>
<<if $playedCard1.hp < 1>><<set $playedCard1 = $emptySlot>><</if>>
<<if $playedCard2.hp < 1>><<set $playedCard2 = $emptySlot>><</if>>
<<if $playedCard3.hp < 1>><<set $playedCard3 = $emptySlot>><</if>>
<<if $oppFaceHp < 1 and $playerFaceHp <1>>
Its a draw.
<<set $draws = $draws + 1>>
<<set $lastGameWon = 0>>
<<set $coins = $coins + 1>>
<<set $currentDeck = []>>
<<elseif $oppFaceHp < 1>>
You won!
<<set $wins = $wins + 1>>
<<set $lastGameWon = 1>>
<<if $prize > -1>>
<<set $coins = $coins + (2 * $difficulty) + $prize>>
<<else>>
<<set $coins = $coins + (2 * $difficulty)>>
<</if>>
<<elseif $playerFaceHp < 1>>
You lost!
<<set $losses = $losses + 1>>
<<set $lastGameWon = 0>>
<<set $currentDeck = []>>
<</if>><</nobr>><<nobr>>
<<if $playedCard1.hp < 1>>
<<if $playedCard1.name.includes("Stalked")>>
<<set $playedCard1 = $card38>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard1.name.includes("Mounted")>>
<<set $playedCard1 = $card39>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard1.name.includes("Possessed")>>
<<set $playedCard1 = $card40>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard1.name.includes("Appeasing")>>
<<set $playedCard1 = $card199>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard1.name === "Insect Swarm">>
<<set $playedCard1 = $card14>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard1.name.includes("Three-headed")>>
<<set $playedCard1 = $card173>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard1.name.includes("Two-headed")>>
<<set $playedCard1 = $card174>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard1.name.includes("Dauntless")>>
<<set $playedCard1 = $card280>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard1.name.includes("Golddigger")>>
<<set $playedCard1 = $card369>>
<<set $tempDeathrattle = "on">>
<</if>>
<<if $playedCard1.name.includes("Explosive")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Volatile")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Sparkling")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Inspired")>>
<<set $playedCard1 = $emptySlot>>
<<if $playedCard2.name != $emptySlot.name>>
<<set $playedCard2.attack = $playedCard2.attack + 1>>
<<set $playedCard2.hp = $playedCard2.hp + 2>>
<</if>>
<<if $playedCard3.name != $emptySlot.name>>
<<set $playedCard3.attack = $playedCard3.attack + 1>>
<<set $playedCard3.hp = $playedCard3.hp + 2>>
<</if>>
<</if>>
<<if $playedCard1.name.includes("Vengeful")>>
<<set $playedCard1 = $emptySlot>>
<<if $playedCard2.name != $emptySlot.name>>
<<set $playedCard2.hp = $playedCard2.hp - 1>>
<</if>>
<<if $playedCard3.name != $emptySlot.name>>
<<set $playedCard3.hp = $playedCard3.hp - 1>>
<</if>>
<</if>>
<<if $playedCard1.name.includes("Marter")>>
<<set $playedCard1 = $emptySlot>>
<<set $playerFaceHp = $playerFaceHp + 5>>
<</if>>
<<if $playedCard1.name.includes("Inherited")>>
<<set $playerBid = $playerBid + 3>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Secure")>>
<<set $playerBid = $playerBid + 3>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Vindictive")>>
<<set $oppHandSize = $oppHandSize - 1>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Deceitful")>>
<<set $oppFaceHp = $oppFaceHp + 4>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Counterfeit")>>
<<set $oppBid = $oppBid + 2>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Advanced")>>
<<set $playerBid = $playerBid - 3>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name === "Henchman">>
<<set $henchmanRandom = random(0,1)>>
<<if $henchmanRandom === 0>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<<else>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<</if>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name === "Crony">>
<<set $cronyRandom = random(0,1)>>
<<if $cronyRandom === 0>>
<<set $playerBid = $playerBid + 2>>
<<else>>
<<set $oppBid = $oppBid + 2>>
<</if>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Spiteful")>>
<<set $playerFaceHp = $playerFaceHp - 5>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Malicious")>>
<<set $playerFaceHp = $playerFaceHp - 5>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Golem")>>
<<set $playedCard1 = $emptySlot>>
<<set $spellPower = $spellPower + 1>>
<</if>>
<<if $playedCard1.name.includes("Blighted")>>
<<set $dot = $dot + 1>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Egg")>>
<<set $playerHand1 = $card235>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name === "Ouroboros">>
<<set $playerHand1 = $card156>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name === "Unicorn">>
<<set $oppCard1.hp = $oppCard1.hp - $spellPower>>
<<set $oppFaceHp = $oppFaceHp - $spellPower>>
<<set $playedCard1 = $emptySlot>>
<</if>>
<<if $playedCard1.name.includes("Golddigger")>>
<<set $playedCard1 = $card369>>
<</if>>
<<if $playedCard1.name.includes("Nazgûl")>>
<<set $playedCard1.name = $fellbeast>>
<</if>>
<<if $playedCard1.hp < 1>>
<<if $playedCard2.name.includes("Resurrecting") or $playedCard3.name.includes("Resurrecting") or $playedCard2.name.includes("Necromancer") or $playedCard3.name.includes("Necromancer")>>
<<set $playedCard1 = $card7>>
<<set $tempDeathrattle = "on">>
<</if>>
<</if>>
<<if $tempDeathrattle === "off">>
<<set $playedCard1 = $emptySlot>>
<</if>>
<</if>>
<<set $tempDeathrattle = "off">>
<<if $oppHandSize < 0>>
<<set $oppHandSize = 0>>
<</if>>
<</nobr>><<nobr>>
<<if $playedCard2.hp < 1>>
<<if $playedCard2.name.includes("Stalked")>>
<<set $playedCard2 = $card38>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard2.name.includes("Mounted")>>
<<set $playedCard2 = $card39>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard2.name.includes("Possessed")>>
<<set $playedCard2 = $card40>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard2.name.includes("Appeasing")>>
<<set $playedCard2 = $card199>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard2.name === "Insect Swarm">>
<<set $playedCard2 = $card14>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard2.name.includes("Three-headed")>>
<<set $playedCard2 = $card173>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard2.name.includes("Two-headed")>>
<<set $playedCard2 = $card174>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard2.name.includes("Dauntless")>>
<<set $playedCard2 = $card280>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard2.name.includes("Golddigger")>>
<<set $playedCard2 = $card369>>
<<set $tempDeathrattle = "on">>
<</if>>
<<if $playedCard2.name.includes("Explosive")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Volatile")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Sparkling")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Inspired")>>
<<set $playedCard2 = $emptySlot>>
<<if $playedCard1.name != $emptySlot.name>>
<<set $playedCard1.attack = $playedCard1.attack + 1>>
<<set $playedCard1.hp = $playedCard1.hp + 2>>
<</if>>
<<if $playedCard3.name != $emptySlot.name>>
<<set $playedCard3.attack = $playedCard3.attack + 1>>
<<set $playedCard3.hp = $playedCard3.hp + 2>>
<</if>>
<</if>>
<<if $playedCard2.name.includes("Vengeful")>>
<<set $playedCard2 = $emptySlot>>
<<if $playedCard1.name != $emptySlot.name>>
<<set $playedCard1.hp = $playedCard1.hp - 1>>
<</if>>
<<if $playedCard3.name != $emptySlot.name>>
<<set $playedCard3.hp = $playedCard3.hp - 1>>
<</if>>
<</if>>
<<if $playedCard2.name.includes("Marter")>>
<<set $playedCard2 = $emptySlot>>
<<set $playerFaceHp = $playerFaceHp + 5>>
<</if>>
<<if $playedCard2.name.includes("Inherited")>>
<<set $playerBid = $playerBid + 3>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Secure")>>
<<set $playerBid = $playerBid + 3>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Vindictive")>>
<<set $oppHandSize = $oppHandSize - 1>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Deceitful")>>
<<set $oppFaceHp = $oppFaceHp + 4>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Counterfeit")>>
<<set $oppBid = $oppBid + 2>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Advanced")>>
<<set $playerBid = $playerBid - 3>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name === "Henchman">>
<<set $henchmanRandom = random(0,1)>>
<<if $henchmanRandom === 0>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<<else>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<</if>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name === "Crony">>
<<set $cronyRandom = random(0,1)>>
<<if $cronyRandom === 0>>
<<set $playerBid = $playerBid + 2>>
<<else>>
<<set $oppBid = $oppBid + 2>>
<</if>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Spiteful")>>
<<set $playerFaceHp = $playerFaceHp - 5>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Malicious")>>
<<set $playerFaceHp = $playerFaceHp - 5>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Golem")>>
<<set $playedCard2 = $emptySlot>>
<<set $spellPower = $spellPower + 1>>
<</if>>
<<if $playedCard2.name.includes("Blighted")>>
<<set $dot = $dot + 1>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Egg")>>
<<set $playerHand2 = $card235>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name === "Ouroboros">>
<<set $playerHand2 = $card156>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name === "Unicorn">>
<<set $oppCard2.hp = $oppCard2.hp - $spellPower>>
<<set $oppFaceHp = $oppFaceHp - $spellPower>>
<<set $playedCard2 = $emptySlot>>
<</if>>
<<if $playedCard2.name.includes("Golddigger")>>
<<set $playedCard2 = $card369>>
<</if>>
<<if $playedCard2.name.includes("Nazgûl")>>
<<set $playedCard2.name = $fellbeast>>
<</if>>
<<if $playedCard2.hp < 1>>
<<if $playedCard1.name.includes("Resurrecting") or $playedCard3.name.includes("Resurrecting") or $playedCard1.name.includes("Necromancer") or $playedCard3.name.includes("Necromancer")>>
<<set $playedCard2 = $card7>>
<<set $tempDeathrattle = "on">>
<</if>>
<</if>>
<<if $tempDeathrattle === "off">>
<<set $playedCard2 = $emptySlot>>
<</if>>
<</if>>
<<set $tempDeathrattle = "off">>
<<if $oppHandSize < 0>>
<<set $oppHandSize = 0>>
<</if>>
<</nobr>><<nobr>>
<<if $playedCard3.hp < 1>>
<<if $playedCard3.name.includes("Stalked")>>
<<set $playedCard3 = $card38>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard3.name.includes("Mounted")>>
<<set $playedCard3 = $card39>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard3.name.includes("Possessed")>>
<<set $playedCard3 = $card40>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard3.name.includes("Appeasing")>>
<<set $playedCard3 = $card199>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard3.name === "Insect Swarm">>
<<set $playedCard3 = $card14>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard3.name.includes("Three-headed")>>
<<set $playedCard3 = $card173>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard3.name.includes("Two-headed")>>
<<set $playedCard3 = $card174>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard3.name.includes("Dauntless")>>
<<set $playedCard3 = $card280>>
<<set $tempDeathrattle = "on">>
<<elseif $playedCard3.name.includes("Golddigger")>>
<<set $playedCard3 = $card369>>
<<set $tempDeathrattle = "on">>
<</if>>
<<if $playedCard3.name.includes("Explosive")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Volatile")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Sparkling")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Inspired")>>
<<set $playedCard3 = $emptySlot>>
<<if $playedCard2.name != $emptySlot.name>>
<<set $playedCard2.attack = $playedCard2.attack + 1>>
<<set $playedCard2.hp = $playedCard2.hp + 2>>
<</if>>
<<if $playedCard1.name != $emptySlot.name>>
<<set $playedCard1.attack = $playedCard1.attack + 1>>
<<set $playedCard1.hp = $playedCard1.hp + 2>>
<</if>>
<</if>>
<<if $playedCard3.name.includes("Vengeful")>>
<<set $playedCard3 = $emptySlot>>
<<if $playedCard2.name != $emptySlot.name>>
<<set $playedCard2.hp = $playedCard2.hp - 1>>
<</if>>
<<if $playedCard1.name != $emptySlot.name>>
<<set $playedCard1.hp = $playedCard1.hp - 1>>
<</if>>
<</if>>
<<if $playedCard3.name.includes("Marter")>>
<<set $playedCard3 = $emptySlot>>
<<set $playerFaceHp = $playerFaceHp + 5>>
<</if>>
<<if $playedCard3.name.includes("Inherited")>>
<<set $playerBid = $playerBid + 3>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Secure")>>
<<set $playerBid = $playerBid + 3>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Vindictive")>>
<<set $oppHandSize = $oppHandSize - 1>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Deceitful")>>
<<set $oppFaceHp = $oppFaceHp + 4>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Counterfeit")>>
<<set $oppBid = $oppBid + 2>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Advanced")>>
<<set $playerBid = $playerBid - 3>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name === "Henchman">>
<<set $henchmanRandom = random(0,1)>>
<<if $henchmanRandom === 0>>
<<set $playerFaceHp = $playerFaceHp - 2>>
<<else>>
<<set $oppFaceHp = $oppFaceHp - 2>>
<</if>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name === "Crony">>
<<set $cronyRandom = random(0,1)>>
<<if $cronyRandom === 0>>
<<set $playerBid = $playerBid + 2>>
<<else>>
<<set $oppBid = $oppBid + 2>>
<</if>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Spiteful")>>
<<set $playerFaceHp = $playerFaceHp - 5>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Malicious")>>
<<set $playerFaceHp = $playerFaceHp - 5>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Golem")>>
<<set $playedCard3 = $emptySlot>>
<<set $spellPower = $spellPower + 1>>
<</if>>
<<if $playedCard3.name.includes("Blighted")>>
<<set $dot = $dot + 1>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Egg")>>
<<set $playerHand3 = $card235>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name === "Ouroboros">>
<<set $playerHand3 = $card156>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name === "Unicorn">>
<<set $oppCard3.hp = $oppCard3.hp - $spellPower>>
<<set $oppFaceHp = $oppFaceHp - $spellPower>>
<<set $playedCard3 = $emptySlot>>
<</if>>
<<if $playedCard3.name.includes("Golddigger")>>
<<set $playedCard3 = $card369>>
<</if>>
<<if $playedCard3.name.includes("Nazgûl")>>
<<set $playedCard3.name = $fellbeast>>
<</if>>
<<if $playedCard3.hp < 1>>
<<if $playedCard2.name.includes("Resurrecting") or $playedCard1.name.includes("Resurrecting") or $playedCard2.name.includes("Necromancer") or $playedCard1.name.includes("Necromancer")>>
<<set $playedCard3 = $card7>>
<<set $tempDeathrattle = "on">>
<</if>>
<</if>>
<<if $tempDeathrattle === "off">>
<<set $playedCard3 = $emptySlot>>
<</if>>
<</if>>
<<set $tempDeathrattle = "off">>
<<if $oppHandSize < 0>>
<<set $oppHandSize = 0>>
<</if>>
<</nobr>>[[ALL CARDS|allCards]]
[[DIFFICULTY]] current: $difficultyDescription.
[[SHOP]]
[[ARMORY|ARMORY]]
<<nobr>><<if $coins > 0>>[[DISCARD A CARD][$coins = $coins - 1]] Costs one coin.<</if>><</nobr>>
[[CONSTRUCT DECK|Deck builder][$deck = [], $picked = [], $pickCounter = 0, $currentDeck = []]]
[[RANDOM DECK|Finish deck][$randomDeck = 1]]
<<nobr>><<if $threeCardDeck === "on">>[[THREE CARD DECK|Finish deck][$randomDeck = 2]]<</if>><</nobr>>
<<nobr>><<if $lastGameWon === 1>>[[CURRENT DECK|Finish deck][$keepDeck = 1]]<</if>>
<<set $fatigue = 0>>
<<if $coins === undefined>>
<<set $coins = 0>>
<</if>><</nobr>>
Games won: $wins
Games lost: $losses
Games drawn: $draws<<nobr>>
<<if $coins > $maxCoins>>
<<set $coins = $maxCoins>>
<</if>><</nobr>>
You own $coins coins (max $maxCoins).
Toggle <<link '♫'>><<include"Toggle music">><</link>><<nobr>><<include"oppCards">>
<<if $keepDeck === 1>>
<<include"keepDeck">>
<<elseif $randomDeck === 1>>
<<include"randomDeck">>
<<elseif $randomDeck === 2>>
<<include"threeCardDeck">>
<</if>>
<<if $totem > 0>>
<<set $playedCard2.name = "Elemental">>
<<set $playedCard2.hp = 1 + $totem>>
<<set $playedCard2.attack = 0 + $totem>> <</if>><</nobr>>You get to replace one of your cards with another RANDOM card.
<<nobr>><<set $card16.attackBuff = random(0, 7)>><<set $card16.hpBuff = random(0, 7)>><<set $card21.attackBuff = random(-1, 0)>><<set $card21.hpBuff = random(4, 10)>><</nobr>><table style="width:100%">
<tr>
<td class="playerHand noBottom">[[Toss|Start][$deck.push($playerHand1), $playerHand1 = $allCards.pluck(), $allCards.push($playerHand1)]] $playerHand1.name</td>
<td class="playerHand noBottom">[[Toss|Start][$deck.push($playerHand2), $playerHand2 = $allCards.pluck(), $allCards.push($playerHand2)]] $playerHand2.name</td>
<td class="playerHand noBottom">[[Toss|Start][$deck.push($playerHand3), $playerHand3 = $allCards.pluck(), $allCards.push($playerHand3)]] $playerHand3.name</td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $playerHand1.spell === 0>>$playerHand1.attack ⚔ $playerHand1.hp ⛨<<elseif $playerHand1.spell > 0>>✨ $playerHand1.effect<</if>></td>
<td class="noCurve playerHand"><<if $playerHand2.spell === 0>>$playerHand2.attack ⚔ $playerHand2.hp ⛨<<elseif $playerHand2.spell > 0>>✨ $playerHand2.effect<</if>></td>
<td class="noCurve playerHand"><<if $playerHand3.spell === 0>>$playerHand3.attack ⚔ $playerHand3.hp ⛨<<elseif $playerHand3.spell > 0>>✨ $playerHand3.effect<</if>></td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.buffName $playerHand1.attackBuff ⚔ $playerHand1.hpBuff ⛨<</if>></td>
<td class="noCurve playerHand"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.buffName $playerHand2.attackBuff ⚔ $playerHand2.hpBuff ⛨<</if>></td>
<td class="noCurve playerHand"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.buffName $playerHand3.attackBuff ⚔ $playerHand3.hpBuff ⛨<</if>></td>
</tr>
<tr>
<td class="noCurve playerHand"><<if $playerHand1.name != $emptySlot.name>>Value: $playerHand1.value<</if>></td>
<td class="noCurve playerHand"><<if $playerHand2.name != $emptySlot.name>>Value: $playerHand2.value<</if>></td>
<td class="noCurve playerHand"><<if $playerHand3.name != $emptySlot.name>>Value: $playerHand3.value<</if>></td>
</tr>
<tr>
<td class="noTop playerHand"><<if $playerHand1.name != $emptySlot.name>>$playerHand1.description<</if>></td>
<td class="noTop playerHand"><<if $playerHand2.name != $emptySlot.name>>$playerHand2.description<</if>></td>
<td class="noTop playerHand"><<if $playerHand3.name != $emptySlot.name>>$playerHand3.description<</if>></td>
</tr>
<tr>
<td class="empty">[[Keep all cards|Start]]</td>
</tr>
</table><<if $tips.length > 0>><<set $tip = $tips.pluck()>><b><i>$tip.tip</i></b><</if>>
<<include"showDeck">><<nobr>>
<<set $randomBattlecry = random(0, 36)>>
<<if $playSlot.name.includes("Charger") or $playSlot.name.includes("Champion")>>
<<set $oppCard1.hp = $oppCard1.hp - 1>>
<<set $oppCard2.hp = $oppCard2.hp - 1>>
<<set $oppCard3.hp = $oppCard3.hp - 1>>
<<elseif $playSlot.name.includes("Gunslinger")>>
<<set $oppCard1.hp = $oppCard1.hp - 2>>
<<set $oppCard2.hp = $oppCard2.hp - 2>>
<<set $oppCard3.hp = $oppCard3.hp - 2>>
<<elseif $playSlot.name.includes("Shieldmaiden")>>
<<if $oppCard1 != $emptySlot>>
<<set $oppCard1.attack = $oppCard1.attack - 1>>
<</if>>
<<if $oppCard2 != $emptySlot>>
<<set $oppCard2.attack = $oppCard2.attack - 1>>
<</if>>
<<if $oppCard3 != $emptySlot>>
<<set $oppCard3.attack = $oppCard3.attack - 1>>
<</if>>
<<elseif $playSlot.name.includes("Retiarius")>>
<<if $oppCard1 != $emptySlot>>
<<set $oppCard1.attack = $oppCard1.attack - 2>>
<</if>>
<<if $oppCard2 != $emptySlot>>
<<set $oppCard2.attack = $oppCard2.attack - 2>>
<</if>>
<<if $oppCard3 != $emptySlot>>
<<set $oppCard3.attack = $oppCard3.attack - 2>>
<</if>>
<<elseif $playSlot.name.includes("Jester")>>
<<if $randomBattlecry === 0>>
<<set $playSlot.name = "Normal Jester">>
<<set $playSlot.hp = $playSlot.hp + 3>>
<<set $playSlot.attack = $playSlot.attack + 3>>
<<elseif $randomBattlecry === 1>>
<<set $playSlot.name = "Regenerating Jester">>
<<elseif $randomBattlecry === 2>>
<<set $playSlot.name = "Elemental Jester">>
<<elseif $randomBattlecry === 3>>
<<set $playSlot.name = "Stalked Jester">>
<<elseif $randomBattlecry === 4>>
<<set $playSlot.name = "Mounted Jester">>
<<elseif $randomBattlecry === 5>>
<<set $playSlot.name = "Possessed Jester">>
<<elseif $randomBattlecry === 6>>
<<set $playSlot.name = "Explosive Jester">>
<<elseif $randomBattlecry === 7>>
<<set $playSlot.name = "Inspired Jester">>
<<elseif $randomBattlecry === 8>>
<<set $playSlot.name = "Camouflaged Jester">>
<<elseif $randomBattlecry === 9>>
<<set $playSlot.name = "Inherited Jester">>
<<elseif $randomBattlecry === 10>>
<<set $playSlot.name = "Secure Jester">>
<<elseif $randomBattlecry === 11>>
<<set $playSlot.name = "Vindictive Jester">>
<<elseif $randomBattlecry === 12>>
<<set $playSlot.name = "Deceitful Jester">>
<<elseif $randomBattlecry === 13>>
<<set $playSlot.name = "Counterfeit Jester">>
<<elseif $randomBattlecry === 14>>
<<set $playSlot.name = "Spiteful Jester">>
<<elseif $randomBattlecry === 15>>
<<set $playSlot.name = "Malicious Jester">>
<<elseif $randomBattlecry === 16>>
<<set $playSlot.name = "Blessed Jester">>
<<elseif $randomBattlecry === 17>>
<<set $playSlot.name = "Soothing Jester">>
<<elseif $randomBattlecry === 18>>
<<set $playSlot.name = "Arch Jester">>
<<elseif $randomBattlecry === 19>>
<<set $playSlot.name = "Spellbound Jester">>
<<elseif $randomBattlecry === 20>>
<<set $playSlot.name = "Uncanny Jester">>
<<elseif $randomBattlecry === 21>>
<<set $playSlot.name = "Otherworldly Jester">>
<<elseif $randomBattlecry === 22>>
<<set $playSlot.name = "Raging Jester">>
<<elseif $randomBattlecry === 23>>
<<set $playSlot.name = "Imbued Jester">>
<<elseif $randomBattlecry === 24>>
<<set $playSlot.name = "Flying Jester">>
<<elseif $randomBattlecry === 25>>
<<set $playSlot.name = "Appeasing Jester">>
<<elseif $randomBattlecry === 26>>
<<set $playSlot.name = "Advanced Jester">>
<<elseif $randomBattlecry === 27>>
<<set $playSlot.name = "Undisputed Jester">>
<<elseif $randomBattlecry === 28>>
<<set $playSlot.name = "Charismatic Jester">>
<<elseif $randomBattlecry === 29>>
<<set $playSlot.name = "Prominent Jester">>
<<elseif $randomBattlecry === 30>>
<<set $playSlot.name = "Resurrecting Jester">>
<<elseif $randomBattlecry === 31>>
<<set $playSlot.name = "Blighted Jester">>
<<elseif $randomBattlecry === 32>>
<<set $playSlot.name = "Duplicitous Jester">>
<<elseif $randomBattlecry === 33>>
<<set $playSlot.name = "Surprised Jester">>
<<elseif $randomBattlecry === 34>>
<<set $playSlot.name = "Soaring Jester">>
<<elseif $randomBattlecry === 35>>
<<set $playSlot.name = "Playfull Jester">>
<<elseif $randomBattlecry === 36>>
<<set $playSlot.name = "Incandescent Jester">>
<</if>>
<<elseif $playSlot.name.includes("Fool")>>
<<if $randomBattlecry === 0>>
<<set $playSlot.name = "Normal Fool">>
<<set $playSlot.hp = $playSlot.hp + 3>>
<<set $playSlot.attack = $playSlot.attack + 3>>
<<elseif $randomBattlecry === 1>>
<<set $playSlot.name = "Regenerating Fool">>
<<elseif $randomBattlecry === 2>>
<<set $playSlot.name = "Elemental Fool">>
<<elseif $randomBattlecry === 3>>
<<set $playSlot.name = "Stalked Fool">>
<<elseif $randomBattlecry === 4>>
<<set $playSlot.name = "Mounted Fool">>
<<elseif $randomBattlecry === 5>>
<<set $playSlot.name = "Possessed Fool">>
<<elseif $randomBattlecry === 6>>
<<set $playSlot.name = "Explosive Fool">>
<<elseif $randomBattlecry === 7>>
<<set $playSlot.name = "Inspired Fool">>
<<elseif $randomBattlecry === 8>>
<<set $playSlot.name = "Camouflaged Fool">>
<<elseif $randomBattlecry === 9>>
<<set $playSlot.name = "Inherited Fool">>
<<elseif $randomBattlecry === 10>>
<<set $playSlot.name = "Secure Fool">>
<<elseif $randomBattlecry === 11>>
<<set $playSlot.name = "Vindictive Fool">>
<<elseif $randomBattlecry === 12>>
<<set $playSlot.name = "Deceitful Fool">>
<<elseif $randomBattlecry === 13>>
<<set $playSlot.name = "Counterfeit Fool">>
<<elseif $randomBattlecry === 14>>
<<set $playSlot.name = "Spiteful Fool">>
<<elseif $randomBattlecry === 15>>
<<set $playSlot.name = "Malicious Fool">>
<<elseif $randomBattlecry === 16>>
<<set $playSlot.name = "Blessed Fool">>
<<elseif $randomBattlecry === 17>>
<<set $playSlot.name = "Soothing Fool">>
<<elseif $randomBattlecry === 18>>
<<set $playSlot.name = "Arch Fool">>
<<elseif $randomBattlecry === 19>>
<<set $playSlot.name = "Spellbound Fool">>
<<elseif $randomBattlecry === 20>>
<<set $playSlot.name = "Uncanny Fool">>
<<elseif $randomBattlecry === 21>>
<<set $playSlot.name = "Otherworldly Fool">>
<<elseif $randomBattlecry === 22>>
<<set $playSlot.name = "Raging Fool">>
<<elseif $randomBattlecry === 23>>
<<set $playSlot.name = "Imbued Fool">>
<<elseif $randomBattlecry === 24>>
<<set $playSlot.name = "Flying Fool">>
<<elseif $randomBattlecry === 25>>
<<set $playSlot.name = "Appeasing Fool">>
<<elseif $randomBattlecry === 26>>
<<set $playSlot.name = "Advanced Fool">>
<<elseif $randomBattlecry === 27>>
<<set $playSlot.name = "Undisputed Fool">>
<<elseif $randomBattlecry === 28>>
<<set $playSlot.name = "Charismatic Fool">>
<<elseif $randomBattlecry === 29>>
<<set $playSlot.name = "Prominent Fool">>
<<elseif $randomBattlecry === 30>>
<<set $playSlot.name = "Resurrecting Fool">>
<<elseif $randomBattlecry === 31>>
<<set $playSlot.name = "Blighted Fool">>
<<elseif $randomBattlecry === 32>>
<<set $playSlot.name = "Duplicitous Fool">>
<<elseif $randomBattlecry === 33>>
<<set $playSlot.name = "Surprised Fool">>
<<elseif $randomBattlecry === 34>>
<<set $playSlot.name = "Soaring Fool">>
<<elseif $randomBattlecry === 35>>
<<set $playSlot.name = "Playfull Fool">>
<<elseif $randomBattlecry === 36>>
<<set $playSlot.name = "Incandescent Fool">>
<</if>>
<<elseif $playSlot.name.includes("Harlequin")>>
<<if $randomBattlecry === 0>>
<<set $playSlot.name = "Normal Harlequin">>
<<set $playSlot.hp = $playSlot.hp + 3>>
<<set $playSlot.attack = $playSlot.attack + 3>>
<<elseif $randomBattlecry === 1>>
<<set $playSlot.name = "Regenerating Harlequin">>
<<elseif $randomBattlecry === 2>>
<<set $playSlot.name = "Elemental Harlequin">>
<<elseif $randomBattlecry === 3>>
<<set $playSlot.name = "Stalked Harlequin">>
<<elseif $randomBattlecry === 4>>
<<set $playSlot.name = "Mounted Harlequin">>
<<elseif $randomBattlecry === 5>>
<<set $playSlot.name = "Possessed Harlequin">>
<<elseif $randomBattlecry === 6>>
<<set $playSlot.name = "Explosive Harlequin">>
<<elseif $randomBattlecry === 7>>
<<set $playSlot.name = "Inspired Harlequin">>
<<elseif $randomBattlecry === 8>>
<<set $playSlot.name = "Camouflaged Harlequin">>
<<elseif $randomBattlecry === 9>>
<<set $playSlot.name = "Inherited Harlequin">>
<<elseif $randomBattlecry === 10>>
<<set $playSlot.name = "Secure Harlequin">>
<<elseif $randomBattlecry === 11>>
<<set $playSlot.name = "Vindictive Harlequin">>
<<elseif $randomBattlecry === 12>>
<<set $playSlot.name = "Deceitful Harlequin">>
<<elseif $randomBattlecry === 13>>
<<set $playSlot.name = "Counterfeit Harlequin">>
<<elseif $randomBattlecry === 14>>
<<set $playSlot.name = "Spiteful Harlequin">>
<<elseif $randomBattlecry === 15>>
<<set $playSlot.name = "Malicious Harlequin">>
<<elseif $randomBattlecry === 16>>
<<set $playSlot.name = "Blessed Harlequin">>
<<elseif $randomBattlecry === 17>>
<<set $playSlot.name = "Soothing Harlequin">>
<<elseif $randomBattlecry === 18>>
<<set $playSlot.name = "Arch Harlequin">>
<<elseif $randomBattlecry === 19>>
<<set $playSlot.name = "Spellbound Harlequin">>
<<elseif $randomBattlecry === 20>>
<<set $playSlot.name = "Uncanny Harlequin">>
<<elseif $randomBattlecry === 21>>
<<set $playSlot.name = "Otherworldly Harlequin">>
<<elseif $randomBattlecry === 22>>
<<set $playSlot.name = "Raging Harlequin">>
<<elseif $randomBattlecry === 23>>
<<set $playSlot.name = "Imbued Harlequin">>
<<elseif $randomBattlecry === 24>>
<<set $playSlot.name = "Flying Harlequin">>
<<elseif $randomBattlecry === 25>>
<<set $playSlot.name = "Appeasing Harlequin">>
<<elseif $randomBattlecry === 26>>
<<set $playSlot.name = "Advanced Harlequin">>
<<elseif $randomBattlecry === 27>>
<<set $playSlot.name = "Undisputed Harlequin">>
<<elseif $randomBattlecry === 28>>
<<set $playSlot.name = "Charismatic Harlequin">>
<<elseif $randomBattlecry === 29>>
<<set $playSlot.name = "Prominent Harlequin">>
<<elseif $randomBattlecry === 30>>
<<set $playSlot.name = "Resurrecting Harlequin">>
<<elseif $randomBattlecry === 31>>
<<set $playSlot.name = "Blighted Harlequin">>
<<elseif $randomBattlecry === 32>>
<<set $playSlot.name = "Duplicitous Harlequin">>
<<elseif $randomBattlecry === 33>>
<<set $playSlot.name = "Surprised Harlequin">>
<<elseif $randomBattlecry === 34>>
<<set $playSlot.name = "Soaring Harlequin">>
<<elseif $randomBattlecry === 35>>
<<set $playSlot.name = "Playfull Harlequin">>
<<elseif $randomBattlecry === 36>>
<<set $playSlot.name = "Incandescent Harlequin">>
<</if>>
<<elseif $playSlot.name.includes("Benefactor")>>
<<set $randomCoin = random(0, 1)>>
<<if $randomCoin === 0>>
<<set $oppBid = $oppBid + 2>>
<<else>>
<<set $playerBid = $playerBid + 2>>
<</if>>
<<elseif $playSlot.name.includes("Investor") or $playSlot.name.includes("Loan Shark")>>
<<set $playerBid = $playerBid + 4>>
<<elseif $playSlot.name.includes("Witcher")>>
<<if $oppCard1 != $emptySlot>>
<<if $oppCard1.descript.includes("Monster")>>
<<set $oppCard1 = $emptySlot>>
<</if>>
<</if>>
<<if $oppCard2 != $emptySlot>>
<<if $oppCard2.descript.includes("Monster")>>
<<set $oppCard2 = $emptySlot>>
<</if>>
<</if>>
<<if $oppCard3 != $emptySlot>>
<<if $oppCard3.descript.includes("Monster")>>
<<set $oppCard3 = $emptySlot>>
<</if>>
<</if>>
<<elseif $playSlot.name.includes("Saint")>>
<<set $playerFaceHp = 20>>
<<elseif $playSlot.name.includes("Priest")>>
<<set $playerFaceHp = $playerFaceHp + 8>>
<<elseif $playSlot.name.includes("Robber")>>
<<set $playerBid = $playerBid + 1>>
<<set $oppBid = $oppBid - 1>>
<<elseif $playSlot.name.includes("Manbear")>>
<<set $manBearRandom = random (0, 2)>>
<<if $manBearRandom === 0>>
<<set $playedCard1 = $playSlot>>
<<set $playSlot = $emptySlot>>
<<goto "End turn">>
<<elseif $manBearRandom === 1>>
<<set $playedCard2 = $playSlot>>
<<set $playSlot = $emptySlot>>
<<goto "End turn">>
<<else>>
<<set $playedCard3 = $playSlot>>
<<set $playSlot = $emptySlot>>
<<goto "End turn">>
<</if>>
<<elseif $playSlot.name.includes("Minotaur")>>
<<set $minotaurRandom = random (0, 2)>>
<<if $minotaurRandom === 0>>
<<set $playedCard1 = $playSlot>>
<<set $playSlot = $emptySlot>>
<<goto "End turn">>
<<elseif $minotaurRandom === 1>>
<<set $playedCard2 = $playSlot>>
<<set $playSlot = $emptySlot>>
<<goto "End turn">>
<<else>>
<<set $playedCard3 = $playSlot>>
<<set $playSlot = $emptySlot>>
<<goto "End turn">>
<</if>>
<<elseif $playSlot.name.includes("Instructor")>>
<<set $spellPower = $spellPower + 1>>
<<elseif $playSlot.name.includes("Bum") or $playSlot.name.includes("Jealous")>>
<<set $playSlot.hp = $playSlot.hp + $oppHandSize>>
<<set $playSlot.attack = $playSlot.attack + $oppHandSize>>
<<elseif $playSlot.name === "D'ivers Insect">>
<<set $playerHand1 = $card107>>
<<set $playerHand2 = $card107>>
<<set $playerHand3 = $card107>>
<<elseif $playSlot.name.includes("Scaremonger")>>
<<if $playedCard1.name != $emptySlot.name>>
<<set $playedCard1.hp = 1>>
<</if>>
<<if $playedCard2.name != $emptySlot.name>>
<<set $playedCard2.hp = 1>>
<</if>>
<<if $playedCard3.name != $emptySlot.name>>
<<set $playedCard3.hp = 1>>
<</if>>
<<if $oppCard1.name != $emptySlot.name>>
<<set $oppCard1.hp = 1>>
<</if>>
<<if $oppCard2.name != $emptySlot.name>>
<<set $oppCard2.hp = 1>>
<</if>>
<<if $oppCard3.name != $emptySlot.name>>
<<set $oppCard3.hp = 1>>
<</if>>
<<elseif $playSlot.name.includes("Seraphim")>>
<<set $playerFaceHp = $playerFaceHp + 6>>
<<set $oppFaceHp = $oppFaceHp + 6>>
<<elseif $playSlot.name.includes("Bard") or $playSlot.name.includes("Witchhunter")>>
<<if $oppCard1.descript.includes("Beast")>>
<<set $oppCard1.descript = "Beast">>
<<elseif $oppCard1.descript.includes("Monster")>>
<<set $oppCard1.descript = "Monster">>
<<elseif $oppCard1.descript.includes("Humanoid")>>
<<set $oppCard1.descript = "Humanoid">>
<</if>>
<<if $oppCard2.descript.includes("Beast")>>
<<set $oppCard2.descript = "Beast">>
<<elseif $oppCard2.descript.includes("Monster")>>
<<set $oppCard2.descript = "Monster">>
<<elseif $oppCard2.descript.includes("Humanoid")>>
<<set $oppCard2.descript = "Humanoid">>
<</if>>
<<if $oppCard3.descript.includes("Beast")>>
<<set $oppCard3.descript = "Beast">>
<<elseif $oppCard3.descript.includes("Monster")>>
<<set $oppCard3.descript = "Monster">>
<<elseif $oppCard3.descript.includes("Humanoid")>>
<<set $oppCard3.descript = "Humanoid">>
<</if>>
<<elseif $playSlot.name.includes("Stalker")>>
<<if ($oppCard1.attack + $oppCard2.attack + $oppCard3.attack) > 8>>
<<set $playSlot.hp = $playSlot.hp + 3>>
<<set $playSlot.attack = $playSlot.attack + 3>>
<</if>>
<<elseif $playSlot.name.includes("Rogue")>>
<<if ($oppCard1.attack + $oppCard2.attack + $oppCard3.attack) > 8>>
<<set $playSlot.hp = $playSlot.hp + 6>>
<</if>>
<<elseif $playSlot.name.includes("Ninja")>>
<<if ($oppCard1.attack + $oppCard2.attack + $oppCard3.attack) > 8>>
<<set $playSlot.hp = $playSlot.hp + 4>>
<<set $playSlot.attack = $playSlot.attack + 4>>
<<set $oppFaceHp = $oppFaceHp - 4>>
<</if>>
<<elseif $playSlot.name.includes("Prowler")>>
<<if ($oppCard1.hp + $oppCard2.hp + $oppCard3.hp) > 8>>
<<set $playSlot.hp = $playSlot.hp + 2>>
<<set $playSlot.attack = $playSlot.attack + 6>>
<<set $oppFaceHp = $oppFaceHp - 4>>
<</if>>
<<elseif $playSlot.name.includes("Spotter")>>
<<set $aim++>>
<<elseif $playSlot.name.includes("Hydra")>>
<<set $playSlot.hp = $playSlot.hp + $spellPower>>
<<set $playSlot.attack = $playSlot.attack + $spellPower>>
<<elseif $playSlot.name === "Djinn" or $playSlot.name === "Leprechaun" or $playSlot.name === "Chance Elemental">>
<<set $playerHand2 = $wishesI.pluck()>>
<<elseif $playSlot.name.includes("Choreographer")>>
<<include"choreographer">>
<<include"choreographer">>
<<include"choreographer">>
<<elseif $playSlot.name.includes("Catform")>>
<<set $oppFaceHp = $oppFaceHp - $playSlot.attack>>
<<elseif $playSlot.name.includes("Treeform")>>
<<set $playerFaceHp = $playerFaceHp + $playSlot.attack>>
<<elseif $playSlot.name.includes("Twin")>>
<<set $playerHand2 = $card358>>
<<elseif $playSlot.name.includes("Routier")>>
<<set $playerHand2 = $card379>>
<<elseif $playSlot.name.includes("Firefly")>>
<<set $playSlot.hp = $playSlot.hp + $spellsCast>>
<<elseif $playSlot.name.includes("Teacher")>>
<<set $turnCounter = $turnCounter + 3>>
<</if>>
<<if $oppCard1.attack < 0>>
<<set $oppCard1.attack = 0>>
<</if>>
<<if $oppCard2.attack < 0>>
<<set $oppCard2.attack = 0>>
<</if>>
<<if $oppCard3.attack < 0>>
<<set $oppCard3.attack = 0>>
<</if>>
<<include "Check for death">>
<</nobr>><table>
<tr>
<td>
<<if $deck[0] != undefined>>1 $deck[0].name<</if>>
<<if $deck[1] != undefined>>2 $deck[1].name<</if>>
<<if $deck[2] != undefined>>3 $deck[2].name<</if>>
<<if $deck[3] != undefined>>4 $deck[3].name<</if>>
<<if $deck[4] != undefined>>5 $deck[4].name<</if>>
<<if $deck[5] != undefined>>6 $deck[5].name<</if>>
<<if $deck[6] != undefined>>7 $deck[6].name<</if>>
<<if $deck[7] != undefined>>8 $deck[7].name<</if>>
<<if $deck[8] != undefined>>9 $deck[8].name<</if>>
<<if $deck[9] != undefined>>10 $deck[9].name<</if>>
<<if $deck[10] != undefined>>11 $deck[10].name<</if>>
<<if $deck[11] != undefined>>12 $deck[11].name<</if>>
</td>
<td>
<<if $deck[12] != undefined>>13 $deck[12].name<</if>>
<<if $deck[13] != undefined>>14 $deck[13].name<</if>>
<<if $deck[14] != undefined>>15 $deck[14].name<</if>>
<<if $deck[15] != undefined>>16 $deck[15].name<</if>>
<<if $deck[16] != undefined>>17 $deck[16].name<</if>>
<<if $deck[17] != undefined>>18 $deck[17].name<</if>>
<<if $deck[18] != undefined>>19 $deck[18].name<</if>>
<<if $deck[19] != undefined>>20 $deck[19].name<</if>>
<<if $deck[20] != undefined>>21 $deck[20].name<</if>>
<<if $deck[21] != undefined>>22 $deck[21].name<</if>>
<<if $deck[22] != undefined>>23 $deck[22].name<</if>>
<<if $deck[23] != undefined>>24 $deck[23].name<</if>>
</td>
<td>
<<if $deck[24] != undefined>>25 $deck[24].name<</if>>
<<if $deck[25] != undefined>>26 $deck[25].name<</if>>
<<if $deck[26] != undefined>>27 $deck[26].name<</if>>
<<if $deck[27] != undefined>>28 $deck[27].name<</if>>
<<if $deck[28] != undefined>>29 $deck[28].name<</if>>
<<if $deck[29] != undefined>>30 $deck[29].name<</if>>
<<if $deck[30] != undefined>>31 $deck[30].name<</if>>
<<if $deck[31] != undefined>>32 $deck[31].name<</if>>
<<if $deck[32] != undefined>>33 $deck[32].name<</if>>
<<if $deck[33] != undefined>>34 $deck[33].name<</if>>
<<if $deck[34] != undefined>>35 $deck[34].name<</if>>
<<if $deck[35] != undefined>>36 $deck[35].name<</if>>
</td>
</tr>
</table>[[MAIN MENU]]
<table>
<tr>
<td class="noBottom playerMinion">$card1.name
</td>
<td class="noBottom playerMinion">$card2.name
</td>
<td class="noBottom playerMinion">$card3.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card1.spell === 0>>$card1.attack ⚔ $card1.hp ⛨<<else>>$card1.effect ✨<<if $card1.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card2.spell === 0>>$card2.attack ⚔ $card2.hp ⛨<<else>>$card2.effect ✨<<if $card2.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card3.spell === 0>>$card3.attack ⚔ $card3.hp ⛨<<else>>$card3.effect ✨<<if $card3.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card1.buffName $card1.attackBuff ⚔ $card1.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card2.buffName $card2.attackBuff ⚔ $card2.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card3.buffName $card3.attackBuff ⚔ $card3.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card1.value</td>
<td class="noCurve playerMinion">Value: $card2.value</td>
<td class="noCurve playerMinion">Value: $card3.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card1.description</td>
<td class="noTop playerMinion">$card2.description</td>
<td class="noTop playerMinion">$card3.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card4.name
</td>
<td class="noBottom playerMinion">$card5.name
</td>
<td class="noBottom playerMinion">$card6.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card4.spell === 0>>$card4.attack ⚔ $card4.hp ⛨<<else>>$card4.effect ✨<<if $card4.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card5.spell === 0>>$card5.attack ⚔ $card5.hp ⛨<<else>>$card5.effect ✨<<if $card5.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card6.spell === 0>>$card6.attack ⚔ $card6.hp ⛨<<else>>$card6.effect ✨<<if $card6.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card4.buffName $card4.attackBuff ⚔ $card4.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card5.buffName $card5.attackBuff ⚔ $card5.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card6.buffName $card6.attackBuff ⚔ $card6.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card4.value</td>
<td class="noCurve playerMinion">Value: $card5.value</td>
<td class="noCurve playerMinion">Value: $card6.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card4.description</td>
<td class="noTop playerMinion">$card5.description</td>
<td class="noTop playerMinion">$card6.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card7.name
</td>
<td class="noBottom playerMinion">$card8.name
</td>
<td class="noBottom playerMinion">$card9.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card7.spell === 0>>$card7.attack ⚔ $card7.hp ⛨<<else>>$card7.effect ✨<<if $card7.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card8.spell === 0>>$card8.attack ⚔ $card8.hp ⛨<<else>>$card8.effect ✨<<if $card8.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card9.spell === 0>>$card9.attack ⚔ $card9.hp ⛨<<else>>$card9.effect ✨<<if $card9.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card7.buffName $card7.attackBuff ⚔ $card7.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card8.buffName $card8.attackBuff ⚔ $card8.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card9.buffName $card9.attackBuff ⚔ $card9.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card7.value</td>
<td class="noCurve playerMinion">Value: $card8.value</td>
<td class="noCurve playerMinion">Value: $card9.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card7.description</td>
<td class="noTop playerMinion">$card8.description</td>
<td class="noTop playerMinion">$card9.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card10.name
</td>
<td class="noBottom playerMinion">$card11.name
</td>
<td class="noBottom playerMinion">$card12.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card10.spell === 0>>$card10.attack ⚔ $card10.hp ⛨<<else>>$card10.effect ✨<<if $card10.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card11.spell === 0>>$card11.attack ⚔ $card11.hp ⛨<<else>>$card11.effect ✨<<if $card11.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card12.spell === 0>>$card12.attack ⚔ $card12.hp ⛨<<else>>$card12.effect ✨<<if $card12.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card10.buffName $card10.attackBuff ⚔ $card10.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card11.buffName $card11.attackBuff ⚔ $card11.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card12.buffName $card12.attackBuff ⚔ $card12.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card10.value</td>
<td class="noCurve playerMinion">Value: $card11.value</td>
<td class="noCurve playerMinion">Value: $card12.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card10.description</td>
<td class="noTop playerMinion">$card11.description</td>
<td class="noTop playerMinion">$card12.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card13.name
</td>
<td class="noBottom playerMinion">$card14.name
</td>
<td class="noBottom playerMinion">$card15.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card13.spell === 0>>$card13.attack ⚔ $card13.hp ⛨<<else>>$card13.effect ✨<<if $card13.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card14.spell === 0>>$card14.attack ⚔ $card14.hp ⛨<<else>>$card14.effect ✨<<if $card14.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card15.spell === 0>>$card15.attack ⚔ $card15.hp ⛨<<else>>$card15.effect ✨<<if $card15.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card13.buffName $card13.attackBuff ⚔ $card13.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card14.buffName $card14.attackBuff ⚔ $card14.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card15.buffName $card15.attackBuff ⚔ $card15.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card13.value</td>
<td class="noCurve playerMinion">Value: $card14.value</td>
<td class="noCurve playerMinion">Value: $card15.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card13.description</td>
<td class="noTop playerMinion">$card14.description</td>
<td class="noTop playerMinion">$card15.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card16.name
</td>
<td class="noBottom playerMinion">$card17.name
</td>
<td class="noBottom playerMinion">$card18.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card16.spell === 0>>$card16.attack ⚔ $card16.hp ⛨<<else>>$card16.effect ✨<<if $card16.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card17.spell === 0>>$card17.attack ⚔ $card17.hp ⛨<<else>>$card17.effect ✨<<if $card17.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card18.spell === 0>>$card18.attack ⚔ $card18.hp ⛨<<else>>$card18.effect ✨<<if $card18.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card16.buffName $card16.attackBuff ⚔ $card16.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card17.buffName $card17.attackBuff ⚔ $card17.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card18.buffName $card18.attackBuff ⚔ $card18.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card16.value</td>
<td class="noCurve playerMinion">Value: $card17.value</td>
<td class="noCurve playerMinion">Value: $card18.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card16.description</td>
<td class="noTop playerMinion">$card17.description</td>
<td class="noTop playerMinion">$card18.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card19.name
</td>
<td class="noBottom playerMinion">$card20.name
</td>
<td class="noBottom playerMinion">$card21.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card19.spell === 0>>$card19.attack ⚔ $card19.hp ⛨<<else>>$card19.effect ✨<<if $card19.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card17.spell === 0>>$card20.attack ⚔ $card20.hp ⛨<<else>>$card20.effect ✨<<if $card20.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card18.spell === 0>>$card21.attack ⚔ $card21.hp ⛨<<else>>$card21.effect ✨<<if $card21.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card19.buffName $card19.attackBuff ⚔ $card19.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card20.buffName $card20.attackBuff ⚔ $card20.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card21.buffName $card21.attackBuff ⚔ $card21.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card19.value</td>
<td class="noCurve playerMinion">Value: $card20.value</td>
<td class="noCurve playerMinion">Value: $card21.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card19.description</td>
<td class="noTop playerMinion">$card20.description</td>
<td class="noTop playerMinion">$card21.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card22.name
</td>
<td class="noBottom playerMinion">$card23.name
</td>
<td class="noBottom playerMinion">$card27.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card22.spell === 0>>$card22.attack ⚔ $card22.hp ⛨<<else>>$card22.effect ✨<<if $card22.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card23.spell === 0>>$card23.attack ⚔ $card23.hp ⛨<<else>>$card23.effect ✨<<if $card22.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card27.spell === 0>>$card27.attack ⚔ $card27.hp ⛨<<else>>$card27.effect ✨<<if $card27.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card22.buffName $card22.attackBuff ⚔ $card22.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card23.buffName $card23.attackBuff ⚔ $card23.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card27.buffName $card27.attackBuff ⚔ $card27.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card22.value</td>
<td class="noCurve playerMinion">Value: $card23.value</td>
<td class="noCurve playerMinion">Value: $card27.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card22.description</td>
<td class="noTop playerMinion">$card23.description</td>
<td class="noTop playerMinion">$card27.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card28.name
</td>
<td class="noBottom playerMinion">$card29.name
</td>
<td class="noBottom playerMinion">$card30.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card28.spell === 0>>$card28.attack ⚔ $card28.hp ⛨<<else>>$card28.effect ✨<<if $card28.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card29.spell === 0>>$card29.attack ⚔ $card29.hp ⛨<<else>>$card29.effect ✨<<if $card29.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card30.spell === 0>>$card30.attack ⚔ $card30.hp ⛨<<else>>$card30.effect ✨<<if $card30.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card28.buffName $card28.attackBuff ⚔ $card28.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card29.buffName $card29.attackBuff ⚔ $card29.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card30.buffName $card30.attackBuff ⚔ $card30.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card28.value</td>
<td class="noCurve playerMinion">Value: $card29.value</td>
<td class="noCurve playerMinion">Value: $card30.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card28.description</td>
<td class="noTop playerMinion">$card29.description</td>
<td class="noTop playerMinion">$card30.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card31.name
</td>
<td class="noBottom playerMinion">$card32.name
</td>
<td class="noBottom playerMinion">$card33.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card31.spell === 0>>$card31.attack ⚔ $card31.hp ⛨<<else>>$card31.effect ✨<<if $card31.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card32.spell === 0>>$card32.attack ⚔ $card32.hp ⛨<<else>>$card32.effect ✨<<if $card32.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card33.spell === 0>>$card33.attack ⚔ $card33.hp ⛨<<else>>$card33.effect ✨<<if $card33.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card31.buffName $card31.attackBuff ⚔ $card31.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card32.buffName $card32.attackBuff ⚔ $card32.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card33.buffName $card33.attackBuff ⚔ $card33.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card31.value</td>
<td class="noCurve playerMinion">Value: $card32.value</td>
<td class="noCurve playerMinion">Value: $card33.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card31.description</td>
<td class="noTop playerMinion">$card32.description</td>
<td class="noTop playerMinion">$card33.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card34.name
</td>
<td class="noBottom playerMinion">$card35.name
</td>
<td class="noBottom playerMinion">$card36.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card34.spell === 0>>$card34.attack ⚔ $card34.hp ⛨<<else>>$card34.effect ✨<<if $card34.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card35.spell === 0>>$card35.attack ⚔ $card35.hp ⛨<<else>>$card35.effect ✨<<if $card35.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card36.spell === 0>>$card36.attack ⚔ $card36.hp ⛨<<else>>$card36.effect ✨<<if $card36.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card34.buffName $card34.attackBuff ⚔ $card34.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card35.buffName $card35.attackBuff ⚔ $card35.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card36.buffName $card36.attackBuff ⚔ $card36.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card34.value</td>
<td class="noCurve playerMinion">Value: $card35.value</td>
<td class="noCurve playerMinion">Value: $card36.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card34.description</td>
<td class="noTop playerMinion">$card35.description</td>
<td class="noTop playerMinion">$card36.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card37.name
</td>
<td class="noBottom playerMinion">$card44.name
</td>
<td class="noBottom playerMinion">$card45.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card37.spell === 0>>$card37.attack ⚔ $card37.hp ⛨<<else>>$card37.effect ✨<<if $card37.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card44.spell === 0>>$card44.attack ⚔ $card44.hp ⛨<<else>>$card44.effect ✨<<if $card44.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card45.spell === 0>>$card45.attack ⚔ $card45.hp ⛨<<else>>$card45.effect ✨<<if $card45.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card37.buffName $card37.attackBuff ⚔ $card37.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card44.buffName $card44.attackBuff ⚔ $card44.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card45.buffName $card45.attackBuff ⚔ $card45.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card37.value</td>
<td class="noCurve playerMinion">Value: $card44.value</td>
<td class="noCurve playerMinion">Value: $card45.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card37.description</td>
<td class="noTop playerMinion">$card44.description</td>
<td class="noTop playerMinion">$card45.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card46.name
</td>
<td class="noBottom playerMinion">$card47.name
</td>
<td class="noBottom playerMinion">$card48.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card46.spell === 0>>$card46.attack ⚔ $card46.hp ⛨<<else>>$card46.effect ✨<<if $card46.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card47.spell === 0>>$card47.attack ⚔ $card47.hp ⛨<<else>>$card47.effect ✨<<if $card47.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card48.spell === 0>>$card48.attack ⚔ $card48.hp ⛨<<else>>$card48.effect ✨<<if $card48.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card46.buffName $card46.attackBuff ⚔ $card46.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card47.buffName $card47.attackBuff ⚔ $card47.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card48.buffName $card48.attackBuff ⚔ $card48.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card46.value</td>
<td class="noCurve playerMinion">Value: $card47.value</td>
<td class="noCurve playerMinion">Value: $card48.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card46.description</td>
<td class="noTop playerMinion">$card47.description</td>
<td class="noTop playerMinion">$card48.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card49.name
</td>
<td class="noBottom playerMinion">$card50.name
</td>
<td class="noBottom playerMinion">$card328.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card49.spell === 0>>$card49.attack ⚔ $card49.hp ⛨<<else>>$card49.effect ✨<<if $card49.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card50.spell === 0>>$card50.attack ⚔ $card50.hp ⛨<<else>>$card50.effect ✨<<if $card50.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card328.spell === 0>>$card328.attack ⚔ $card328.hp ⛨<<else>>$card328.effect ✨<<if $card328.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card49.buffName $card49.attackBuff ⚔ $card49.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card50.buffName $card50.attackBuff ⚔ $card50.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card328.buffName $card328.attackBuff ⚔ $card328.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card49.value</td>
<td class="noCurve playerMinion">Value: $card50.value</td>
<td class="noCurve playerMinion">Value: $card328.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card49.description</td>
<td class="noTop playerMinion">$card50.description</td>
<td class="noTop playerMinion">$card328.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card53.name
</td>
<td class="noBottom playerMinion">$card54.name
</td>
<td class="noBottom playerMinion">$card55.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card53.spell === 0>>$card53.attack ⚔ $card53.hp ⛨<<else>>$card53.effect ✨<<if $card53.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card54.spell === 0>>$card54.attack ⚔ $card54.hp ⛨<<else>>$card54.effect ✨<<if $card54.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card55.spell === 0>>$card55.attack ⚔ $card55.hp ⛨<<else>>$card55.effect ✨<<if $card55.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card53.buffName $card53.attackBuff ⚔ $card53.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card54.buffName $card54.attackBuff ⚔ $card54.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card55.buffName $card55.attackBuff ⚔ $card55.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card53.value</td>
<td class="noCurve playerMinion">Value: $card54.value</td>
<td class="noCurve playerMinion">Value: $card55.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card53.description</td>
<td class="noTop playerMinion">$card54.description</td>
<td class="noTop playerMinion">$card55.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card56.name
</td>
<td class="noBottom playerMinion">$card57.name
</td>
<td class="noBottom playerMinion">$card58.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card56.spell === 0>>$card56.attack ⚔ $card56.hp ⛨<<else>>$card56.effect ✨<<if $card56.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card57.spell === 0>>$card57.attack ⚔ $card57.hp ⛨<<else>>$card57.effect ✨<<if $card57.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card58.spell === 0>>$card58.attack ⚔ $card58.hp ⛨<<else>>$card58.effect ✨<<if $card58.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card56.buffName $card56.attackBuff ⚔ $card56.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card57.buffName $card57.attackBuff ⚔ $card57.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card55.buffName $card58.attackBuff ⚔ $card58.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card56.value</td>
<td class="noCurve playerMinion">Value: $card57.value</td>
<td class="noCurve playerMinion">Value: $card58.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card56.description</td>
<td class="noTop playerMinion">$card57.description</td>
<td class="noTop playerMinion">$card58.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card62.name
</td>
<td class="noBottom playerMinion">$card63.name
</td>
<td class="noBottom playerMinion">$card64.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card62.spell === 0>>$card62.attack ⚔ $card62.hp ⛨<<else>>$card62.effect ✨<<if $card62.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card63.spell === 0>>$card63.attack ⚔ $card63.hp ⛨<<else>>$card63.effect ✨<<if $card63.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card64.spell === 0>>$card64.attack ⚔ $card64.hp ⛨<<else>>$card64.effect ✨<<if $card64.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card62.buffName $card62.attackBuff ⚔ $card62.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card63.buffName $card63.attackBuff ⚔ $card63.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card64.buffName $card64.attackBuff ⚔ $card64.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card62.value</td>
<td class="noCurve playerMinion">Value: $card63.value</td>
<td class="noCurve playerMinion">Value: $card64.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card62.description</td>
<td class="noTop playerMinion">$card63.description</td>
<td class="noTop playerMinion">$card64.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card65.name
</td>
<td class="noBottom playerMinion">$card66.name
</td>
<td class="noBottom playerMinion">$card67.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card65.spell === 0>>$card65.attack ⚔ $card65.hp ⛨<<else>>$card65.effect ✨<<if $card65.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card66.spell === 0>>$card66.attack ⚔ $card66.hp ⛨<<else>>$card66.effect ✨<<if $card66.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card67.spell === 0>>$card67.attack ⚔ $card67.hp ⛨<<else>>$card67.effect ✨<<if $card67.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card65.buffName $card65.attackBuff ⚔ $card65.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card66.buffName $card66.attackBuff ⚔ $card66.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card67.buffName $card67.attackBuff ⚔ $card67.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card65.value</td>
<td class="noCurve playerMinion">Value: $card66.value</td>
<td class="noCurve playerMinion">Value: $card67.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card65.description</td>
<td class="noTop playerMinion">$card66.description</td>
<td class="noTop playerMinion">$card67.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card68.name
</td>
<td class="noBottom playerMinion">$card69.name
</td>
<td class="noBottom playerMinion">$card71.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card68.spell === 0>>$card68.attack ⚔ $card68.hp ⛨<<else>>$card68.effect ✨<<if $card68.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card69.spell === 0>>$card69.attack ⚔ $card69.hp ⛨<<else>>$card69.effect ✨<<if $card69.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card71.spell === 0>>$card71.attack ⚔ $card71.hp ⛨<<else>>$card71.effect ✨<<if $card71.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card68.buffName $card68.attackBuff ⚔ $card68.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card69.buffName $card69.attackBuff ⚔ $card69.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card71.buffName $card71.attackBuff ⚔ $card71.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card68.value</td>
<td class="noCurve playerMinion">Value: $card69.value</td>
<td class="noCurve playerMinion">Value: $card71.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card68.description</td>
<td class="noTop playerMinion">$card69.description</td>
<td class="noTop playerMinion">$card71.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card72.name
</td>
<td class="noBottom playerMinion">$card73.name
</td>
<td class="noBottom playerMinion">$card74.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card72.spell === 0>>$card72.attack ⚔ $card72.hp ⛨<<else>>$card72.effect ✨<<if $card72.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card73.spell === 0>>$card73.attack ⚔ $card73.hp ⛨<<else>>$card73.effect ✨<<if $card73.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card74.spell === 0>>$card74.attack ⚔ $card74.hp ⛨<<else>>$card74.effect ✨<<if $card74.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card72.buffName $card72.attackBuff ⚔ $card72.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card73.buffName $card73.attackBuff ⚔ $card73.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card74.buffName $card74.attackBuff ⚔ $card74.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card72.value</td>
<td class="noCurve playerMinion">Value: $card73.value</td>
<td class="noCurve playerMinion">Value: $card74.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card72.description</td>
<td class="noTop playerMinion">$card73.description</td>
<td class="noTop playerMinion">$card74.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card75.name
</td>
<td class="noBottom playerMinion">$card76.name
</td>
<td class="noBottom playerMinion">$card78.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card75.spell === 0>>$card75.attack ⚔ $card75.hp ⛨<<else>>$card75.effect ✨<<if $card75.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card76.spell === 0>>$card76.attack ⚔ $card76.hp ⛨<<else>>$card76.effect ✨<<if $card76.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card78.spell === 0>>$card78.attack ⚔ $card78.hp ⛨<<else>>$card78.effect ✨<<if $card78.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card75.buffName $card75.attackBuff ⚔ $card75.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card76.buffName $card76.attackBuff ⚔ $card76.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card78.buffName $card78.attackBuff ⚔ $card78.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card75.value</td>
<td class="noCurve playerMinion">Value: $card76.value</td>
<td class="noCurve playerMinion">Value: $card78.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card75.description</td>
<td class="noTop playerMinion">$card76.description</td>
<td class="noTop playerMinion">$card78.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card79.name
</td>
<td class="noBottom playerMinion">$card80.name
</td>
<td class="noBottom playerMinion">$card81.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card79.spell === 0>>$card79.attack ⚔ $card79.hp ⛨<<else>>$card79.effect ✨<<if $card79.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card80.spell === 0>>$card80.attack ⚔ $card80.hp ⛨<<else>>$card80.effect ✨<<if $card80.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card81.spell === 0>>$card81.attack ⚔ $card81.hp ⛨<<else>>$card81.effect ✨<<if $card81.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card79.buffName $card79.attackBuff ⚔ $card79.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card80.buffName $card80.attackBuff ⚔ $card80.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card81.buffName $card81.attackBuff ⚔ $card81.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card79.value</td>
<td class="noCurve playerMinion">Value: $card80.value</td>
<td class="noCurve playerMinion">Value: $card81.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card79.description</td>
<td class="noTop playerMinion">$card80.description</td>
<td class="noTop playerMinion">$card81.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card82.name
</td>
<td class="noBottom playerMinion">$card83.name
</td>
<td class="noBottom playerMinion">$card84.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card82.spell === 0>>$card82.attack ⚔ $card82.hp ⛨<<else>>$card82.effect ✨<<if $card82.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card83.spell === 0>>$card83.attack ⚔ $card83.hp ⛨<<else>>$card83.effect ✨<<if $card83.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card84.spell === 0>>$card84.attack ⚔ $card84.hp ⛨<<else>>$card84.effect ✨<<if $card84.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card82.buffName $card82.attackBuff ⚔ $card82.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card83.buffName $card83.attackBuff ⚔ $card83.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card84.buffName $card84.attackBuff ⚔ $card84.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card82.value</td>
<td class="noCurve playerMinion">Value: $card83.value</td>
<td class="noCurve playerMinion">Value: $card84.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card82.description</td>
<td class="noTop playerMinion">$card83.description</td>
<td class="noTop playerMinion">$card84.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card85.name
</td>
<td class="noBottom playerMinion">$card86.name
</td>
<td class="noBottom playerMinion">$card87.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card85.spell === 0>>$card85.attack ⚔ $card85.hp ⛨<<else>>$card85.effect ✨<<if $card85.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card86.spell === 0>>$card86.attack ⚔ $card86.hp ⛨<<else>>$card86.effect ✨<<if $card86.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card87.spell === 0>>$card87.attack ⚔ $card87.hp ⛨<<else>>$card87.effect ✨<<if $card87.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card85.buffName $card85.attackBuff ⚔ $card85.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card86.buffName $card86.attackBuff ⚔ $card86.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card87.buffName $card87.attackBuff ⚔ $card87.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card85.value</td>
<td class="noCurve playerMinion">Value: $card86.value</td>
<td class="noCurve playerMinion">Value: $card87.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card85.description</td>
<td class="noTop playerMinion">$card86.description</td>
<td class="noTop playerMinion">$card87.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card88.name
</td>
<td class="noBottom playerMinion">$card89.name
</td>
<td class="noBottom playerMinion">$card90.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card88.spell === 0>>$card88.attack ⚔ $card88.hp ⛨<<else>>$card88.effect ✨<<if $card88.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card89.spell === 0>>$card89.attack ⚔ $card89.hp ⛨<<else>>$card89.effect ✨<<if $card89.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card90.spell === 0>>$card90.attack ⚔ $card90.hp ⛨<<else>>$card90.effect ✨<<if $card90.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card88.buffName $card88.attackBuff ⚔ $card88.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card89.buffName $card89.attackBuff ⚔ $card89.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card90.buffName $card90.attackBuff ⚔ $card90.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card88.value</td>
<td class="noCurve playerMinion">Value: $card89.value</td>
<td class="noCurve playerMinion">Value: $card90.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card88.description</td>
<td class="noTop playerMinion">$card89.description</td>
<td class="noTop playerMinion">$card90.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card91.name
</td>
<td class="noBottom playerMinion">$card92.name
</td>
<td class="noBottom playerMinion">$card93.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card91.spell === 0>>$card91.attack ⚔ $card91.hp ⛨<<else>>$card91.effect ✨<<if $card91.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card92.spell === 0>>$card92.attack ⚔ $card92.hp ⛨<<else>>$card92.effect ✨<<if $card92.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card93.spell === 0>>$card93.attack ⚔ $card93.hp ⛨<<else>>$card93.effect ✨<<if $card93.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card91.buffName $card91.attackBuff ⚔ $card91.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card92.buffName $card92.attackBuff ⚔ $card92.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card93.buffName $card93.attackBuff ⚔ $card93.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card91.value</td>
<td class="noCurve playerMinion">Value: $card92.value</td>
<td class="noCurve playerMinion">Value: $card93.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card91.description</td>
<td class="noTop playerMinion">$card92.description</td>
<td class="noTop playerMinion">$card93.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card94.name
</td>
<td class="noBottom playerMinion">$card95.name
</td>
<td class="noBottom playerMinion">$card96.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card94.spell === 0>>$card94.attack ⚔ $card94.hp ⛨<<else>>$card94.effect ✨<<if $card94.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card95.spell === 0>>$card95.attack ⚔ $card95.hp ⛨<<else>>$card95.effect ✨<<if $card95.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card96.spell === 0>>$card96.attack ⚔ $card96.hp ⛨<<else>>$card96.effect ✨<<if $card96.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card94.buffName $card94.attackBuff ⚔ $card94.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card95.buffName $card95.attackBuff ⚔ $card95.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card96.buffName $card96.attackBuff ⚔ $card96.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card94.value</td>
<td class="noCurve playerMinion">Value: $card95.value</td>
<td class="noCurve playerMinion">Value: $card96.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card94.description</td>
<td class="noTop playerMinion">$card95.description</td>
<td class="noTop playerMinion">$card96.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card97.name
</td>
<td class="noBottom playerMinion">$card98.name
</td>
<td class="noBottom playerMinion">$card99.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card97.spell === 0>>$card97.attack ⚔ $card97.hp ⛨<<else>>$card97.effect ✨<<if $card97.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card98.spell === 0>>$card98.attack ⚔ $card98.hp ⛨<<else>>$card98.effect ✨<<if $card98.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card99.spell === 0>>$card99.attack ⚔ $card99.hp ⛨<<else>>$card99.effect ✨<<if $card99.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card97.buffName $card97.attackBuff ⚔ $card97.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card98.buffName $card98.attackBuff ⚔ $card98.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card99.buffName $card99.attackBuff ⚔ $card99.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card97.value</td>
<td class="noCurve playerMinion">Value: $card98.value</td>
<td class="noCurve playerMinion">Value: $card99.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card97.description</td>
<td class="noTop playerMinion">$card98.description</td>
<td class="noTop playerMinion">$card99.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card100.name
</td>
<td class="noBottom playerMinion">$card101.name
</td>
<td class="noBottom playerMinion">$card102.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card100.spell === 0>>$card100.attack ⚔ $card100.hp ⛨<<else>>$card100.effect ✨<<if $card100.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card101.spell === 0>>$card101.attack ⚔ $card101.hp ⛨<<else>>$card101.effect ✨<<if $card101.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card102.spell === 0>>$card102.attack ⚔ $card102.hp ⛨<<else>>$card102.effect ✨<<if $card102.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card100.buffName $card100.attackBuff ⚔ $card100.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card101.buffName $card101.attackBuff ⚔ $card101.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card102.buffName $card102.attackBuff ⚔ $card102.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card100.value</td>
<td class="noCurve playerMinion">Value: $card101.value</td>
<td class="noCurve playerMinion">Value: $card102.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card100.description</td>
<td class="noTop playerMinion">$card101.description</td>
<td class="noTop playerMinion">$card102.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card103.name
</td>
<td class="noBottom playerMinion">$card105.name
</td>
<td class="noBottom playerMinion">$card107.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card103.spell === 0>>$card103.attack ⚔ $card103.hp ⛨<<else>>$card103.effect ✨<<if $card103.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card105.spell === 0>>$card105.attack ⚔ $card105.hp ⛨<<else>>$card105.effect ✨<<if $card105.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card107.spell === 0>>$card107.attack ⚔ $card107.hp ⛨<<else>>$card107.effect ✨<<if $card107.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card103.buffName $card103.attackBuff ⚔ $card103.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card105.buffName $card105.attackBuff ⚔ $card105.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card107.buffName $card107.attackBuff ⚔ $card107.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card103.value</td>
<td class="noCurve playerMinion">Value: $card105.value</td>
<td class="noCurve playerMinion">Value: $card107.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card103.description</td>
<td class="noTop playerMinion">$card105.description</td>
<td class="noTop playerMinion">$card107.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card108.name
</td>
<td class="noBottom playerMinion">$card109.name
</td>
<td class="noBottom playerMinion">$card110.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card108.spell === 0>>$card108.attack ⚔ $card108.hp ⛨<<else>>$card108.effect ✨<<if $card108.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card109.spell === 0>>$card109.attack ⚔ $card109.hp ⛨<<else>>$card109.effect ✨<<if $card109.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card110.spell === 0>>$card110.attack ⚔ $card110.hp ⛨<<else>>$card110.effect ✨<<if $card110.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card108.buffName $card108.attackBuff ⚔ $card108.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card109.buffName $card109.attackBuff ⚔ $card109.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card110.buffName $card110.attackBuff ⚔ $card110.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card108.value</td>
<td class="noCurve playerMinion">Value: $card109.value</td>
<td class="noCurve playerMinion">Value: $card110.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card108.description</td>
<td class="noTop playerMinion">$card109.description</td>
<td class="noTop playerMinion">$card110.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card111.name
</td>
<td class="noBottom playerMinion">$card112.name
</td>
<td class="noBottom playerMinion">$card113.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card111.spell === 0>>$card111.attack ⚔ $card111.hp ⛨<<else>>$card111.effect ✨<<if $card111.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card112.spell === 0>>$card112.attack ⚔ $card112.hp ⛨<<else>>$card112.effect ✨<<if $card112.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card113.spell === 0>>$card113.attack ⚔ $card113.hp ⛨<<else>>$card113.effect ✨<<if $card113.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card111.buffName $card111.attackBuff ⚔ $card111.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card112.buffName $card112.attackBuff ⚔ $card112.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card113.buffName $card113.attackBuff ⚔ $card113.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card111.value</td>
<td class="noCurve playerMinion">Value: $card112.value</td>
<td class="noCurve playerMinion">Value: $card113.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card111.description</td>
<td class="noTop playerMinion">$card112.description</td>
<td class="noTop playerMinion">$card113.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card114.name
</td>
<td class="noBottom playerMinion">$card115.name
</td>
<td class="noBottom playerMinion">$card116.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card114.spell === 0>>$card114.attack ⚔ $card114.hp ⛨<<else>>$card114.effect ✨<<if $card114.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card115.spell === 0>>$card115.attack ⚔ $card115.hp ⛨<<else>>$card115.effect ✨<<if $card115.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card116.spell === 0>>$card116.attack ⚔ $card116.hp ⛨<<else>>$card116.effect ✨<<if $card116.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card114.buffName $card114.attackBuff ⚔ $card114.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card115.buffName $card115.attackBuff ⚔ $card115.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card116.buffName $card116.attackBuff ⚔ $card116.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card114.value</td>
<td class="noCurve playerMinion">Value: $card115.value</td>
<td class="noCurve playerMinion">Value: $card116.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card114.description</td>
<td class="noTop playerMinion">$card115.description</td>
<td class="noTop playerMinion">$card116.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card117.name
</td>
<td class="noBottom playerMinion">$card118.name
</td>
<td class="noBottom playerMinion">$card119.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card117.spell === 0>>$card117.attack ⚔ $card117.hp ⛨<<else>>$card117.effect ✨<<if $card117.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card118.spell === 0>>$card118.attack ⚔ $card118.hp ⛨<<else>>$card118.effect ✨<<if $card118.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card119.spell === 0>>$card119.attack ⚔ $card119.hp ⛨<<else>>$card119.effect ✨<<if $card119.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card117.buffName $card117.attackBuff ⚔ $card117.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card118.buffName $card118.attackBuff ⚔ $card118.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card119.buffName $card119.attackBuff ⚔ $card119.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card117.value</td>
<td class="noCurve playerMinion">Value: $card118.value</td>
<td class="noCurve playerMinion">Value: $card119.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card117.description</td>
<td class="noTop playerMinion">$card118.description</td>
<td class="noTop playerMinion">$card119.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card120.name
</td>
<td class="noBottom playerMinion">$card121.name
</td>
<td class="noBottom playerMinion">$card122.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card120.spell === 0>>$card120.attack ⚔ $card120.hp ⛨<<else>>$card120.effect ✨<<if $card120.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card121.spell === 0>>$card121.attack ⚔ $card121.hp ⛨<<else>>$card121.effect ✨<<if $card121.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card122.spell === 0>>$card122.attack ⚔ $card122.hp ⛨<<else>>$card122.effect ✨<<if $card122.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card120.buffName $card120.attackBuff ⚔ $card120.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card121.buffName $card121.attackBuff ⚔ $card121.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card122.buffName $card122.attackBuff ⚔ $card122.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card120.value</td>
<td class="noCurve playerMinion">Value: $card121.value</td>
<td class="noCurve playerMinion">Value: $card122.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card120.description</td>
<td class="noTop playerMinion">$card121.description</td>
<td class="noTop playerMinion">$card122.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card125.name
</td>
<td class="noBottom playerMinion">$card127.name
</td>
<td class="noBottom playerMinion">$card128.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card125.spell === 0>>$card125.attack ⚔ $card125.hp ⛨<<else>>$card125.effect ✨<<if $card125.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card127.spell === 0>>$card127.attack ⚔ $card127.hp ⛨<<else>>$card127.effect ✨<<if $card127.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card128.spell === 0>>$card128.attack ⚔ $card128.hp ⛨<<else>>$card128.effect ✨<<if $card128.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card125.buffName $card125.attackBuff ⚔ $card125.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card127.buffName $card127.attackBuff ⚔ $card127.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card128.buffName $card128.attackBuff ⚔ $card128.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card125.value</td>
<td class="noCurve playerMinion">Value: $card127.value</td>
<td class="noCurve playerMinion">Value: $card128.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card125.description</td>
<td class="noTop playerMinion">$card127.description</td>
<td class="noTop playerMinion">$card128.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card129.name
</td>
<td class="noBottom playerMinion">$card130.name
</td>
<td class="noBottom playerMinion">$card131.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card129.spell === 0>>$card129.attack ⚔ $card129.hp ⛨<<else>>$card129.effect ✨<<if $card129.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card130.spell === 0>>$card130.attack ⚔ $card130.hp ⛨<<else>>$card130.effect ✨<<if $card130.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card131.spell === 0>>$card131.attack ⚔ $card131.hp ⛨<<else>>$card131.effect ✨<<if $card131.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card129.buffName $card129.attackBuff ⚔ $card129.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card130.buffName $card130.attackBuff ⚔ $card130.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card131.buffName $card131.attackBuff ⚔ $card131.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card129.value</td>
<td class="noCurve playerMinion">Value: $card130.value</td>
<td class="noCurve playerMinion">Value: $card131.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card129.description</td>
<td class="noTop playerMinion">$card130.description</td>
<td class="noTop playerMinion">$card131.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card132.name
</td>
<td class="noBottom playerMinion">$card133.name
</td>
<td class="noBottom playerMinion">$card134.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card132.spell === 0>>$card132.attack ⚔ $card132.hp ⛨<<else>>$card132.effect ✨<<if $card132.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card133.spell === 0>>$card133.attack ⚔ $card133.hp ⛨<<else>>$card133.effect ✨<<if $card133.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card134.spell === 0>>$card134.attack ⚔ $card134.hp ⛨<<else>>$card134.effect ✨<<if $card134.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card132.buffName $card132.attackBuff ⚔ $card132.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card133.buffName $card133.attackBuff ⚔ $card133.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card134.buffName $card134.attackBuff ⚔ $card134.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card132.value</td>
<td class="noCurve playerMinion">Value: $card133.value</td>
<td class="noCurve playerMinion">Value: $card134.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card132.description</td>
<td class="noTop playerMinion">$card133.description</td>
<td class="noTop playerMinion">$card134.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card135.name
</td>
<td class="noBottom playerMinion">$card136.name
</td>
<td class="noBottom playerMinion">$card137.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card135.spell === 0>>$card135.attack ⚔ $card135.hp ⛨<<else>>$card135.effect ✨<<if $card135.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card136.spell === 0>>$card136.attack ⚔ $card136.hp ⛨<<else>>$card136.effect ✨<<if $card136.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card137.spell === 0>>$card137.attack ⚔ $card137.hp ⛨<<else>>$card137.effect ✨<<if $card137.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card135.buffName $card135.attackBuff ⚔ $card135.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card136.buffName $card136.attackBuff ⚔ $card136.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card137.buffName $card137.attackBuff ⚔ $card137.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card135.value</td>
<td class="noCurve playerMinion">Value: $card136.value</td>
<td class="noCurve playerMinion">Value: $card137.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card135.description</td>
<td class="noTop playerMinion">$card136.description</td>
<td class="noTop playerMinion">$card137.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card138.name
</td>
<td class="noBottom playerMinion">$card139.name
</td>
<td class="noBottom playerMinion">$card140.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card138.spell === 0>>$card138.attack ⚔ $card138.hp ⛨<<else>>$card138.effect ✨<<if $card138.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card139.spell === 0>>$card139.attack ⚔ $card139.hp ⛨<<else>>$card139.effect ✨<<if $card139.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card140.spell === 0>>$card140.attack ⚔ $card140.hp ⛨<<else>>$card140.effect ✨<<if $card140.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card138.buffName $card138.attackBuff ⚔ $card138.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card139.buffName $card139.attackBuff ⚔ $card139.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card140.buffName $card140.attackBuff ⚔ $card140.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card138.value</td>
<td class="noCurve playerMinion">Value: $card139.value</td>
<td class="noCurve playerMinion">Value: $card140.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card138.description</td>
<td class="noTop playerMinion">$card139.description</td>
<td class="noTop playerMinion">$card140.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card141.name
</td>
<td class="noBottom playerMinion">$card142.name
</td>
<td class="noBottom playerMinion">$card143.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card141.spell === 0>>$card141.attack ⚔ $card141.hp ⛨<<else>>$card141.effect ✨<<if $card141.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card142.spell === 0>>$card142.attack ⚔ $card142.hp ⛨<<else>>$card142.effect ✨<<if $card142.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card143.spell === 0>>$card143.attack ⚔ $card143.hp ⛨<<else>>$card143.effect ✨<<if $card143.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card141.buffName $card141.attackBuff ⚔ $card141.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card142.buffName $card142.attackBuff ⚔ $card142.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card143.buffName $card143.attackBuff ⚔ $card143.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card141.value</td>
<td class="noCurve playerMinion">Value: $card142.value</td>
<td class="noCurve playerMinion">Value: $card143.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card141.description</td>
<td class="noTop playerMinion">$card142.description</td>
<td class="noTop playerMinion">$card143.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card144.name
</td>
<td class="noBottom playerMinion">$card145.name
</td>
<td class="noBottom playerMinion">$card146.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card144.spell === 0>>$card144.attack ⚔ $card144.hp ⛨<<else>>$card144.effect ✨<<if $card144.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card145.spell === 0>>$card145.attack ⚔ $card145.hp ⛨<<else>>$card145.effect ✨<<if $card145.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card146.spell === 0>>$card146.attack ⚔ $card146.hp ⛨<<else>>$card146.effect ✨<<if $card146.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card144.buffName $card144.attackBuff ⚔ $card144.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card145.buffName $card145.attackBuff ⚔ $card145.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card146.buffName $card146.attackBuff ⚔ $card146.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card144.value</td>
<td class="noCurve playerMinion">Value: $card145.value</td>
<td class="noCurve playerMinion">Value: $card146.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card144.description</td>
<td class="noTop playerMinion">$card145.description</td>
<td class="noTop playerMinion">$card146.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card147.name
</td>
<td class="noBottom playerMinion">$card148.name
</td>
<td class="noBottom playerMinion">$card149.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card147.spell === 0>>$card147.attack ⚔ $card147.hp ⛨<<else>>$card147.effect ✨<<if $card147.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card148.spell === 0>>$card148.attack ⚔ $card148.hp ⛨<<else>>$card148.effect ✨<<if $card148.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card149.spell === 0>>$card149.attack ⚔ $card149.hp ⛨<<else>>$card149.effect ✨<<if $card149.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card147.buffName $card147.attackBuff ⚔ $card147.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card148.buffName $card148.attackBuff ⚔ $card148.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card149.buffName $card149.attackBuff ⚔ $card149.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card147.value</td>
<td class="noCurve playerMinion">Value: $card148.value</td>
<td class="noCurve playerMinion">Value: $card149.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card147.description</td>
<td class="noTop playerMinion">$card148.description</td>
<td class="noTop playerMinion">$card149.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card150.name
</td>
<td class="noBottom playerMinion">$card151.name
</td>
<td class="noBottom playerMinion">$card152.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card150.spell === 0>>$card150.attack ⚔ $card150.hp ⛨<<else>>$card150.effect ✨<<if $card150.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card151.spell === 0>>$card151.attack ⚔ $card151.hp ⛨<<else>>$card151.effect ✨<<if $card151.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card152.spell === 0>>$card152.attack ⚔ $card152.hp ⛨<<else>>$card152.effect ✨<<if $card152.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card150.buffName $card150.attackBuff ⚔ $card150.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card151.buffName $card151.attackBuff ⚔ $card151.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card152.buffName $card152.attackBuff ⚔ $card152.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card150.value</td>
<td class="noCurve playerMinion">Value: $card151.value</td>
<td class="noCurve playerMinion">Value: $card152.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card150.description</td>
<td class="noTop playerMinion">$card151.description</td>
<td class="noTop playerMinion">$card152.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card153.name
</td>
<td class="noBottom playerMinion">$card154.name
</td>
<td class="noBottom playerMinion">$card156.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card153.spell === 0>>$card153.attack ⚔ $card153.hp ⛨<<else>>$card153.effect ✨<<if $card153.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card154.spell === 0>>$card154.attack ⚔ $card154.hp ⛨<<else>>$card154.effect ✨<<if $card154.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card156.spell === 0>>$card156.attack ⚔ $card156.hp ⛨<<else>>$card156.effect ✨<<if $card156.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card153.buffName $card153.attackBuff ⚔ $card153.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card154.buffName $card154.attackBuff ⚔ $card154.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card156.buffName $card156.attackBuff ⚔ $card156.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card153.value</td>
<td class="noCurve playerMinion">Value: $card154.value</td>
<td class="noCurve playerMinion">Value: $card156.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card153.description</td>
<td class="noTop playerMinion">$card154.description</td>
<td class="noTop playerMinion">$card156.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card157.name
</td>
<td class="noBottom playerMinion">$card158.name
</td>
<td class="noBottom playerMinion">$card160.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card157.spell === 0>>$card157.attack ⚔ $card157.hp ⛨<<else>>$card157.effect ✨<<if $card157.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card158.spell === 0>>$card158.attack ⚔ $card158.hp ⛨<<else>>$card158.effect ✨<<if $card158.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card160.spell === 0>>$card160.attack ⚔ $card160.hp ⛨<<else>>$card160.effect ✨<<if $card160.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card157.buffName $card157.attackBuff ⚔ $card157.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card158.buffName $card158.attackBuff ⚔ $card158.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card160.buffName $card160.attackBuff ⚔ $card160.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card157.value</td>
<td class="noCurve playerMinion">Value: $card158.value</td>
<td class="noCurve playerMinion">Value: $card160.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card157.description</td>
<td class="noTop playerMinion">$card158.description</td>
<td class="noTop playerMinion">$card160.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card161.name
</td>
<td class="noBottom playerMinion">$card162.name
</td>
<td class="noBottom playerMinion">$card163.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card161.spell === 0>>$card161.attack ⚔ $card161.hp ⛨<<else>>$card161.effect ✨<<if $card161.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card162.spell === 0>>$card162.attack ⚔ $card162.hp ⛨<<else>>$card162.effect ✨<<if $card162.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card163.spell === 0>>$card163.attack ⚔ $card163.hp ⛨<<else>>$card163.effect ✨<<if $card163.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card161.buffName $card161.attackBuff ⚔ $card161.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card162.buffName $card162.attackBuff ⚔ $card162.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card163.buffName $card163.attackBuff ⚔ $card163.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card161.value</td>
<td class="noCurve playerMinion">Value: $card162.value</td>
<td class="noCurve playerMinion">Value: $card163.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card161.description</td>
<td class="noTop playerMinion">$card162.description</td>
<td class="noTop playerMinion">$card163.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card164.name
</td>
<td class="noBottom playerMinion">$card165.name
</td>
<td class="noBottom playerMinion">$card166.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card164.spell === 0>>$card164.attack ⚔ $card164.hp ⛨<<else>>$card164.effect ✨<<if $card164.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card165.spell === 0>>$card165.attack ⚔ $card165.hp ⛨<<else>>$card165.effect ✨<<if $card165.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card166.spell === 0>>$card166.attack ⚔ $card166.hp ⛨<<else>>$card166.effect ✨<<if $card166.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card164.buffName $card164.attackBuff ⚔ $card164.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card165.buffName $card165.attackBuff ⚔ $card165.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card166.buffName $card166.attackBuff ⚔ $card166.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card164.value</td>
<td class="noCurve playerMinion">Value: $card165.value</td>
<td class="noCurve playerMinion">Value: $card166.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card164.description</td>
<td class="noTop playerMinion">$card165.description</td>
<td class="noTop playerMinion">$card166.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card167.name
</td>
<td class="noBottom playerMinion">$card168.name
</td>
<td class="noBottom playerMinion">$card169.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card167.spell === 0>>$card167.attack ⚔ $card167.hp ⛨<<else>>$card167.effect ✨<<if $card167.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card168.spell === 0>>$card168.attack ⚔ $card168.hp ⛨<<else>>$card168.effect ✨<<if $card168.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card169.spell === 0>>$card169.attack ⚔ $card169.hp ⛨<<else>>$card169.effect ✨<<if $card169.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card167.buffName $card167.attackBuff ⚔ $card167.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card168.buffName $card168.attackBuff ⚔ $card168.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card169.buffName $card169.attackBuff ⚔ $card169.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card167.value</td>
<td class="noCurve playerMinion">Value: $card168.value</td>
<td class="noCurve playerMinion">Value: $card169.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card167.description</td>
<td class="noTop playerMinion">$card168.description</td>
<td class="noTop playerMinion">$card169.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card170.name
</td>
<td class="noBottom playerMinion">$card171.name
</td>
<td class="noBottom playerMinion">$card172.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card170.spell === 0>>$card170.attack ⚔ $card170.hp ⛨<<else>>$card170.effect ✨<<if $card170.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card171.spell === 0>>$card171.attack ⚔ $card171.hp ⛨<<else>>$card171.effect ✨<<if $card171.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card172.spell === 0>>$card172.attack ⚔ $card172.hp ⛨<<else>>$card172.effect ✨<<if $card172.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card170.buffName $card170.attackBuff ⚔ $card170.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card171.buffName $card171.attackBuff ⚔ $card171.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card172.buffName $card172.attackBuff ⚔ $card172.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card170.value</td>
<td class="noCurve playerMinion">Value: $card171.value</td>
<td class="noCurve playerMinion">Value: $card172.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card170.description</td>
<td class="noTop playerMinion">$card171.description</td>
<td class="noTop playerMinion">$card172.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card175.name
</td>
<td class="noBottom playerMinion">$card176.name
</td>
<td class="noBottom playerMinion">$card177.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card175.spell === 0>>$card175.attack ⚔ $card175.hp ⛨<<else>>$card175.effect ✨<<if $card175.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card176.spell === 0>>$card176.attack ⚔ $card176.hp ⛨<<else>>$card176.effect ✨<<if $card176.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card177.spell === 0>>$card177.attack ⚔ $card177.hp ⛨<<else>>$card177.effect ✨<<if $card177.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card175.buffName $card175.attackBuff ⚔ $card175.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card176.buffName $card176.attackBuff ⚔ $card176.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card177.buffName $card177.attackBuff ⚔ $card177.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card175.value</td>
<td class="noCurve playerMinion">Value: $card176.value</td>
<td class="noCurve playerMinion">Value: $card177.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card175.description</td>
<td class="noTop playerMinion">$card176.description</td>
<td class="noTop playerMinion">$card177.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card178.name
</td>
<td class="noBottom playerMinion">$card179.name
</td>
<td class="noBottom playerMinion">$card180.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card178.spell === 0>>$card178.attack ⚔ $card178.hp ⛨<<else>>$card178.effect ✨<<if $card178.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card179.spell === 0>>$card179.attack ⚔ $card179.hp ⛨<<else>>$card179.effect ✨<<if $card179.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card180.spell === 0>>$card180.attack ⚔ $card180.hp ⛨<<else>>$card180.effect ✨<<if $card180.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card178.buffName $card178.attackBuff ⚔ $card178.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card179.buffName $card179.attackBuff ⚔ $card179.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card180.buffName $card180.attackBuff ⚔ $card180.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card178.value</td>
<td class="noCurve playerMinion">Value: $card179.value</td>
<td class="noCurve playerMinion">Value: $card180.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card178.description</td>
<td class="noTop playerMinion">$card179.description</td>
<td class="noTop playerMinion">$card180.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card181.name
</td>
<td class="noBottom playerMinion">$card182.name
</td>
<td class="noBottom playerMinion">$card183.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card181.spell === 0>>$card181.attack ⚔ $card181.hp ⛨<<else>>$card181.effect ✨<<if $card181.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card182.spell === 0>>$card182.attack ⚔ $card182.hp ⛨<<else>>$card182.effect ✨<<if $card182.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card183.spell === 0>>$card183.attack ⚔ $card183.hp ⛨<<else>>$card183.effect ✨<<if $card183.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card181.buffName $card181.attackBuff ⚔ $card181.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card182.buffName $card182.attackBuff ⚔ $card182.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card183.buffName $card183.attackBuff ⚔ $card183.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card181.value</td>
<td class="noCurve playerMinion">Value: $card182.value</td>
<td class="noCurve playerMinion">Value: $card183.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card181.description</td>
<td class="noTop playerMinion">$card182.description</td>
<td class="noTop playerMinion">$card183.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card184.name
</td>
<td class="noBottom playerMinion">$card185.name
</td>
<td class="noBottom playerMinion">$card186.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card184.spell === 0>>$card184.attack ⚔ $card184.hp ⛨<<else>>$card184.effect ✨<<if $card184.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card185.spell === 0>>$card185.attack ⚔ $card185.hp ⛨<<else>>$card185.effect ✨<<if $card185.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card186.spell === 0>>$card186.attack ⚔ $card186.hp ⛨<<else>>$card186.effect ✨<<if $card186.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card184.buffName $card184.attackBuff ⚔ $card184.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card185.buffName $card185.attackBuff ⚔ $card185.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card186.buffName $card186.attackBuff ⚔ $card186.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card184.value</td>
<td class="noCurve playerMinion">Value: $card185.value</td>
<td class="noCurve playerMinion">Value: $card186.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card184.description</td>
<td class="noTop playerMinion">$card185.description</td>
<td class="noTop playerMinion">$card186.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card187.name
</td>
<td class="noBottom playerMinion">$card188.name
</td>
<td class="noBottom playerMinion">$card189.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card187.spell === 0>>$card187.attack ⚔ $card187.hp ⛨<<else>>$card187.effect ✨<<if $card187.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card188.spell === 0>>$card188.attack ⚔ $card188.hp ⛨<<else>>$card188.effect ✨<<if $card188.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card189.spell === 0>>$card189.attack ⚔ $card189.hp ⛨<<else>>$card189.effect ✨<<if $card189.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card187.buffName $card187.attackBuff ⚔ $card187.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card188.buffName $card188.attackBuff ⚔ $card188.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card189.buffName $card189.attackBuff ⚔ $card189.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card187.value</td>
<td class="noCurve playerMinion">Value: $card188.value</td>
<td class="noCurve playerMinion">Value: $card189.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card187.description</td>
<td class="noTop playerMinion">$card188.description</td>
<td class="noTop playerMinion">$card189.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card190.name
</td>
<td class="noBottom playerMinion">$card191.name
</td>
<td class="noBottom playerMinion">$card192.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card190.spell === 0>>$card190.attack ⚔ $card190.hp ⛨<<else>>$card190.effect ✨<<if $card190.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card191.spell === 0>>$card191.attack ⚔ $card191.hp ⛨<<else>>$card191.effect ✨<<if $card191.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card192.spell === 0>>$card192.attack ⚔ $card192.hp ⛨<<else>>$card192.effect ✨<<if $card192.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card190.buffName $card190.attackBuff ⚔ $card190.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card191.buffName $card191.attackBuff ⚔ $card191.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card192.buffName $card192.attackBuff ⚔ $card192.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card190.value</td>
<td class="noCurve playerMinion">Value: $card191.value</td>
<td class="noCurve playerMinion">Value: $card192.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card190.description</td>
<td class="noTop playerMinion">$card191.description</td>
<td class="noTop playerMinion">$card192.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card193.name
</td>
<td class="noBottom playerMinion">$card194.name
</td>
<td class="noBottom playerMinion">$card195.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card193.spell === 0>>$card193.attack ⚔ $card193.hp ⛨<<else>>$card193.effect ✨<<if $card193.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card194.spell === 0>>$card194.attack ⚔ $card194.hp ⛨<<else>>$card194.effect ✨<<if $card194.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card195.spell === 0>>$card195.attack ⚔ $card195.hp ⛨<<else>>$card195.effect ✨<<if $card195.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card193.buffName $card193.attackBuff ⚔ $card193.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card194.buffName $card194.attackBuff ⚔ $card194.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card195.buffName $card195.attackBuff ⚔ $card195.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card193.value</td>
<td class="noCurve playerMinion">Value: $card194.value</td>
<td class="noCurve playerMinion">Value: $card195.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card193.description</td>
<td class="noTop playerMinion">$card194.description</td>
<td class="noTop playerMinion">$card195.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card196.name
</td>
<td class="noBottom playerMinion">$card197.name
</td>
<td class="noBottom playerMinion">$card198.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card196.spell === 0>>$card196.attack ⚔ $card196.hp ⛨<<else>>$card196.effect ✨<<if $card196.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card197.spell === 0>>$card197.attack ⚔ $card197.hp ⛨<<else>>$card197.effect ✨<<if $card197.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card198.spell === 0>>$card198.attack ⚔ $card198.hp ⛨<<else>>$card198.effect ✨<<if $card198.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card196.buffName $card196.attackBuff ⚔ $card196.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card197.buffName $card197.attackBuff ⚔ $card197.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card198.buffName $card198.attackBuff ⚔ $card198.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card196.value</td>
<td class="noCurve playerMinion">Value: $card197.value</td>
<td class="noCurve playerMinion">Value: $card198.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card196.description</td>
<td class="noTop playerMinion">$card197.description</td>
<td class="noTop playerMinion">$card198.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card200.name
</td>
<td class="noBottom playerMinion">$card201.name
</td>
<td class="noBottom playerMinion">$card202.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card200.spell === 0>>$card200.attack ⚔ $card200.hp ⛨<<else>>$card200.effect ✨<<if $card200.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card201.spell === 0>>$card201.attack ⚔ $card201.hp ⛨<<else>>$card201.effect ✨<<if $card201.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card202.spell === 0>>$card202.attack ⚔ $card202.hp ⛨<<else>>$card202.effect ✨<<if $card202.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card200.buffName $card200.attackBuff ⚔ $card200.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card201.buffName $card201.attackBuff ⚔ $card201.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card202.buffName $card202.attackBuff ⚔ $card202.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card200.value</td>
<td class="noCurve playerMinion">Value: $card201.value</td>
<td class="noCurve playerMinion">Value: $card202.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card200.description</td>
<td class="noTop playerMinion">$card201.description</td>
<td class="noTop playerMinion">$card202.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card203.name
</td>
<td class="noBottom playerMinion">$card205.name
</td>
<td class="noBottom playerMinion">$card206.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card203.spell === 0>>$card203.attack ⚔ $card203.hp ⛨<<else>>$card203.effect ✨<<if $card203.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card205.spell === 0>>$card205.attack ⚔ $card205.hp ⛨<<else>>$card205.effect ✨<<if $card205.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card206.spell === 0>>$card206.attack ⚔ $card206.hp ⛨<<else>>$card206.effect ✨<<if $card206.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card203.buffName $card203.attackBuff ⚔ $card203.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card205.buffName $card205.attackBuff ⚔ $card205.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card206.buffName $card206.attackBuff ⚔ $card206.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card203.value</td>
<td class="noCurve playerMinion">Value: $card205.value</td>
<td class="noCurve playerMinion">Value: $card206.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card203.description</td>
<td class="noTop playerMinion">$card205.description</td>
<td class="noTop playerMinion">$card206.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card207.name
</td>
<td class="noBottom playerMinion">$card208.name
</td>
<td class="noBottom playerMinion">$card210.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card207.spell === 0>>$card207.attack ⚔ $card207.hp ⛨<<else>>$card207.effect ✨<<if $card207.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card208.spell === 0>>$card208.attack ⚔ $card208.hp ⛨<<else>>$card208.effect ✨<<if $card208.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card210.spell === 0>>$card210.attack ⚔ $card210.hp ⛨<<else>>$card210.effect ✨<<if $card210.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card207.buffName $card207.attackBuff ⚔ $card207.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card208.buffName $card208.attackBuff ⚔ $card208.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card210.buffName $card210.attackBuff ⚔ $card210.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card207.value</td>
<td class="noCurve playerMinion">Value: $card208.value</td>
<td class="noCurve playerMinion">Value: $card210.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card207.description</td>
<td class="noTop playerMinion">$card208.description</td>
<td class="noTop playerMinion">$card210.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card211.name
</td>
<td class="noBottom playerMinion">$card212.name
</td>
<td class="noBottom playerMinion">$card213.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card211.spell === 0>>$card211.attack ⚔ $card211.hp ⛨<<else>>$card211.effect ✨<<if $card211.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card212.spell === 0>>$card212.attack ⚔ $card212.hp ⛨<<else>>$card212.effect ✨<<if $card212.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card213.spell === 0>>$card213.attack ⚔ $card213.hp ⛨<<else>>$card213.effect ✨<<if $card213.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card211.buffName $card211.attackBuff ⚔ $card211.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card212.buffName $card212.attackBuff ⚔ $card212.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card213.buffName $card213.attackBuff ⚔ $card213.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card211.value</td>
<td class="noCurve playerMinion">Value: $card212.value</td>
<td class="noCurve playerMinion">Value: $card213.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card211.description</td>
<td class="noTop playerMinion">$card212.description</td>
<td class="noTop playerMinion">$card213.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card215.name
</td>
<td class="noBottom playerMinion">$card217.name
</td>
<td class="noBottom playerMinion">$card219.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card215.spell === 0>>$card215.attack ⚔ $card215.hp ⛨<<else>>$card215.effect ✨<<if $card215.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card217.spell === 0>>$card217.attack ⚔ $card217.hp ⛨<<else>>$card217.effect ✨<<if $card217.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card219.spell === 0>>$card219.attack ⚔ $card219.hp ⛨<<else>>$card219.effect ✨<<if $card219.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card215.buffName $card215.attackBuff ⚔ $card215.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card217.buffName $card217.attackBuff ⚔ $card217.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card219.buffName $card219.attackBuff ⚔ $card219.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card215.value</td>
<td class="noCurve playerMinion">Value: $card217.value</td>
<td class="noCurve playerMinion">Value: $card219.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card215.description</td>
<td class="noTop playerMinion">$card217.description</td>
<td class="noTop playerMinion">$card219.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card221.name
</td>
<td class="noBottom playerMinion">$card223.name
</td>
<td class="noBottom playerMinion">$card225.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card221.spell === 0>>$card221.attack ⚔ $card221.hp ⛨<<else>>$card221.effect ✨<<if $card221.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card223.spell === 0>>$card223.attack ⚔ $card223.hp ⛨<<else>>$card223.effect ✨<<if $card223.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card225.spell === 0>>$card225.attack ⚔ $card225.hp ⛨<<else>>$card225.effect ✨<<if $card225.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card221.buffName $card221.attackBuff ⚔ $card221.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card223.buffName $card223.attackBuff ⚔ $card223.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card225.buffName $card225.attackBuff ⚔ $card225.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card221.value</td>
<td class="noCurve playerMinion">Value: $card223.value</td>
<td class="noCurve playerMinion">Value: $card225.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card221.description</td>
<td class="noTop playerMinion">$card223.description</td>
<td class="noTop playerMinion">$card225.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card226.name
</td>
<td class="noBottom playerMinion">$card227.name
</td>
<td class="noBottom playerMinion">$card228.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card226.spell === 0>>$card226.attack ⚔ $card226.hp ⛨<<else>>$card226.effect ✨<<if $card226.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card227.spell === 0>>$card227.attack ⚔ $card227.hp ⛨<<else>>$card227.effect ✨<<if $card227.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card228.spell === 0>>$card228.attack ⚔ $card228.hp ⛨<<else>>$card228.effect ✨<<if $card228.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card226.buffName $card226.attackBuff ⚔ $card226.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card227.buffName $card227.attackBuff ⚔ $card227.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card228.buffName $card228.attackBuff ⚔ $card228.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card226.value</td>
<td class="noCurve playerMinion">Value: $card227.value</td>
<td class="noCurve playerMinion">Value: $card228.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card226.description</td>
<td class="noTop playerMinion">$card227.description</td>
<td class="noTop playerMinion">$card228.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card229.name
</td>
<td class="noBottom playerMinion">$card231.name
</td>
<td class="noBottom playerMinion">$card232.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card229.spell === 0>>$card229.attack ⚔ $card229.hp ⛨<<else>>$card229.effect ✨<<if $card229.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card231.spell === 0>>$card231.attack ⚔ $card231.hp ⛨<<else>>$card231.effect ✨<<if $card231.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card232.spell === 0>>$card232.attack ⚔ $card232.hp ⛨<<else>>$card232.effect ✨<<if $card232.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card229.buffName $card229.attackBuff ⚔ $card229.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card231.buffName $card231.attackBuff ⚔ $card231.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card232.buffName $card232.attackBuff ⚔ $card232.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card229.value</td>
<td class="noCurve playerMinion">Value: $card231.value</td>
<td class="noCurve playerMinion">Value: $card232.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card229.description</td>
<td class="noTop playerMinion">$card231.description</td>
<td class="noTop playerMinion">$card232.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card233.name
</td>
<td class="noBottom playerMinion">$card234.name
</td>
<td class="noBottom playerMinion">$card235.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card233.spell === 0>>$card233.attack ⚔ $card233.hp ⛨<<else>>$card233.effect ✨<<if $card233.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card234.spell === 0>>$card234.attack ⚔ $card234.hp ⛨<<else>>$card234.effect ✨<<if $card234.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card235.spell === 0>>$card235.attack ⚔ $card235.hp ⛨<<else>>$card235.effect ✨<<if $card235.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card233.buffName $card233.attackBuff ⚔ $card233.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card234.buffName $card234.attackBuff ⚔ $card234.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card235.buffName $card235.attackBuff ⚔ $card235.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card233.value</td>
<td class="noCurve playerMinion">Value: $card234.value</td>
<td class="noCurve playerMinion">Value: $card235.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card233.description</td>
<td class="noTop playerMinion">$card234.description</td>
<td class="noTop playerMinion">$card235.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card236.name
</td>
<td class="noBottom playerMinion">$card237.name
</td>
<td class="noBottom playerMinion">$card238.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card236.spell === 0>>$card236.attack ⚔ $card236.hp ⛨<<else>>$card236.effect ✨<<if $card236.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card237.spell === 0>>$card237.attack ⚔ $card237.hp ⛨<<else>>$card237.effect ✨<<if $card237.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card238.spell === 0>>$card238.attack ⚔ $card238.hp ⛨<<else>>$card238.effect ✨<<if $card238.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card236.buffName $card236.attackBuff ⚔ $card236.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card237.buffName $card237.attackBuff ⚔ $card237.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card238.buffName $card238.attackBuff ⚔ $card238.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card236.value</td>
<td class="noCurve playerMinion">Value: $card237.value</td>
<td class="noCurve playerMinion">Value: $card238.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card236.description</td>
<td class="noTop playerMinion">$card237.description</td>
<td class="noTop playerMinion">$card238.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card239.name
</td>
<td class="noBottom playerMinion">$card240.name
</td>
<td class="noBottom playerMinion">$card241.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card239.spell === 0>>$card239.attack ⚔ $card239.hp ⛨<<else>>$card239.effect ✨<<if $card239.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card240.spell === 0>>$card240.attack ⚔ $card240.hp ⛨<<else>>$card240.effect ✨<<if $card240.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card241.spell === 0>>$card241.attack ⚔ $card241.hp ⛨<<else>>$card241.effect ✨<<if $card241.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card239.buffName $card239.attackBuff ⚔ $card239.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card240.buffName $card240.attackBuff ⚔ $card240.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card241.buffName $card241.attackBuff ⚔ $card241.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card239.value</td>
<td class="noCurve playerMinion">Value: $card240.value</td>
<td class="noCurve playerMinion">Value: $card241.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card239.description</td>
<td class="noTop playerMinion">$card240.description</td>
<td class="noTop playerMinion">$card241.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card242.name
</td>
<td class="noBottom playerMinion">$card243.name
</td>
<td class="noBottom playerMinion">$card244.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card242.spell === 0>>$card242.attack ⚔ $card242.hp ⛨<<else>>$card242.effect ✨<<if $card242.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card243.spell === 0>>$card243.attack ⚔ $card243.hp ⛨<<else>>$card243.effect ✨<<if $card243.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card244.spell === 0>>$card244.attack ⚔ $card244.hp ⛨<<else>>$card244.effect ✨<<if $card244.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card242.buffName $card242.attackBuff ⚔ $card242.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card243.buffName $card243.attackBuff ⚔ $card243.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card244.buffName $card244.attackBuff ⚔ $card244.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card242.value</td>
<td class="noCurve playerMinion">Value: $card243.value</td>
<td class="noCurve playerMinion">Value: $card244.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card242.description</td>
<td class="noTop playerMinion">$card243.description</td>
<td class="noTop playerMinion">$card244.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card245.name
</td>
<td class="noBottom playerMinion">$card246.name
</td>
<td class="noBottom playerMinion">$card247.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card245.spell === 0>>$card245.attack ⚔ $card245.hp ⛨<<else>>$card245.effect ✨<<if $card245.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card246.spell === 0>>$card246.attack ⚔ $card246.hp ⛨<<else>>$card246.effect ✨<<if $card246.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card247.spell === 0>>$card247.attack ⚔ $card247.hp ⛨<<else>>$card247.effect ✨<<if $card247.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card245.buffName $card245.attackBuff ⚔ $card245.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card246.buffName $card246.attackBuff ⚔ $card246.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card247.buffName $card247.attackBuff ⚔ $card247.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card245.value</td>
<td class="noCurve playerMinion">Value: $card246.value</td>
<td class="noCurve playerMinion">Value: $card247.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card245.description</td>
<td class="noTop playerMinion">$card246.description</td>
<td class="noTop playerMinion">$card247.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card248.name
</td>
<td class="noBottom playerMinion">$card249.name
</td>
<td class="noBottom playerMinion">$card250.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card248.spell === 0>>$card248.attack ⚔ $card248.hp ⛨<<else>>$card248.effect ✨<<if $card248.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card249.spell === 0>>$card249.attack ⚔ $card249.hp ⛨<<else>>$card249.effect ✨<<if $card249.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card250.spell === 0>>$card250.attack ⚔ $card250.hp ⛨<<else>>$card250.effect ✨<<if $card250.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card248.buffName $card248.attackBuff ⚔ $card248.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card249.buffName $card249.attackBuff ⚔ $card249.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card250.buffName $card250.attackBuff ⚔ $card250.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card248.value</td>
<td class="noCurve playerMinion">Value: $card249.value</td>
<td class="noCurve playerMinion">Value: $card250.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card248.description</td>
<td class="noTop playerMinion">$card249.description</td>
<td class="noTop playerMinion">$card250.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card251.name
</td>
<td class="noBottom playerMinion">$card252.name
</td>
<td class="noBottom playerMinion">$card253.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card251.spell === 0>>$card251.attack ⚔ $card251.hp ⛨<<else>>$card251.effect ✨<<if $card251.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card252.spell === 0>>$card252.attack ⚔ $card252.hp ⛨<<else>>$card252.effect ✨<<if $card252.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card253.spell === 0>>$card253.attack ⚔ $card253.hp ⛨<<else>>$card253.effect ✨<<if $card253.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card251.buffName $card251.attackBuff ⚔ $card251.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card252.buffName $card252.attackBuff ⚔ $card252.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card253.buffName $card253.attackBuff ⚔ $card253.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card251.value</td>
<td class="noCurve playerMinion">Value: $card252.value</td>
<td class="noCurve playerMinion">Value: $card253.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card251.description</td>
<td class="noTop playerMinion">$card252.description</td>
<td class="noTop playerMinion">$card253.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card254.name
</td>
<td class="noBottom playerMinion">$card255.name
</td>
<td class="noBottom playerMinion">$card256.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card254.spell === 0>>$card254.attack ⚔ $card254.hp ⛨<<else>>$card254.effect ✨<<if $card254.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card255.spell === 0>>$card255.attack ⚔ $card255.hp ⛨<<else>>$card255.effect ✨<<if $card255.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card256.spell === 0>>$card256.attack ⚔ $card256.hp ⛨<<else>>$card256.effect ✨<<if $card256.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card254.buffName $card254.attackBuff ⚔ $card254.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card255.buffName $card255.attackBuff ⚔ $card255.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card256.buffName $card256.attackBuff ⚔ $card256.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card254.value</td>
<td class="noCurve playerMinion">Value: $card255.value</td>
<td class="noCurve playerMinion">Value: $card256.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card254.description</td>
<td class="noTop playerMinion">$card255.description</td>
<td class="noTop playerMinion">$card256.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card257.name
</td>
<td class="noBottom playerMinion">$card258.name
</td>
<td class="noBottom playerMinion">$card259.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card257.spell === 0>>$card257.attack ⚔ $card257.hp ⛨<<else>>$card257.effect ✨<<if $card257.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card258.spell === 0>>$card258.attack ⚔ $card258.hp ⛨<<else>>$card258.effect ✨<<if $card258.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card259.spell === 0>>$card259.attack ⚔ $card259.hp ⛨<<else>>$card259.effect ✨<<if $card259.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card257.buffName $card257.attackBuff ⚔ $card257.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card258.buffName $card258.attackBuff ⚔ $card258.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card259.buffName $card259.attackBuff ⚔ $card259.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card257.value</td>
<td class="noCurve playerMinion">Value: $card258.value</td>
<td class="noCurve playerMinion">Value: $card259.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card257.description</td>
<td class="noTop playerMinion">$card258.description</td>
<td class="noTop playerMinion">$card259.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card266.name
</td>
<td class="noBottom playerMinion">$card267.name
</td>
<td class="noBottom playerMinion">$card268.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card266.spell === 0>>$card266.attack ⚔ $card266.hp ⛨<<else>>$card266.effect ✨<<if $card266.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card267.spell === 0>>$card267.attack ⚔ $card267.hp ⛨<<else>>$card267.effect ✨<<if $card267.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card268.spell === 0>>$card268.attack ⚔ $card268.hp ⛨<<else>>$card268.effect ✨<<if $card268.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card266.buffName $card266.attackBuff ⚔ $card266.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card267.buffName $card267.attackBuff ⚔ $card267.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card268.buffName $card268.attackBuff ⚔ $card268.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card266.value</td>
<td class="noCurve playerMinion">Value: $card267.value</td>
<td class="noCurve playerMinion">Value: $card268.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card266.description</td>
<td class="noTop playerMinion">$card267.description</td>
<td class="noTop playerMinion">$card268.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card269.name
</td>
<td class="noBottom playerMinion">$card270.name
</td>
<td class="noBottom playerMinion">$card271.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card269.spell === 0>>$card269.attack ⚔ $card269.hp ⛨<<else>>$card269.effect ✨<<if $card269.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card270.spell === 0>>$card270.attack ⚔ $card270.hp ⛨<<else>>$card270.effect ✨<<if $card270.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card271.spell === 0>>$card271.attack ⚔ $card271.hp ⛨<<else>>$card271.effect ✨<<if $card271.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card269.buffName $card269.attackBuff ⚔ $card269.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card270.buffName $card270.attackBuff ⚔ $card270.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card271.buffName $card271.attackBuff ⚔ $card271.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card269.value</td>
<td class="noCurve playerMinion">Value: $card270.value</td>
<td class="noCurve playerMinion">Value: $card271.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card269.description</td>
<td class="noTop playerMinion">$card270.description</td>
<td class="noTop playerMinion">$card271.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card272.name
</td>
<td class="noBottom playerMinion">$card273.name
</td>
<td class="noBottom playerMinion">$card274.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card272.spell === 0>>$card272.attack ⚔ $card272.hp ⛨<<else>>$card272.effect ✨<<if $card272.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card273.spell === 0>>$card273.attack ⚔ $card273.hp ⛨<<else>>$card273.effect ✨<<if $card273.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card274.spell === 0>>$card274.attack ⚔ $card274.hp ⛨<<else>>$card274.effect ✨<<if $card274.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card272.buffName $card272.attackBuff ⚔ $card272.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card273.buffName $card273.attackBuff ⚔ $card273.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card274.buffName $card274.attackBuff ⚔ $card274.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card272.value</td>
<td class="noCurve playerMinion">Value: $card273.value</td>
<td class="noCurve playerMinion">Value: $card274.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card272.description</td>
<td class="noTop playerMinion">$card273.description</td>
<td class="noTop playerMinion">$card274.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card275.name
</td>
<td class="noBottom playerMinion">$card276.name
</td>
<td class="noBottom playerMinion">$card277.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card275.spell === 0>>$card275.attack ⚔ $card275.hp ⛨<<else>>$card275.effect ✨<<if $card275.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card276.spell === 0>>$card276.attack ⚔ $card276.hp ⛨<<else>>$card276.effect ✨<<if $card276.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card277.spell === 0>>$card277.attack ⚔ $card277.hp ⛨<<else>>$card277.effect ✨<<if $card277.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card275.buffName $card275.attackBuff ⚔ $card275.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card276.buffName $card276.attackBuff ⚔ $card276.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card277.buffName $card277.attackBuff ⚔ $card277.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card275.value</td>
<td class="noCurve playerMinion">Value: $card276.value</td>
<td class="noCurve playerMinion">Value: $card277.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card275.description</td>
<td class="noTop playerMinion">$card276.description</td>
<td class="noTop playerMinion">$card277.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card278.name
</td>
<td class="noBottom playerMinion">$card279.name
</td>
<td class="noBottom playerMinion">$card281.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card278.spell === 0>>$card278.attack ⚔ $card278.hp ⛨<<else>>$card278.effect ✨<<if $card278.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card279.spell === 0>>$card279.attack ⚔ $card279.hp ⛨<<else>>$card279.effect ✨<<if $card279.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card281.spell === 0>>$card281.attack ⚔ $card281.hp ⛨<<else>>$card281.effect ✨<<if $card281.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card278.buffName $card278.attackBuff ⚔ $card278.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card279.buffName $card279.attackBuff ⚔ $card279.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card281.buffName $card281.attackBuff ⚔ $card281.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card278.value</td>
<td class="noCurve playerMinion">Value: $card279.value</td>
<td class="noCurve playerMinion">Value: $card281.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card278.description</td>
<td class="noTop playerMinion">$card279.description</td>
<td class="noTop playerMinion">$card281.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card282.name
</td>
<td class="noBottom playerMinion">$card283.name
</td>
<td class="noBottom playerMinion">$card284.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card282.spell === 0>>$card282.attack ⚔ $card282.hp ⛨<<else>>$card282.effect ✨<<if $card282.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card283.spell === 0>>$card283.attack ⚔ $card283.hp ⛨<<else>>$card283.effect ✨<<if $card283.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card284.spell === 0>>$card284.attack ⚔ $card284.hp ⛨<<else>>$card284.effect ✨<<if $card284.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card282.buffName $card282.attackBuff ⚔ $card282.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card283.buffName $card283.attackBuff ⚔ $card283.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card284.buffName $card284.attackBuff ⚔ $card284.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card282.value</td>
<td class="noCurve playerMinion">Value: $card283.value</td>
<td class="noCurve playerMinion">Value: $card284.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card282.description</td>
<td class="noTop playerMinion">$card283.description</td>
<td class="noTop playerMinion">$card284.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card285.name
</td>
<td class="noBottom playerMinion">$card286.name
</td>
<td class="noBottom playerMinion">$card287.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card285.spell === 0>>$card285.attack ⚔ $card285.hp ⛨<<else>>$card285.effect ✨<<if $card285.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card286.spell === 0>>$card286.attack ⚔ $card286.hp ⛨<<else>>$card286.effect ✨<<if $card286.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card287.spell === 0>>$card287.attack ⚔ $card287.hp ⛨<<else>>$card287.effect ✨<<if $card287.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card285.buffName $card285.attackBuff ⚔ $card285.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card286.buffName $card286.attackBuff ⚔ $card286.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card287.buffName $card287.attackBuff ⚔ $card287.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card285.value</td>
<td class="noCurve playerMinion">Value: $card286.value</td>
<td class="noCurve playerMinion">Value: $card287.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card285.description</td>
<td class="noTop playerMinion">$card286.description</td>
<td class="noTop playerMinion">$card287.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card288.name
</td>
<td class="noBottom playerMinion">$card290.name
</td>
<td class="noBottom playerMinion">$card291.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card288.spell === 0>>$card288.attack ⚔ $card288.hp ⛨<<else>>$card288.effect ✨<<if $card288.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card290.spell === 0>>$card290.attack ⚔ $card290.hp ⛨<<else>>$card290.effect ✨<<if $card290.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card291.spell === 0>>$card291.attack ⚔ $card291.hp ⛨<<else>>$card291.effect ✨<<if $card291.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card288.buffName $card288.attackBuff ⚔ $card288.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card290.buffName $card290.attackBuff ⚔ $card290.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card291.buffName $card291.attackBuff ⚔ $card291.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card288.value</td>
<td class="noCurve playerMinion">Value: $card290.value</td>
<td class="noCurve playerMinion">Value: $card291.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card288.description</td>
<td class="noTop playerMinion">$card290.description</td>
<td class="noTop playerMinion">$card291.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card292.name
</td>
<td class="noBottom playerMinion">$card293.name
</td>
<td class="noBottom playerMinion">$card295.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card292.spell === 0>>$card292.attack ⚔ $card292.hp ⛨<<else>>$card292.effect ✨<<if $card292.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card293.spell === 0>>$card293.attack ⚔ $card293.hp ⛨<<else>>$card293.effect ✨<<if $card293.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card295.spell === 0>>$card295.attack ⚔ $card295.hp ⛨<<else>>$card295.effect ✨<<if $card295.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card292.buffName $card292.attackBuff ⚔ $card292.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card293.buffName $card293.attackBuff ⚔ $card293.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card295.buffName $card295.attackBuff ⚔ $card295.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card292.value</td>
<td class="noCurve playerMinion">Value: $card293.value</td>
<td class="noCurve playerMinion">Value: $card295.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card292.description</td>
<td class="noTop playerMinion">$card293.description</td>
<td class="noTop playerMinion">$card295.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card297.name
</td>
<td class="noBottom playerMinion">$card298.name
</td>
<td class="noBottom playerMinion">$card299.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card297.spell === 0>>$card297.attack ⚔ $card297.hp ⛨<<else>>$card297.effect ✨<<if $card297.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card298.spell === 0>>$card298.attack ⚔ $card298.hp ⛨<<else>>$card298.effect ✨<<if $card298.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card299.spell === 0>>$card299.attack ⚔ $card299.hp ⛨<<else>>$card299.effect ✨<<if $card299.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card297.buffName $card297.attackBuff ⚔ $card297.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card298.buffName $card298.attackBuff ⚔ $card298.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card299.buffName $card299.attackBuff ⚔ $card299.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card297.value</td>
<td class="noCurve playerMinion">Value: $card298.value</td>
<td class="noCurve playerMinion">Value: $card299.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card297.description</td>
<td class="noTop playerMinion">$card298.description</td>
<td class="noTop playerMinion">$card299.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card300.name
</td>
<td class="noBottom playerMinion">$card301.name
</td>
<td class="noBottom playerMinion">$card302.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card300.spell === 0>>$card300.attack ⚔ $card300.hp ⛨<<else>>$card300.effect ✨<<if $card300.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card301.spell === 0>>$card301.attack ⚔ $card301.hp ⛨<<else>>$card301.effect ✨<<if $card301.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card302.spell === 0>>$card302.attack ⚔ $card302.hp ⛨<<else>>$card302.effect ✨<<if $card302.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card300.buffName $card300.attackBuff ⚔ $card300.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card301.buffName $card301.attackBuff ⚔ $card301.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card302.buffName $card302.attackBuff ⚔ $card302.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card300.value</td>
<td class="noCurve playerMinion">Value: $card301.value</td>
<td class="noCurve playerMinion">Value: $card302.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card300.description</td>
<td class="noTop playerMinion">$card301.description</td>
<td class="noTop playerMinion">$card302.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card303.name
</td>
<td class="noBottom playerMinion">$card304.name
</td>
<td class="noBottom playerMinion">$card305.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card303.spell === 0>>$card303.attack ⚔ $card303.hp ⛨<<else>>$card303.effect ✨<<if $card303.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card304.spell === 0>>$card304.attack ⚔ $card304.hp ⛨<<else>>$card304.effect ✨<<if $card304.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card305.spell === 0>>$card305.attack ⚔ $card305.hp ⛨<<else>>$card305.effect ✨<<if $card305.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card303.buffName $card303.attackBuff ⚔ $card303.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card304.buffName $card304.attackBuff ⚔ $card304.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card305.buffName $card305.attackBuff ⚔ $card305.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card303.value</td>
<td class="noCurve playerMinion">Value: $card304.value</td>
<td class="noCurve playerMinion">Value: $card305.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card303.description</td>
<td class="noTop playerMinion">$card304.description</td>
<td class="noTop playerMinion">$card305.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card306.name
</td>
<td class="noBottom playerMinion">$card307.name
</td>
<td class="noBottom playerMinion">$card308.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card306.spell === 0>>$card306.attack ⚔ $card306.hp ⛨<<else>>$card306.effect ✨<<if $card306.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card307.spell === 0>>$card307.attack ⚔ $card307.hp ⛨<<else>>$card307.effect ✨<<if $card307.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card308.spell === 0>>$card308.attack ⚔ $card308.hp ⛨<<else>>$card308.effect ✨<<if $card308.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card306.buffName $card306.attackBuff ⚔ $card306.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card307.buffName $card307.attackBuff ⚔ $card307.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card308.buffName $card308.attackBuff ⚔ $card308.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card306.value</td>
<td class="noCurve playerMinion">Value: $card307.value</td>
<td class="noCurve playerMinion">Value: $card308.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card306.description</td>
<td class="noTop playerMinion">$card307.description</td>
<td class="noTop playerMinion">$card308.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card309.name
</td>
<td class="noBottom playerMinion">$card310.name
</td>
<td class="noBottom playerMinion">$card311.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card309.spell === 0>>$card309.attack ⚔ $card309.hp ⛨<<else>>$card309.effect ✨<<if $card309.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card310.spell === 0>>$card310.attack ⚔ $card310.hp ⛨<<else>>$card310.effect ✨<<if $card310.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card311.spell === 0>>$card311.attack ⚔ $card311.hp ⛨<<else>>$card311.effect ✨<<if $card311.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card309.buffName $card309.attackBuff ⚔ $card309.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card310.buffName $card310.attackBuff ⚔ $card310.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card311.buffName $card311.attackBuff ⚔ $card311.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card309.value</td>
<td class="noCurve playerMinion">Value: $card310.value</td>
<td class="noCurve playerMinion">Value: $card311.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card309.description</td>
<td class="noTop playerMinion">$card310.description</td>
<td class="noTop playerMinion">$card311.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card312.name
</td>
<td class="noBottom playerMinion">$card313.name
</td>
<td class="noBottom playerMinion">$card314.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card312.spell === 0>>$card312.attack ⚔ $card312.hp ⛨<<else>>$card312.effect ✨<<if $card312.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card313.spell === 0>>$card313.attack ⚔ $card313.hp ⛨<<else>>$card313.effect ✨<<if $card313.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card314.spell === 0>>$card314.attack ⚔ $card314.hp ⛨<<else>>$card314.effect ✨<<if $card314.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card312.buffName $card312.attackBuff ⚔ $card312.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card313.buffName $card313.attackBuff ⚔ $card313.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card314.buffName $card314.attackBuff ⚔ $card314.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card312.value</td>
<td class="noCurve playerMinion">Value: $card313.value</td>
<td class="noCurve playerMinion">Value: $card314.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card312.description</td>
<td class="noTop playerMinion">$card313.description</td>
<td class="noTop playerMinion">$card314.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card315.name
</td>
<td class="noBottom playerMinion">$card316.name
</td>
<td class="noBottom playerMinion">$card317.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card315.spell === 0>>$card315.attack ⚔ $card315.hp ⛨<<else>>$card315.effect ✨<<if $card315.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card316.spell === 0>>$card316.attack ⚔ $card316.hp ⛨<<else>>$card316.effect ✨<<if $card316.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card317.spell === 0>>$card317.attack ⚔ $card317.hp ⛨<<else>>$card317.effect ✨<<if $card317.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card315.buffName $card315.attackBuff ⚔ $card315.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card316.buffName $card316.attackBuff ⚔ $card316.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card317.buffName $card317.attackBuff ⚔ $card317.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card315.value</td>
<td class="noCurve playerMinion">Value: $card316.value</td>
<td class="noCurve playerMinion">Value: $card317.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card315.description</td>
<td class="noTop playerMinion">$card316.description</td>
<td class="noTop playerMinion">$card317.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card318.name
</td>
<td class="noBottom playerMinion">$card319.name
</td>
<td class="noBottom playerMinion">$card320.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card318.spell === 0>>$card318.attack ⚔ $card318.hp ⛨<<else>>$card318.effect ✨<<if $card318.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card319.spell === 0>>$card319.attack ⚔ $card319.hp ⛨<<else>>$card319.effect ✨<<if $card319.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card320.spell === 0>>$card320.attack ⚔ $card320.hp ⛨<<else>>$card320.effect ✨<<if $card320.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card318.buffName $card318.attackBuff ⚔ $card318.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card319.buffName $card319.attackBuff ⚔ $card319.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card320.buffName $card320.attackBuff ⚔ $card320.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card318.value</td>
<td class="noCurve playerMinion">Value: $card319.value</td>
<td class="noCurve playerMinion">Value: $card320.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card318.description</td>
<td class="noTop playerMinion">$card319.description</td>
<td class="noTop playerMinion">$card320.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card321.name
</td>
<td class="noBottom playerMinion">$card322.name
</td>
<td class="noBottom playerMinion">$card323.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card321.spell === 0>>$card321.attack ⚔ $card321.hp ⛨<<else>>$card321.effect ✨<<if $card321.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card322.spell === 0>>$card322.attack ⚔ $card322.hp ⛨<<else>>$card322.effect ✨<<if $card322.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card323.spell === 0>>$card323.attack ⚔ $card323.hp ⛨<<else>>$card323.effect ✨<<if $card323.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card321.buffName $card321.attackBuff ⚔ $card321.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card322.buffName $card322.attackBuff ⚔ $card322.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card323.buffName $card323.attackBuff ⚔ $card323.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card321.value</td>
<td class="noCurve playerMinion">Value: $card322.value</td>
<td class="noCurve playerMinion">Value: $card323.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card321.description</td>
<td class="noTop playerMinion">$card322.description</td>
<td class="noTop playerMinion">$card323.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card126.name
</td>
<td class="noBottom playerMinion">$card324.name
</td>
<td class="noBottom playerMinion">$card325.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card126.spell === 0>>$card126.attack ⚔ $card126.hp ⛨<<else>>$card126.effect ✨<<if $card126.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card324.spell === 0>>$card324.attack ⚔ $card324.hp ⛨<<else>>$card324.effect ✨<<if $card324.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card325.spell === 0>>$card325.attack ⚔ $card325.hp ⛨<<else>>$card325.effect ✨<<if $card325.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card126.buffName $card126.attackBuff ⚔ $card126.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card324.buffName $card324.attackBuff ⚔ $card324.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card325.buffName $card325.attackBuff ⚔ $card325.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card126.value</td>
<td class="noCurve playerMinion">Value: $card324.value</td>
<td class="noCurve playerMinion">Value: $card325.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card126.description</td>
<td class="noTop playerMinion">$card324.description</td>
<td class="noTop playerMinion">$card325.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card326.name
</td>
<td class="noBottom playerMinion">$card327.name
</td>
<td class="noBottom playerMinion">$card51.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card326.spell === 0>>$card326.attack ⚔ $card326.hp ⛨<<else>>$card326.effect ✨<<if $card326.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card327.spell === 0>>$card327.attack ⚔ $card327.hp ⛨<<else>>$card327.effect ✨<<if $card327.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card51.spell === 0>>$card51.attack ⚔ $card51.hp ⛨<<else>>$card51.effect ✨<<if $card51.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card326.buffName $card326.attackBuff ⚔ $card326.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card327.buffName $card327.attackBuff ⚔ $card327.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card51.buffName $card51.attackBuff ⚔ $card51.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card326.value</td>
<td class="noCurve playerMinion">Value: $card327.value</td>
<td class="noCurve playerMinion">Value: $card51.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card326.description</td>
<td class="noTop playerMinion">$card327.description</td>
<td class="noTop playerMinion">$card51.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card52.name
</td>
<td class="noBottom playerMinion">$card329.name
</td>
<td class="noBottom playerMinion">$card330.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card52.spell === 0>>$card52.attack ⚔ $card52.hp ⛨<<else>>$card52.effect ✨<<if $card52.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card329.spell === 0>>$card329.attack ⚔ $card329.hp ⛨<<else>>$card329.effect ✨<<if $card329.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card330.spell === 0>>$card330.attack ⚔ $card330.hp ⛨<<else>>$card330.effect ✨<<if $card330.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card52.buffName $card52.attackBuff ⚔ $card52.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card329.buffName $card329.attackBuff ⚔ $card329.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card330.buffName $card330.attackBuff ⚔ $card330.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card52.value</td>
<td class="noCurve playerMinion">Value: $card329.value</td>
<td class="noCurve playerMinion">Value: $card330.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card52.description</td>
<td class="noTop playerMinion">$card329.description</td>
<td class="noTop playerMinion">$card330.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card331.name
</td>
<td class="noBottom playerMinion">$card354.name
</td>
<td class="noBottom playerMinion">$card353.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card331.spell === 0>>$card331.attack ⚔ $card331.hp ⛨<<else>>$card331.effect ✨<<if $card331.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card354.spell === 0>>$card354.attack ⚔ $card354.hp ⛨<<else>>$card354.effect ✨<<if $card354.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card353.spell === 0>>$card353.attack ⚔ $card353.hp ⛨<<else>>$card353.effect ✨<<if $card353.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card331.buffName $card331.attackBuff ⚔ $card331.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card354.buffName $card354.attackBuff ⚔ $card354.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card353.buffName $card353.attackBuff ⚔ $card353.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card331.value</td>
<td class="noCurve playerMinion">Value: $card354.value</td>
<td class="noCurve playerMinion">Value: $card353.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card331.description</td>
<td class="noTop playerMinion">$card354.description</td>
<td class="noTop playerMinion">$card353.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card358.name
</td>
<td class="noBottom playerMinion">$card359.name
</td>
<td class="noBottom playerMinion">$card360.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card358.spell === 0>>$card358.attack ⚔ $card358.hp ⛨<<else>>$card358.effect ✨<<if $card358.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card359.spell === 0>>$card359.attack ⚔ $card359.hp ⛨<<else>>$card359.effect ✨<<if $card359.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card360.spell === 0>>$card360.attack ⚔ $card360.hp ⛨<<else>>$card360.effect ✨<<if $card360.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card358.buffName $card358.attackBuff ⚔ $card358.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card359.buffName $card359.attackBuff ⚔ $card359.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card360.buffName $card360.attackBuff ⚔ $card360.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card358.value</td>
<td class="noCurve playerMinion">Value: $card359.value</td>
<td class="noCurve playerMinion">Value: $card360.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card358.description</td>
<td class="noTop playerMinion">$card359.description</td>
<td class="noTop playerMinion">$card360.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card362.name
</td>
<td class="noBottom playerMinion">$card363.name
</td>
<td class="noBottom playerMinion">$card364.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card362.spell === 0>>$card362.attack ⚔ $card362.hp ⛨<<else>>$card362.effect ✨<<if $card362.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card363.spell === 0>>$card363.attack ⚔ $card363.hp ⛨<<else>>$card363.effect ✨<<if $card363.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card364.spell === 0>>$card364.attack ⚔ $card364.hp ⛨<<else>>$card364.effect ✨<<if $card364.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card362.buffName $card362.attackBuff ⚔ $card362.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card363.buffName $card363.attackBuff ⚔ $card363.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card364.buffName $card364.attackBuff ⚔ $card364.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card362.value</td>
<td class="noCurve playerMinion">Value: $card363.value</td>
<td class="noCurve playerMinion">Value: $card364.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card362.description</td>
<td class="noTop playerMinion">$card363.description</td>
<td class="noTop playerMinion">$card364.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card365.name
</td>
<td class="noBottom playerMinion">$card366.name
</td>
<td class="noBottom playerMinion">$card368.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card365.spell === 0>>$card365.attack ⚔ $card365.hp ⛨<<else>>$card365.effect ✨<<if $card365.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card366.spell === 0>>$card366.attack ⚔ $card366.hp ⛨<<else>>$card366.effect ✨<<if $card366.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card368.spell === 0>>$card368.attack ⚔ $card368.hp ⛨<<else>>$card368.effect ✨<<if $card368.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card365.buffName $card365.attackBuff ⚔ $card365.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card366.buffName $card366.attackBuff ⚔ $card366.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card368.buffName $card368.attackBuff ⚔ $card368.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card365.value</td>
<td class="noCurve playerMinion">Value: $card366.value</td>
<td class="noCurve playerMinion">Value: $card368.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card365.description</td>
<td class="noTop playerMinion">$card366.description</td>
<td class="noTop playerMinion">$card368.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card371.name
</td>
<td class="noBottom playerMinion">$card372.name
</td>
<td class="noBottom playerMinion">$card373.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card371.spell === 0>>$card371.attack ⚔ $card371.hp ⛨<<else>>$card371.effect ✨<<if $card371.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card372.spell === 0>>$card372.attack ⚔ $card372.hp ⛨<<else>>$card372.effect ✨<<if $card372.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card373.spell === 0>>$card373.attack ⚔ $card373.hp ⛨<<else>>$card373.effect ✨<<if $card373.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card371.buffName $card371.attackBuff ⚔ $card371.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card372.buffName $card372.attackBuff ⚔ $card372.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card373.buffName $card373.attackBuff ⚔ $card373.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card371.value</td>
<td class="noCurve playerMinion">Value: $card372.value</td>
<td class="noCurve playerMinion">Value: $card373.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card371.description</td>
<td class="noTop playerMinion">$card372.description</td>
<td class="noTop playerMinion">$card373.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card370.name
</td>
<td class="noBottom playerMinion">$card374.name
</td>
<td class="noBottom playerMinion">$card375.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card370.spell === 0>>$card370.attack ⚔ $card370.hp ⛨<<else>>$card370.effect ✨<<if $card370.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card374.spell === 0>>$card374.attack ⚔ $card374.hp ⛨<<else>>$card374.effect ✨<<if $card374.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card375.spell === 0>>$card375.attack ⚔ $card375.hp ⛨<<else>>$card375.effect ✨<<if $card375.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card370.buffName $card370.attackBuff ⚔ $card370.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card374.buffName $card374.attackBuff ⚔ $card374.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card375.buffName $card375.attackBuff ⚔ $card375.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card370.value</td>
<td class="noCurve playerMinion">Value: $card374.value</td>
<td class="noCurve playerMinion">Value: $card375.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card370.description</td>
<td class="noTop playerMinion">$card374.description</td>
<td class="noTop playerMinion">$card375.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card376.name
</td>
<td class="noBottom playerMinion">$card377.name
</td>
<td class="noBottom playerMinion">$card378.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card376.spell === 0>>$card376.attack ⚔ $card376.hp ⛨<<else>>$card376.effect ✨<<if $card376.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card377.spell === 0>>$card377.attack ⚔ $card377.hp ⛨<<else>>$card377.effect ✨<<if $card377.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card378.spell === 0>>$card378.attack ⚔ $card378.hp ⛨<<else>>$card378.effect ✨<<if $card378.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card376.buffName $card376.attackBuff ⚔ $card376.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card377.buffName $card377.attackBuff ⚔ $card377.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card378.buffName $card378.attackBuff ⚔ $card378.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card376.value</td>
<td class="noCurve playerMinion">Value: $card377.value</td>
<td class="noCurve playerMinion">Value: $card378.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card376.description</td>
<td class="noTop playerMinion">$card377.description</td>
<td class="noTop playerMinion">$card378.description</td>
</tr>
<tr>
<td class="noBottom playerMinion">$card379.name
</td>
<td class="noBottom playerMinion">$card380.name
</td>
<td class="noBottom playerMinion">$card381.name
</td>
</tr>
<tr>
<td class="noCurve playerMinion"><<if $card379.spell === 0>>$card379.attack ⚔ $card379.hp ⛨<<else>>$card379.effect ✨<<if $card379.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card380.spell === 0>>$card380.attack ⚔ $card380.hp ⛨<<else>>$card380.effect ✨<<if $card380.spell === 2>> AOE<</if>><</if>></td>
<td class="noCurve playerMinion"><<if $card381.spell === 0>>$card381.attack ⚔ $card381.hp ⛨<<else>>$card381.effect ✨<<if $card381.spell === 2>> AOE<</if>><</if>></td>
</tr>
<tr>
<td class="noCurve playerMinion">$card379.buffName $card379.attackBuff ⚔ $card379.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card380.buffName $card380.attackBuff ⚔ $card380.hpBuff ⛨</td>
<td class="noCurve playerMinion">$card381.buffName $card381.attackBuff ⚔ $card381.hpBuff ⛨</td>
</tr>
<tr>
<td class="noCurve playerMinion">Value: $card379.value</td>
<td class="noCurve playerMinion">Value: $card380.value</td>
<td class="noCurve playerMinion">Value: $card381.value</td>
</tr>
<tr>
<td class="noTop playerMinion">$card379.description</td>
<td class="noTop playerMinion">$card380.description</td>
<td class="noTop playerMinion">$card381.description</td>
</tr>
</table>
[[MAIN MENU]]<<nobr>><<if $shelob === 1>>
<<set $playerHand2 = $card204>>
<</if>>
<<if $smaug > 0>>
<<set $playerBid = $playerBid + $smaug>>
<</if>>
<<if $mithrandir > 0>>
<<set $spellPower = $spellPower + $mithrandir>>
<</if>>
<<if $elrond > 0>>
<<set $playerFaceHp = $playerFaceHp + 2 * $elrond>>
<</if>>
<<if $treebeard === 1>>
<<set $deck.push($card209)>>
<<elseif $treebeard === 2>>
<<set $deck.push($card209)>>
<<set $deck.push($card209)>>
<<elseif $treebeard > 2>>
<<set $deck.push($card209)>>
<<set $deck.push($card209)>>
<<set $deck.push($card209)>>
<</if>>
<<if $playerHand2.name.includes("Avian")>>
<<elseif $playerHand2.spell != 0>>
<<elseif $eagle === 1>>
<<if $playerHand2.name != $emptySlot.name>>
<<set $playerHand2.name = "Avian" + " " + $playerHand2.name>>
<</if>>
<</if>>
<<if $radagast === 1>>
<<if $oppCard1.descript === "Beast">>
<<set $oppCard1.attack = 2>>
<</if>>
<<if $oppCard2.descript === "Beast">>
<<set $oppCard2.attack = 2>>
<</if>>
<<if $oppCard3.descript === "Beast">>
<<set $oppCard3.attack = 2>>
<</if>>
<</if>>
<<if $celebrimbor === 1>>
<<set $deck.push($card222)>>
<<elseif $celebrimbor === 2>>
<<set $deck.push($card222)>>
<<set $deck.push($card222)>>
<<elseif $celebrimbor > 2>>
<<set $deck.push($card222)>>
<<set $deck.push($card222)>>
<<set $deck.push($card222)>>
<</if>>
<<if $galadriel === 1>>
<<set $playerHand2 = $card289>>
<</if>>
<<if $legolas > 0>>
<<set $oppFaceHp = $oppFaceHp - 2 * $legolas>>
<</if>>
<<if $aragorn > 0>>
<<if $playedCard1 != $emptySlot>>
<<set $playedCard1.attack = $playedCard1.attack + $aragorn>>
<</if>>
<<if $playedCard2 != $emptySlot>>
<<set $playedCard2.attack = $playedCard2.attack + $aragorn>>
<</if>>
<<if $playedCard3 != $emptySlot>>
<<set $playedCard3.attack = $playedCard3.attack + $aragorn>>
<</if>>
<</if>>
<<if $gimli > 0>>
<<set $oppCard1.hp = $oppCard1.hp - $gimli>>
<<set $oppCard2.hp = $oppCard2.hp - $gimli>>
<<set $oppCard3.hp = $oppCard3.hp - $gimli>>
<</if>>
<<if $arwen > 0>>
<<if $playedCard1 != $emptySlot>>
<<set $playedCard1.hp = $playedCard1.hp + $arwen>>
<</if>>
<<if $playedCard2 != $emptySlot>>
<<set $playedCard2.hp = $playedCard2.hp + $arwen>>
<</if>>
<<if $playedCard3 != $emptySlot>>
<<set $playedCard3.hp = $playedCard3.hp + $arwen>>
<</if>>
<</if>>
<<if $bruinen === 1>>
<<set $deck.push($card59)>>
<<elseif $bruinen === 2>>
<<set $deck.push($card59)>>
<<set $deck.push($card59)>>
<<elseif $bruinen > 2>>
<<set $deck.push($card59)>>
<<set $deck.push($card59)>>
<<set $deck.push($card59)>>
<</if>>
<<if $orodruin === 1>>
<<set $deck.push($card41)>>
<<elseif $orodruin === 2>>
<<set $deck.push($card41)>>
<<set $deck.push($card41)>>
<<elseif $orodruin > 2>>
<<set $deck.push($card41)>>
<<set $deck.push($card41)>>
<<set $deck.push($card41)>>
<</if>>
<<if $eowyn === 1>>
<<set $deck.push($card112)>>
<<elseif $eowyn === 2>>
<<set $deck.push($card112)>>
<<set $deck.push($card112)>>
<<elseif $eowyn > 2>>
<<set $deck.push($card112)>>
<<set $deck.push($card112)>>
<<set $deck.push($card112)>>
<</if>>
<<if $meriadoc === 1>>
<<set $playerHand2 = $card361>>
<</if>>
<<if $peregrin === 1>>
<<set $deck.push($card152)>>
<<elseif $peregrin === 2>>
<<set $deck.push($card152)>>
<<set $deck.push($card152)>>
<<elseif $peregrin > 2>>
<<set $deck.push($card152)>>
<<set $deck.push($card152)>>
<<set $deck.push($card152)>>
<</if>>
<<if $samwise === 1>>
<<set $deck.push($card364)>>
<<elseif $samwise === 2>>
<<set $deck.push($card364)>>
<<set $deck.push($card364)>>
<<elseif $samwise > 2>>
<<set $deck.push($card364)>>
<<set $deck.push($card364)>>
<<set $deck.push($card364)>>
<</if>>
<<if $frodo=== 1>>
<<set $deck.push($card364)>>
<<elseif $frodo === 2>>
<<set $deck.push($card364)>>
<<set $deck.push($card364)>>
<<elseif $frodo > 2>>
<<set $deck.push($card364)>>
<<set $deck.push($card364)>>
<<set $deck.push($card364)>>
<</if>>
<<include"Check for death">>
<</nobr>>You own $coins coins (max: $maxCoins).
Current set of items:
$armorRarity armor: $armor hp
$pouchRarity pouch: $pouch coins
$wandRarity wand: $wand spell power
$totemRarity totem: $totem elemental affinity
$symbolRarity symbol: $symbol hp per buff
<<if $coins > 2>>
[[PAY|Show][$coins = $coins - 3]] 3 coins to see an item set.
<<else>>
A new set of items costs 3 coins.
<</if>><<if $coins > 11 and $threeCardDeck != "on">>
[[PAY|SHOP][$coins = $coins - 12, $threeCardDeck = "on"]] 12 coins to unlock the 'three card deck' game mode.
<<elseif $threeCardDeck === "on">>
<<else>>
You can pay 12 coins to unlock the 'three card deck' game mode.
<</if>><<if $coins === $maxCoins>>
[[PAY|SHOP][$coins = $coins - $maxCoins, $maxCoins = $maxCoins + 3]] $maxCoins coins to increase the maximum amount of coins by 3.
<<else>>
You can pay $maxCoins coins to increase the maximum amount of coins by 3.
<</if>><<if $oppHpVisible != "on" and $coins > 0>>
[[PAY|SHOP][$coins = $coins - 1, $oppHpVisible = "on"]] a coin to unlock opponent's HP during a game.
<<elseif $oppHpVisible != "on" and $coins === 0>>
You can pay a coin to show the opponent's current HP during a game.
<</if>><<if $oppHandVisible != "on" and $coins > 0>>
[[PAY|SHOP][$coins = $coins - 1, $oppHandVisible = "on"]] a coin to unlock the opponent's hand size during a game.
<<elseif $oppHandVisible != "on" and $coins === 0>>
You can pay a coin to show the opponent's current hand size during a game.
<</if>><<if $oppBidVisible != "on" and $coins > 0>>
[[PAY|SHOP][$coins = $coins - 1, $oppBidVisible = "on"]] a coin to unlock the opponent's bid during a game.
<<elseif $oppBidVisible != "on" and $coins === 0>>
You can pay a coin to show the opponent's current bid during a game.
<</if>><<if $coins > 11 and $itemSet < 4>>
[[PAY|SHOP][$coins = $coins - 12, $itemSet++]] 12 coins to unlock a slot for an additional itemset in the armory.
<<elseif $itemSet > 3>>
<<else>>
You can pay 12 coins to unlock a slot for an additional itemset in the armory.
<</if>>
[[MAIN MENU]]<<nobr>>
<<set $randomArmor = random(1, 16)>>
<<if $randomArmor === 1>>
<<set $armorRarity = "Legendary">>
<<set $armorOnSale = 20>>
<<elseif $randomArmor === 2>>
<<set $armorRarity = "Epic">>
<<set $armorOnSale = 14>>
<<elseif $randomArmor === 3>>
<<set $armorRarity = "Epic">>
<<set $armorOnSale = 12>>
<<elseif $randomArmor === 4 or $randomArmor === 5>>
<<set $armorRarity = "Rare">>
<<set $armorOnSale = 8>>
<<elseif $randomArmor === 6 or $randomArmor === 7>>
<<set $armorRarity = "Rare">>
<<set $armorOnSale = 6>>
<<elseif $randomArmor > 7 and $randomArmor < 11>>
<<set $armorRarity = "Common">>
<<set $armorOnSale = 3>>
<<elseif $randomArmor > 10 and $randomArmor < 14>>
<<set $armorRarity = "Common">>
<<set $armorOnSale = 2>>
<<else>>
<<set $armorRarity = "Common">>
<<set $armorOnSale = 1>>
<</if>>
<<set $randomPouch = random(1,16)>>
<<if $randomPouch === 1>>
<<set $pouchOnSale = 3>>
<<set $pouchRarity = "Legendary">>
<<elseif $randomPouch === 2 or $randomPouch === 3>>
<<set $pouchOnSale = 2>>
<<set $pouchRarity = "Epic">>
<<elseif $randomPouch >3 and $randomPouch < 7>>
<<set $pouchOnSale = 1>>
<<set $pouchRarity = "Rare">>
<<else>>
<<set $pouchOnSale = 0>>
<<set $pouchRarity = "Common">>
<</if>>
<<set $randomWand = random(1,16)>>
<<if $randomWand === 1>>
<<set $wandOnSale = 3>>
<<set $wandRarity = "Legendary">>
<<elseif $randomWand === 2 or $randomWand === 3>>
<<set $wandOnSale = 2>>
<<set $wandRarity = "Epic">>
<<elseif $randomWand >3 and $randomWand < 7>>
<<set $wandOnSale = 1>>
<<set $wandRarity = "Rare">>
<<else>>
<<set $wandOnSale = 0>>
<<set $wandRarity = "Common">>
<</if>>
<<set $randomTotem = random(1,16)>>
<<if $randomTotem === 1>>
<<set $totemOnSale = 3>>
<<set $totemRarity = "Legendary">>
<<elseif $randomTotem === 2 or $randomTotem === 3>>
<<set $totemOnSale = 2>>
<<set $totemRarity = "Epic">>
<<elseif $randomTotem >3 and $randomTotem < 7>>
<<set $totemOnSale = 1>>
<<set $totemRarity = "Rare">>
<<else>>
<<set $totemOnSale = 0>>
<<set $totemRarity = "Common">>
<</if>>
<<set $randomSymbol = random(1,16)>>
<<if $randomSymbol === 1>>
<<set $symbolOnSale = 3>>
<<set $symbolRarity = "Legendary">>
<<elseif $randomSymbol === 2 or $randomSymbol === 3>>
<<set $symbolOnSale = 2>>
<<set $symbolRarity = "Epic">>
<<elseif $randomSymbol >3 and $randomSymbol < 7>>
<<set $symbolOnSale = 1>>
<<set $symbolRarity = "Rare">>
<<else>>
<<set $symbolOnSale = 0>>
<<set $symbolRarity = "Common">>
<</if>>
<</nobr>>
Current armor: $armor hp
Current pouch: $pouch coins
Current wand: $wand spell power
Current totem: $totem elemental affinity
Current symbol: $symbol hp per buff
<<if $coins > 2>>
[[Show][$coins = $coins - 3]] me a different set of items.
<</if>>
On sale:
$armorRarity armor: $armorOnSale hp
$pouchRarity pouch: $pouchOnSale coins
$wandRarity wand: $wandOnSale spell power
$totemRarity totem: $totemOnSale elemental affinity
$symbolRarity symbol: $symbolOnSale hp per buff
[[Buy|ARMORY][$armorSetBought = "on"]] this itemset and send it to my armory.
[[Leave|MAIN MENU]] the shop.<<nobr>><<set $playerFaceHp = $playerFaceHp + 3 * $inoculate>>
<<set $playerFaceHp = $playerFaceHp + $symbol>>
<<set $oppFaceHp = $oppFaceHp - 2 * $taint>>
<<if $playedCard1.name.includes("Warper")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<</if>>
<<if $playedCard2.name.includes("Warper")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<</if>>
<<if $playedCard3.name.includes("Warper")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<</if>><</nobr>><<if $drawnCard.name === "Dog">>
<<set $drawnCard.attackBuff = random(0, 7)>>
<<set $drawnCard.hpBuff = random(0, 7)>>
<<set $drawnCard.value = random(0, 2)>>
<<elseif $drawnCard.name === "Doll">>
<<set $drawnCard.attackBuff = random(-1, 1)>>
<<set $drawnCard.hpBuff = random(4, 10)>>
<<elseif $drawnCard.name === "Mine">>
<<set $drawnCard.attackBuff = random(2, 4)>>
<<set $drawnCard.hpBuff = random(2, 4)>>
<<elseif $drawnCard.name === "Minefield">>
<<set $drawnCard.attackBuff = random(2, 4)>>
<<set $drawnCard.hpBuff = random(2, 4)>>
<<elseif $drawnCard.name === "Contorted">>
<<set $drawnCard.attackBuff = random(0, 6)>>
<<set $drawnCard.hpBuff = random(0, 6)>>
<<elseif $drawnCard.name === "Antiquated">>
<<set $drawnCard.attackBuff = random(3, 5)>>
<<set $drawnCard.hpBuff = random(3, 5)>>
<</if>>[[MAIN MENU]]
Currently worn item set:
Armor: $armor hp
Pouch: $pouch coins
Wand: $wand spell power
Totem: $totem elemental affinity
Symbol: $symbol hp per buff
<<if $armorSetBought === "on">>
Bought item set:
$armorRarity armor: $armorOnSale hp
$pouchRarity pouch: $pouchOnSale coins
$wandRarity wand: $wandOnSale spell power
$totemRarity totem: $totemOnSale elemental affinity
$symbolRarity symbol: $symbolOnSale hp per buff
[[Equip|ARMORY][$armor = $armorOnSale, $playerFaceHp = 40 + $armor, $pouch = $pouchOnSale, $playerBid = $pouch, $wand = $wandOnSale, $spellPower = $wand, $totem = $totemOnSale, $symbol = $symbolOnSale, $armorSetBought = "off"]] this set of items.
<</if>><<if $itemSet > -1>>
[[Equip|ARMORY][$armor = $armor1, $playerFaceHp = 40 + $armor1, $pouch = $pouch1, $playerBid = $pouch1, $wand = $wand1, $spellPower = $wand1, $totem = $totem1, $symbol = $symbol1]] item set 1:
Armor: $armor1 HP
Pouch: $pouch1 coins
Wand: $wand1 spell power
Totem: $totem1 elemental affinity
Symbol: $symbol1 HP per buff
[[Replace|ARMORY][$armorTemp = $armor, $pouchTemp = $pouch, $wandTemp = $wand, $totemTemp = $totem, $symbolTemp = $symbol, $armor = $armor1, $pouch = $pouch1, $wand = $wand1, $totem = $totem1, $symbol = $symbol1, $armor, $armor1 = $armorTemp, $pouch1 = $pouchTemp, $wand1 = $wandTemp, $totem1 = $totemTemp, $symbol1 = $symbolTemp]] this item set with the currently worn set of items.
<</if>><<if $itemSet > 0>>
[[Equip|ARMORY][$armor = $armor2, $playerFaceHp = 40 + $armor2, $pouch = $pouch2, $playerBid = $pouch2, $wand = $wand2, $spellPower = $wand2, $totem = $totem2, $symbol = $symbol2]] item set 2:
Armor: $armor2 HP
Pouch: $pouch2 coins
Wand: $wand2 spell power
Totem: $totem2 elemental affinity
Symbol: $symbol2 HP per buff
[[Replace|ARMORY][$armorTemp = $armor, $pouchTemp = $pouch, $wandTemp = $wand, $totemTemp = $totem, $symbolTemp = $symbol, $armor = $armor2, $pouch = $pouch2, $wand = $wand2, $totem = $totem2, $symbol = $symbol2, $armor, $armor2 = $armorTemp, $pouch2 = $pouchTemp, $wand2 = $wandTemp, $totem2 = $totemTemp, $symbol2 = $symbolTemp]] this item set with the currently worn set of items.
<</if>><<if $itemSet > 1>>
[[Equip|ARMORY][$armor = $armor3, $playerFaceHp = 40 + $armor3, $pouch = $pouch3, $playerBid = $pouch3, $wand = $wand3, $spellPower = $wand3, $totem = $totem3, $symbol = $symbol3]] item set 3:
Armor: $armor3 HP
Pouch: $pouch3 coins
Wand: $wand3 spell power
Totem: $totem3 elemental affinity
Symbol: $symbol3 HP per buff
[[Replace|ARMORY][$armorTemp = $armor, $pouchTemp = $pouch, $wandTemp = $wand, $totemTemp = $totem, $symbolTemp = $symbol, $armor = $armor3, $pouch = $pouch3, $wand = $wand3, $totem = $totem3, $symbol = $symbol3, $armor, $armor3 = $armorTemp, $pouch3 = $pouchTemp, $wand3 = $wandTemp, $totem3 = $totemTemp, $symbol3 = $symbolTemp]] this item set with the currently worn set of items.
<</if>><<if $itemSet > 2>>
[[Equip|ARMORY][$armor = $armor4, $playerFaceHp = 40 + $armor4, $pouch = $pouch4, $playerBid = $pouch4, $wand = $wand4, $spellPower = $wand4, $totem = $totem4, $symbol = $symbol4]] item set 4:
Armor: $armor4 hp
Pouch: $pouch4 coins
Wand: $wand4 spell power
Totem: $totem4 elemental affinity
Symbol: $symbol4 hp per buff
[[Replace|ARMORY][$armorTemp = $armor, $pouchTemp = $pouch, $wandTemp = $wand, $totemTemp = $totem, $symbolTemp = $symbol, $armor = $armor4, $pouch = $pouch4, $wand = $wand4, $totem = $totem4, $symbol = $symbol4, $armor, $armor4 = $armorTemp, $pouch4 = $pouchTemp, $wand4 = $wandTemp, $totem4 = $totemTemp, $symbol4 = $symbolTemp]] this item set with the currently worn set of items.
<</if>><<if $itemSet > 3>>
[[Equip|ARMORY][$armor = $armor5, $playerFaceHp = 40 + $armor5, $pouch = $pouch5, $playerBid = $pouch5, $wand = $wand5, $spellPower = $wand5, $totem = $totem5, $symbol = $symbol5]] item set 5:
Armor: $armor5 hp
Pouch: $pouch5 coins
Wand: $wand5 spell power
Totem: $totem5 elemental affinity
Symbol: $symbol5 hp per buff
[[Replace|ARMORY][$armorTemp = $armor, $pouchTemp = $pouch, $wandTemp = $wand, $totemTemp = $totem, $symbolTemp = $symbol, $armor = $armor5, $pouch = $pouch5, $wand = $wand5, $totem = $totem5, $symbol = $symbol5, $armor, $armor5 = $armorTemp, $pouch5 = $pouchTemp, $wand5 = $wandTemp, $totem5 = $totemTemp, $symbol5 = $symbolTemp]] this item set with the currently worn set of items.
<</if>><<if $oppHandSize > 3>>
<<set $oppHandSize = 3>>
<</if>><<nobr>>
<<set $playerHand1 = $deck.pluck()>>
<<if $playerHand1 === undefined>>
<<set $joker = {name:"Joker", hp: random(1, 3), attack: random(-1, 4), buffName: "Fooled", attackBuff: random(-1, 4), hpBuff: random(1, 3), spell: 0, value: 0, description: "Funny guy."}>>
<<set $playerHand1 = $joker>>
<</if>>
<<set $playerHand2 = $deck.pluck()>>
<<if $playerHand2 === undefined>>
<<set $joker = {name:"Joker", hp: random(1, 3), attack: random(-1, 4), buffName: "Fooled", attackBuff: random(-1, 4), hpBuff: random(1, 3), spell: 0, value: 0, description: "Funny guy."}>>
<<set $playerHand2 = $joker>>
<</if>>
<<set $playerHand3 = $deck.pluck()>>
<<if $playerHand3 === undefined>>
<<set $joker = {name:"Joker", hp: random(1, 3), attack: random(-1, 4), buffName: "Fooled", attackBuff: random(-1, 4), hpBuff: random(1, 3), spell: 0, value: 0, description: "Funny guy."}>>
<<set $playerHand3 = $joker>>
<</if>>
<<set $playSlot = $emptySlot>>
<<set $reset = "off">>
<</nobr>><<nobr>>
<<if $difficulty === 0>>
<<set $oppCardPlayed1 = {name: "Griffin", hp: 4, attack: 3, descript: "Monster"}>>
<<set $oppCardPlayed2 = {name: "Cultist", hp: 3, attack: 3, descript: "Humanoid. +1 bid each turn."}>>
<<set $oppCardPlayed3 = {name: "Kobold", hp: 5, attack: 1, descript: "Humanoid."}>>
<<set $oppCardPlayed4 = {name: "Crocodile", hp: 3, attack: 4, descript: "Beast"}>>
<<set $oppCardPlayed5 = {name: "Wolf", hp: 5, attack: 1, descript: "Beast"}>>
<<set $oppCardPlayed6 = {name: "Hobgoblin", hp: 2, attack: 4, descript: "Humanoid. Raises the opponent's hp by 1 each turn."}>>
<<set $oppCardPlayed7 = {name: "Satyr", hp: 1, attack: 5, descript: "Monster"}>>
<<set $oppCardPlayed8 = {name: "Worg", hp: 5, attack: 1, descript: "Beast"}>>
<<set $oppCardPlayed9 = {name: "Ghoul", hp: 2, attack: 3, descript: "Monster"}>>
<<set $oppCardPlayed10 = {name: "Harpy", hp: 3, attack: 2, descript: "Monster"}>>
<<set $oppCardPlayed11 = {name: "Specter", hp: 2, attack: 3, descript: "Monster"}>>
<<set $oppCardPlayed12 = {name: "Centaur", hp: 4, attack: 2, descript: "Monster"}>>
<<set $oppCardPlayed13 = {name: "Gargoyle", hp: 1, attack: 4, descript: "Monster"}>>
<<set $oppCardPlayed14 = {name: "Berserker", hp: 4, attack: 3, descript: "Humanoid. +1 attack each turn."}>>
<<set $oppCardPlayed15 = {name: "Ogre", hp: 1, attack: 3, descript: "Humanoid. +2 HP each turn."}>>
<<set $oppCardPlayed16 = {name: "Hag", hp: 2, attack: 2, descript: "Humanoid. +1 card each turn for the OPPONENT only."}>>
<<set $oppCardPlayed17 = {name: "Mammoth", hp: 4, attack: 4, descript: "Beast"}>>
<<set $oppCardPlayed18 = {name: "Sabertooth", hp: 3, attack: 1, descript: "Beast"}>>
<<elseif $difficulty === 1>>
<<set $oppCardPlayed1 = {name: "Griffin", hp: 5, attack: 4, descript: "Monster"}>>
<<set $oppCardPlayed2 = {name: "Cultist", hp: 4, attack: 4, descript: "Humanoid. +1 bid each turn."}>>
<<set $oppCardPlayed3 = {name: "Kobold", hp: 6, attack: 2, descript: "Humanoid"}>>
<<set $oppCardPlayed4 = {name: "Crocodile", hp: 4, attack: 5, descript: "Beast"}>>
<<set $oppCardPlayed5 = {name: "Wolf", hp: 6, attack: 2, descript: "Beast"}>>
<<set $oppCardPlayed6 = {name: "Hobgoblin", hp: 3, attack: 5, descript: "Humanoid. Grants its master +1 HP each turn."}>>
<<set $oppCardPlayed7 = {name: "Satyr", hp: 2, attack: 6, descript: "Monster"}>>
<<set $oppCardPlayed8 = {name: "Worg", hp: 6, attack: 2, descript: "Beast"}>>
<<set $oppCardPlayed9 = {name: "Ghoul", hp: 3, attack: 4, descript: "Monster"}>>
<<set $oppCardPlayed10 = {name: "Harpy", hp: 4, attack: 3, descript: "Monster"}>>
<<set $oppCardPlayed11 = {name: "Specter", hp: 3, attack: 4, descript: "Monster"}>>
<<set $oppCardPlayed12 = {name: "Centaur", hp: 5, attack: 3, descript: "Monster"}>>
<<set $oppCardPlayed13 = {name: "Gargoyle", hp: 2, attack: 5, descript: "Monster"}>>
<<set $oppCardPlayed14 = {name: "Berserker", hp: 5, attack: 2, descript: "Humanoid. +1 attack each turn."}>>
<<set $oppCardPlayed15 = {name: "Ogre", hp: 2, attack: 4, descript: "Humanoid. +2 HP each turn."}>>
<<set $oppCardPlayed16 = {name: "Hag", hp: 3, attack: 3, descript: "Humanoid. +1 card each turn for the OPPONENT only."}>>
<<set $oppCardPlayed17 = {name: "Mammoth", hp: 5, attack: 5, descript: "Beast"}>>
<<set $oppCardPlayed18 = {name: "Sabertooth", hp: 4, attack: 2, descript: "Beast"}>>
<<else>>
<<set $difficultyRandom = random(0,2)>>
<<if $difficultyRandom === 0>>
<<set $oppName = "Sauron">>
<<set $oppFaceHp = 50>>
<<set $oppCardPlayed1 = {name: "Balrog", hp: 8, attack: 3, descript: "Monster. While on the board lowers your hp by 3 each turn."}>>
<<set $oppCardPlayed2 = {name: "Orc", hp: 3, attack: 4, descript: "Humanoid"}>>
<<set $oppCardPlayed3 = {name: "Uruk Hai", hp: 4, attack: 6, descript: "Humanoid"}>>
<<set $oppCardPlayed4 = {name: "Basilisk", hp: 4, attack: 5, descript: "Beast"}>>
<<set $oppCardPlayed5 = {name: "Warg", hp: 8, attack: 2, descript: "Beast"}>>
<<set $oppCardPlayed6 = {name: "Gorgûn", hp: 3, attack: 5, descript: "Humanoid"}>>
<<set $oppCardPlayed7 = {name: "Cave troll", hp: 6, attack: 4, descript: "Monster"}>>
<<set $oppCardPlayed8 = {name: "Siege beast", hp: 8, attack: 2, descript: "Beast. While on the board lowers your hp by 2 each turn."}>>
<<set $oppCardPlayed9 = {name: "Ghoul", hp: 3, attack: 4, descript: "Monster"}>>
<<set $oppCardPlayed10 = {name: "Watcher", hp: 4, attack: 3, descript: "Monster"}>>
<<set $oppCardPlayed11 = {name: "Cyclops", hp: 4, attack: 4, descript: "Monster"}>>
<<set $oppCardPlayed12 = {name: "Hell hawk", hp: 4, attack: 2, descript: "Beast"}>>
<<set $oppCardPlayed13 = {name: "Nazgûl", hp: 2, attack: 5, descript: "Humanoid. Deathrattle: spawn a Fellbeast."}>>
<<set $oppCardPlayed14 = {name: "Berserker", hp: 5, attack: 2, descript: "Humanoid. +1 attack each turn."}>>
<<set $oppCardPlayed15 = {name: "Olog Hai", hp: 5, attack: 5, descript: "Humanoid"}>>
<<set $oppCardPlayed16 = {name: "Fellbeast", hp: 3, attack: 3, descript: "Monster"}>>
<<set $oppCardPlayed17 = {name: "Oliphaunt", hp: 6, attack: 5, descript: "Beast"}>>
<<set $oppCardPlayed18 = {name: "Haradrim", hp: 4, attack: 2, descript: "Humanoid"}>>
<<elseif $difficultyRandom === 1>>
<<set $oppName = "Manawraith">>
<<set $oppFaceHp = 50>>
<<set $oppCardPlayed1 = {name: "Witch", hp: 3, attack: 4, descript: "Humanoid"}>>
<<set $oppCardPlayed2 = {name: "Banshee", hp: 2, attack: 3, descript: "Monster. 50% chance to dodge minion damage."}>>
<<set $oppCardPlayed3 = {name: "Crone", hp: 6, attack: 2, descript: "Humanoid"}>>
<<set $oppCardPlayed4 = {name: "Anaconda", hp: 4, attack: 5, descript: "Beast"}>>
<<set $oppCardPlayed5 = {name: "Dire Bear", hp: 6, attack: 4, descript: "Beast"}>>
<<set $oppCardPlayed6 = {name: "Shrew", hp: 3, attack: 5, descript: "Humanoid"}>>
<<set $oppCardPlayed7 = {name: "Phantom", hp: 4, attack: 4, descript: "Monster. 50% chance to dodge minion damage."}>>
<<set $oppCardPlayed8 = {name: "Komodo", hp: 6, attack: 2, descript: "Beast"}>>
<<set $oppCardPlayed9 = {name: "Apparition", hp: 2, attack: 5, descript: "Monster. 50% chance to dodge minion damage."}>>
<<set $oppCardPlayed10 = {name: "Phantasma", hp: 4, attack: 3, descript: "Monster. 50% chance to dodge minion damage."}>>
<<set $oppCardPlayed11 = {name: "Specter", hp: 6, attack: 3, descript: "Monster. 50% chance to dodge minion damage."}>>
<<set $oppCardPlayed12 = {name: "Spook", hp: 5, attack: 4, descript: "Monster. 50% chance to dodge minion damage."}>>
<<set $oppCardPlayed13 = {name: "Poltergeist", hp: 4, attack: 5, descript: "Monster. 50% chance to dodge minion damage."}>>
<<set $oppCardPlayed14 = {name: "Feind", hp: 7, attack: 2, descript: "Monster. 50% chance to dodge minion damage."}>>
<<set $oppCardPlayed15 = {name: "Jezebel", hp: 5, attack: 3, descript: "Humanoid"}>>
<<set $oppCardPlayed16 = {name: "Beldam", hp: 3, attack: 3, descript: "Humanoid."}>>
<<set $oppCardPlayed17 = {name: "Ape", hp: 4, attack: 3, descript: "Beast"}>>
<<set $oppCardPlayed18 = {name: "Bloodhound", hp: 4, attack: 2, descript: "Beast"}>>
<<else>>
<<set $oppName = "Thief">>
<<set $oppFaceHp = 50>>
<<set $oppCardPlayed1 = {name: "Strigoi", hp: 5, attack: 4, descript: "Monster. 33% chance to steal 1 hp from your hp pool."}>>
<<set $oppCardPlayed2 = {name: "Crook", hp: 4, attack: 4, descript: "Humanoid. 33% chance to steal a card from your deck."}>>
<<set $oppCardPlayed3 = {name: "Pickpocket", hp: 6, attack: 2, descript: "Humanoid. 33% chance to steal a card from your deck."}>>
<<set $oppCardPlayed4 = {name: "Giant Rat", hp: 4, attack: 5, descript: "Beast. 33% chance to steal from your bid."}>>
<<set $oppCardPlayed5 = {name: "Magpie", hp: 4, attack: 2, descript: "Beast. 33% chance to steal from your bid."}>>
<<set $oppCardPlayed6 = {name: "Crook", hp: 3, attack: 5, descript: "Humanoid. 33% chance to steal a card from your deck."}>>
<<set $oppCardPlayed7 = {name: "Leprechaun", hp: 2, attack: 6, descript: "Humanoid. 33% chance to steal a card from your deck."}>>
<<set $oppCardPlayed8 = {name: "Cuckoo", hp: 6, attack: 2, descript: "Beast. 33% chance to steal from your bid."}>>
<<set $oppCardPlayed9 = {name: "Nymph", hp: 3, attack: 4, descript: "Monster. 33% chance to steal 1 hp from your hp pool."}>>
<<set $oppCardPlayed10 = {name: "Bloodworm", hp: 4, attack: 3, descript: "Beast. 33% chance to steal from your bid."}>>
<<set $oppCardPlayed11 = {name: "Bruxa", hp: 2, attack: 4, descript: "Monster. 33% chance to steal 1 hp from your hp pool."}>>
<<set $oppCardPlayed12 = {name: "Ekimmara", hp: 5, attack: 3, descript: "Monster. 33% chance to steal 1 hp from your hp pool."}>>
<<set $oppCardPlayed13 = {name: "Nosferat", hp: 2, attack: 5, descript: "Monster. 33% chance to steal 1 hp from your hp pool."}>>
<<set $oppCardPlayed14 = {name: "Pilferer", hp: 5, attack: 2, descript: "Humanoid. 33% chance to steal a card from your deck."}>>
<<set $oppCardPlayed15 = {name: "Bandit", hp: 2, attack: 4, descript: "Humanoid. 33% chance to steal a card from your deck."}>>
<<set $oppCardPlayed16 = {name: "Highwayman", hp: 3, attack: 3, descript: "Humanoid. 33% chance to steal a card from your deck."}>>
<<set $oppCardPlayed17 = {name: "Vulture", hp: 5, attack: 5, descript: "Beast. 33% chance to steal from your bid."}>>
<<set $oppCardPlayed18 = {name: "Hyena", hp: 6, attack: 2, descript: "Beast. 33% chance to steal from your bid."}>>
<</if>>
<</if>>
<<set $oppDeck = [ $oppCardPlayed1, $oppCardPlayed2, $oppCardPlayed3, $oppCardPlayed4, $oppCardPlayed5, $oppCardPlayed6, $oppCardPlayed7, $oppCardPlayed8, $oppCardPlayed9, $oppCardPlayed10, $oppCardPlayed11, $oppCardPlayed12, $oppCardPlayed13, $oppCardPlayed14, $oppCardPlayed15, $oppCardPlayed16, $oppCardPlayed1, $oppCardPlayed2, $oppCardPlayed3, $oppCardPlayed4, $oppCardPlayed5, $oppCardPlayed6, $oppCardPlayed7, $oppCardPlayed8, $oppCardPlayed9, $oppCardPlayed10, $oppCardPlayed11, $oppCardPlayed12, $oppCardPlayed13, $oppCardPlayed14, $oppCardPlayed15, $oppCardPlayed16, $oppCardPlayed1, $oppCardPlayed2, $oppCardPlayed3, $oppCardPlayed4, $oppCardPlayed5, $oppCardPlayed6, $oppCardPlayed7, $oppCardPlayed8, $oppCardPlayed9, $oppCardPlayed10, $oppCardPlayed11, $oppCardPlayed12, $oppCardPlayed13, $oppCardPlayed14, $oppCardPlayed15, $oppCardPlayed16, $oppCardPlayed1, $oppCardPlayed2, $oppCardPlayed3, $oppCardPlayed4, $oppCardPlayed5, $oppCardPlayed6, $oppCardPlayed7, $oppCardPlayed8, $oppCardPlayed9, $oppCardPlayed10, $oppCardPlayed11, $oppCardPlayed12, $oppCardPlayed13, $oppCardPlayed14, $oppCardPlayed15, $oppCardPlayed16, $oppCardPlayed17, $oppCardPlayed18, $oppCardPlayed17, $oppCardPlayed18, $oppCardPlayed17, $oppCardPlayed18, $oppCardPlayed1, $oppCardPlayed2, $oppCardPlayed3, $oppCardPlayed4, $oppCardPlayed5, $oppCardPlayed6, $oppCardPlayed7, $oppCardPlayed8, $oppCardPlayed9, $oppCardPlayed10, $oppCardPlayed11, $oppCardPlayed12, $oppCardPlayed13, $oppCardPlayed14, $oppCardPlayed15, $oppCardPlayed16, $oppCardPlayed17, $oppCardPlayed18, $oppCardPlayed17, $oppCardPlayed18, $oppCardPlayed17, $oppCardPlayed18, $oppCardPlayed1, $oppCardPlayed2, $oppCardPlayed3, $oppCardPlayed4, $oppCardPlayed5, $oppCardPlayed6, $oppCardPlayed7, $oppCardPlayed8, $oppCardPlayed9, $oppCardPlayed10, $oppCardPlayed11, $oppCardPlayed12, $oppCardPlayed13, $oppCardPlayed14, $oppCardPlayed15, $oppCardPlayed16, $oppCardPlayed17, $oppCardPlayed18, $oppCardPlayed17, $oppCardPlayed18, $oppCardPlayed17, $oppCardPlayed18 ]>><</nobr>><<nobr>><<set $randomElemental = random(1, 12)>>
<<if $randomElemental === 1>>
<<set $deck.push($card41)>>$card41.name was added to your deck.
<<elseif $randomElemental === 2>>
<<set $deck.push($card42)>>$card42.name was added to your deck.
<<elseif $randomElemental === 3>>
<<set $deck.push($card59)>>$card59.name was added to your deck.
<<elseif $randomElemental === 4>>
<<set $deck.push($card60)>>$card60.name was added to your deck.
<<elseif $randomElemental === 5>>
<<set $deck.push($card61)>>$card61.name was added to your deck.
<<elseif $randomElemental === 6>>
<<set $deck.push($card70)>>$card70.name was added to your deck.
<<elseif $randomElemental === 7>>
<<set $deck.push($card77)>>$card77.name was added to your deck.
<<elseif $randomElemental === 8>>
<<set $deck.push($card106)>>$card106.name was added to your deck.
<<elseif $randomElemental === 9>>
<<set $deck.push($card209)>>$card209.name was added to your deck.
<<elseif $randomElemental === 10>>
<<set $deck.push($card294)>>$card294.name was added to your deck.
<<elseif $randomElemental === 11>>
<<set $deck.push($card296)>>$card296.name was added to your deck.
<<else>>
<<set $deck.push($card367)>>$card367.name was added to your deck.
<</if>><</nobr>><<nobr>><<if $playSlot.spell != 0>>
<<set $spellsCast++>>
<<if $playedCard1.name.includes("Spellbender")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<</if>>
<<if $playedCard2.name.includes("Spellbender")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<</if>>
<<if $playedCard3.name.includes("Spellbender")>>
<<set $oppFaceHp = $oppFaceHp - 3>>
<</if>>
<</if>><</nobr>><<nobr>><<set $randomCompose = random(0,9)>>
<<if $randomCompose === 0>><<set $deck.push($card29)>>$card29.name was added to your deck.
<<elseif $randomCompose === 1>><<set $deck.push($card30)>>$card30.name was added to your deck.
<<elseif $randomCompose === 2>><<set $deck.push($card31)>>$card31.name was added to your deck.
<<elseif $randomCompose === 3>><<set $deck.push($card34)>>$card34.name was added to your deck.
<<elseif $randomCompose === 4>><<set $deck.push($card48)>>$card48.name was added to your deck.
<<elseif $randomCompose === 5>><<set $deck.push($card82)>>$card82.name was added to your deck.
<<elseif $randomCompose === 6>><<set $deck.push($card105)>>$card105.name was added to your deck.
<<elseif $randomCompose === 7>><<set $deck.push($card175)>>$card175.name was added to your deck.
<<elseif $randomCompose === 8>><<set $deck.push($card217)>>$card217.name was added to your deck.
<<elseif $randomCompose === 9>><<set $deck.push($card370)>>$card370.name was added to your deck.
<</if>><</nobr>><<nobr>>
<<set $plucked = $allCards.pluck()>>
<<set $deck.push($plucked)>>
<<set $allCards.push($plucked)>>
<<set $plucked = $allCards.pluck()>>
<<set $deck.push($plucked)>>
<<set $allCards.push($plucked)>>
<<set $plucked = $allCards.pluck()>>
<<set $deck.push($plucked)>>
<<set $allCards.push($plucked)>>
<<set $plucked = $allCards.pluck()>>
<<set $deck.push($plucked)>>
<<set $allCards.push($plucked)>>
<<set $playerFaceHp = $playerFaceHp + (4 + $spellPower)>>
<<set $compose = "off">>
<</nobr>><<nobr>><<set $wishesI = [ $card332, $card333, $card334, $card335, $card344, $card345, $card346, $card347 ]>>
<<set $wishesII = [ $card336, $card337, $card338, $card339, $card348, $card349, $card350, $card351 ]>>
<<set $wishesIII = [ $card340, $card341, $card342, $card343, $card352, $card352, $card352, $card352 ]>><</nobr>><<nobr>><<set $oppCard1.attack++>>
<<set $oppCard2.attack++>>
<<set $oppCard3.attack++>>
<<set $oppCard1.hp++>>
<<set $oppCard2.hp++>>
<<set $oppCard3.hp++>>
<<set $oppFaceHp = $oppFaceHp + 5>>
<<set $oppBid = $oppBid +1>>
<<set $playerHand2 = $emptySlot>><</nobr>>
The final curse was triggered buffing the opponent's minions, healing him and raising his bid.<<nobr>><<set $choreoRandom = random(0,4)>>
<<if $choreoRandom === 0>>
<<set $deck.push($card228)>>
<<elseif $choreoRandom === 1>>
<<set $deck.push($card229)>>
<<elseif $choreoRandom === 2>>
<<set $deck.push($card239)>>
<<elseif $choreoRandom === 3>>
<<set $deck.push($card240)>>
<<else>>
<<set $deck.push($card241)>>
<</if>><</nobr>><<nobr>><<set $tip1 = {tip:"All cards are made equal, but some are more equal than others."}>>
<<set $tip2 = {tip:"Stats of elementals that you draw from your deck are raised by 1 for each turn an elemental stayed on the board earlier."}>>
<<set $tip3 = {tip:"Damage spells are generally a little underwhelming, but that's nothing a little spell power can't fix."}>>
<<set $tip4 = {tip:"If you think the game is too easy, try hard mode!"}>>
<<set $tip5 = {tip:"Skipping a turn doesn't have to be a bad thing. There are plenty of cards that turn it into an advantage."}>>
<<set $tip6 = {tip:"The option to go 'back' in your browser has been turned off for a reason..."}>>
<<set $tip7 = {tip:"You can store sets of items in your armory. If you've managed to unlock it that is."}>>
<<set $tip8 = {tip:"Coins are useful currency during a game aswell as in between games."}>>
<<set $tip9 = {tip:"Your opponent will try to outbid you."}>>
<<set $tip10 = {tip:"Drawing a game will earn you a coin."}>>
<<set $tip11 = {tip:"Winning on normal difficulty will earn you two coins aswell as the 'prize' at the end of the game."}>>
<<set $tip12 = {tip:"The 'prize' is determined by the difference between your bid and the opponent's bid."}>>
<<set $tip13 = {tip:"The 'prize' can never be negative, but your bid can."}>>
<<set $tip14 = {tip:"You have to spend coins in the shop to be able to earn more coins in the long run."}>>
<<set $tip15 = {tip:"You can look up all cards through the Navigation menu. You can use the 'search' option in your browser to look for a specific card in list of all cards."}>>
<<set $tip16 = {tip:"Minions with good stats or an immediate effect are generally good, because a good buff is nothing without a minion to cast it on."}>>
<<set $tip17 = {tip:"Deathrattles that spawn minions in a cardslot don't stack (obviously)."}>>
<<set $tip18 = {tip:"There are no bugs, only features."}>>
<<set $tip19 = {tip:"No dragons were hurt (much) during the making of this game."}>>
<<set $tip20 = {tip:"Some cards can only be played if there is a certain 'prize' on the line."}>>
<<set $tip21 = {tip:"'Taunt' always works, even if the opposing slot is already occupied."}>>
<<set $tip22 = {tip:"Your opponent has cards that can lower your spell power."}>>
<<set $tip23 = {tip:"There is no way to see if you've placed a trap on a certain cardslot, so you're going to have to remember for yourself."}>>
<<set $tip24 = {tip:"You can play a minion in an already occupied slot, replacing the minion that was already there (if you feel the need to)."}>>
<<set $tip25 = {tip:"You can take cards into your hand in an already occupied slot, replacing the card that was already there."}>>
<<set $tip26 = {tip:"Don't forget to SAVE your game. You can save in the browser or as a file."}>>
<<set $tip27 = {tip:"If you manage to steal one of your opponent's minions, its text will still apply (most of the time)."}>>
<<set $tip28 = {tip:"If one of your minions ends up on the opponent's side of the board, any ongoing effects it had will no longer apply."}>>
<<set $tip29 = {tip:"Cards can be used in three ways; as either a minion or a spell, as a buff or to raise your bid for the 'prize'."}>>
<<set $tip30 = {tip:"Years are short and fleeting. Its the days that are long."}>>
<<set $tip31 = {tip:"Why do the hard thing when, with a little more effort, you can make it seem impossible."}>>
<<set $tip32 = {tip:"The opponent will start taking fatigue damage if the game takes very long, but will never run out of cards."}>>
<<set $tip33 = {tip:"When you run out of cards, you will start drawing Jokers. They tend to be bad."}>>
<<set $tips = [ $tip1, $tip2, $tip3, $tip4, $tip5, $tip6, $tip7, $tip8, $tip9, $tip10, $tip11, $tip12, $tip13, $tip14, $tip15, $tip16, $tip17, $tip18, $tip19, $tip20, $tip21, $tip22, $tip23, $tip24, $tip25, $tip26, $tip27, $tip28, $tip29, $tip30, $tip31, $tip32, $tip33 ]>><</nobr>>END TURN twice
Deathrattles like HORATOR
RUN: Play this card to concede, but don't loose your deck.
SLEEP: End your turn and fill your hand with DREAM spells.
TIME: alles met keyword TIME moet met fatigue te maken krijgen.
Remnants: Kaarten met alleen een buff of een spelleffect van een card die al eerder is gespeeld, die je automatisch in middle lane in je hand krijgt, die een random card in dat slot droppen als je ze speelt.
'If you're holding a minion' on a minion --> minor buff (2 stats)
'if you're holding an AOE spell' --> major buff (4 stats / carddraw / buffeffect / deathrattle / battlecry)
'if you're holding an elemental' --> major buff (4 stats / carddraw / buffeffect / deathrattle / battlecry)
DEATHRATTLE: spawn an elemental
ALS ER EEN 'GREEN' minion op het board ligt, wordt elke turn een NATURE ELEMENTAL in het deck geshuffeld. Dat gaat goed, maar er komt telkens bovenaan het scherm te staan, dat er een INSECT wordt toegevoegd. Dat is niet goe.d
Als je deck leeg is en je speelt een DREAM, dan gaat er iets vreselijk mis. Er kan geen card worden getrokken en daar zou dan een Joker moeten verschijnen, maar dat gebeurt niet.
Bij RESET gaat het wel goed.
STALKER blijft de buff krijgen als het totaal van de opp attack meer dan 8 is geweest ookal is die dat niet meer.
De spellpower van REPLICATE moet nog op 0 worden gezet in SETUP.
Als je wint door fatigue kun je doorspelen. De knoppen in (ik denk) START moeten dus ALLEMAAL uit worden gezet als de speler gewonnen heeft (en de opponent?).<<nobr>>
<<set $choice1 = $allCards.pluck()>>
<<set $allCards.push($choice1)>>
<<set $deck.push($choice1)>>
<<set $deck.push($choice1)>>
<<set $deck.push($choice1)>>
<<set $deck.push($choice1)>>
<<set $deck.push($choice1)>>
<<set $deck.push($choice1)>>
<<set $deck.push($choice1)>>
<<set $deck.push($choice1)>>
<<set $deck.push($choice1)>>
<<set $pickCounter = $pickCounter + 9>>
<<if $pickCounter < 27>>
<<include"threeCardDeck">>
<<else>>
<<set $currentDeck = Array.from($deck)>>
<<set $playerHand1 = $deck.pluck()>>
<<set $playerHand2 = $deck.pluck()>>
<<set $playerHand3 = $deck.pluck()>>
<<set $randomDeck = 0>>
<</if>>
<</nobr>><<nobr>><<if $playerHand1.spell === 0 or $playerHand1.spell === 1 or $playerHand1.spell === 2 or $playerHand1.spell === 9>>
<<if $playerHand1.description.includes("prize is 2")>>
<<if $prize > 1>>
[[play|setup][$playSlot = $playerHand1, $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.description.includes("prize is 3")>>
<<if $prize > 2>>
[[play|setup][$playSlot = $playerHand1, $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.name === "Burglar">>
[[play|setup][$playSlot = $playerHand1, $playerBid = $playerBid + 1, $oppBid = $oppBid -1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Tame">>
<<if $oppCard1.descript.includes("Beast") or $oppCard2.descript.includes("Beast") or $oppCard3.descript.includes("Beast")>>
[[play|setup][$playSlot = $playerHand1, $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.name === "Phial">>
<<if $oppCard1.descript.includes("Beast") or $oppCard2.descript.includes("Beast") or $oppCard3.descript.includes("Beast") or $oppCard1.descript.includes("Monster") or $oppCard2.descript.includes("Monster") or $oppCard3.descript.includes("Monster")>>
[[play|setup][$playSlot = $playerHand1, $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.name === "Burn">>
[[play|setup][$playSlot = $playerHand1, $playerHand1 = $card214]]
<<elseif $playerHand1.name === "Singe">>
[[play|setup][$playSlot = $playerHand1, $playerHand1 = $card216]]
<<elseif $playerHand1.name === "Torch">>
[[play|setup][$playSlot = $playerHand1, $playerHand1 = $card218]]
<<elseif $playerHand1.name === "Char">>
[[play|setup][$playSlot = $playerHand1, $playerHand1 = $card220]]
<<elseif $playerHand1.name === "Bounce">>
<<if $oppCard1 != $emptySlot or $oppCard2 != $emptySlot or $oppCard3 != $emptySlot>>
[[play|setup][$playSlot = $playerHand1, $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.name === "Dream">>
[[play|setup][$playSlot = $playerHand1, $playerHand1 = $deck.pluck()]]
<<if $playerHand1 === undefined>>
<<set $joker = {name:"Joker", hp: random(1, 3), attack: random(-1, 4), buffName: "Fooled", attackBuff: random(-1, 4), hpBuff: random(1, 3), spell: 0, value: 0, description: "Funny guy."}>>
<<set $playerHand1 = $joker>>
<</if>>
<<else>>
[[play|setup][$playSlot = $playerHand1, $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.spell === 6>>
<<if $playerHand1.description.includes("prize is 1")>>
<<if $prize > 0 and $oppFaceHp > (2 + $spellPower)>>
<<if $playerHand1.name === "Lapidate">>
[[cast|Start][$playerHand1 = $card324, $oppFaceHp = $oppFaceHp - (2 + $spellPower), $playerBid--]]
<</if>>
<<if $playerHand1.name === "Enhance">>
[[cast|Start][$playerHand1 = $card325, $playerFaceHp = $playerFaceHp + (2 + $spellPower), $playerBid--]]
<</if>>
<</if>>
<</if>>
<<if $playerHand1.description.includes("prize is 2")>>
<<if $prize > 1 and $oppFaceHp > (5 + $spellPower)>>
<<if $playerHand1.name === "Pelt">>
[[cast|Start][$playerHand1 = $card373, $oppFaceHp = $oppFaceHp - (5 + $spellPower), $playerBid = $playerBid - 2]]
<</if>>
<</if>>
<</if>>
<<if $playerHand1.name === "Rally">>
[[cast|Start][$playerHand1 = $emptySlot, $playerHand2 = $emptySlot, $playerHand3 = $emptySlot, $playedCard1 = $card52, $playedCard2 = $card52, $playedCard3 = $card52]]
<<elseif $playerHand1.name === "Muster">>
[[cast|Start][$playerHand1 = $emptySlot, $playerHand2 = $emptySlot, $playerHand3 = $emptySlot, $playedCard1 = $card327, $playedCard2 = $card327, $playedCard3 = $card327]]
<<elseif $playerHand1.name === "Cure">>
[[cast|Start][$playerHand1 = $emptySlot, $playedCard1.hp = $playedCard1.hp + (3 + $spellPower), $playedCard2.hp = $playedCard2.hp + (3 + $spellPower), $playedCard3.hp = $playedCard3.hp + (3 + $spellPower)]]
<<elseif $playerHand1.name === "Quicken">>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand1.effect + $spellPower), $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Rejuvenation Potion">>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand1.effect + $spellPower), $spellPower = $spellPower + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Concoction">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand1.effect * $numberOfOpenSlots + $spellPower, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Remedy">>
<<if $numberOfOpenSlots > 1>>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand1.effect * 3 + $spellPower, $playerHand1 = $emptySlot]]
<<else>>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand1.effect + $spellPower, $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.name === "Cauterise">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand1.effect + $spellPower, $playerHand1 = $card224]]
<<elseif $playerHand1.name === "Lesser Healing Potion">>
<<if $prize > 1>>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand1.effect + $spellPower), $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.name === "Healing Potion">>
<<if $prize > 2>>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand1.effect + $spellPower), $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.name === "Ent-draught">>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand1.effect + $spellPower), $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Inoculate">>
[[cast|Start][$playerFaceHp = $playerFaceHp -3, $inoculate = $inoculate + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Taint">>
[[cast|Start][$taint = $taint + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Shelob">>
[[cast|Start][$shelob = 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Smaug">>
[[cast|Start][$smaug = $smaug + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Mithrandir">>
[[cast|Start][$mithrandir = $mithrandir + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Elrond">>
[[cast|Start][$elrond = $elrond + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Treebeard">>
[[cast|Start][$treebeard = 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Gwaihir">>
[[cast|Start][$eagle = 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Radagast">>
[[cast|Start][$radagast = 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Celebrimbor">>
[[cast|Start][$celebrimbor = $celebrimbor + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Galadriel">>
[[cast|Start][$galadriel = 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Legolas">>
[[cast|Start][$legolas = $legolas + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Aragorn">>
[[cast|Start][$aragorn = $aragorn + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Gimli">>
[[cast|Start][$gimli = $gimli + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Arwen">>
[[cast|Start][$arwen = $arwen + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Waters of Bruinen">>
[[cast|Start][$bruinen = 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Fires of Orodruin">>
[[cast|Start][$orodruin = 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Eowyn">>
[[cast|Start][$eowyn = $eowyn + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Meriadoc">>
[[cast|Start][$meriadoc = 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Peregrin">>
[[cast|Start][$peregrin = $peregrin + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Samwise">>
[[cast|Start][$samwise = $samwise + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Call on Frodo">>
[[cast|Start][$frodo = $frodo + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Prod">>
[[cast|Start][$playedCard1 = $playedCard2, $playedCard2 = $playedCard3, $playedCard3 = $emptySlot, $oppCard1 = $oppCard2, $oppCard2 = $oppCard3, $oppCard3 = $emptySlot, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Nudge">>
[[cast|Start][$playedCard3 = $playedCard2, $playedCard2 = $playedCard1, $playedCard1 = $emptySlot, $oppCard3 = $oppCard2, $oppCard2 = $oppCard1, $oppCard1 = $emptySlot, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Revolve">>
[[cast|Start][$tempCard = $playedCard1, $playedCard1 = $playedCard2, $playedCard2 = $playedCard3, $playedCard3 = $oppCard3, $oppCard3 = $oppCard2, $oppCard2 = $oppCard1, $oppCard1 = $tempCard, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Rotate">>
[[cast|Start][$tempCard = $playedCard1, $playedCard1 = $oppCard1, $oppCard1 = $oppCard2, $oppCard2 = $oppCard3, $oppCard3 = $playedCard3, $playedCard3 = $playedCard2, $playedCard2 = $tempCard, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Twist">>
[[cast|Start][$tempCard = $playedCard1, $playedCard1 = $oppCard1, $oppCard1 = $tempCard, $tempCard1 = $playedCard3, $playedCard3 = $oppCard3, $oppCard3 = $tempCard1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Headbutt">>
[[cast|End turn][$oppFaceHp = $oppFaceHp - 9, $playerFaceHp = $playerFaceHp - 9, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Whisper">>
[[cast|End turn][$oppFaceHp = $oppFaceHp - 6, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Enlighten">>
[[cast|Start][$spellPower = $spellPower + 1, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Reset">>
[[cast|End turn][$reset = "on"]]
<<elseif $playerHand1.name === "Elemental surge">>
[[cast|Start][$elementalSurge = "on", $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Bleed">>
[[cast|Start][$bleed = "on", $playerFaceHp = $playerFaceHp - 3, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Aim">>
[[cast|Start][$aim = $aim + 3, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Concentrate">>
[[cast|Start][$aim = $aim + 2, $concentrate = "on", $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Meditate">>
[[cast|Start][$aim = $aim + 2, $spellPower++, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Compose">>
[[cast|Start][$compose = "on", $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name.includes("Wish") or $playerHand1.name.includes("Curse")>>
<<if $playerHand1.name === "Wish I">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand1.effect + $spellPower, $playerHand1 = $wishesII.pluck()]]
<<elseif $playerHand1.name === "Wish II">>
[[cast|Start][$playedCard1.hp = $playedCard1.hp + $playerHand1.effect + $spellPower, $playedCard2.hp = $playedCard2.hp + $playerHand1.effect + $spellPower, $playedCard3.hp = $playedCard3.hp + $playerHand1.effect + $spellPower, $playerHand1 = $wishesII.pluck()]]
<<elseif $playerHand1.name === "Wish III">>
[[cast|Start][$playedCard1.attack = $playedCard1.attack + $playerHand1.effect + $spellPower, $playedCard2.attack = $playedCard2.attack + $playerHand1.effect + $spellPower, $playedCard3.attack = $playedCard3.attack + $playerHand1.effect + $spellPower, $playerHand1 = $wishesII.pluck()]]
<<elseif $playerHand1.name === "Wish IV">>
[[cast|Start][$spellPower = $spellPower + $playerHand1.effect, $playerHand1 = $wishesII.pluck()]]
<<elseif $playerHand1.name === "Wish V">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand1.effect + $spellPower, $playerHand1 = $wishesIII.pluck()]]
<<elseif $playerHand1.name === "Wish VI">>
[[cast|Start][$playedCard1.hp = $playedCard1.hp + $playerHand1.effect + $spellPower, $playedCard2.hp = $playedCard2.hp + $playerHand1.effect + $spellPower, $playedCard3.hp = $playedCard3.hp + $playerHand1.effect + $spellPower, $playerHand1 = $wishesIII.pluck()]]
<<elseif $playerHand1.name === "Wish VII">>
[[cast|Start][$playedCard1.attack = $playedCard1.attack + $playerHand1.effect + $spellPower, $playedCard2.attack = $playedCard2.attack + $playerHand1.effect + $spellPower, $playedCard3.attack = $playedCard3.attack + $playerHand1.effect + $spellPower, $playerHand1 = $wishesIII.pluck()]]
<<elseif $playerHand1.name === "Wish VIII">>
[[cast|Start][$spellPower = $spellPower + $playerHand1.effect, $playerHand1 = $wishesIII.pluck()]]
<<elseif $playerHand1.name === "Wish IX">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand1.effect + $spellPower, $spellPower = $spellPower + 2, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Wish X">>
[[cast|Start][$playedCard1.hp = $playedCard1.hp + $playerHand1.effect + $spellPower, $playedCard2.hp = $playedCard2.hp + $playerHand1.effect + $spellPower, $playedCard3.hp = $playedCard3.hp + $playerHand1.effect + $spellPower, $playerFaceHp = $playerFaceHp + 5, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Wish XI">>
[[cast|Start][$playedCard1.attack = $playedCard1.attack + $playerHand1.effect + $spellPower, $playedCard2.attack = $playedCard2.attack + $playerHand1.effect + $spellPower, $playedCard3.attack = $playedCard3.attack + $playerHand1.effect + $spellPower, $playerFaceHp = $playerFaceHp + 5, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Wish XII">>
[[cast|Start][$spellPower = $spellPower + $playerHand1.effect, $playerFaceHp = $playerFaceHp + 5, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Curse I">>
[[cast|Start][$oppFaceHp = $oppFaceHp + $playerHand1.effect + $spellPower, $playerHand1 = $wishesII.pluck()]]
<<elseif $playerHand1.name === "Curse II">>
[[cast|Start][$playedCard1.hp = $oppCard1.hp + $playerHand1.effect + $spellPower, $oppCard2.hp = $oppCard2.hp + $playerHand1.effect + $spellPower, $oppCard3.hp = $oppCard3.hp + $playerHand1.effect + $spellPower, $playerHand1 = $wishesII.pluck()]]
<<elseif $playerHand1.name === "Curse III">>
[[cast|Start][$oppCard1.attack = $oppCard1.attack + $playerHand1.effect + $spellPower, $oppCard2.attack = $oppCard2.attack + $playerHand1.effect + $spellPower, $oppCard3.attack = $oppCard3.attack + $playerHand1.effect + $spellPower, $playerHand1 = $wishesII.pluck()]]
<<elseif $playerHand1.name === "Curse IV">>
[[cast|Start][$oppBid = $oppBid + $playerHand1.effect, $playerHand1 = $wishesII.pluck()]]
<<elseif $playerHand1.name === "Curse V">>
[[cast|Start][$oppFaceHp = $oppFaceHp + $playerHand1.effect + $spellPower, $playerHand1 = $wishesIII.pluck()]]
<<elseif $playerHand1.name === "Curse VI">>
[[cast|Start][$playedCard1.hp = $oppCard1.hp + $playerHand1.effect + $spellPower, $oppCard2.hp = $oppCard2.hp + $playerHand1.effect + $spellPower, $oppCard3.hp = $oppCard3.hp + $playerHand1.effect + $spellPower, $playerHand1 = $wishesIII.pluck()]]
<<elseif $playerHand1.name === "Curse VII">>
[[cast|Start][$oppCard1.attack = $oppCard1.attack + $playerHand1.effect + $spellPower, $oppCard2.attack = $oppCard2.attack + $playerHand1.effect + $spellPower, $oppCard3.attack = $oppCard3.attack + $playerHand1.effect + $spellPower, $playerHand1 = $wishesIII.pluck()]]
<<elseif $playerHand1.name === "Curse VIII">>
[[cast|Start][$oppBid = $oppBid + $playerHand1.effect, $playerHand1 = $wishesIII.pluck()]]
<</if>>
<<elseif $playerHand1.name === "Nag">>
[[cast|Start][$turnCounter = $turnCounter + 4, $playerHand1 = $emptySlot]]
<<elseif $playerHand1.name === "Exhaust">>
[[cast|Start][$turnCounter = $turnCounter + $spellsCast, $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.spell === 8>>
<<if $playerHand1.name === "Minefield">>
<<if $oppCard1.name === $emptySlot.name and $oppCard2.name === $emptySlot.name and $oppCard3.name === $emptySlot.name>>
[[cast|Start][$oppSlot1 = "Mine", $oppSlot2 = "Mine", $oppSlot3 = "Mine", $playerHand1 = $emptySlot]]
<</if>>
<<elseif $oppCard1.name === $emptySlot.name or $oppCard2.name === $emptySlot.name or $oppCard3.name === $emptySlot.name>>
[[cast|setup][$playSlot = $playerHand1, $playerHand1 = $emptySlot]]
<</if>>
<<elseif $playerHand1.spell === 10>>
<<if $playerHand2.name != $emptySlot.name or $playerHand3.name != $emptySlot.name>>
[[cast|setup][$playSlot = $playerHand1, $playerHand1 = $emptySlot]]
<<else>>
<</if>>
<<else>>
[[cast|setup][$playSlot = $playerHand1, $playerHand1 = $emptySlot]]
<</if>><</nobr>><<nobr>><<if $playerHand2.spell === 0 or $playerHand2.spell === 1 or $playerHand2.spell === 2 or $playerHand2.spell === 9>>
<<if $playerHand2.description.includes("prize is 2")>>
<<if $prize > 1>>
[[play|setup][$playSlot = $playerHand2, $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.description.includes("prize is 3")>>
<<if $prize > 2>>
[[play|setup][$playSlot = $playerHand2, $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.name === "Burglar">>
[[play|setup][$playSlot = $playerHand2, $playerBid = $playerBid + 1, $oppBid = $oppBid -1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Tame">>
<<if $oppCard1.descript.includes("Beast") or $oppCard2.descript.includes("Beast") or $oppCard3.descript.includes("Beast")>>
[[play|setup][$playSlot = $playerHand2, $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.name === "Phial">>
<<if $oppCard1.descript.includes("Beast") or $oppCard2.descript.includes("Beast") or $oppCard3.descript.includes("Beast") or $oppCard1.descript.includes("Monster") or $oppCard2.descript.includes("Monster") or $oppCard3.descript.includes("Monster")>>
[[play|setup][$playSlot = $playerHand2, $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.name === "Burn">>
[[play|setup][$playSlot = $playerHand2, $playerHand2 = $card214]]
<<elseif $playerHand2.name === "Singe">>
[[play|setup][$playSlot = $playerHand2, $playerHand2 = $card216]]
<<elseif $playerHand2.name === "Torch">>
[[play|setup][$playSlot = $playerHand2, $playerHand2 = $card218]]
<<elseif $playerHand2.name === "Char">>
[[play|setup][$playSlot = $playerHand2, $playerHand2 = $card220]]
<<elseif $playerHand2.name === "Bounce">>
<<if $oppCard1 != $emptySlot or $oppCard2 != $emptySlot or $oppCard3 != $emptySlot>>
[[play|setup][$playSlot = $playerHand2, $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.name === "Dream">>
[[play|setup][$playSlot = $playerHand2, $playerHand2 = $deck.pluck()]]
<<if $playerHand2 === undefined>>
<<set $joker = {name:"Joker", hp: random(1, 3), attack: random(-1, 4), buffName: "Fooled", attackBuff: random(-1, 4), hpBuff: random(1, 3), spell: 0, value: 0, description: "Funny guy."}>>
<<set $playerHand2 = $joker>>
<</if>>
<<else>>
[[play|setup][$playSlot = $playerHand2, $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.spell === 6>>
<<if $playerHand2.description.includes("prize is 1")>>
<<if $prize > 0 and $oppFaceHp > (2 + $spellPower)>>
<<if $playerHand2.name === "Lapidate">>
[[cast|Start][$playerHand2 = $card324, $oppFaceHp = $oppFaceHp - (2 + $spellPower), $playerBid--]]
<</if>>
<<if $playerHand2.name === "Enhance">>
[[cast|Start][$playerHand2 = $card325, $playerFaceHp = $playerFaceHp + (2 + $spellPower), $playerBid--]]
<</if>>
<</if>>
<</if>>
<<if $playerHand2.description.includes("prize is 2")>>
<<if $prize > 1 and $oppFaceHp > (5 + $spellPower)>>
<<if $playerHand2.name === "Pelt">>
[[cast|Start][$playerHand2 = $card373, $oppFaceHp = $oppFaceHp - (5 + $spellPower), $playerBid = $playerBid - 2]]
<</if>>
<</if>>
<</if>>
<<if $playerHand2.name ==="Rally">>
[[cast|Start][$playerHand1 = $emptySlot, $playerHand2 = $emptySlot, $playerHand3 = $emptySlot, $playedCard1 = $card52, $playedCard2 = $card52, $playedCard3 = $card52]]
<<elseif $playerHand2.name === "Muster">>
[[cast|Start][$playerHand1 = $emptySlot, $playerHand2 = $emptySlot, $playerHand3 = $emptySlot, $playedCard1 = $card327, $playedCard2 = $card327, $playedCard3 = $card327]]
<<elseif $playerHand2.name ==="Cure">>
[[cast|Start][$playedCard1.hp = $playedCard1.hp + $playerHand2.effect + $spellPower, $playedCard2.hp = $playedCard2.hp + $playerHand2.effect + $spellPower, $playedCard3.hp = $playedCard3.hp + $playerHand2.effect + $spellPower, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name ==="Quicken">>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand2.effect + $spellPower), $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Rejuvenation Potion">>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand2.effect + $spellPower), $spellPower = $spellPower + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Concoction">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand2.effect * $numberOfOpenSlots + $spellPower, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Remedy">>
<<if $numberOfOpenSlots > 1>>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand2.effect * 3 + $spellPower, $playerHand2 = $emptySlot]]
<<else>>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand2.effect + $spellPower, $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.name === "Cauterise">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand2.effect + $spellPower, $playerHand2 = $card224]]
<<elseif $playerHand2.name === "Lesser Healing Potion">>
<<if $prize > 1>>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand2.effect + $spellPower), $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.name === "Healing Potion">>
<<if $prize > 2>>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand2.effect + $spellPower), $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.name === "Ent-draught">>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand2.effect + $spellPower), $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Inoculate">>
[[cast|Start][$playerFaceHp = $playerFaceHp -3, $inoculate = $inoculate + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Taint">>
[[cast|Start][$taint = $taint + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Shelob">>
[[cast|Start][$shelob = 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Smaug">>
[[cast|Start][$smaug = $smaug + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Mithrandir">>
[[cast|Start][$mithrandir = $mithrandir + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Elrond">>
[[cast|Start][$elrond = $elrond + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Treebeard">>
[[cast|Start][$treebeard = 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Gwaihir">>
[[cast|Start][$eagle = 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Radagast">>
[[cast|Start][$radagast = 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Celebrimbor">>
[[cast|Start][$celebrimbor = $celebrimbor + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Galadriel">>
[[cast|Start][$galadriel = 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Legolas">>
[[cast|Start][$legolas = $legolas + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Aragorn">>
[[cast|Start][$aragorn = $aragorn + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Gimli">>
[[cast|Start][$gimli = $gimli + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Arwen">>
[[cast|Start][$arwen = $arwen + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Waters of Bruinen">>
[[cast|Start][$bruinen = 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Fires of Orodruin">>
[[cast|Start][$orodruin = 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Eowyn">>
[[cast|Start][$eowyn = $eowyn + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Meriadoc">>
[[cast|Start][$meriadoc = 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Peregrin">>
[[cast|Start][$peregrin = $peregrin + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Samwise">>
[[cast|Start][$samwise = $samwise + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Call on Frodo">>
[[cast|Start][$frodo = $frodo + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Prod">>
[[cast|Start][$playedCard1 = $playedCard2, $playedCard2 = $playedCard3, $playedCard3 = $emptySlot, $oppCard1 = $oppCard2, $oppCard2 = $oppCard3, $oppCard3 = $emptySlot, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Nudge">>
[[cast|Start][$playedCard3 = $playedCard2, $playedCard2 = $playedCard1, $playedCard1 = $emptySlot, $oppCard3 = $oppCard2, $oppCard2 = $oppCard1, $oppCard1 = $emptySlot, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Revolve">>
[[cast|Start][$tempCard = $playedCard1, $playedCard1 = $playedCard2, $playedCard2 = $playedCard3, $playedCard3 = $oppCard3, $oppCard3 = $oppCard2, $oppCard2 = $oppCard1, $oppCard1 = $tempCard, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Rotate">>
[[cast|Start][$tempCard = $playedCard1, $playedCard1 = $oppCard1, $oppCard1 = $oppCard2, $oppCard2 = $oppCard3, $oppCard3 = $playedCard3, $playedCard3 = $playedCard2, $playedCard2 = $tempCard, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Twist">>
[[cast|Start][$tempCard = $playedCard1, $playedCard1 = $oppCard1, $oppCard1 = $tempCard, $tempCard1 = $playedCard3, $playedCard3 = $oppCard3, $oppCard3 = $tempCard1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Headbutt">>
[[cast|End turn][$oppFaceHp = $oppFaceHp - 9, $playerFaceHp = $playerFaceHp - 9, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Whisper">>
[[cast|End turn][$oppFaceHp = $oppFaceHp - 6, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Enlighten">>
[[cast|Start][$spellPower = $spellPower + 1, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Reset">>
[[cast|End turn][$reset = "on"]]
<<elseif $playerHand2.name === "Elemental surge">>
[[cast|Start][$elementalSurge = "on", $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Bleed">>
[[cast|Start][$bleed = "on", $playerFaceHp = $playerFaceHp - 3, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Aim">>
[[cast|Start][$aim = $aim + 3, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Concentrate">>
[[cast|Start][$aim = $aim + 2, $concentrate = "on", $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Meditate">>
[[cast|Start][$aim = $aim + 2, $spellPower++, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Compose">>
[[cast|Start][$compose = "on", $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name.includes("Wish") or $playerHand2.name.includes("Curse")>>
<<if $playerHand2.name === "Wish I">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand2.effect + $spellPower, $playerHand2 = $wishesII.pluck()]]
<<elseif $playerHand2.name === "Wish II">>
[[cast|Start][$playedCard1.hp = $playedCard1.hp + $playerHand2.effect + $spellPower, $playedCard2.hp = $playedCard2.hp + $playerHand2.effect + $spellPower, $playedCard3.hp = $playedCard3.hp + $playerHand2.effect + $spellPower, $playerHand2 = $wishesII.pluck()]]
<<elseif $playerHand2.name === "Wish III">>
[[cast|Start][$playedCard1.attack = $playedCard1.attack + $playerHand2.effect + $spellPower, $playedCard2.attack = $playedCard2.attack + $playerHand2.effect + $spellPower, $playedCard3.attack = $playedCard3.attack + $playerHand2.effect + $spellPower, $playerHand2 = $wishesII.pluck()]]
<<elseif $playerHand2.name === "Wish IV">>
[[cast|Start][$spellPower = $spellPower + $playerHand2.effect, $playerHand2 = $wishesII.pluck()]]
<<elseif $playerHand2.name === "Wish V">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand2.effect + $spellPower, $playerHand2 = $wishesIII.pluck()]]
<<elseif $playerHand2.name === "Wish VI">>
[[cast|Start][$playedCard1.hp = $playedCard1.hp + $playerHand2.effect + $spellPower, $playedCard2.hp = $playedCard2.hp + $playerHand2.effect + $spellPower, $playedCard3.hp = $playedCard3.hp + $playerHand2.effect + $spellPower, $playerHand2 = $wishesIII.pluck()]]
<<elseif $playerHand2.name === "Wish VII">>
[[cast|Start][$playedCard1.attack = $playedCard1.attack + $playerHand2.effect + $spellPower, $playedCard2.attack = $playedCard2.attack + $playerHand2.effect + $spellPower, $playedCard3.attack = $playedCard3.attack + $playerHand2.effect + $spellPower, $playerHand2 = $wishesIII.pluck()]]
<<elseif $playerHand2.name === "Wish VIII">>
[[cast|Start][$spellPower = $spellPower + $playerHand2.effect, $playerHand2 = $wishesIII.pluck()]]
<<elseif $playerHand2.name === "Wish IX">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand2.effect + $spellPower, $spellPower = $spellPower + 2, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Wish X">>
[[cast|Start][$playedCard1.hp = $playedCard1.hp + $playerHand2.effect + $spellPower, $playedCard2.hp = $playedCard2.hp + $playerHand2.effect + $spellPower, $playedCard3.hp = $playedCard3.hp + $playerHand2.effect + $spellPower, $playerFaceHp = $playerFaceHp + 5, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Wish XI">>
[[cast|Start][$playedCard1.attack = $playedCard1.attack + $playerHand2.effect + $spellPower, $playedCard2.attack = $playedCard2.attack + $playerHand2.effect + $spellPower, $playedCard3.attack = $playedCard3.attack + $playerHand2.effect + $spellPower, $playerFaceHp = $playerFaceHp + 5, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Wish XII">>
[[cast|Start][$spellPower = $spellPower + $playerHand2.effect, $playerFaceHp = $playerFaceHp + 5, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Curse I">>
[[cast|Start][$oppFaceHp = $oppFaceHp + $playerHand2.effect + $spellPower, $playerHand2 = $wishesII.pluck()]]
<<elseif $playerHand2.name === "Curse II">>
[[cast|Start][$playedCard1.hp = $oppCard1.hp + $playerHand2.effect + $spellPower, $oppCard2.hp = $oppCard2.hp + $playerHand2.effect + $spellPower, $oppCard3.hp = $oppCard3.hp + $playerHand2.effect + $spellPower, $playerHand2 = $wishesII.pluck()]]
<<elseif $playerHand2.name === "Curse III">>
[[cast|Start][$oppCard1.attack = $oppCard1.attack + $playerHand2.effect + $spellPower, $oppCard2.attack = $oppCard2.attack + $playerHand2.effect + $spellPower, $oppCard3.attack = $oppCard3.attack + $playerHand2.effect + $spellPower, $playerHand2 = $wishesII.pluck()]]
<<elseif $playerHand2.name === "Curse IV">>
[[cast|Start][$oppBid = $oppBid + $playerHand2.effect, $playerHand2 = $wishesII.pluck()]]
<<elseif $playerHand2.name === "Curse V">>
[[cast|Start][$oppFaceHp = $oppFaceHp + $playerHand2.effect + $spellPower, $playerHand2 = $wishesIII.pluck()]]
<<elseif $playerHand2.name === "Curse VI">>
[[cast|Start][$playedCard1.hp = $oppCard1.hp + $playerHand2.effect + $spellPower, $oppCard2.hp = $oppCard2.hp + $playerHand2.effect + $spellPower, $oppCard3.hp = $oppCard3.hp + $playerHand2.effect + $spellPower, $playerHand2 = $wishesIII.pluck()]]
<<elseif $playerHand2.name === "Curse VII">>
[[cast|Start][$oppCard1.attack = $oppCard1.attack + $playerHand2.effect + $spellPower, $oppCard2.attack = $oppCard2.attack + $playerHand2.effect + $spellPower, $oppCard3.attack = $oppCard3.attack + $playerHand2.effect + $spellPower, $playerHand2 = $wishesIII.pluck()]]
<<elseif $playerHand2.name === "Curse VIII">>
[[cast|Start][$oppBid = $oppBid + $playerHand2.effect, $playerHand2 = $wishesIII.pluck()]]
<</if>>
<<elseif $playerHand2.name === "Nag">>
[[cast|Start][$turnCounter = $turnCounter + 4, $playerHand2 = $emptySlot]]
<<elseif $playerHand2.name === "Exhaust">>
[[cast|Start][$turnCounter = $turnCounter + $spellsCast, $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.spell === 8>>
<<if $playerHand2.name === "Minefield">>
<<if $oppCard1.name === $emptySlot.name and $oppCard2.name === $emptySlot.name and $oppCard3.name === $emptySlot.name>>
[[cast|Start][$oppSlot1 = "Mine", $oppSlot2 = "Mine", $oppSlot3 = "Mine", $playerHand2 = $emptySlot]]
<</if>>
<<elseif $oppCard1.name === $emptySlot.name or $oppCard2.name === $emptySlot.name or $oppCard3.name === $emptySlot.name>>
[[cast|setup][$playSlot = $playerHand2, $playerHand2 = $emptySlot]]
<</if>>
<<elseif $playerHand2.spell === 10>>
<<if $playerHand1.name != $emptySlot.name or $playerHand3.name != $emptySlot.name>>
[[cast|setup][$playSlot = $playerHand2, $playerHand2 = $emptySlot]]
<<else>>
<</if>>
<<else>>
[[cast|setup][$playSlot = $playerHand2, $playerHand2 = $emptySlot]]
<</if>><</nobr>><<nobr>><<if $playerHand3.spell === 0 or $playerHand3.spell === 1 or $playerHand3.spell === 2 or $playerHand3.spell === 9>>
<<if $playerHand3.description.includes("prize is 2")>>
<<if $prize > 1>>
[[play|setup][$playSlot = $playerHand3, $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.description.includes("prize is 3")>>
<<if $prize > 2>>
[[play|setup][$playSlot = $playerHand3, $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.name === "Burglar">>
[[play|setup][$playSlot = $playerHand3, $playerBid = $playerBid + 1, $oppBid = $oppBid -1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Tame">>
<<if $oppCard1.descript.includes("Beast") or $oppCard2.descript.includes("Beast") or $oppCard3.descript.includes("Beast")>>
[[play|setup][$playSlot = $playerHand3, $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.name === "Phial">>
<<if $oppCard1.descript.includes("Beast") or $oppCard2.descript.includes("Beast") or $oppCard3.descript.includes("Beast") or $oppCard1.descript.includes("Monster") or $oppCard2.descript.includes("Monster") or $oppCard3.descript.includes("Monster")>>
[[play|setup][$playSlot = $playerHand3, $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.name === "Burn">>
[[play|setup][$playSlot = $playerHand3, $playerHand3 = $card214]]
<<elseif $playerHand3.name === "Singe">>
[[play|setup][$playSlot = $playerHand3, $playerHand3 = $card216]]
<<elseif $playerHand3.name === "Torch">>
[[play|setup][$playSlot = $playerHand3, $playerHand3 = $card218]]
<<elseif $playerHand3.name === "Char">>
[[play|setup][$playSlot = $playerHand3, $playerHand3 = $card220]]
<<elseif $playerHand3.name === "Bounce">>
<<if $oppCard1 != $emptySlot or $oppCard2 != $emptySlot or $oppCard3 != $emptySlot>>
[[play|setup][$playSlot = $playerHand3, $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.name === "Dream">>
[[play|setup][$playSlot = $playerHand3, $playerHand3 = $deck.pluck()]]
<<if $playerHand3 === undefined>>
<<set $joker = {name:"Joker", hp: random(1, 3), attack: random(-1, 4), buffName: "Fooled", attackBuff: random(-1, 4), hpBuff: random(1, 3), spell: 0, value: 0, description: "Funny guy."}>>
<<set $playerHand3 = $joker>>
<</if>>
<<else>>
[[play|setup][$playSlot = $playerHand3, $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.spell === 6>>
<<if $playerHand3.description.includes("prize is 1")>>
<<if $prize > 0 and $oppFaceHp > (2 + $spellPower)>>
<<if $playerHand3.name === "Lapidate">>
[[cast|Start][$playerHand3 = $card324, $oppFaceHp = $oppFaceHp - (2 + $spellPower), $playerBid--]]
<</if>>
<<if $playerHand3.name === "Enhance">>
[[cast|Start][$playerHand3 = $card325, $playerFaceHp = $playerFaceHp + (2 + $spellPower), $playerBid--]]
<</if>>
<</if>>
<</if>>
<<if $playerHand3.description.includes("prize is 2")>>
<<if $prize > 1 and $oppFaceHp > (5 + $spellPower)>>
<<if $playerHand3.name === "Pelt">>
[[cast|Start][$playerHand3 = $card373, $oppFaceHp = $oppFaceHp - (5 + $spellPower), $playerBid = $playerBid - 2]]
<</if>>
<</if>>
<</if>>
<<if $playerHand3.name ==="Rally">>
[[cast|Start][$playerHand1 = $emptySlot, $playerHand2 = $emptySlot, $playerHand3 = $emptySlot, $playedCard1 = $card52, $playedCard2 = $card52, $playedCard3 = $card52]]
<<elseif $playerHand3.name === "Muster">>
[[cast|Start][$playerHand1 = $emptySlot, $playerHand2 = $emptySlot, $playerHand3 = $emptySlot, $playedCard1 = $card327, $playedCard2 = $card327, $playedCard3 = $card327]]
<<elseif $playerHand3.name ==="Cure">>
[[cast|Start][$playedCard1.hp = $playedCard1.hp + $playerHand3.effect + $spellPower, $playedCard2.hp = $playedCard2.hp + $playerHand3.effect + $spellPower, $playedCard3.hp = $playedCard3.hp + $playerHand3.effect + $spellPower, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name ==="Quicken">>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand3.effect + $spellPower), $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Rejuvenation Potion">>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand3.effect + $spellPower), $spellPower = $spellPower + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Concoction">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand3.effect * $numberOfOpenSlots + $spellPower, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Remedy">>
<<if $numberOfOpenSlots > 1>>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand3.effect * 3 + $spellPower, $playerHand3 = $emptySlot]]
<<else>>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand3.effect + $spellPower, $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.name === "Cauterise">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand3.effect + $spellPower, $playerHand3 = $card224]]
<<elseif $playerHand3.name === "Lesser Healing Potion">>
<<if $prize > 1>>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand3.effect + $spellPower), $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.name === "Healing Potion">>
<<if $prize > 2>>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand3.effect + $spellPower), $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.name === "Ent-draught">>
[[cast|Start][$playerFaceHp = $playerFaceHp + ($playerHand3.effect + $spellPower), $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Inoculate">>
[[cast|Start][$playerFaceHp = $playerFaceHp -3, $inoculate = $inoculate + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Taint">>
[[cast|Start][$taint = $taint + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Shelob">>
[[cast|Start][$shelob = 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Smaug">>
[[cast|Start][$smaug = $smaug + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Mithrandir">>
[[cast|Start][$mithrandir = $mithrandir + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Elrond">>
[[cast|Start][$elrond = $elrond + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Treebeard">>
[[cast|Start][$treebeard = 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Gwaihir">>
[[cast|Start][$eagle = 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Radagast">>
[[cast|Start][$radagast = 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Celebrimbor">>
[[cast|Start][$celebrimbor = $celebrimbor + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Galadriel">>
[[cast|Start][$galadriel = 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Legolas">>
[[cast|Start][$legolas = $legolas + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Aragorn">>
[[cast|Start][$aragorn = $aragorn + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Gimli">>
[[cast|Start][$gimli = $gimli + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Arwen">>
[[cast|Start][$arwen = $arwen + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Waters of Bruinen">>
[[cast|Start][$bruinen = 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Fires of Orodruin">>
[[cast|Start][$orodruin = 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Eowyn">>
[[cast|Start][$eowyn = $eowyn + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Meriadoc">>
[[cast|Start][$meriadoc = 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Peregrin">>
[[cast|Start][$peregrin = $peregrin + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Samwise">>
[[cast|Start][$samwise = $samwise + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Call on Frodo">>
[[cast|Start][$frodo = $frodo + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Prod">>
[[cast|Start][$playedCard1 = $playedCard2, $playedCard2 = $playedCard3, $playedCard3 = $emptySlot, $oppCard1 = $oppCard2, $oppCard2 = $oppCard3, $oppCard3 = $emptySlot, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Nudge">>
[[cast|Start][$playedCard3 = $playedCard2, $playedCard2 = $playedCard1, $playedCard1 = $emptySlot, $oppCard3 = $oppCard2, $oppCard2 = $oppCard1, $oppCard1 = $emptySlot, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Revolve">>
[[cast|Start][$tempCard = $playedCard1, $playedCard1 = $playedCard2, $playedCard2 = $playedCard3, $playedCard3 = $oppCard3, $oppCard3 = $oppCard2, $oppCard2 = $oppCard1, $oppCard1 = $tempCard, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Rotate">>
[[cast|Start][$tempCard = $playedCard1, $playedCard1 = $oppCard1, $oppCard1 = $oppCard2, $oppCard2 = $oppCard3, $oppCard3 = $playedCard3, $playedCard3 = $playedCard2, $playedCard2 = $tempCard, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Twist">>
[[cast|Start][$tempCard = $playedCard1, $playedCard1 = $oppCard1, $oppCard1 = $tempCard, $tempCard1 = $playedCard3, $playedCard3 = $oppCard3, $oppCard3 = $tempCard1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Headbutt">>
[[cast|End turn][$oppFaceHp = $oppFaceHp - 9, $playerFaceHp = $playerFaceHp - 9, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Whisper">>
[[cast|End turn][$oppFaceHp = $oppFaceHp - 6, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Enlighten">>
[[cast|Start][$spellPower = $spellPower + 1, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Reset">>
[[cast|End turn][$reset = "on"]]
<<elseif $playerHand3.name === "Elemental surge">>
[[cast|Start][$elementalSurge = "on", $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Bleed">>
[[cast|Start][$bleed = "on", $playerFaceHp = $playerFaceHp - 3, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Aim">>
[[cast|Start][$aim = $aim + 3, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Concentrate">>
[[cast|Start][$aim = $aim + 2, $concentrate = "on", $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Meditate">>
[[cast|Start][$aim = $aim + 2, $spellPower++, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Compose">>
[[cast|Start][$compose = "on", $playerHand3 = $emptySlot]]
<<elseif $playerHand2.name.includes("Wish") or $playerHand2.name.includes("Curse")>>
<<if $playerHand3.name === "Wish I">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand3.effect + $spellPower, $playerHand3 = $wishesII.pluck()]]
<<elseif $playerHand3.name === "Wish II">>
[[cast|Start][$playedCard1.hp = $playedCard1.hp + $playerHand3.effect + $spellPower, $playedCard2.hp = $playedCard2.hp + $playerHand3.effect + $spellPower, $playedCard3.hp = $playedCard3.hp + $playerHand3.effect + $spellPower, $playerHand3 = $wishesII.pluck()]]
<<elseif $playerHand3.name === "Wish III">>
[[cast|Start][$playedCard1.attack = $playedCard1.attack + $playerHand3.effect + $spellPower, $playedCard2.attack = $playedCard2.attack + $playerHand3.effect + $spellPower, $playedCard3.attack = $playedCard3.attack + $playerHand3.effect + $spellPower, $playerHand3 = $wishesII.pluck()]]
<<elseif $playerHand3.name === "Wish IV">>
[[cast|Start][$spellPower = $spellPower + $playerHand3.effect, $playerHand3 = $wishesII.pluck()]]
<<elseif $playerHand3.name === "Wish V">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand3.effect + $spellPower, $playerHand3 = $wishesIII.pluck()]]
<<elseif $playerHand3.name === "Wish VI">>
[[cast|Start][$playedCard1.hp = $playedCard1.hp + $playerHand3.effect + $spellPower, $playedCard2.hp = $playedCard2.hp + $playerHand3.effect + $spellPower, $playedCard3.hp = $playedCard3.hp + $playerHand3.effect + $spellPower, $playerHand3 = $wishesIII.pluck()]]
<<elseif $playerHand3.name === "Wish VII">>
[[cast|Start][$playedCard1.attack = $playedCard1.attack + $playerHand3.effect + $spellPower, $playedCard2.attack = $playedCard2.attack + $playerHand3.effect + $spellPower, $playedCard3.attack = $playedCard3.attack + $playerHand3.effect + $spellPower, $playerHand3 = $wishesIII.pluck()]]
<<elseif $playerHand3.name === "Wish VIII">>
[[cast|Start][$spellPower = $spellPower + $playerHand3.effect, $playerHand3 = $wishesIII.pluck()]]
<<elseif $playerHand3.name === "Wish IX">>
[[cast|Start][$playerFaceHp = $playerFaceHp + $playerHand3.effect + $spellPower, $spellPower = $spellPower + 2, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Wish X">>
[[cast|Start][$playedCard1.hp = $playedCard1.hp + $playerHand3.effect + $spellPower, $playedCard2.hp = $playedCard2.hp + $playerHand3.effect + $spellPower, $playedCard3.hp = $playedCard3.hp + $playerHand3.effect + $spellPower, $playerFaceHp = $playerFaceHp + 5, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Wish XI">>
[[cast|Start][$playedCard1.attack = $playedCard1.attack + $playerHand3.effect + $spellPower, $playedCard2.attack = $playedCard2.attack + $playerHand3.effect + $spellPower, $playedCard3.attack = $playedCard3.attack + $playerHand3.effect + $spellPower, $playerFaceHp = $playerFaceHp + 5, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Wish XII">>
[[cast|Start][$spellPower = $spellPower + $playerHand3.effect, $playerFaceHp = $playerFaceHp + 5, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Curse I">>
[[cast|Start][$oppFaceHp = $oppFaceHp + $playerHand3.effect + $spellPower, $playerHand3 = $wishesII.pluck()]]
<<elseif $playerHand3.name === "Curse II">>
[[cast|Start][$playedCard1.hp = $oppCard1.hp + $playerHand3.effect + $spellPower, $oppCard2.hp = $oppCard2.hp + $playerHand3.effect + $spellPower, $oppCard3.hp = $oppCard3.hp + $playerHand3.effect + $spellPower, $playerHand3 = $wishesII.pluck()]]
<<elseif $playerHand3.name === "Curse III">>
[[cast|Start][$oppCard1.attack = $oppCard1.attack + $playerHand3.effect + $spellPower, $oppCard2.attack = $oppCard2.attack + $playerHand3.effect + $spellPower, $oppCard3.attack = $oppCard3.attack + $playerHand3.effect + $spellPower, $playerHand3 = $wishesII.pluck()]]
<<elseif $playerHand3.name === "Curse IV">>
[[cast|Start][$oppBid = $oppBid + $playerHand3.effect, $playerHand3 = $wishesII.pluck()]]
<<elseif $playerHand2.name === "Curse V">>
[[cast|Start][$oppFaceHp = $oppFaceHp + $playerHand3.effect + $spellPower, $playerHand3 = $wishesIII.pluck()]]
<<elseif $playerHand3.name === "Curse VI">>
[[cast|Start][$playedCard1.hp = $oppCard1.hp + $playerHand3.effect + $spellPower, $oppCard2.hp = $oppCard2.hp + $playerHand3.effect + $spellPower, $oppCard3.hp = $oppCard3.hp + $playerHand3.effect + $spellPower, $playerHand3 = $wishesIII.pluck()]]
<<elseif $playerHand3.name === "Curse VII">>
[[cast|Start][$oppCard1.attack = $oppCard1.attack + $playerHand3.effect + $spellPower, $oppCard2.attack = $oppCard2.attack + $playerHand3.effect + $spellPower, $oppCard3.attack = $oppCard3.attack + $playerHand3.effect + $spellPower, $playerHand3 = $wishesIII.pluck()]]
<<elseif $playerHand3.name === "Curse VIII">>
[[cast|Start][$oppBid = $oppBid + $playerHand3.effect, $playerHand3 = $wishesIII.pluck()]]
<</if>>
<<elseif $playerHand3.name === "Nag">>
[[cast|Start][$turnCounter = $turnCounter + 4, $playerHand3 = $emptySlot]]
<<elseif $playerHand3.name === "Exhaust">>
[[cast|Start][$turnCounter = $turnCounter + $spellsCast, $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.spell === 8>>
<<if $playerHand3.name === "Minefield">>
<<if $oppCard1.name === $emptySlot.name and $oppCard2.name === $emptySlot.name and $oppCard3.name === $emptySlot.name>>
[[cast|Start][$oppSlot1 = "Mine", $oppSlot2 = "Mine", $oppSlot3 = "Mine", $playerHand3 = $emptySlot]]
<</if>>
<<elseif $oppCard1.name === $emptySlot.name or $oppCard2.name === $emptySlot.name or $oppCard3.name === $emptySlot.name>>
[[cast|setup][$playSlot = $playerHand3, $playerHand3 = $emptySlot]]
<</if>>
<<elseif $playerHand3.spell === 10>>
<<if $playerHand1.name != $emptySlot.name or $playerHand2.name != $emptySlot.name>>
[[cast|setup][$playSlot = $playerHand3, $playerHand3 = $emptySlot]]
<<else>>
<</if>>
<<else>>
[[cast|setup][$playSlot = $playerHand3, $playerHand3 = $emptySlot]]
<</if>><</nobr>>